CS333 Intro to Operating Systems. Jonathan Walpole

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Transcription:

CS333 Intro to Operating Systems Jonathan Walpole

File Systems

Why Do We Need a File System? Must store large amounts of data Data must survive the termination of the process that created it Called persistence Multiple processes must be able to access the information concurrently

What Is a File? Files can be structured or unstructured - Unstructured: just a sequence of bytes - Structured: a sequence or tree of typed records In Unix-based operating systems a file is an unstructured sequence of bytes

File Structure asd Sequence of bytes Sequence of records Tree of records

File Extensions Even though files are just a sequence of bytes, programs can impose structure on them, by convention - Files with a certain standard structure imposed can be identified using an extension to their name - Application programs may look for specific file extensions to indicate the file s type - But as far as the operating system is concerned its just a sequence of bytes

Typical File Extensions

Executable Files Executable files - The OS must understand the format of executable files in order to execute programs - The exec system call needs this - Put program and data in process address space

Executable File Format An executable file An archive

File Attributes Various meta-data needs to be associated with files - Owner - Creation time - Access permissions / protection - Size etc This meta-data is called the file attributes - Maintained in file system data structures for each file

Example File Attributes

File Access Models Sequential access - Read all bytes/records from the beginning - Cannot jump around (but could rewind or back up) convenient when medium was magnetic tape Random access - Can read bytes (or records) in any order - Move position (seek), then read

File-Related System Calls Create a file Delete a file Open Close Read (n bytes from current position) Write (n bytes to current position) Append (n bytes to end of file) Seek (move to new position) Get attributes Set/modify attributes Rename file

File System Call Examples fd = open (name, mode) byte_count = read (fd, buffer, buffer_size) byte_count = write (fd, buffer, num_bytes) close (fd)

File Storage on Disk

File Storage On Disk Sector 0: Master Boot Record (MBR) - Contains the partition map Rest of disk divided into partitions - Partition: sequence of consecutive sectors. Each partition can hold its own file system - Unix file system - Window file system - Apple file system Every partition starts with a boot block - Contains a small program - This boot program reads in an OS from the file system in that partition OS Startup - Bios reads MBR, then reads & execs a boot block

An Example Disk Unix File System

File Bytes vs Disk Sectors Files are sequences of bytes - Granularity of file I/O is bytes Disks are arrays of sectors (512 bytes) - Granularity of disk I/O is sectors - Files data must be stored in sectors File systems define a block size - Block size = 2 n * sector size - Contiguous sectors are allocated to a block File systems view the disk as an array of blocks - Must allocate blocks to file - Must manage free space on disk

Contiguous Allocation After deleting D and F...

Contiguous Allocation After deleting D and F...

Contiguous Allocation Advantages: - Simple to implement (Need only starting sector & length of file) - Performance is good (for sequential reading)

Contiguous Allocation Advantages: - Simple to implement (Need only starting sector & length of file) - Performance is good (for sequential reading) Disadvantages: - After deletions, disk becomes fragmented - Will need periodic compaction (time-consuming) - Will need to manage free lists - If new file put at end of disk... - No problem - If new file is put into a hole... - Must know a file s maximum possible size... at the time it is created!

Contiguous Allocation Good for CD-ROMs - All file sizes are known in advance - Files are never deleted

Linked List Allocation Each file is a sequence of blocks First word in each block contains number of next block

Linked List Allocation Random access into the file is slow!

File Allocation Table (FAT) Keep a table in memory One entry per block on the disk Each entry contains the address of the next block - End of file marker (-1) - A special value (-2) indicates the block is free

File Allocation Table (FAT) Random access... - Search the linked list (but all in memory Directory entry needs only one number - Starting block number

File Allocation Table (FAT) Random access... - Search the linked list (but all in memory) Directory Entry needs only one number - Starting block number Disadvantage: - Entire table must be in memory all at once! - A problem for large file systems

File Allocation Table (FAT) Random access... - Search the linked list (but all in memory) Directory Entry needs only one number - Starting block number Disadvantage: - Entire table must be in memory all at once! - Example: 200 GB = disk size 1 KB = block size 4 bytes = FAT entry size 800 MB of memory used to store the FAT

I-nodes Each I-node ( index-node ) is a structure containing info about the file - Attributes and location of the blocks containing the file Blocks on disk Other attributes I-node

I-nodes Enough space for 10 pointers Blocks on disk Other attributes I-node

I-nodes Enough space for 10 pointers Blocks on disk Other attributes I-node

The UNIX I-node

The UNIX File System

The UNIX File System The layout of the disk (for early Unix systems):

Naming Files How do we find a file given its name? How can we ensure that file names are unique?

Single Level Directories Sometimes called folders Early OSs had single-level Directory Systems - Sharing amongst users was a problem Appropriate for small, embedded systems Root Directory a b c d

Two-Level Directories Each user has a directory /peter/g Root Directory harry peter todd micah a b c d e c g a d b e

Hierarchical Directories A tree of directories Interior nodes: Directories / Leaves: Files A B C i D j E F k l m n G H o p q

Hierarchical Directories Root Directory A tree of directories Interior nodes: Directories / Leaves: Files A B C User s Directories i D j E F k l m n G H Sub-directories o p q

Path Names Windows \usr\jon\mailbox Unix /usr/jon/mailbox Absolute Path Name /usr/jon/mailbox Relative Path Name - working directory (or current directory ) - Each process has its own working directory

A Unix directory tree. is the current directory.. is the parent

Typical Directory Operations Create Delete Open Close Readdir Rename Link Unlink... a new directory... a directory... a directory for reading... return next entry in the directory... a directory... add this directory as a sub directory in another... remove a hard link

Implementing Directories List of files - File name - File Attributes Simple Approach: - Put all attributes in the directory

Implementing Directories Simple approach Kernel.h Kernel.c Main.c Proj7.pdf temp os attributes attributes attributes attributes attributes attributes

Implementing Directories List of files - File name - File Attributes Unix Approach: - Directory contains - File name - I-Node number - I-Node contains - File Attributes

Implementing Directories Unix approach i-node Kernel.h Kernel.c Main.c Proj7.pdf temp os i-node i-node i-node i-node i-node

Implementing Filenames Short, Fixed Length Names - MS-DOS/Windows 8 + 3 FILE3.BAK Each directory entry has 11 bytes for the name - Unix (original) Max 14 chars

Implementing Filenames Short, Fixed Length Names - MS-DOS/Windows 8 + 3 FILE3.BAK Each directory entry has 11 bytes for the name - Unix (original) Max 14 chars Variable Length Names - Unix (today) Max 255 chars Directory structure gets more complex

Variable-Length Filenames

Variable-Length Filenames

Sharing Files One file appears in several directories Tree DAG / A B C i D j E F k l m G H n o p q

Sharing Files One file appears in several directories Tree DAG (Directed Acyclic Graph) / A B C i D j E F k l m G H n o p q

Sharing Files One file appears in several directories Tree DAG (Directed Acyclic Graph) / A B C i D j E F k l What if the file changes? New disk blocks are used. Better not store this info in the directories!!! m n G o p H q

Hard Links and Symbolic Links In Unix: Hard links - Both directories point to the same i-node Symbolic links - One directory points to the file s i-node - Other directory contains the path

Hard Links / A B C i D j E F k l m G H n o p q

Hard Links Assume i-node number of n is 45 / A B C i D j E F k l m G H n o p q

Hard Links Assume i-node number of n is 45 Directory D m n 123 45 A B / C i D j E F k l Directory G n o 45 87 m G H n o p q

Hard Links Assume i-node number of n is 45. Directory D m n 123 45 A The file may have a different name in each directory B / /B/D/n1 /C/F/G/n2 C i D j E F k l Directory G n o 45 87 m G H n o p q

Symbolic Links Assume i-node number of n is 45. / A B C i D j Hard Link E F k l m G H n o Symbolic p Link q

Symbolic Links Assume i-node number of n is 45. Directory D / m n 123 45 A i D B j Hard Link E F C k l m G H n o Symbolic p Link q

Symbolic Links Assume i-node number of n is 45. Directory D / m n 123 45 A i D B j Hard Link E F C k l Directory G n o /B/D/n 87 m G H n o Symbolic p Link q

Symbolic Links Assume i-node number of n is 45. Directory D m n 123 45 A B / C i D j E F k l Directory G n o 91 87 m n G H Separate file i-node = 91 /B/D/n o Symbolic p Link q

Deleting a File Directory entry is removed from directory All blocks in file are returned to free list What about sharing??? - Multiple links to one file (in Unix) Hard Links - Put a reference count field in each i-node - Counts number of directories that point to the file - When removing file from directory, decrement count - When count goes to zero, reclaim all blocks in the file Symbolic Link - Remove the real file... (normal file deletion) - Symbolic link becomes broken

Example: open,read,close fd = open (filename,mode) - Traverse directory tree - find i-node - Check permissions - Set up open file table entry and return fd byte_count = read (fd, buffer, num_bytes) - figure out which block(s) to read - copy data to user buffer - return number of bytes read close (fd) - reclaim resources

Example: open,write,close byte_count = write (fd, buffer, num_bytes) - figure out how many and which block(s) to write - Read them from disk into kernel buffer(s) - copy data from user buffer - send modified blocks back to disk - adjust i-node entries - return number of bytes written