Comparative study and Performance Analysis of FSR, ZRP and AODV Routing Protocols for MANET

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2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 Comparative study and Performance Analysis of FSR, and Protocols for MANET Parma Nand Research Scholar Wireless Computing Lab IIT Roorkee India (91) Dr. S.C. Sharma Associate Professor Wireless Computing Lab IIT Roorkee India (91) ABSTRACT A mobile adhoc network (MANET) is autonomous, selforganizing and self-configuring network with the capability of rapid deployment in response to application needs. Each host is equipped with a CSMA/CA (carrier sense multiple access with collision avoidance) transceiver. The mobile characteristic of mobile network creates the scenario of multihop, where the packets originated from the source host are relayed by several intermediate hosts before reaching the destination. is the process of finding a path from a source to destination among randomly distributed routers. In this paper hybrid routing protocol called Zone Protocol (), e State Protocol (FSR) and Ad Hoc On-Demand Distance-Vector Protocol () are examined. The comparative characteristic study and performance analysis is presented using performance metrics throughput, end-to-end delay packet delivery ratio is presented using network simulator Qualnet 5..2. General Terms Algorithms, Performance, Experimentation Keywords Adhoc networks; wireless networks; CBR, routing protocols; route discovery; simulation; performance evaluation; MAC, IEEE 82.11. 1. INTRODUCTION Today, mobile adhoc networks (MANETs) have been widely adopted in many applications. A typical MANET is composed of a group of mobile wireless nodes which cooperate among themselves for packet forwarding in a multihop fashion. A MANET is distributed, dynamic and self-organized without any centralized administration. The dynamic nature of MANETs provides special challenges beyond those in standard data networks. In such networks, each mobile node operates not only as a host but also as a router [3], forwarding packets for other mobile nodes in the network that may not be within direct wireless transmission range of each other. Each node must cooperate dynamically establish routing among themselves. Each node participates in an ad hoc routing protocol that allows it to discover multi-hop paths through the network to any other node. Some applications of the possible uses of ad hoc networking include students using laptop computers to participate in an interactive lecture, business associates sharing information during a meeting, soldiers relaying information for situational awareness on the battlefield, and emergency disaster relief personnel coordinating efforts after a hurricane or earthquake. In this paper hybrid routing protocol called Zone Protocol () and e State Protocol (FSR) are examined. The performance analysis based on performance metrics throughput, end-to-end delay and packet delivery ratio is presented by using Qualnet 5..2 []. 2. ROUTING PROTOCOLS: CLASSIFICATION IN BRIEF is the process of finding a path from a source to some arbitrary destination on the network. The broadcasting [3] is inevitable and a common operation in ad-hoc network. It consists of diffusing a message from a source node to all the nodes in the network. Broadcast can be used to diffuse information to the whole network. It is also used for route discovery protocols in adhoc networks. The routing protocols are classified as follows on the basis of the way the network information is obtained in these routing protocols. 2.1 Proactive or Table-driven routing protocol Proactive protocols, also called table driven, continuously evaluate the routes within the network, so that when a packet needs to be forwarded the route is already known and can be immediately used. Table driven protocols maintain consistent and up to date routing information about each node in the network. These protocols require each node to store their routing information and whenever there is a change in network topology, the updating has to be made throughout the network. For example 1. Destination sequenced Distance vector routing (DSDV) [13] 2. e State (FSR) [6] 14

2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 2.2 Reactive or On-demand routing protocol Reactive routing protocols, also called on demand, invoke a route determination procedure only on demand. A node wishing to communicate with another node first seeks for a route in its routing table. If it finds one the communication starts immediately, otherwise the node initiates a route discovery phase. Once a Route has been established, it is maintained until either the destination becomes inaccessible (along every path from the source), or until the route is no longer used, or expire. For example 1. Ad-Hoc On-demand Distance Vector () [4] 2. Dynamic Source (DSR) [1][5] 2.3 Hybrid Protocols This type of protocols combines the advantages of proactive and of reactive routing. The routing is initially established with some proactively prospected routes and then serves the demand from additionally activated nodes through reactive flooding. The choice for one or the other method requires predetermination for typical cases. The features of such algorithms are: 1. Depends on amount of nodes activated. 2. Reaction to traffic demand depends on gradient of traffic volume. For example 1. Temporally ordered routing algorithm (TORA) [17] 2. Zone Protocol () [18] These classes of routing protocols are reported but choosing best out of among them is very difficult as one may be performing well in one type of scenario the other may work in other type of scenario [12][11][1][[2] 3. ZONE ROUTING PROTOCOL () Zone Protocol () [18], a hybrid routing, is suitable for a wide variety of mobile ad-hoc networks, especially those with large network spans and diverse mobility patterns. In, for every node a zone is defined with single configurable parameter n hops from it. This parameter is also called zone radius. It uses sequence number for messages to discover loopfree routes. uses three different route discovery protocols Intrazone Protocol (IARP) [7] Interzone Protocol (IERP) [8] Bordercast Resolution protocol [19] 3.1 Intrazone Protocol (IARP) The proactive Intrazone Protocol (IARP) is used to maintain the local topology. The IARP is derived from globally proactive link state routing protocols that provide a complete view of network connectivity. 3.2 Interzone Protocol (IERP) Interzone Protocol (IERP) is very similar to classical route discovery protocols. An IERP route discovery is initiated when no route is locally available to the destination of an outgoing data packet. The source generates a route query packet, which is uniquely identified by a combination of the source node's address and request number. The query is then relayed to a subset of neighbors as determined by the bordercast algorithm called Bordercast Resolution protocol. Bordercast, is used to reduce the number of redundant forwarding in route discovery of interzone routing protocol. 3.3 Zone and Maintenance Each node proactively maintains routes within a local region (referred to as its routing zone). Knowledge of the routing zone topology is leveraged by the to improve the efficiency of a globally reactive route query/reply mechanism. The proactive maintenance of routing zones also helps in improving the quality of discovered routes, by making them more robust to changes in network topology. The can be configured for a particular network by proper selection of a single parameter, the routing zone radius. Choosing an appropriate routing zone is very important for this protocol. Large routing zones are preferred when demand for routes is high and/or the network consists of many slowly moving nodes. In the extreme case of a network with fixed topology, the ideal routing zone radius would be infinitely large. On the other hand, smaller routing zones are appropriate in situations where route demand is low and/or the network consists of a small number of nodes that move fast relative to one another. In the "worst case", a routing zone radius of one hop is best, and the defaults to a traditional reactive flooding protocol. 4. FISHEYE STATE ROUTING (FSR) e State (FSR) [6] is a multilevel with Scope technique, table driven routing protocol for adhoc network. It is designed to reduce routing overheads in large and fast dynamic changing network. The link state updates are periodically broadcasted with specific frequency as per its scope method. The whole network is divided into different scopes based on the hop distances from a specific node. The nodes within this distance range are called in inner scope and rest treated to be in outer scope. The link states updates are propagated to neighbor at different frequencies. The information is transmitted at higher frequency to inner scope nodes and lower frequency for farther neighbors. Thus closer the nodes have more accurate link state updates. It makes route progressively more accurate on which packets are transmitted. Thus, FSR leads to major reduction in link overhead caused by routing table updates. It enhances scalability of large, mobile ad hoc networks. It is suitable for fast changing topology as it do not trigger any control message when link is broken. The failed links are not being included in the next distance scope of fisheye state message exchange. The periodical table updates and sequence number maintains the fresh and loop-free links in dynamic mobile network. The following are the advantages of FSR. * Simplicity * Usage of up-to-date shortest routes * Robustness to host mobility * Exchange Partial Update with neighbors

2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 5. ADHOC ON-DEMAND DISTANCE- VECTOR PROTOCOL () The Ad Hoc On-Demand Distance-Vector Protocol () [4] is a distance vector routing for mobile ad-hoc networks. is an on-demand routing approach, i.e. there are no periodical exchanges of routing information. The protocol consists of two phases: i) Route Discovery, and ii) Route Maintenance. 5.1 Route Discovery A node wishing to communicate with another node first seeks for a route in its routing table. If it finds one the communication starts immediately, otherwise the node initiates a route discovery phase. The route discovery process consists of a route-request message (RREQ) which is broadcasted. If a node has a valid route to the destination, it replies to the route-request with a route-reply (RREP) message. Additionally, the replying node creates a so called reverse route entry in its routing table which contains the address of the source node, the number of hops to the source, and the next hop's address, i.e. the address of the node from which the message was received. A lifetime is associated with each reverse route entry, i.e. if the route entry is not used within the lifetime it will be removed. 5.2 Route Maintenance The second phase of the protocol is called route maintenance. It is performed by the source node and can be subdivided into: i) source node moves: source node initiates a new route discovery process, ii) destination or an intermediate node moves: A route error message (RERR) is sent to the source node. Intermediate nodes receiving a RERR update their routing table by setting the distance of the destination to infinity. If the source node receives a RERR it will initiate a new route discovery. To prevent global broadcast messages introduces a local connectivity management. This is done by periodical exchanges of so called HELLO messages which are small RREP packets containing a node's address and additional information. 6. CHARACTERISTIC SUMMERY OF, FSR AND, FSR and protocols are studied and their characteristics are summarized using different metrics in the tabular format in table 1. Table 1. Characteristic Summery of, & FSR Protocol Zone () e State (FSR) Category Hybrid Tabledriven Metrics Shortest Scope path range Adhoc Ondemand Distance Vector () Reactive Newest route, shortest path Route Recovery Route repository Start repair at failure point Interzone, intrazone tables Notify source table New route, notify source, local repair table Broadcasting Simple Simple Simple Loop freedom Sequence Sequence Sequence maintenance number number number Multiple paths Yes Yes No Communication Overhead Medium Low High Feature range defined in hops Updates are localized Only keeps track of next hop in route 7. SIMULATION SETUP The Qualnet 5..2 simulator is used for the analysis. The animated simulation is shown in figure 1. The IEEE 82.11 [9] for wireless LANs is used as the MAC layer protocol. The 54 nodes are placed uniformly over the region of mxm. In the scenario UDP (User Datagram Protocol) connection is used and over it data traffic of Constant bit rate (CBR) is applied between source and destination. The random waypoint model of mobility model is used in a rectangular field. The multiple CBR application are applied over different source and destination nodes. The simulation parameters are shown in Table 2. 7.1 Performance Metrics Throughput: Throughput is the average rate of successful data packets received at destination. It is usually measured in bits per second (bit/s or bps), and sometimes in data packets per second. End-to-End Delay: A specific packet is transmitting from source to destination and calculates the difference between send times and received times. Delays due to route discovery, queuing, propagation and transfer time are included in the delay metric. Packet Deliver Ratio (PDR): The (PDR) is defined as the ratio between the amount of packets sent by the source and received by the destination. Jitter: Jitter is the variation of the packet arrival time. In jitter calculation the variation in the packet arrival time is expected to be low. The delays between the different packets need to be low for better performance in ad-hoc networks. It becomes a matter of concern if it is more than the threshold value, which is different for data, voice or video transmission services. First Packet Received Time: It is the time at which first packet is received at the destination successfully. Transmission time: It is the time taken between receiving of last and first packet successfully. via IERP: In when the route between two nodes placed in two different zone is not available then the packet is routed with the help of IERP. 16

Throughput 2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 Table 2. Simulation Parameters Parameter Value Area mxm No. of Nodes 54 Channel Frequency 2.4 Ghz Data rate 2.Mbps Path Loss Model Two Ray Model Mobility Model Random-Way Point Packet size 512 bytes Physical Layer Radio type IEEE 82.11b Antenna Model Omni-directional First Packet Received Time: The safe delivery of the first packet is faster with and because destination nodes are in the same zone initially. With mobility they go away from source and packet required to move over multiple region and attributes to its lower throughput than FSR as shown in figure 6. Transmission time: It is observed that transmission time of FSR protocol is least among them, because of its usage of up-to-date shortest routes. The transmission time for and is same. It is shown in figure 7. via IERP: The mobility nodes are changing their zone from one zones to other and all the nodes in the topology are participating in the routing through IERP to reach any of the node. The packets are heavily routed through the node 13, 19, 26, 45, 47 and 51 as they are mostly on the boundaries of the zones in simulation time as shown in figure 8. 8. RESULTS & DISCUSSION The Qualnet 5..2 network simulator has been used to analyze the parametric performance of Zone Protocol (), e State Protocol (FSR) and Ad Hoc On-Demand Distance- Vector Protocol (). The metric based analysis is shown in figure 2 to figure 8. Throughput: With the varying CBR data traffic the throughput is analyzed. The successful packet delivery at given nodes having number (ID) in an adhoc network is observed with increasing MAC based traffic load and mobility. It is found that with least routing overhead uniformly performs better than FSR and but FSR performs better than because of its multilevel Scope technique and reduced routing traffic overhead in route discovery and maintenance. It is also observed that has not performed better than FSR due to zone method. The performance is shown in figure 2. End-to-End Delay: When a packet is transmitted from source to destination it takes time to reach. This time includes different delay as described in its definition above. In this analysis it is observed as expected the delays are more for in comparison to FSR and. These delays are incurred by the s IARP and IERP methods. The end-to-end delay of FSR and is less because it has reduced routing overhead and queuing delay. The performance is shown in figure 3. Packet Deliver Ratio: Performance is analyzed on this parameter and it is observed that FSR and performs better than except at nodes 31, 36, 37 due to its low overheads. The and performs better at these nodes as these low mobility nodes are in their source zone and also due to proactive maintenance of routing zones. On all other nodes PDR is better for FSR due to it scope technique and thus reduced traffic overhead. The results are shown in figure 4. Jitter: Jitter, the variation of the packet arrival time, is an important metrics for any routing protocol. In this analysis it is found to vary. Initially it is low but for higher nodes ID than 37 it is high. The jitter for nodes 42,43,45,54 is high for both of the protocols due to larger distance between source and destination. In it is due to zone change and in FSR and, it is due to higher frequency of propagation. The jitter results are shown in figure 5. 5 4 3 2 1 Figure 1. Snapshot of Simulation Throughput vs Figure 2. Throughput vs 17

Jitter No of Packets Routed via IERP Packet Delivery Ratio Transmission Time Avg. End-to-End Delay vs First Packet Recieved 2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 Avg. End-to-End Delay vs.35.3.25.2..1.5 Figure 3. Avg. End-to-End Delay vs First Packet Recieved vs 25 2 1 5 Figure 6. First Packet Received Time vs 12 1 8 6 4 2 Packet Delivery Ratio vs 25 2 1 5 Transmission Time vs Figure 4. Packet Delivery Ratio vs Figure 7. Transmission Time vs.8 Jitter vs No. of Packets Routed via IERP vs 12 1.6.4.2 8 6 4 2 1 8 22 29 36 43 5 IERP Figure 5. Jitter vs Figure 8. No. of Packets Routed via IERP vs 9. CONCLUSION It is observed in the analysis that FSR and outperform in general for all the scenarios due to its low overheads and multilevel scope technique. The reduced routing traffic overhead and only periodical propagation of link state information makes FSR suitable for the high mobile dynamic changing network topology and thus the throughput is good with the high mobility of nodes, similarly for the also. The poor performance of is also because it doesn t have suitable mechanism to expire the expired routes. is suitable for the low mobility scenarios 18

2nd International Conference and workshop on Emerging Trends in Technology (ICWET) 211 and therefore the average end-to-end delay is also very high with high mobility. One of our future research works is to develop an efficient and optimized routing protocol with heavy mobility and routing overheads. 1. REFERENCES [1] A.A. Pirzada, C. McDonald, and A. Datta, 26, Performance Comparison of Trust-Based Reactive Protocols, IEEE Transactions on Mobile Computing Vol. 5 No.6 pp. 695-71. [2] B. Williams, T. Camp, Comparison of broadcasting techniques for mobile ad hoc networks, Proceedings of the ACM International Symposium on Mobile Ad Hoc Networking and Computing (MOBIHOC 22), pp. 194 25, 22. [3] C.-K. Toh, Ad hoc Mobile Wireless Networks: Protocols and Systems, Prentice Hall PTR. 22:55-77. [4] Charles Perkins, Elizabeth Royer, and Samir Das. Ad hoc on demand distance vector () routing, IETF RFC No. 3561, July 23. [5] D. Johnson and D. Maltz. Dynamic source routing in ad hoc wireless networks, In T. Imielinski and H. Korth, editors, Mobile computing, chapter 5. Kluwer Academic, 1996. [6] G. Pei, M. Gerla, and T. W. Chen, e State in Mobile AdHoc Networks, In Proceedings of the 2 ICDCS workshops, Taipei, Taiwan, Apr. 2. [7] Haas, Z.J., Pearlman, M.R. and Samar, P., "Intrazone Protocol (IARP)," IETF Internet Draft, draft-ietfmanet-iarp-2.txt, July 22. [8] Haas, Z.J., Pearlman, M.R. and Samar, P., "Interzone Protocol (IERP)," IETF Internet Draft, draft-ietfmanet-ierp-2.txt, July 22. [9] IEEE, 1997, Wireless LAN Medium Access Control(MAC) and Physical layer PHY) Specifications, IEEE Std. 82.11. [1] Josh Broch, David Johnson, and David Maltz. The dynamic source routing protocol for mobile adhoc networks for IPv4 IETF RFC 4728, Feb 27. [11] N.S. Yadav, and R.P.Yadav, 27, Performance Comparison and Analysis of Table- Driven and On-Demand Protocols for Mobile Adhoc Networks, International Journal of Information Technology, Vol.4, No. 2, pp 11-19. [12] Parma Nand, S.C. Sharma, Rani Astya, Traffic Load based Performance Analysis of DSR, STAR & Adhoc Protocol, International Journal of Advanced Computer Science and Applications, vol 1 No 4, pp 58-62,Oct 21. [13] Perkins C, Bhagwat P, Highly Dynamic Destination- Sequenced Distance-Vector (DSDV), SIGCOMM 94 Computer Communication Rewiev, vol 24, no. 4,p 234-244, October 1994. [14] Qi Zhang, Dharma P. Agrawal, Dynamic probabilistic broadcasting in MANETs, Journal of Parallel and Distributed Computing 65(2), pp 22-233, February 25. [] Qualnet Simulator www.scalable-networks.com [16] S.Y. Ni, Y.C. Tseng, Y.S. Chen, J.P. Sheu, The broadcast storm problem in a mobile ad hoc network, Proceedings of the 1999 Fifth Annual ACM/IEEE International Conference on Mobile Computing and Networking, IEEE Computer Society, New York, pp. 1 162, August 1999. [17] V. Park, and S. Corson, Temporally-Ordered Algorithm (TORA) ver 1 Functional Specification, draftietf-manet-tora-spec-4.txt, July 21. [18] Zygmunt J. Haas, Marc R. Pearlman, and Prince Samar, The Zone Protocol () for Adhoc Networks, draftietf-manet-zone-zrp-4.txt, July, 22. [19] Zygmunt J. Haas, Marc R. Pearlman, and Prince Samar, The Bordercast Resolution Protocol (BRP) for Ad Hoc Networks, draft-ietf-manet-zone-brp-2.txt, July, 22. [2] Parma Nand, S.C. Sharma, Performance study of Broadcast based Mobile Adhoc Protocols, DSR and DYMO, International Journal of Security and Its Applications, vol. 5 No. 1, pp 53-64, January, 211. 19