Interactive Tourist Map

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Transcription:

Adobe Edge Animate Tutorial Mouse Events Interactive Tourist Map

Lesson 1 Set up your project This lesson aims to teach you how to: Import images Set up the stage Place and size images Draw shapes Make symbols Place symbols on the stage Edit symbols

1. Starting a New Project Once you have opened Adobe Edge Animate you are given some options at the left. Click on the Create New option. You ll get the default set-up which has a white square in the Stage panel. Feel free to shift and resize the panels to suit your screen (if the Lessons panel is open you may want to close it to gain more space). You should save your project now so that Edge Animate crates all the folders and files it uses. You can do this with the File menu (File>Save) or use the usual save keyboard shortcut if you re familiar with it (it s the same in Animate as in everything else). 2. Setting the Stage Next you are going to set up the stage to suit this project. On the left (if you didn t move it) is the Properties panel. It ll have Untitled in the box at the top - change this to the name of your interactive map. So long as it says Stage under that then you re in the right place. Aside: if your stage area had still been set in pixels, the grey colour would only fill a square of the specified size. Because you set it to 100% you made the stage colour fill the whole browser window. Right under Stage it s got the controls for width and height, linked with a little picture of a chain. Click on the chain to break and unbreak it, and observe the picture change. Leave it on unbroken so that the dimensions stay linked - this way the shape will stay the same when you change the size.` Because we want a stage that adjusts to the size of the viewer s browser window, we want to change the px option on width and height and make it a % instead. Do this by clicking on the little switch to the right of where it says px. Do

that for both with and height and see the numbers change to 100. Just to the right of the dimensions you just used are two colour boxes. The first is for fill, the second for border. Click on the white fill colour box and pick a dark grey colour - this will fill any browser area with dark grey as a background to your map. 3. Importing images Now that the stage is set up right, it s time to get the images you ll need. On the tutorial homepage, I ve provided you with an images folder that contains everything you need for this project. Download this to your computer, and then copy the contents to your clipboard. Aside: Another way to get images into your project is to click the plus sign to the right of Assets. Then you can navigate to images you have saved on your computer, and Edge Animate will import them into the project images folder for you. Now locate the place where you saved the project back in step 1. It ll look like a folder with the name you gave the project (did you expect just a single file like when you save in Photoshop?). Open that folder and take a look at what Animate has made for you. There should be another folder called edge_includes - this contains stuff needed to run your animation. There will also be some files with.js on the end, and you can ignore these. Everything else in there is useful to know about. Firstly, open the folder called images. Paste in there all the pictures I provided for you. Now go back to the project folder and look at the files in there which have your project name on them. One ends in.an - that s the project file that opens in Animate. The other is the html file which runs in the browser, and that one references all the other stuff in your project folder to run the animation. Once your image files are in the right place, go back to the Edge Animate window. The panels which usually live to the right of the stage are called Elements and Library. In the Library panel you ll see divisions for Assets, Symbols and Fonts. This is where the components of your project live. The little arrow on the left of those

titles will expand the divisions when you click it. Expand the Assets part if it s not already. It should have a folder in it containing all the images you just copied. TIP As you drag an image, you might notice some information by your mouse pointer. The lines indicate that you re holding the top left corner, and the numbers in brackets give you the x, y coordinates that corner would land at if you dropped it there. It will also snap to other things on the page, indicated by purple lines appearing where that s possible. 4. Placing images Once you ve got the images you need for the project, you can start putting them on the stage. The best way to do this is to drag them on from the Assets list. Drag the image called Harbour Map onto the stage and drop it anywhere. Images on the stage can be moved by dragging them or by adjusting their position in the Properties panel. We ll do the latter because it s much more precise. With the harbour map image selected (it ll have a blue line around it), go to the Properties panel and under Position and Size change the X value to 80 and the Y value to 0. Now drag the City Map from Assets to the stage and put it at X 10 and Y 10. Because you dragged it on second, the city map will be on top of the harbour map. You ll want to resize this image - do it in the Properties panel by making sure the W and H options are linked (click the little chain link picture till it s unbroken) and changing the W value to 350. 5. Adding shadow To make the city map stand out from the map underneath, you re going to add a shadow to it. Under the Properties panel a little way down is a Shadow category. Expand it by clicking the little arrow at the left if you need to.

At the top right is a little switch which turns on shadow - click it to turn it on and you should see the greyed out options brighten up. Leave them as they are if you like, or you can experiment with them to change the shadow. 6. Making marker dots Now you re gong to pinpoint some interesting landmarks of Dunedin that tourists might want to see. You ll do this by placing a coloured dot on the map where the tourist landmark is. You might want to refer to my finished product in the lesson files to work out where to put the dots - or you may be familiar with where things are in Dunedin (or how to find them on Google maps). To draw a dot on the stage, choose the Ellipse tool from the toolbar at the very top left of the Animate window. Drag the cursor on the stage to make the shape - but don t worry at this stage about its dimensions because you will adjust them more accurately in a moment. You ve now got a grey round thing on your stage, and if you haven t clicked off it there will be a blue box around it. That means it s selected. If it s not, go ahead and click it to select it so you can alter its properties at the left hand side. 7. Creating symbols In the Properties panel, adjust the size of the ellipse to be about 20px by 20px. If

both the dimensions are the same you ll have a perfect circle. Choose a colour for your dot - they ll all end up the same when you add more to the stage. Mine are yellow so they stand out from the background. If you want to give them gradient and a border, have a play with all three little squares under the Color section, but make sure the drop down isn t set to None if you want the border to show up. Mine also have a drop shadow, which I applied in exactly the same way as for the City Map. Once you ve got the look of your circle sorted, you re going to let it reproduce. We ll do that in a way that lets you edit all the little circles at once, just in case you change your mind about the way they look. Right click on the coloured circle you ve just made and select Convert to symbol. You ll be prompted to give it a name - how about something sensible like Marker or Dot. Give it a capital letter at the start because later you ll be able to tell it s a symbol. Once you ve clicked Ok your symbol will show up in the Symbols list, right under the images you used in Assets in step 4. Just like you did with the images, drag your new symbol onto the stage. You can drag it several times to make more. Put them in a similar place to the ones I ve done in the picture below.

Well done! You ve successfully completed the first lesson and learned how to set up your Adobe Edge Animate project. You ve got the stage how you want it it s populated with images of maps and you ve designed and placed your marker symbols. The next lesson will show you how to make those little marker dots useful - you re going to make them clickable links.