G5-20 Introduction to Slides

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WORKBOOK 5:2 PAGE 317 G5-20 Introduction to Slides GOALS Students will slide a dot on a grid. PRIOR KNOWLEDGE REQUIRED Ability to count Distinguish between right and left VOCABULARY slide For this lesson, a magnetic board with a grid on it (or an overhead projector with a grid drawn on a transparent slide) would be helpful. Let your students practice sliding dots in the form of a small circular magnet right and left, then up and down. Students should be able to identify how far a dot slid in a particular direction and also be able to slide a dot a given distance. If any students have diffi culty in distinguishing between right and left, write the letters L and R on the left and right sides of the board. After students can slide a dot in given direction, show them how to slide a dot in a combination of directions. You might draw a hockey rink on a magnetic grid and invite volunteers to move a small circular magnet as if they were passing a puck. Sample questions and tasks: Pass the puck three units right; fi ve units left; seven units down; two units up. Pass the puck two units left and fi ve units up. Position several small fi gures of players on grid intersections in various points of the rink and ask your students such questions as: Player 3 passes the puck 5 units right and two units up. Who receives the pass? Player 5 wants to pass the puck to Player 7. How many units left and how many units down should the puck go? Bonus Player 4 sent the puck 3 units up. How many units left should Player 7 move to get the pass? Assessment Slide the dot: a) 3 units right; 3 units up b) 6 units left; 3 units down c) 7 units left; 2 units up 6 Copyright 2007, JUMP Math TEACHER S GUIDE

WORKBOOK 5:2 PAGE 317 ACTIVITY 1 Ball Game The students are points on the grid, and you give directions such as: The ball slides three units to the right ; the student with the ball has to throw it to the right place in the grid. ACTIVITY 2 In the school yard, draw a grid on the ground. Ask your students to move a certain number of units in various combinations of directions by hopping from point to point in the grid. ACTIVITY 3 Memory Game Students will need a grid and several (1 to 4) small objects (play money of different values or beads of different colours could be used). The objects are placed on the intersections of the grid. Player 1 slides one of the objects while Player 2 s back is turned, and Player 2 then has to guess which object was moved and describe the slide. This game will become much easier when coordinates are placed on the grid and the students are familiar with the coordinate system. When students learn coordinate systems (in section G5-23), they will be able to memorize the coordinates of the objects. They can then compare the coordinates after the objects were moved with the coordinates before the objects were moved to determine exactly which object moved and how. WORKBOOK 5 Part 2 Geometry Copyright 2007, JUMP Math 7

WORKBOOK 5:2 PAGE 318 G5-21 Slides GOALS Students will slide a shape on a grid. PRIOR KNOWLEDGE REQUIRED Slide a dot on a grid Distinguish between right and left Tell your students the following story. You might use two actual fi gures to demonstrate the movements in the story. Suppose you have a pair of two-dimensional fi gures and you wish to place one of the fi gures on top of the other. But the fi gures are very heavy and very hot sheets of metal. You need to program a robot to move the sheets: to write the program you have to divide the process into very simple steps. It is always possible to move a fi gure into any position in space by using some combination of the following three movements: 1. You may slide the fi gure in a straight line (without allowing the object to turn at all): SLIDE VOCABULARY slide translation 2. You may turn the fi gure around some fi xed point (usually on the fi gure): TURN or ROTATION 3. And you may fl ip the fi gure over: FLIP or REFLECTION 8 Copyright 2007, JUMP Math TEACHER S GUIDE

WORKBOOK 5:2 PAGE 318 Two fi gures are congruent if the fi gures can be made to coincide by some sequence of fl ips, slides and turns. For instance, the fi gures in the picture below can be brought into alignment by rotating the right hand fi gure counter clockwise a quarter turn around the indicated point, then sliding it to the left. It is not always possible to align two fi gure using only slides and turns. To align the fi gures below you must, at some point, fl ip one of the fi gures: One way to fl ip a fi gure is to refl ect the fi gure through a line that passes through an edge or a vertex of the fi gure. Tell your students that today you are going to teach them about slides. Show students the following picture and ask them how far the rectangle slid to the right. Ask for several answers and record them on the board. You may even call a vote. Students might say the shape moved anywhere between one and seven units right. Take a rectangular block and perform the actual slide, counting the units with the students. The correct answer is 4. Show another picture: WORKBOOK 5 Part 2 Geometry Copyright 2007, JUMP Math 9

WORKBOOK 5:2 PAGE 318 This fi gure has a dot on its corner. How much did it slide? This time it is easier to describe the slide just use the benchmark dot on the corner. Check with the block. Show a third picture. Is this a slide? The answer is NO, this is a slide together with a rotation. You cannot slide this block from one position to the other, without turning it. ACTIVITY Give your students a set of pattern blocks or Pentamino pieces and ask them to trace a shape on dot paper so that at least one of the corners of the shape touches a dot. Ask students to slide the shape a given combination of directions. After the slide, trace the pattern block again. 10 Copyright 2007, JUMP Math TEACHER S GUIDE

WORKBOOK 5:2 PAGE 319 G5-22 Slides (Advanced) GOALS Students will slide shapes on a grid, and describe the slide. PRIOR KNOWLEDGE REQUIRED Slide a dot on a grid Distinguish between right and left Draw a shape on a grid on the board and perform a slide, say three units right and two units up. Draw a translation arrow as shown on the worksheet. Ask your students if they can describe the slide you ve made. If they have trouble, suggest that they look at how the vertex of the fi gure moved (as shown by the transition arrow). To help students describe the slide, you might tell them that the grid lines represent streets and they have to explain to a truck driver how to get from the location at the tail of the arrow to the location at the tip of the arrow. The arrow shows the direction as the crow fl ies, but the truck has to follow the streets. Make sure your students know that a slide is also called a translation. Students should also understand that a shape and its image under a translation are congruent. Extensions VOCABULARY 1. Slide the fi gures however you want, and then describe the slide: slide, translation translation arrow 2. D e scribe a move made by a chess knight as a slide. Describe some typical moves of other pieces such as a pawn or a rook (castle). WORKBOOK 5 Part 2 Geometry Copyright 2007, JUMP Math 11

WORKBOOK 5:2 PAGE 320-321 G5-23 Grids and Maps GOALS Students will describe and perform a slide on a grid, and fi nd a point given by coordinates on a map. PRIOR KNOWLEDGE REQUIRED Slides Coordinate systems Assign a letter to each row of desks in your class and a number to each column. Ask your students to give the coordinates of their desks. Then play postman a student writes a short message to another student and writes the student s address in coordinates. A volunteer postman then delivers the letter. The postman has to describe how the letter moved (two to the front and one to the left, for example). Place a slide with a map of Saskatchewan on the overhead projector (see the BLM). Ask volunteers to fi nd the cities on the map and to answer the questions: What are the coordinates of Saskatoon? What are the coordinates of Regina? What are the coordinates of Uranium City? What are the coordinates of Prince Albert? What can you fi nd in the square A4? D5? D1? VOCABULARY slide row coordinates translation column Battleship Game This game may be either played in pairs or a teacher can play against the whole class, when the class is guessing the teacher s ships. You might also give some tips when a player hits something, where can the other squares of the ship be? When the ship is sunk, where there are no ships? Sample Placement: ACTIVITY 1 8 7 6 5 4 3 2 1 A B C D E F G H (Continued on next page.) 12 Copyright 2007, JUMP Math TEACHER S GUIDE

WORKBOOK 5:2 PAGE 320-323 (Continued from previous page.) Player 1 and Player 2 each draw a grid as shown. Each player shades: ACTIVITY 1 battleship 2 cruisers 2 destroyers 1 submarine (See grid for an example: no square of a ship may be adjacent to a square of another ship, including diagonally.) Players try to sink all their partner s battleships by guessing their coordinates. If a player s ship is in a square that is called out, the player must say hit. Otherwise they say miss. Each player should keep track of the squares they have guessed on a blank grid by marking hits with X s and misses with s. The game ends when all of one player s ships are sunk. A ship is sunk when all its squares are hit, and the owner of the ship must indicate that to the partner. ACTIVITY 2 Let your students draw their own map, possibly based on a book they are reading. Ask them to make their own questions of the same kind as on the worksheet and ask their partners to answer them. G5-24 Reflections GOALS Students will perform refl ections of points and shapes through a line. PRIOR KNOWLEDGE REQUIRED Symmetry VOCABULARY refl ection symmetry mirror line symmetry line Give your students an assortment of Pentamino pieces. Ask them to trace each piece on grid paper, draw a mirror line through a side of the piece and then draw the refl ection of the piece in the mirror line. Students could check if they have drawn the image correctly by fl ipping the grouping of Pentamino pieces over the mirror line and seeing if it matches the image. Let your students know that a fl ip is also called a refl ection. Students should notice that each vertex on the original shape is the same distance from the mirror line as the corresponding vertex of the image. Let your students practice refl ecting shapes with partners: Each student draws a shape of no more than 10 squares, and chooses the mirror line. The partner has to refl ect the shape over the given mirror line. Advanced game: One student draws two shapes of no more than 10 squares so that the shapes are symmetric in a line but one square is misplaced. The partner has to correct the mistake. Draw four points as shown and explain that two of these points are refl ections of the other two. Challenge students to draw the mirror line. How do they know that the line they have drawn is the mirror line? Which point is refl ection of which? WORKBOOK 5 Part 2 Geometry Copyright 2007, JUMP Math 13

WORKBOOK 5:2 PAGE 322-323 A B C D Write several words, such as MOODY CAT IN A WOODEN BOX, on a transparency sheet and project it onto the board in an incorrect way (fl ipped horizontally or vertically). Ask your students if they can read the text. Which words are still readable? Which letters look normal? Which transformation should be performed to make the text look completely normal? (A refl ection.) Ask your students to draw the mirror line. Show them that a refl ection in a mirror and a fl ip of the transparency sheet both achieve the goal. Bonus 1. Students could try to copy and refl ect a shape in a slant line, for example: 2. Sort all the capital letters of the alphabet into a Venn diagram: 1. Letters that look the same 2. Letters that look the same after a after a refl ection in a horizontal line. refl ection in a vertical line. Extensions 1. Which letters of the alphabet look different after a horizontal or vertical refl ection, but look the same after two refl ections? EXAMPLE: If you refl ect the letter E or L through a vertical line, the image faces backwards. If you refl ect the image through a second vertical line, you produce the original letter. What happens if you refl ect a letter fi rst through a horizontal line, then through a vertical line? 2. D r aw an equilateral triangle. If you refl ect it through one of the sides and look at two shapes together, what shape will you get? Write down your prediction and check it. Is the result different for the other sides? Repeat with an isosceles triangle and a triangle with a right angle. Are the results different for different sides? Check all sides. The following fi ve extensions answer the demands of The Atlantic Curriculum for Grade 5. 3. C y ril experiments with a mirror and a straight line. He draws a straight line and puts the mirror across it. He looks at the angle between the line he drew and the mirror and at the angle between the refl ection of the line and the mirror. He thinks that these angles are the same. Is he correct? C y ril turns the mirror and looks at the angle between the line he drew and its refl ection in the mirror. The angle between the line and the mirror is 20. How large is the angle between the line and its refl ection? Cyril wants to put a mirror so that it is at a right angle with the line. What is the degree measure of a right angle? How large is the angle between the line and its refl ection be when the mirror is at a right angle to the line? What does Cyril see in the mirror? 14 Copyright 2007, JUMP Math TEACHER S GUIDE

WORKBOOK 5:2 PAGE 322-323 4. B o ris experiments with a Mira and an angle. He draws an angle and places the Mira so that it touches the vertex on his angle and divides the angle in two. He rotates the Mira around the vertex until the angle on one side of the Mira and its refl ection are the same. Using the mirror as a ruler he draws a line through the angle (starting at the vertex of the angle). He says that the line cuts the angle into two equal parts. Is he correct? The line that divides an angle into two equal parts is called a bisector. 5. W h ich of the points on the line L is closest to the point A? Estimate, then measure the distances between the points to check your prediction. Connect the points on the line with the point A. Measure the angles between the lines you drew and the line L. What is the angle at the point that is nearest to A? L A F D E C B Angela measures the acute angles. She says: The further the point from A, the less the angle between the line I drew from the point to A and the line L. Is she correct? Can you draw a point on L that is nearer to A than D? The distance from a point A to a line is the shortest among the distances from A to the points on the line. What is the distance from A to L? CHALLENGING: How can you use Cyril s method to fi nd a point on a line that is nearest to a given point? ANSWER: Put a mirror across the line so that it touches the given point (which we will call point A). Turn the mirror (around the point A) until you see that the refl ection of the line continues the line itself. At that point you know that the mirror is perpendicular (i. e., at a right angle) to the line. Draw a line through A using the mirror as a ruler. The point where your line meets the given line is the point nearest to A. 6. G l eb wants to fi nd the midpoint of a line segment AB using symmetry. He knows that a point and its image in a mirror are the same distance from the mirror. He puts a Mira across the segment AB and looks at the point A (the mirror image of the point A). He also sees the point B through the Mira. He makes sure that the mirror is perpendicular to the line and he moves the mirror between the points A and B. What does he see in the Mira when it is in the middle of the line segment? Why does this happen exactly at the midpoint of the segment? ANSWER: When the Mira is at the midpoint of the segment, Gleb sees that the points A and B coincide. This happens because the distance between the mirror and the point A (which is the same as the distance between the mirror and A ) is now the same as the distance between the Mira and the point B. 7. A line that is both perpendicular to the given segment and passes through its middle is called a perpendicular bisector of a segment. How can Gleb use Mira to draw a perpendicular bisector of a segment? (HINT: Gleb and Cyril are friends.) WORKBOOK 5 Part 2 Geometry Copyright 2007, JUMP Math 15

Map of Saskatchewan BLACKLINE MASTERS Workbook 5 - Geometry, Part 2 13