Inheritance. Quick Review of Last Lecture. November 12, Passing Arguments. Passing Arguments. Variable Assignment Revisited

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Inheritance November 12, 200 Quick Review of Last Lecture ComS 20: Programming I (in Java) Iowa State University, FALL 200 Instructor: Alexander Stoytchev Passing Arguments Another important issue related to method design involves parameter passing Passing Arguments Always done using Pass By Value Parameters in a Java method are passed by value A copy of the actual parameter (the value passed in) is stored into the formal parameter (in the method header) Therefore passing parameters is similar to an assignment statement Variable Assignment Revisited The act of assignment takes a copy of a value and stores it in a variable For primitive types: Example: PassByValue.java num2 96 num2 = num1; num2 38 1

Parameter Passing (primitive types) Objects and Reference Variables The act of passing an argument takes a copy of a value and stores it in a local variable acessible only to the method which is being called. int num1=38; mymethod(num1); void mymethod(int num2) num2 =50; num2 38 num2 50 acct1 acctnumber 2354 balance name 102.56 acct2 acctnumber 6913 balance name 40.00 Ted Murphy Jane Smith References Reference Assignment Note that a primitive variable contains the value itself, but an object variable contains the address of the object An object reference can be thought of as a pointer to the location of the object Rather than dealing with arbitrary addresses, we often depict a reference graphically For object references, assignment copies the address: name1 name2 name2 = name1; "Steve Jobs" "Steve Wozniak" name1 "Steve Jobs" name1 name2 "Steve Jobs" Aliases Two or more references that refer to the same object are called aliases of each other That creates an interesting situation: one object can be accessed using multiple reference variables Aliases can be useful, but should be managed carefully Changing an object through one reference changes it for all of its aliases, because there is really only one object Parameter Passing (objects) Objects (in this case arrays) are also passed by value. In this case, however, the value is the address of the object pointed to by the reference variable. int[] a=5, ; a 5 mymethod(a); a 10 void mymethod(int[] b) b 5 b[0]+=5; b 10 2

In the previous example there is only one array and two references to it. The array can be modified through either reference. a 5 b a 10 b Figure 6.5 Objects as Parameters When an object is passed to a method, the actual parameter and the formal parameter become aliases of each other Passing Objects to Methods What a method does with a parameter may or may not have a permanent effect (outside the method) See ParameterTester.java (page 32) See ParameterModifier.java (page 329) See Num.java (page 330) Note the difference between changing the internal state of an object versus changing which object a reference points to Method Overloading Method overloading is the process of giving a single method name multiple definitions If a method is overloaded, the method name is not sufficient to determine which method is being called The signature of each overloaded method must be unique The signature includes the number, type, and order of the parameters 3

Method Overloading The compiler determines which method is being invoked by analyzing the parameters float tryme(int x) return x +.35; float tryme(int x, float y) return x*y; Invocation result = tryme(25, 4.32) Method Overloading The println method is overloaded: println (String s) println (int i) println (double d) and so on... The following lines invoke different versions of the println method: System.out.println ("The total is:"); System.out.println (total); Overloading Methods The return type of the method is not part of the signature That is, overloaded methods cannot differ only by their return type Chapter 8 Section 8.1 Constructors can be overloaded Overloaded constructors provide multiple ways to initialize a new object Inheritance Inheritance is a fundamental object-oriented design technique used to create and organize reusable classes Chapter 8 focuses on: deriving new classes from existing classes the protected modifier creating class hierarchies abstract classes indirect visibility of inherited members designing for inheritance the GUI component class hierarchy extending listener adapter classes the Timer class [http://cas.bellarmine.edu/tietjen/images/mammal_order_tree.jpg] 4

Animals Class Hierarchy Animals Class Hierarchy [http://www.scs.leeds.ac.uk/ugadmit/cogsci/tech/egtree.gif] Inheritance Example Abstract Home Abstract Person Man Woman Condo 5 bedroom house Mansion Inheritance Inheritance allows a software developer to derive a new class from an existing one The existing class is called the parent class, or superclass, or base class The derived class is called the child class or subclass As the name implies, the child inherits characteristics of the parent That is, the child class inherits the methods and data defined by the parent class Inheritance Inheritance relationships are shown in a UML class diagram using a solid arrow with an unfilled triangular arrowhead pointing to the parent class Vehicle Car Proper inheritance creates an is-a relationship, meaning the child is a more specific version of the parent 5

Inheritance A programmer can tailor a derived class as needed by adding new variables or methods, or by modifying the inherited ones Software reuse is a fundamental benefit of inheritance By using existing software components to create new ones, we capitalize on all the effort that went into the design, implementation, and testing of the existing software Deriving Subclasses In Java, we use the reserved word extends to establish an inheritance relationship class Car extends Vehicle // class contents See Words.java (page 440) See Book.java (page 441) See Dictionary.java (page 442) Class Diagram for Words # pages : int Book + pagemessage() : void THE END Words + main (args : String[]) : void Dictionary - definitions : int + definitionmessage() : void 6