COMP 303 Computer Architecture Lecture 6

Similar documents
361 div.1. Computer Architecture EECS 361 Lecture 7: ALU Design : Division

EECS150 - Digital Design Lecture 13 - Combinational Logic & Arithmetic Circuits Part 3

Review of Last lecture. Review ALU Design. Designing a Multiplier Shifter Design Review. Booth s algorithm. Today s Outline

EEC 483 Computer Organization

Homework 3. Assigned on 02/15 Due time: midnight on 02/21 (1 WEEK only!) B.2 B.11 B.14 (hint: use multiplexors) CSCI 402: Computer Architectures

Divide: Paper & Pencil

Number Systems and Computer Arithmetic

Outline. EEL-4713 Computer Architecture Multipliers and shifters. Deriving requirements of ALU. MIPS arithmetic instructions

Tailoring the 32-Bit ALU to MIPS

MIPS Integer ALU Requirements

Today s Outline. CS152 Computer Architecture and Engineering Lecture 5. VHDL, Multiply, Shift

CPS 104 Computer Organization and Programming

Review from last time. CS152 Computer Architecture and Engineering Lecture 6. Verilog (finish) Multiply, Divide, Shift

Lecture 8: Addition, Multiplication & Division

Integer Multiplication and Division

NUMBER OPERATIONS. Mahdi Nazm Bojnordi. CS/ECE 3810: Computer Organization. Assistant Professor School of Computing University of Utah

COMPUTER ARITHMETIC (Part 1)

More complicated than addition. Let's look at 3 versions based on grade school algorithm (multiplicand) More time and more area

9 Multiplication and Division

CS/COE 0447 Example Problems for Exam 2 Spring 2011

Module 2: Computer Arithmetic

carry in carry 1101 carry carry

Review: MULTIPLY HARDWARE Version 1. ECE4680 Computer Organization & Architecture. Divide, Floating Point, Pentium Bug

Chapter 3: Arithmetic for Computers

EE260: Logic Design, Spring n Integer multiplication. n Booth s algorithm. n Integer division. n Restoring, non-restoring

Arithmetic Logic Unit

Computer Architecture and Engineering Lecture 7: Divide, Floating Point, Pentium Bug

Divide: Paper & Pencil CS152. Computer Architecture and Engineering Lecture 7. Divide, Floating Point, Pentium Bug. DIVIDE HARDWARE Version 1

Timing for Ripple Carry Adder

CSE 141 Computer Architecture Summer Session Lecture 3 ALU Part 2 Single Cycle CPU Part 1. Pramod V. Argade

ECE260: Fundamentals of Computer Engineering

Computer Arithmetic Multiplication & Shift Chapter 3.4 EEC170 FQ 2005

CS/COE0447: Computer Organization

CS/COE0447: Computer Organization

Fast Arithmetic. Philipp Koehn. 19 October 2016

Binary Adders. Ripple-Carry Adder

Τί είναι η αριθµητική Η/Υ?

Integer Multiplication. Back to Arithmetic. Integer Multiplication. Example (Fig 4.25)

Week 7: Assignment Solutions

COMPUTER ORGANIZATION AND DESIGN

Computer Organization and Structure. Bing-Yu Chen National Taiwan University

Chapter 3 Arithmetic for Computers. ELEC 5200/ From P-H slides

Lecture Topics. Announcements. Today: Integer Arithmetic (P&H ) Next: The MIPS ISA (P&H ) Consulting hours. Milestone #1 (due 1/26)

Chapter 3 Arithmetic for Computers (Part 2)

Chapter 3. Arithmetic Text: P&H rev

CPE300: Digital System Architecture and Design

Organisasi Sistem Komputer

Integer Arithmetic. Jinkyu Jeong Computer Systems Laboratory Sungkyunkwan University

Chapter 3 Arithmetic for Computers

COMPUTER ORGANIZATION AND. Edition. The Hardware/Software Interface. Chapter 3. Arithmetic for Computers

What do all those bits mean now? Number Systems and Arithmetic. Introduction to Binary Numbers. Questions About Numbers

Arithmetic Processing

ECE331: Hardware Organization and Design

Chapter 5 : Computer Arithmetic

Chapter 3 Arithmetic for Computers

Computer Architecture Chapter 3. Fall 2005 Department of Computer Science Kent State University

Computer Architecture Set Four. Arithmetic

Number Systems and Conversions UNIT 1 NUMBER SYSTEMS & CONVERSIONS. Number Systems (2/2) Number Systems (1/2) Iris Hui-Ru Jiang Spring 2010

Math in MIPS. Subtracting a binary number from another binary number also bears an uncanny resemblance to the way it s done in decimal.

Computer Architecture and Organization: L04: Micro-operations

CS 64 Week 1 Lecture 1. Kyle Dewey

Chapter 5: Computer Arithmetic. In this chapter you will learn about:

The ALU consists of combinational logic. Processes all data in the CPU. ALL von Neuman machines have an ALU loop.

Iterative Division Techniques COMPUTER ARITHMETIC: Lecture Notes # 6. University of Illinois at Chicago

Lecture Topics. Announcements. Today: Integer Arithmetic (P&H ) Next: continued. Consulting hours. Introduction to Sim. Milestone #1 (due 1/26)

VTU NOTES QUESTION PAPERS NEWS RESULTS FORUMS Arithmetic (a) The four possible cases Carry (b) Truth table x y

UNIT-III COMPUTER ARTHIMETIC

Learning Objectives. Binary over Decimal. In this chapter you will learn about:

Two-Level CLA for 4-bit Adder. Two-Level CLA for 4-bit Adder. Two-Level CLA for 16-bit Adder. A Closer Look at CLA Delay

CS 5803 Introduction to High Performance Computer Architecture: Arithmetic Logic Unit. A.R. Hurson 323 CS Building, Missouri S&T

Introduction to Digital Logic Missouri S&T University CPE 2210 Multipliers/Dividers

Today s Outline. CS152 Computer Architecture and Engineering Lecture 5. VHDL, Multiply, Shift

Outline. Introduction to Structured VLSI Design. Signed and Unsigned Integers. 8 bit Signed/Unsigned Integers

Computer Arithmetic Ch 8

University of Illinois at Chicago. Lecture Notes # 13

Arithmetic for Computers

Computer Arithmetic Ch 8

ΗΜΥ ΑΡΧΙΤΕΚΤΟΝΙΚΗ ΗΛΕΚΤΡΟΝΙΚΩΝ ΥΠΟΛΟΓΙΣΤΩΝ

1010 2?= ?= CS 64 Lecture 2 Data Representation. Decimal Numbers: Base 10. Reading: FLD Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

BINARY SYSTEM. Binary system is used in digital systems because it is:

Chapter 3: part 3 Binary Subtraction

Topics. 6.1 Number Systems and Radix Conversion 6.2 Fixed-Point Arithmetic 6.3 Seminumeric Aspects of ALU Design 6.4 Floating-Point Arithmetic

COMPUTER ARCHITECTURE AND ORGANIZATION. Operation Add Magnitudes Subtract Magnitudes (+A) + ( B) + (A B) (B A) + (A B)

By, Ajinkya Karande Adarsh Yoga

EE 109 Unit 6 Binary Arithmetic

CS/COE 0447 Example Problems for Exam 2 Fall 2010

UNIT - I: COMPUTER ARITHMETIC, REGISTER TRANSFER LANGUAGE & MICROOPERATIONS

Thomas Polzer Institut für Technische Informatik

Review: MIPS Organization

Integer Multiplication and Division

Least Common Multiple (LCM)

Arithmetic Logic Unit. Digital Computer Design

HW2 solutions You did this for Lab sbn temp, temp,.+1 # temp = 0; sbn temp, b,.+1 # temp = -b; sbn a, temp,.+1 # a = a (-b) = a + b;

Experiment Objectives. 2. Preparation. 3. Tasks. 3.1 Task A: String to Integer Conversion

Chapter 5: Computer Arithmetic

CHW 261: Logic Design

McGill University Faculty of Engineering FINAL EXAMINATION Fall 2007 (DEC 2007)

Numbering systems. Dr Abu Arqoub

DLD VIDYA SAGAR P. potharajuvidyasagar.wordpress.com. Vignana Bharathi Institute of Technology UNIT 1 DLD P VIDYA SAGAR

An instruction set processor consist of two important units: Data Processing Unit (DataPath) Program Control Unit

Transcription:

COMP 303 Computer Architecture Lecture 6

MULTIPLY (unsigned) Paper and pencil example (unsigned): Multiplicand 1000 = 8 Multiplier x 1001 = 9 1000 0000 0000 1000 Product 01001000 = 72 n bits x n bits = 2n bit product Binary makes it easy: 0 => place 0 ( 0 x multiplicand) 1 => place a copy ( 1 x multiplicand) 4 versions of multiply hardware & algorithm: successive refinement

Unsigned shift-add multiplier (version 1) 64-bit Multiplicand reg, 64-bit ALU, 64-bit Product reg, 32-bit multiplier reg Multiplicand 64 bits Shift Left 64-bit ALU Multiplier 32 bits Shift Right Product 64 bits Write Control Multiplier = datapath + control

Multiply Algorithm Version 1 Start Multiplier0 = 1 1. Test Multiplier0 Multiplier0 = 0 1a. Add multiplicand to product & place the result in Product register Product Multiplier Multiplicand 0000 0000 0011 0000 0010 0000 0010 0001 0000 0100 0000 0110 0000 0000 1000 0000 0110 0000 0001 0000 0000 0110 0000 0010 0000 0000 0110 2. Shift the Multiplicand register left 1 bit. 3. Shift the Multiplier register right 1 bit. n th repetition? No: < n repetitions Yes: n repetitions Done

Observations on Multiply Version 1 1/2 bits in multiplicand always 0 => 64-bit adder is wasted 0 s inserted into the least significant bit of multiplicand as shifted => least significant bits of product never changed once formed Instead of shifting multiplicand to left, shift product to right.

MULTIPLY HARDWARE Version 2 32-bit Multiplicand reg, 32 -bit ALU, 64-bit Product reg, 32-bit Multiplier reg Multiplicand 32-bit ALU 32 bits Multiplier 32 bits Shift Right Product 64 bits Shift Right Write Control

Multiply Algorithm Version 2 Multiplier0 = 1 Start 1. Test Multiplier0 Multiplier0 = 0 1a. Add multiplicand to the left half of product & place the result in the left half of Product register Product Multiplier Multiplicand 0000 0000 0011 0010 1: 0010 0000 0011 0010 2: 0001 0000 0011 0010 3: 0001 0000 0001 0010 1: 0011 0000 0001 0010 2: 0001 1000 0001 0010 3: 0001 1000 0000 0010 1: 0001 1000 0000 0010 2: 0000 1100 0000 0010 3: 0000 1100 0000 0010 1: 0000 1100 0000 0010 2: 0000 0110 0000 0010 3: 0000 0110 0000 0010 0000 0110 0000 0010 2. Shift the Product register right 1 bit. 3. Shift the Multiplier register right 1 bit. n th repetition? No: < n repetitions Yes: n repetitions Done

Still more wasted space! Multiplier0 = 1 Start 1. Test Multiplier0 Multiplier0 = 0 1a. Add multiplicand to the left half of product & place the result in the left half of Product register Product Multiplier Multiplicand 0000 0000 0011 0010 1: 0010 0000 0011 0010 2: 0001 0000 0011 0010 3: 0001 0000 0001 0010 1: 0011 0000 0001 0010 2: 0001 1000 0001 0010 3: 0001 1000 0000 0010 1: 0001 1000 0000 0010 2: 0000 1100 0000 0010 3: 0000 1100 0000 0010 1: 0000 1100 0000 0010 2: 0000 0110 0000 0010 3: 0000 0110 0000 0010 0000 0110 0000 0010 2. Shift the Product register right 1 bit. 3. Shift the Multiplier register right 1 bit. n th repetition? No: < n repetitions Yes: n repetitions Done

Observations on Multiply Version 2 Product register wastes space that exactly matches size of multiplier Both Multiplier register and Product register require right shift Combine Multiplier register and Product register

MULTIPLY HARDWARE Version 3 32-bit Multiplicand reg, 32 -bit ALU, 64-bit Product reg, (0-bit Multiplier reg) Multiplicand 32 bits 32-bit ALU Product (Multiplier) 64 bits Shift Right Write Control

Multiply Algorithm Version 3 Multiplicand Multiplier 0010 0011 Product0 = 1 Start 1. Test Product0 Product0 = 0 1a. Add multiplicand to the left half of product & place the result in the left half of Product register Product Multiplicand 0000 0011 0010 1: 0010 0011 0010 2: 0001 0001 0010 1: 0011 0001 0010 2: 0001 1000 0010 1: 0001 1000 0010 2: 0000 1100 0010 1: 0000 1100 0010 2: 0000 0110 0010 0000 0110 0010 2. Shift the Product register right 1 bit. 32nd repetition? No: < 32 repetitions Yes: 32 repetitions Done

Observations on Multiply Version 3 2 steps per bit because Multiplier & Product combined MIPS registers Hi and Lo are left and right half of Product Gives us MIPS instruction MultU What about signed multiplication? easiest solution is to make both positive & remember whether to complement product when done (leave out the sign bit, run for 31 steps) Multiply algorithm 3 will work for signed numbers if partial products are sign-extended as shifted Booth s Algorithm is elegant way to multiply signed numbers using same hardware as before and save cycles can be modified to handle multiple bits at a time

Faster Multiplication Whether the multiplicant is to be added or not is known at the beginning of the operation Provide a 32-bit adder for each bit of the multiplier One input is the multiplicand ANDed with a multiplier bit and the other is the output of a prior adder. Speed: just the oerhead of a clock for each bit of the product. log2(32)

Shifters Two kinds: logical-- value shifted in is always "0" "0" msb lsb "0" arithmetic-- on right shifts, sign extend msb lsb "0" Note: these are single bit shifts. A given instruction might request 0 to 32 bits to be shifted!

Combinational Shifter from MUXes Basic Building Block A B sel 1 0 2-to-1 Mux 8-bit right shifter D A 7 A 6 A 5 A 4 A 3 A 2 A 1 A 0 S 2 S 1 S 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 R 7 R 6 R 5 R 4 R 3 R 2 R 1 R 0 What comes in the MSBs? How many levels for 32-bit shifter?

Unsigned Divide: Paper & Pencil 1001 Quotient Divisor 1000 1001010 Dividend 1000 10 101 1010 1000 10 Remainder (or Modulo result) See how big a number can be subtracted, creating quotient bit on each step Binary => 1 * divisor or 0 * divisor Dividend = Quotient x Divisor + Remainder 3 versions of divide, successive refinement

DIVIDE HARDWARE Version 1 64-bit Divisor reg, 64-bit ALU, 64-bit Remainder reg, 32-bit Quotient reg Divisor 64 bits Shift Right 64-bit ALU Quotient 32 bits Shift Left Remainder 64 bits Write Control

Divide Algorithm Version 1 Takes n+1 steps for n-bit Quotient & Rem. Remainder Quotient Divisor 0000 0111 0000 0010 0000 Start: Place Dividend in Remainder 1. Subtract the Divisor register from the Remainder register, and place the result in the Remainder register. Remainder 0 Test Remainder Remainder < 0 2a. Shift the Quotient register to the left setting the new rightmost bit to 1. 2b. Restore the original value by adding the Divisor register to the Remainder register, & place the sum in the Remainder register. Also shift the Quotient register to the left, setting the new least significant bit to 0. 3. Shift the Divisor register right 1 bit. n+1 repetition? Done No: < n+1 repetitions Yes: n+1 repetitions (n = 4 here)

Observations on Divide Version 1 1/2 bits in divisor always 0 => 1/2 of 64-bit adder is wasted => 1/2 of divisor is wasted Instead of shifting divisor to right, shift remainder to left? 1st step cannot produce a 1 in quotient bit (otherwise too big) => switch order to shift first and then subtract, can save 1 iteration

Divide: Paper & Pencil 01010 Quotient Divisor 0001 00001010 Dividend 0001 0001 0000 0001 0001 0 00 Remainder (or Modulo result) Notice that there is no way to get a 1 in leading digit! (this would be an overflow, since quotient would have n+1 bits)

DIVIDE HARDWARE Version 2 32-bit Divisor reg, 32-bit ALU, 64-bit Remainder reg, 32-bit Quotient reg Divisor 32-bit ALU 32 bits Quotient 32 bits Shift Left Remainder 64 bits Shift Left Write Control

Divide Algorithm Version 2 Start: Place Dividend in Remainder Remainder Quotient Divisor 0000 0111 0000 0010 1. Shift the Remainder register left 1 bit. 2. Subtract the Divisor register from the left half of the Remainder register, & place the result in the left half of the Remainder register. Remainder 0 Test Remainder Remainder < 0 3a. Shift the Quotient register to the left setting the new rightmost bit to 1. 3b. Restore the original value by adding the Divisor register to the left half of the Remainder register, & place the sum in the left half of the Remainder register. Also shift the Quotient register to the left, setting the new least significant bit to 0. nth repetition? No: < n repetitions Yes: n repetitions (n = 4 here) Done

Observations on Divide Version 2 Eliminate Quotient register by combining with Remainder as shifted left Start by shifting the Remainder left as before. Thereafter loop contains only two steps because the shifting of the Remainder register shifts both the remainder in the left half and the quotient in the right half The consequence of combining the two registers together and the new order of the operations in the loop is that the remainder will shifted left one time too many. Thus the final correction step must shift back only the remainder in the left half of the register

DIVIDE HARDWARE Version 3 32-bit Divisor reg, 32 -bit ALU, 64-bit Remainder reg, (0-bit Quotient reg) Divisor 32 bits 32-bit ALU HI LO Remainder (Quotient) 64 bits Shift Right Shift Left Write Control

Divide Algorithm Version 3 Start: Place Dividend in Remainder Remainder Divisor 0000 0111 0010 1. Shift the Remainder register left 1 bit. 2. Subtract the Divisor register from the left half of the Remainder register, & place the result in the left half of the Remainder register. Remainder 0 Test Remainder Remainder < 0 3a. Shift the Remainder register to the left setting the new rightmost bit to 1. 3b. Restore the original value by adding the Divisor register to the left half of the Remainder register, & place the sum in the left half of the Remainder register. Also shift the Remainder register to the left, setting the new least significant bit to 0. nth repetition? No: < n repetitions Yes: n repetitions (n = 4 here) Done. Shift left half of Remainder right 1 bit.

Observations on Divide Version 3 Same Hardware as Multiply: just need ALU to add or subtract, and 64-bit register to shift left or shift right Hi and Lo registers in MIPS combine to act as 64-bit register for multiply and divide Signed Divides: Simplest is to remember signs, make positive, and complement quotient and remainder if necessary Note: Dividend and Remainder must have same sign Note: Quotient negated if Divisor sign & Dividend sign disagree e.g., 7 2 = 3, remainder = 1