Ex. 12 at 98 (downloaded from Ex. 12 at 136 (downloaded from T

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Transcription:

* This claim chart applies to all Respondents Apple Inc. ("Apple"), AT&T Inc., and AT&T Mobility LLC (together, "AT&T"). The activities of Respondents all involve the same Apple products detailed in this chart. Claim Language 1. A system for generating haptic effects to confirm receipt of a command, the system comprising: Apple and AT&T import, sell for importation, and/or sell after importation several versions of mobile phones, including the iphone 6s and iphone 6s Plus. Ex. 12 at 1 (downloaded from http://www.apple.com/iphone/compare/). The Apple iphone 6s, iphone 6s Plus, and other models with the same functionality (collectively referred to as "") comprise a system for generating haptic effects to confirm receipt of a command, as follows. 8685093 Ex. 1110 - Page 1

Ex. 12 at 98 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Ex. 12 at 136 (downloaded from http://www.apple.com/iphone-6s/technology/). To the extent the preamble is found to be a limitation, each of the satisfy the limitation(s) of this claim element literally and/or under the doctrine of equivalents. 8685093-2 - Ex. 1110 - Page 2

[a] a sensor; The include a sensor, including, for example, sensors for detecting touch location as well as pressure. See, e.g.: The include a touch screen with 3D Touch capability. Ex. 12 at 77 (downloaded from http://www.apple.com/iphone-6s/specs). 8685093-3 - Ex. 1110 - Page 3

Ex. 12 at 135-36 (downloaded from http://www.apple.com/iphone-6s/technology/). 8685093-4 - Ex. 1110 - Page 4

Ex. 12 at 98 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Ex. 12 at 135 (downloaded from http://www.apple.com/iphone-6s/technology/). "Tapping, swiping and pinching have forever changed the way we navigate and experience our digital world. Until now, these gestures had been defined by a singular plane in two dimensional space. For iphone 6s and 6s Plus we're introducing an entirely new interaction and a whole new dimension to the way you experience your iphone. It's made possible by a technology called 3-D Touch. This is the next generation of Multi-touch. For the first time, along with recognizing familiar gestures, iphone also recognizes faults, enabling new 8685093-5 - Ex. 1110 - Page 5

gestures, peek and pop." Ex. 16, video (downloaded from http://www.apple.com/iphone-6s/). "At its heart are capacitive sensors integrated into the backlight of the retina HD display." Ex. 16, video at 2:19 (downloaded from http://www.apple.com/iphone-6s/#product-demo). 8685093-6 - Ex. 1110 - Page 6

"With each press, these sensors measure microscopic changes in the distance between the cover glass and the backlight." Ex. 16, video at 2:31 (downloaded from http://www.apple.com/iphone-6s/#product-demo). [b] a housing configured to be contacted by a user; "These measurements are then combined with signals from the touch sensor and accelerometer to provide fast, accurate, and continuous response to finger pressure." Ex. 16, video at 2:37 (downloaded from http://www.apple.com/iphone-6s/#product-demo). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. The include a housing configured to be contacted by a user. See, e.g., 8685093-7 - Ex. 1110 - Page 7

Ex. 12 at 98 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). 8685093-8 - Ex. 1110 - Page 8

[c] an actuator configured to output a haptic effect to the housing; and Ex. 12 at 135-36 (downloaded from http://www.apple.com/iphone-6s/technology/). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. The have an actuator configured to output a haptic effect to the housing. See, e.g., 8685093-9 - Ex. 1110 - Page 9

Ex. 12, at 135-36 (downloaded from http://www.apple.com/iphone-6s/technology/). "3D Touch works on the home screen, giving you short cuts to the things you do frequently. It also works inside applications themselves. Press lightly and it gives you a peek at the content. Continue pressing and it pops you into the content itself. Sensors embedded in the display read how hard you are pressing and react in a smooth, linear way. This is a dynamic system, deeply integrated into ios 9. You can dip in and out of where you are without losing a sense of your context. It provides distinct, tactile feedback for your actions, letting you 8685093-10 - Ex. 1110 - Page 10

know exactly what you've done and what to expect." Ex. 16, video (downloaded from http://www.apple.com/iphone-6s/#product-demo). 8685093-11 - Ex. 1110 - Page 11

"For a truly communicative experience, we had to develop a more precise level of haptic feedback." Ex. 16, video at 2:50 (downloaded from http://www.apple.com/iphone- 6s/#product-demo). 8685093-12 - Ex. 1110 - Page 12

8685093-13 - Ex. 1110 - Page 13

"While the vibrating system on a typical phone requires 10 or more oscillations to reach full power, the Taptic Engine in iphone 6s reaches peak output in just one cycle and stops just as quickly." Ex. 16, video at 2:57 (downloaded from http://www.apple.com/iphone- 6s/#product-demo). The each have an actuator configured to output a haptic effect to the housing. Below are photographs of the iphone 6s linear actuator: 8685093-14 - Ex. 1110 - Page 14

Ex. 13, at 16-17 (iphone 6s teardown images). Ex. 12, at 107 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). "Using 3D Touch is simple. But the engineering behind it is incredibly advanced. When you press the display, capacitive sensors instantly measure microscopic changes in the distance 8685093-15 - Ex. 1110 - Page 15

between the cover glass and the backlight. ios uses these measurements to provide fast, accurate, and continuous response to finger pressure, which could only happen with deep integration between software and hardware. iphone 6s also provides you with responsive feedback in the form of subtle taps, letting you know that it's sensing the pressure you're applying." Ex. 12, at 117. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Ex. 12, at 141 (downloaded from http://www.apple.com/iphone-6s/technology/). Ex. 12, at 136 (downloaded from http://www.apple.com/iphone-6s/technology/). 8685093-16 - Ex. 1110 - Page 16

[d] a processor in communication with the sensor and the actuator, the processor configured to: Ex. 12, at 117 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). The include a processor in communication with the sensor and the actuator. For example, the iphone 6s and 6s Plus include an A9 processor and co-processor, touchscreen controller (e.g., Analog Devices 343S00014), display controller (A9 APL0898), among others. See, e.g.: 8685093-17 - Ex. 1110 - Page 17

Ex. 12 at 136-37 (downloaded from http://www.apple.com/iphone-6s/technology/). 8685093-18 - Ex. 1110 - Page 18

Ex. 12 at 77-78 (downloaded from http://www.apple.com/iphone-6s/specs). [e] receive, from the sensor, a sensor signal associated with Ex. 13, at 12-13 (photographs from teardown of iphone 6s). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. The include a processor that receives, from the sensor, a sensor signal associated with a user input. See, e.g., The processor receives the touch position and pressure associated with a user input from the 8685093-19 - Ex. 1110 - Page 19

Claim Language a user input; touchscreen sensor. Ex. 12 at 98 (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Ex. 12 at 135 (downloaded from http://www.apple.com/iphone-6s/technology/). "Tapping, swiping and pinching have forever changed the way we navigate and experience our digital world. Until now, these gestures had been defined by a singular plane in two dimensional space. For iphone 6s and 6s Plus we're introducing an entirely new interaction and a whole new dimension to the way you experience your iphone. It's made possible by a technology called 3-D Touch. This is the next generation of Multi-touch. For the first time, along with recognizing familiar gestures, iphone also recognizes faults, enabling new gestures, peek and pop." 8685093-20 - Ex. 1110 - Page 20

Ex. 16, video (downloaded from http://www.apple.com/iphone-6s/#product-demo). "At its heart are capacitive sensors integrated into the backlight of the retina HD display." Ex. 16, video at 2:19 (downloaded from http://www.apple.com/iphone-6s/#product-demo). "With each press, these sensors measure microscopic changes in the distance between the cover glass and the backlight." Ex. 16, video at 2:31 (downloaded from 8685093-21 - Ex. 1110 - Page 21

http://www.apple.com/iphone-6s/#product-demo). "These measurements are then combined with signals from the touch sensor and accelerometer to provide fast, accurate, and continuous response to finger pressure." Ex. 16, video at 2:37 (downloaded from http://www.apple.com/iphone-6s/#product-demo). The ios operating system tracks an object contacting the iphone touch screen by, for example, creating UITouch data structures and passing them to an application's UIResponder interface. 8685093-22 - Ex. 1110 - Page 22

Ex. 12 at 174 (downloaded from https://developer.apple.com/library/ios/documentation/eventhandling/conceptual/eventhan dlingiphoneos/multitouch_background/multitouch_background.html). 8685093-23 - Ex. 1110 - Page 23

A UITouch data structure contains data about the object contacting the iphone touch screen, including data about location, radius, and force of the contact. Ex. 12 at 215 (downloaded from https://developer.apple.com/library/ios/documentation/uikit/reference/uitouch_class/inde x.html#//apple_ref/occ/instp/uitouch/force). For example, the force associated with the contact can be retrieved by inspecting the force 8685093-24 - Ex. 1110 - Page 24

property of the UITouch data structure. Ex. 12 at 216 (downloaded from https://developer.apple.com/library/ios/documentation/uikit/reference/uitouch_class/inde x.html#//apple_ref/occ/instp/uitouch/force). Apple provides example code showing the reception of the sensor signals. 8685093-25 - Ex. 1110 - Page 25

Ex. 12 at 213-14 (downloaded from https://developer.apple.com/library/ios/samplecode/touchcanvas/listings/touchcanvas_lin e_swift.htm). "Multi-Touch screen A few simple gestures tap, drag, swipe, and pinch are all you need to use iphone and its apps. 8685093-26 - Ex. 1110 - Page 26

3D Touch With the iphone 6s and iphone 6s Plus, you can use 3D Touch to see previews, find useful shortcuts, and more. For example, in Mail, press a message in the mailbox list for a peek at the message contents, then slide up to see a list of actions. Or press a little deeper to pop the message open. In Photos, press to peek at an image; then swipe up to share or copy it, or press a little deeper to pop the image to full screen. 8685093-27 - Ex. 1110 - Page 27

In some cases you can press an item to get a Quick Actions menu. For example, you can press the Camera icon on the Home screen, then choose Take Selfie. Or press a name in Messages, then choose to create an email message, make a voice or video call, or send a message. 8685093-28 - Ex. 1110 - Page 28

3D Touch lets you vary the pressure when you draw to change the quality of your lines (in some apps). For example, press as you draw in Notes to make a line darker. You can also use 3D Touch to turn your keyboard into a trackpad and select text when typing. Among other things, you can use 3D Touch to: View or get information about a location by pressing a pin or an address in Maps. View the contents of a playlist in Music by pressing the playlist. Preview a webpage by pressing a link. Preview a specific note's content within a list by pressing the note in Notes. Preview a video by pressing a thumbnail in Photos. Make a Live Photo come to life by pressing it in Photos. 8685093-29 - Ex. 1110 - Page 29

Access your default card, relevant pass, or last transaction by pressing Wallet on the Home screen. Get more information about movies, TV shows, and music videos in the Videos app by pressing a thumbnail. Learn how far you've read in a book in ibooks by pressing its cover. Call, send a message to, or email a contact by pressing his or her phone number in Contacts. See a list of recommended games by pressing Games in Game Center. Change 3D Touch sensitivity. Go to Settings > General > Accessibility > 3D Touch, then set 3D Touch sensitivity to Light, Medium, or Firm." Ex. 15 at 3-6, iphone User Guide for ios 9.2, at 4-6 (downloaded from http://help.apple.com/iphone/9/). In particular, with the Quick Actions functionality on the, the processor receives the touch position and pressure associated with a user input from the touchscreen sensor when a user attempts to trigger Quick Actions for an app. 8685093-30 - Ex. 1110 - Page 30

8685093-31 - Ex. 1110 - Page 31

8685093-32 - Ex. 1110 - Page 32

[f] recognize the user Ex. 12, at 101-02. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. The include a processor that recognizes the user input and determine a 8685093-33 - Ex. 1110 - Page 33

Claim Language input and determine a command associated with the user input; command associated with the user input. See, e.g., The have many apps (e.g., phone, text, music, safari, camera, photo, etc.) that include Quick Actions. A command corresponding to an attempt to invoke Quick Actions may be determined. Ex. 15 at 3-6, iphone User Guide for ios 9.2, at 4-6 (downloaded from http://help.apple.com/iphone/9/). 8685093-34 - Ex. 1110 - Page 34

8685093-35 - Ex. 1110 - Page 35

Ex. 12, at 101-02. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). 8685093-36 - Ex. 1110 - Page 36

Ex. 12, at 150. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). 8685093-37 - Ex. 1110 - Page 37

[g] if the user input is recognized and the command is determined: Ex. 12, at 153. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. If the app supports Quick Actions: (see citations for element [f] above) 8685093-38 - Ex. 1110 - Page 38

[h] generate a first actuator signal configured to cause the actuator to output a first haptic effect; and The include a processor that generates a first actuator signal configured to cause the actuator to output a first haptic effect if the user input is recognized. For example, a first haptic effect is output when sufficient pressure is applied to an application that has Quick Action functionality. See, e.g.: Ex. 12, at 98. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). "Using 3D Touch is simple. But the engineering behind it is incredibly advanced. When you press the display, capacitive sensors instantly measure microscopic changes in the distance between the cover glass and the backlight. ios uses these measurements to provide fast, accurate, and continuous response to finger pressure, which could only happen with deep integration between software and hardware. iphone 6s also provides you with responsive feedback in the form of subtle taps, letting you know that it's sensing the pressure you're applying." Ex. 12, at 104. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). 8685093-39 - Ex. 1110 - Page 39

Ex. 12, at 136 (downloaded from http://www.apple.com/iphone-6s/technology/). Field Ex. 12, at 104. (downloaded from http://www.apple.com/iphone-6s/3d-touch/). "While the vibrating system on a typical phone requires 10 or more oscillations to reach full power, the Taptic Engine in the iphone 6s reaches peak output in just one cycle and stops just as quickly. This allows us to create shorter more distinct feedback events like a mini-tap lasting just 10 milliseconds (video shows peek feature) and a full tap which lasts 15 milliseconds (video shows pop feature)." 8685093-40 - Ex. 1110 - Page 40

Ex. 16, Video at 2:57 to 3:26 (Downloaded from http://www.apple.com/iphone-6s/#productdemo). Field Ex. 12 at 136 (downloaded from http://www.apple.com/iphone-6s/technology/). "3D Touch works on the home screen, giving you short cuts to the things you do frequently. It also works inside applications themselves. Press lightly and it gives you a peek at the content. Continue pressing and it pops you into the content itself. Sensors embedded in the display read how hard you are pressing and react in a smooth, linear way. This is a dynamic system, deeply integrated into ios 9. You can dip in and out of where you are without losing a sense of your context. It provides distinct, tactile feedback for your actions, letting you know exactly what you've done and what to expect." Ex. 16, video (downloaded from http://www.apple.com/iphone-6s/#product-demo). 8685093-41 - Ex. 1110 - Page 41

"For a truly communicative experience, we had to develop a more precise level of haptic feedback." Ex. 16, video at 2:50 (downloaded from http://www.apple.com/iphone- 8685093-42 - Ex. 1110 - Page 42

6s/#product-demo). 8685093-43 - Ex. 1110 - Page 43

[i] transmit the first actuator signal to the actuator; [j] otherwise: "While the vibrating system on a typical phone requires 10 or more oscillations to reach full power, the Taptic Engine in iphone 6s reaches peak output in just one cycle and stops just as quickly." Ex. 16, video at 2:57 (downloaded from http://www.apple.com/iphone- 6s/#product-demo). Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. The include a processor to transmit the first actuator signal to the actuator. See citations for element [h] above. Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. If the app does not support Quick Actions (see citations for element [f] above): Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. 8685093-44 - Ex. 1110 - Page 44

[k] generate a second actuator signal configured to cause the actuator to output a second haptic effect; and [l] transmit the second actuator signal to the actuator. The include a processor that generates a second actuator signal configured to cause the actuator to output a second haptic effect, if the user input is not recognized. For example, if an app does not have Quick Action functionality, a second haptic effect (several quick taps) will be output. See citations for element [h] above. Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. Apple's iphone 6s and 6s Plus include a processor that transmits the second actuator signal to the actuator. See citations for element [h] above. Each of the satisfies the limitation(s) of this claim element literally and/or under the doctrine of equivalents. 8685093-45 - Ex. 1110 - Page 45