Basic Editing Commands

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Transcription:

Basic Editing Commands Sacramento City College EDT 310 EDT 310 - Basic Editing Commands 1

Objectives EDT 310 - Basic Editing Commands 2

Objectives-Learn to Use Move Copy Mirror Break Rotate Scale Fillet Chamfer Stretch Arrays Rectangular PosiCve NegaCve Polar Offset Trim Extend DText Non rotated Rotated EDT 310 - Basic Editing Commands 3

Modify Commands Location Toolbar Modify Pull- down Menu Modify EDT 310 - Basic Editing Commands 4

The MOVE Command EDT 310 - Basic Editing Commands 5

The MOVE Command Use MOVE to change the locacon of objects. EDT 310 - Basic Editing Commands 6

The MOVE Command Access the MOVE command by: Command Alias: M or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 7

EDT 310 - Basic Editing Commands 8

The MOVE Command Sequence Sequence of command: MOVE Select objects: 1 found Select objects: Specify base point or displacement: Specify second point of displacement or <use first point as displacement>: EDT 310 - Basic Editing Commands 9

The MOVE Command Select all objects desired to be moved. Select the basepoint with the mouse and ler mouse buson. Think of the basepoint as the handle. Select the second point of displacement with the mouse and ler mouse buson. The object will move arer seleccon of the second point of displacement. EDT 310 - Basic Editing Commands 10

The MOVE Command Don t forget to terminate your seleccon with the [Enter] key! EDT 310 - Basic Editing Commands 11

COPY Command EDT 310 - Basic Editing Commands 12

The COPY Command Use COPY to make one or more copies of an exiscng drawing object. EDT 310 - Basic Editing Commands 13

The COPY Command Access the COPY command by: Command Alias: CO or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 14

EDT 310 - Basic Editing Commands 15

The COPY Command Select all objects desired to be copied Select the basepoint with the mouse and ler mouse buson. Think of the basepoint as the handle Select the second point of displacement with the mouse and ler mouse buson. EDT 310 - Basic Editing Commands 16

The COPY Command The object will copy arer seleccon of the second point of displacement. Don t forget to terminate your seleccon with the [Enter] key! EDT 310 - Basic Editing Commands 17

The COPY Command Sequence Command Sequence: Command: COPY Select objects: 1 found Select objects: use Enter to stop selec>ng objects (!) Specify base point or displacement, or [MulCple]: Specify second point of displacement or <use first point as displacement>: EDT 310 - Basic Editing Commands 18

The MIRROR Command EDT 310 - Basic Editing Commands 19

The MIRROR Command Objects can be mirrored with this command. You mirror objects by first seleccng them and then seleccng a line about which to mirror them. The mirror line is a hinge about which the objects are mirrored or reflected. EDT 310 - Basic Editing Commands 20

The MIRROR Command EDT 310 - Basic Editing Commands 21

The MIRROR Command Access the MIRROR command by: Command Alias: MI or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 22

EDT 310 - Basic Editing Commands 23

The MIRROR Command Select objects with ler mouse buson. Terminate object seleccon with Enter key Select the first point of mirror line: Indicate the first point with mouse. Select the second point of mirror line: Indicate the second point with mouse. EDT 310 - Basic Editing Commands 24

The MIRROR Command Sequence Delete old objects <N>? Type Y to delete old objects N is the default (which does NOT delete old objects) EDT 310 - Basic Editing Commands 25

The MIRROR Command Sequence Command: MIRROR Select objects: 1 found Select objects: 1 found, 2 total Select objects: Terminate selec>on with Enter Specify first point of mirror line: Specify second point of mirror line: Delete source objects? [Yes/No] <N>: EDT 310 - Basic Editing Commands 26

AutoCAD Default Choices Default choices are always shown in chevrons Example: < N > Press [Enter] to select the default. EDT 310 - Basic Editing Commands 27

The ROTATE Command EDT 310 - Basic Editing Commands 28

The ROTATE Command Design changes oren require that an object, feature, or view be rotated. Use the ROTATE command to change the orientacon of an object or group of objects. EDT 310 - Basic Editing Commands 29

The ROTATE Command EDT 310 - Basic Editing Commands 30

The ROTATE Command Access the ROTATE command by: Command Alias: RO or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 31

EDT 310 - Basic Editing Commands 32

The ROTATE Command Select a base point with a pick. Enter a rotacon angle with mouse. A negacve rotacon angle revolves the object clockwise. A posicve rotacon angle revolves the object counterclockwise. EDT 310 - Basic Editing Commands 33

The ROTATE Command Sequence Command: ROTATE Current posicve angle in UCS: ANGDIR=counterclockwise ANGBASE=0 Select objects: 1 found Select objects: 1 found, 2 total Select objects: Specify base point: Specify rotacon angle or [Reference]: EDT 310 - Basic Editing Commands 34

The ROTATE Command Sequence RotaCon Counterclockwise = posicve rotacon Clockwise = negacve rotacon By default, AutoCAD angles start at 3 o'clock EDT 310 - Basic Editing Commands 35

The SCALE Command EDT 310 - Basic Editing Commands 36

The SCALE Command The SCALE command lets you change the size of an object or a complete drawing. EDT 310 - Basic Editing Commands 37

The SCALE Command The SCALE command enlarges or reduces the encre object proporconally. If associacve dimensioning is used, the dimensions also change to reflect the new size. EDT 310 - Basic Editing Commands 38

The SCALE Command Scale Factor Specifying the Scale Factor is the default opcon. Enter a number to indicate the amount of enlargement or reduccon. To double the scale, type 2 To half the scale, type 0.5 EDT 310 - Basic Editing Commands 39

The SCALE Command Sequence Access the SCALE command by: Command Alias: SC or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 40

EDT 310 - Basic Editing Commands 41

The SCALE Command Sequence Command: SC or SCALE Select objects Terminate object seleccon with the [Enter] key. Select a Base point: Enter the <Scale factor>/reference: EDT 310 - Basic Editing Commands 42

SCALE Command Sequence-Reference Command: SCALE Select objects: 1 found Select objects: Terminate object seleccon with [ENTER] Specify base point: Specify scale factor or [Reference]: R Specify reference length <1>: 3 Specify new length: 6 EDT 310 - Basic Editing Commands 43

Reference Option An object can also be scaled by specifying an new size in relacon to an exiscng dimension. EDT 310 - Basic Editing Commands 44

Reference Option The Scale command changes all dimensions of an object propor>onately. If you want to change only the width or length of an object, use the STRETCH or LENGTHEN command instead. EDT 310 - Basic Editing Commands 45

The BREAK Command EDT 310 - Basic Editing Commands 46

The BREAK Command A gap can be inserted in any object with this command. EDT 310 - Basic Editing Commands 47

The BREAK Command Sequence Access the BREAK command by: Command Alias: BR or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 48

EDT 310 - Basic Editing Commands 49

Break Command Sequence Command: BREAK Select objects: Terminate object seleccon with the [ENTER] key. Enter second point (or F for first point) Typing F allows you to re- specify the first point A break is inserted in the object. EDT 310 - Basic Editing Commands 50

EDT 310 - Basic Editing Commands 51

The FILLET Command EDT 310 - Basic Editing Commands 52

FILLET Command DefiniCon: In mechanical draring, an inside rounded corner is called a fillet. EDT 310 - Basic Editing Commands 53

FILLET Command EDT 310 - Basic Editing Commands 54

FILLET Command The FILLET command draws a rounded corner between interseccng lines OR non- interseccng lines. EDT 310 - Basic Editing Commands 55

FILLET Command Fillets are sized by radius The default radius is 0.5 A new radius is specified first by typing R on the prompt line for the Radius opcon EDT 310 - Basic Editing Commands 56

EDT 310 - Basic Editing Commands 57

FILLET Command Access the FILLET command by: Command Alias: F or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 58

EDT 310 - Basic Editing Commands 59

FILLET Command Command: F or FILLET (TRIM mode) Current fillet radius = 0.5 Polyline/Radius/Trim/(Select first object): Enter fillet radius: (enter the fillet radius and press [Enter] or press [Enter] to accept the current value. EDT 310 - Basic Editing Commands 60

FILLET Command Two selngs control the final appearance of lines arer using the FILLET command. The TRIMMODE system variable and Trim opcon The object segments that extend beyond the fillet radius point lines may or may not be trimmed. EDT 310 - Basic Editing Commands 61

FILLET Command When Trim mode is OFF, the filleted objects are NOT CHANGED arer the fillet is inserted. (The corners remain). When Trim Mode is ON the corners are automaccally extended to form a smooth fillet. EDT 310 - Basic Editing Commands 62

FILLET Command EDT 310 - Basic Editing Commands 63

The CHAMFER Command EDT 310 - Basic Editing Commands 64

Chamfer DefiniCon: A chamfer is a small angled surface used to relieve a sharp corner. AutoCAD defines a chamfer as any angled corner on the drawing. EDT 310 - Basic Editing Commands 65

Chamfer EDT 310 - Basic Editing Commands 66

Chamfer The size of a chamfer is determined by its distances from the corners. Distances from corner can be Equal Not equal A 45 o chamfer is the same distance from the corner in each direccon. EDT 310 - Basic Editing Commands 67

EDT 310 - Basic Editing Commands 68

Chamfer Command Sequence Access the CHAMFER command by: Command Alias: CHA or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 69

EDT 310 - Basic Editing Commands 70

Chamfer Command Sequence Command: CHAMFER (TRIM mode) Current chamfer Dist1 = 0.5000 Dist2 = 0.5000 Select first line or [Polyline/Distance/Angle/Trim/ Method] Select second line: EDT 310 - Basic Editing Commands 71

CHAMFER Command Select first line or [Polyline/Distance/Angle/Trim Method] You must first set the OpCons for the Chamfer command. Select chamfer Select any one of the following modifying opcons by typing the capitalized leser P Polyline D Distance A Angle T Trim method EDT 310 - Basic Editing Commands 72

CHAMFER Command Options Polyline - Use this opcon if you want to chamfer all edges on a Polyline Distance - lets you set the chamfer distance for each line from the corner Angle - uses a chamfer distance on the first line applies a chamfer angle to determine the second line chamfer. EDT 310 - Basic Editing Commands 73

Chamfer Command Options Trim - Enter this to set the Trim mode. If trim is on, the selected lines are trimmed or extended as required from the corner before creacng the chamfer line. EDT 310 - Basic Editing Commands 74

EDT 310 - Basic Editing Commands 75

The DTEXT Command EDT 310 - Basic Editing Commands 76

The DTEXT Command DTEXT is the dynamic text command. Causes text to be displayed on the screen as you type. Creates single- line text Each line of text is a single object Most useful for text items that require only one line of text This text command is the MOST COMMONLY USED command. NOT MTEXT! We will use DTEXT almost exclusively. EDT 310 - Basic Editing Commands 77

EDT 310 - Basic Editing Commands 78

The DTEXT Command Sequence Command: DTEXT Current text style: "Standard" Text height: 0.2000 Specify start point of text or [JusCfy/Style]: Specify height <0.2000>: Specify rotacon angle of text <0>: Enter text: this is text Enter text: this is text Enter text: hit the [Enter] key on a blank line to exit EDT 310 - Basic Editing Commands 79

The MTEXT Command EDT 310 - Basic Editing Commands 80

The MTEXT Command MTEXT (MT) Creates mulcple line text Think Wordprocessor Use for Paragraph of text. Use for mixed types of text Bold Underline Italics Varied fonts MTEXT will be covered later in the course. EDT 310 - Basic Editing Commands 81

The ARRAY Command EDT 310 - Basic Editing Commands 82

The ARRAY Command Some designs require a rectangular or circular pasern of the same object or objects. Example: Suppose your drawing calls for 20 desks arranged in 5 rows. You could draw the desk once and copy it 19 Cmes or You could use the ARRAY command. Faster and easier EDT 310 - Basic Editing Commands 83

The ARRAY Command A Rectangular Array creates rows and columns EDT 310 - Basic Editing Commands 84

The ARRAY Command A Polar Array constructs a circular arrangement EDT 310 - Basic Editing Commands 85

Rectangular Arrays Access the ARRAY Command by: Command Alias: AR Or Toolbar: Modify Or Pull- down Menu: Modify EDT 310 - Basic Editing Commands 86

EDT 310 - Basic Editing Commands 87

EDT 310 - Basic Editing Commands 88

EDT 310 - Basic Editing Commands 89

The ARRAY Command A Polar Array constructs a circular arrangement EDT 310 - Basic Editing Commands 90

Polar Arrays Command: ARRAY Select objects: (select the objects) Select objects: [Enter] to terminate seleccon Rectangular or POlar array (R/P)<current>: enter R or PO Base/<Specify center point of array>: (pick the center point of the array) EDT 310 - Basic Editing Commands 91

The STRETCH Command EDT 310 - Basic Editing Commands 92

The STRETCH Command The SCALE command changes the length and width of an object propor>onately. The STRETCH command changes only one dimension of an object. In mechanical draring, it is common to increase the length of a part while leaving the diameter or width the same. In architectural design, room sizes may be stretched to increase the square footage. EDT 310 - Basic Editing Commands 93

The STRETCH Command When using STRETCH, you must select objects by: A crossing window A crossing polygon If you do not use a Crossing Window or a Crossing Polygon, STRETCH will not work! EDT 310 - Basic Editing Commands 94

The STRETCH Command A crossing window Is drawn right- to- ler Is green shaded Is dashed border A window Is drawn ler- to- right Is blue shaded Is solid border EDT 310 - Basic Editing Commands 95

The STRETCH Command To access the STRETCH command: Command Alias: S Or Toolbar: Modify Or Pull- down Menu: Modify EDT 310 - Basic Editing Commands 96

EDT 310 - Basic Editing Commands 97

The CROSSING WINDOW To use the Crossing window Type C at the Select object: prompt or Drag your seleccon window from right to ler. EDT 310 - Basic Editing Commands 98

EDT 310 - Basic Editing Commands 99

The STRETCH Command The placement of the edge of the Crossing Window is important! The lines crossed by the edge of the Crossing Window will be stretched. EDT 310 - Basic Editing Commands 100

The STRETCH Command Select only the porcon of the object to be stretched. If you select the encre object, STRETCH acts like MOVE. Pick a basepoint. This is the locacon from which the object will be stretched. Pick a new posicon for the base point. As you move the screen cursor, the object is stretched or compressed. EDT 310 - Basic Editing Commands 101

STRETCH Command Sequence Command: stretch Select objects to stretch by crossing- window or crossing- polygon... Select objects: use crossing window (!) Specify opposite corner: 1 found Select objects: Terminate object seleccon with [ENTER] key Specify base point or displacement: Specify second point of displacement: EDT 310 - Basic Editing Commands 102

1 2 EDT 310 - Basic Editing Commands 103

1 2 EDT 310 - Basic Editing Commands 104

EDT 310 - Basic Editing Commands 105

The OFFSET Command EDT 310 - Basic Editing Commands 106

The OFFSET Command The OFFSET command is used to draw Concentric circles Concentric arcs Concentric curves Concentric Polylines. Parallel lines. EDT 310 - Basic Editing Commands 107

EDT 310 - Basic Editing Commands 108

EDT 310 - Basic Editing Commands 109

The OFFSET Command Access the OFFSET command by: Command Alias: O OR Toolbar: Modify OR Pull- down Menu: Modify EDT 310 - Basic Editing Commands 110

EDT 310 - Basic Editing Commands 111

The OFFSET Command Select Object Type an OFFSET distance Pick side that offset object is to be placed or pick a point for the parallel object to be drawn through. The last offset distance entered is shown in brackets in the Command area. EDT 310 - Basic Editing Commands 112

Think The OFFSET Command This object On This side EDT 310 - Basic Editing Commands 113

EDT 310 - Basic Editing Commands 114

EDT 310 - Basic Editing Commands 115

The TRIM Command EDT 310 - Basic Editing Commands 116

The TRIM Command The TRIM command cuts: lines circles arcs ellipses splines xlines Rays At a specified Culng Edge EDT 310 - Basic Editing Commands 117

The TRIM Command Access the TRIM command by: Command Alias: TR or Toolbar: Modify or Pull- down menu: Modify EDT 310 - Basic Editing Commands 118

EDT 310 - Basic Editing Commands 119

The TRIM Command TRIM requires a culng edge. The culng edge can be: a line an arc text EDT 310 - Basic Editing Commands 120

The TRIM Command When you TRIM objects, the first prompt asks you for a culng edge. If you press Enter, AutoCAD will specify all objects as potencal culng edges. Then, select the part of the object that you want to trim and AutoCAD automaccally trims it at the closest possible culng edge. EDT 310 - Basic Editing Commands 121

The TRIM Command 1. Enter TRIM command 2. At the Select culng edges Select objects or <select all>: prompt, press Enter. 3. Select the object(s) to trim. EDT 310 - Basic Editing Commands 122

The TRIM Command An implied interseccon is the point where two or more objects would meet if they were extended. EDT 310 - Basic Editing Commands 123

The TRIM Command AutoCAD can trim objects to an implied interseccon, even if the objects do not intersect. EDT 310 - Basic Editing Commands 124

The TRIM Command EXTEND must be ON EDT 310 - Basic Editing Commands 125

The TRIM Command Sequence Command: Trim Current selngs: ProjecCon=UCS Edge=Extend Select culng edges... Select objects: 1 found Select objects: Terminate object seleccon with [ENTER] key. Select object to trim or [Project/Edge/Undo]: EDT 310 - Basic Editing Commands 126

The TRIM Command Options Command: TRIM Current selngs: ProjecCon=UCS Edge=Extend Select culng edges... Select objects: 1 found Select objects: Select object to trim or [Project/Edge/Undo]: e Enter an implied edge extension mode [Extend/No extend] <Extend>: Select object to trim or [Project/Edge/Undo]: Select object to trim or [Project/Edge/Undo]: EDT 310 - Basic Editing Commands 127

The EXTEND Command EDT 310 - Basic Editing Commands 128

The EXTEND Command The EXTEND command is used to lengthen exiscng lines arcs rays open polylines This command is the opposite of the TRIM command. EDT 310 - Basic Editing Commands 129

The EXTEND Command To use the EXTEND command: Command Alias: EX OR Toolbar: Modify OR Pull- down Menu: Modify EDT 310 - Basic Editing Commands 130

EDT 310 - Basic Editing Commands 131

The EXTEND Command The command format is similar to TRIM. You are asked to select boundary edges, as opposed to culng edges. Boundary edges are objects such as Lines Arcs Text to which the selected objects are extended. EDT 310 - Basic Editing Commands 132

The EXTEND Command You can also EXTEND an object to an implied interseccon. Select the Edge opcon. When you enter the Edge opcon, the choices are Extend and No extend. EDT 310 - Basic Editing Commands 133

The EXTEND Command When Extend is accve the boundary edge object is checked to see if it intersects when extended. If an interseccon does exist, the implied interseccon point can be used as the boundary for the object to be extended. EDT 310 - Basic Editing Commands 134

The EXTEND Command Command: EX or EXTEND Current selngs: Project = UCS. Edge=None Select boundary edges Select objects: (pick the boundary edge) Select objects [Enter] Select object to extend or [Project/Edge/Undo]: E Enter implied edge extension or mode [Extend/No extend] <No extend>: E Select object to extend or [Project/Edge/Undo]: EDT 310 - Basic Editing Commands 135