Data Communications & Networks. Session 7 Main Theme Networks: Part II Circuit Switching, Packet Switching, The Network Layer

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Data Communications & Networks Session 7 Main Theme Networks: Part II Circuit Switching, Packet Switching, The Network Layer Dr. Jean-Claude Franchitti New York University Computer Science Department Courant Institute of Mathematical Sciences Adapted from course textbook resources Computer Networking: A Top-Down Approach, 6/E Copyright 1996-2013 J.F. Kurose and K.W. Ross, All Rights Reserved 1

Agenda 1 Session Overview 2 Networks Part 2 3 Summary and Conclusion 2

What is the class about? Course description and syllabus:»http://www.nyu.edu/classes/jcf/csci-ga.2262-001/» http://cs.nyu.edu/courses/spring15/csci-ga.2262-001/index.html Textbooks:» Computer Networking: A Top-Down Approach (6 th Edition) James F. Kurose, Keith W. Ross Addison Wesley ISBN-10: 0132856204, ISBN-13: 978-0132856201, 6th Edition (02/24/12) 3

Course Overview Computer Networks and the Internet Application Layer Fundamental Data Structures: queues, ring buffers, finite state machines Data Encoding and Transmission Local Area Networks and Data Link Control Wireless Communications Packet Switching OSI and Internet Protocol Architecture Congestion Control and Flow Control Methods Internet Protocols (IP, ARP, UDP, TCP) Network (packet) Routing Algorithms (OSPF, Distance Vector) IP Multicast Sockets 4

Course Approach Introduction to Basic Networking Concepts (Network Stack) Origins of Naming, Addressing, and Routing (TCP, IP, DNS) Physical Communication Layer MAC Layer (Ethernet, Bridging) Routing Protocols (Link State, Distance Vector) Internet Routing (BGP, OSPF, Programmable Routers) TCP Basics (Reliable/Unreliable) Congestion Control QoS, Fair Queuing, and Queuing Theory Network Services Multicast and Unicast Extensions to Internet Architecture (NATs, IPv6, Proxies) Network Hardware and Software (How to Build Networks, Routers) Overlay Networks and Services (How to Implement Network Services) Network Firewalls, Network Security, and Enterprise Networks 5

Networks Part 2 Session in Brief Understand principles behind network layer services: Routing (path selection) Dealing with scale Advanced topics: IPv6, mobility Instantiation, implementation in the Internet Conclusion 6

Icons / Metaphors Information Common Realization Knowledge/Competency Pattern Governance Alignment Solution Approach 7 7

Agenda 1 Session Overview 2 Networks Part 2 3 Summary and Conclusion 8

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 9

Interplay between routing, forwarding routing algorithm local forwarding table header value output link 0100 0101 0111 1001 3 2 2 1 value in arriving packet s header 0111 1 3 2 10

Graph abstraction 5 Graph: G = (N,E) u 1 2 v x 2 3 1 3 w y 1 5 2 z N = set of routers = { u, v, w, x, y, z } E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } Remark: Graph abstraction is useful in other network contexts Example: P2P, where N is set of peers and E is set of TCP connections 11

Graph abstraction: costs u 1 2 5 v x 2 3 1 3 w y 1 5 2 z c(x,x ) = cost of link (x,x ) - e.g., c(w,z) = 5 cost could always be 1, or inversely related to bandwidth, or inversely related to congestion Cost of path (x 1, x 2, x 3,, x p ) = c(x 1,x 2 ) + c(x 2,x 3 ) + + c(x p-1,x p ) Question: What s the least-cost path between u and z? Routing algorithm: algorithm that finds least-cost path 12

Routing Algorithm classification Global or decentralized information? Global: all routers have complete topology, link cost info link state algorithms Decentralized: router knows physicallyconnected neighbors, link costs to neighbors iterative process of computation, exchange of info with neighbors distance vector algorithms Static or dynamic? Static: routes change slowly over time Dynamic: routes change more quickly» periodic update» in response to link cost changes 13

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 14

A Link-State Routing Algorithm Dijkstra s algorithm net topology, link costs known to all nodes» accomplished via link state broadcast» all nodes have same info computes least cost paths from one node ( source ) to all other nodes» gives forwarding table for that node iterative: after k iterations, know least cost path to k dest. s Notation: c(x,y): link cost from node x to y; = if not direct neighbors D(v): current value of cost of path from source to dest. v p(v): predecessor node along path from source to v N': set of nodes whose least cost path definitively known 15

Dijsktra s Algorithm 1 Initialization: 2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N' 16

17 Dijkstra s algorithm: example Step 0 1 2 3 4 5 N' u ux uxy uxyv uxyvw uxyvwz D(v),p(v) 2,u 2,u 2,u D(w),p(w) 5,u 4,x 3,y 3,y D(x),p(x) 1,u D(y),p(y) 2,x D(z),p(z) 4,y 4,y 4,y u y x w v z 2 2 1 3 1 1 2 5 3 5

Dijkstra s algorithm: example (2) Resulting shortest-path tree from u: v w u z x y Resulting forwarding table in u: destination v x y w z link (u,v) (u,x) (u,x) (u,x) (u,x) 18

Dijkstra s algorithm, discussion Algorithm complexity: n nodes each iteration: need to check all nodes, w, not in N n(n+1)/2 comparisons: O(n 2 ) more efficient implementations possible: O(nlogn) Oscillations possible: e.g., link cost = amount of carried traffic 1 D A 1 1+e 0 0 0 e C e initially B 1 D A 2+e 0 0 1+e 1 C 0 B recompute routing D A 0 2+e 1 0 0 1+e C B recompute D A 2+e 0 0 1+e 1 C e recompute B 19

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 20

Distance Vector Algorithm Bellman-Ford Equation (dynamic programming) Define d x (y) := cost of least-cost path from x to y Then d x (y) = min {c(x,v) + d v (y) } v where min is taken over all neighbors v of x 21

Bellman-Ford example u 1 2 5 v x 2 3 1 3 w y 1 5 2 z Clearly, d v (z) = 5, d x (z) = 3, d w (z) = 3 B-F equation says: d u (z) = min { c(u,v) + d v (z), c(u,x) + d x (z), c(u,w) + d w (z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 Node that achieves minimum is next hop in shortest path forwarding table 22

Distance Vector Algorithm D x (y) = estimate of least cost from x to y Node x knows cost to each neighbor v: c(x,v) Node x maintains distance vector D x = [D x (y): y є N ] Node x also maintains its neighbors distance vectors» For each neighbor v, x maintains D v = [D v (y): y є N ] 23

Distance vector algorithm (4) Basic idea: From time-to-time, each node sends its own distance vector estimate to neighbors Asynchronous When a node x receives new DV estimate from neighbor, it updates its own DV using B-F equation: D x (y) min v {c(x,v) + D v (y)} for each node y N Under minor, natural conditions, the estimate D x (y) converge to the actual least cost d x (y) 24

Distance Vector Algorithm (5) Iterative, asynchronous: each local iteration caused by: local link cost change DV update message from neighbor Distributed: each node notifies neighbors only when its DV changes» neighbors then notify their neighbors if necessary Each node: wait for (change in local link cost or msg from neighbor) recompute estimates if DV to any dest has changed, notify neighbors 25

from from from from D x (y) = min{c(x,y) + D y (y), c(x,z) + D z (y)} = min{2+0, 7+1} = 2 node x table cost to cost to x y z x y z x 0 2 7 y z node y table cost to x y z x y z 2 0 1 node z table cost to x y z x y z 7 1 0 x y z 0 2 3 2 0 1 7 1 0 time D x (z) = min{c(x,y) + D y (z), c(x,z) + D z (z)} = min{2+1, 7+0} = 3 x 2 y 7 1 z 26

from from from from from from from from from D x (y) = min{c(x,y) + D y (y), c(x,z) + D z (y)} = min{2+0, 7+1} = 2 node x table cost to cost to cost to x y z x 0 2 7 x y z x 0 2 3 x y z x 0 2 3 y y 2 0 1 y 2 0 1 z z 7 1 0 z 3 1 0 node y table cost to cost to cost to x y z x y z x y z x x 0 2 7 x 0 2 3 y 2 0 1 y 2 0 1 y 2 0 1 z z 7 1 0 z 3 1 0 node z table cost to cost to cost to x y z x y z x y z x y z 7 1 0 x y z 0 2 7 2 0 1 3 1 0 x y z 0 2 3 2 0 1 3 1 0 time D x (z) = min{c(x,y) + D y (z), c(x,z) + D z (z)} = min{2+1, 7+0} = 3 x 2 y 7 1 z 27

Distance Vector: link cost changes Link cost changes: node detects local link cost change updates routing info, recalculates distance vector x 1 4 y 50 1 z if DV changes, notify neighbors good news travels fast At time t 0, y detects the link-cost change, updates its DV, and informs its neighbors. At time t 1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV. At time t 2, y receives z s update and updates its distance table. y s least costs do not change and hence y does not send any message to z. 28

Distance Vector: link cost changes Link cost changes: good news travels fast bad news travels slow - count to infinity problem! 60 x 4 y 50 1 z 44 iterations before algorithm stabilizes: see text Poisoned reverse: If Z routes through Y to get to X :» Z tells Y its (Z s) distance to X is infinite (so Y won t route to X via Z) will this completely solve count to infinity problem? 29

Comparison of LS and DV algorithms Message complexity LS: with n nodes, E links, O(nE) msgs sent DV: exchange between neighbors only» convergence time varies Speed of Convergence LS: O(n 2 ) algorithm requires O(nE) msgs» may have oscillations DV: convergence time varies» may be routing loops» count-to-infinity problem Robustness: what happens if router malfunctions? LS: DV:» node can advertise incorrect link cost» each node computes only its own table» DV node can advertise incorrect path cost» each node s table used by others error propagate thru network 30

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 31

Hierarchical Routing Our routing study thus far - idealization all routers identical network flat not true in practice scale: with 200 million destinations: can t store all dest s in routing tables! routing table exchange would swamp links! administrative autonomy internet = network of networks each network admin may want to control routing in its own network 32

Hierarchical Routing aggregate routers into regions, autonomous systems (AS) routers in same AS run same routing protocol» intra-as routing protocol» routers in different AS can run different intra-as routing protocol Gateway router Direct link to router in another AS 33

Interconnected ASes 3c 3a 3b AS3 1a 1c 1d 1b Intra-AS Routing algorithm AS1 Forwarding table Inter-AS Routing algorithm 2a 2c AS2 2b forwarding table configured by both intra- and inter-as routing algorithm» intra-as sets entries for internal dests» inter-as & intra-as sets entries for external dests 34

Inter-AS tasks suppose router in AS1 receives datagram destined outside of AS1:» router should forward packet to gateway router, but which one? 3c 3a 3b AS3 1a 1c 1d 1b AS1 must: 1. learn which dests are reachable through AS2, which through AS3 2. propagate this reachability info to all routers in AS1 Job of inter-as routing! AS1 2a 2c AS2 2b 35

Example: Setting forwarding table in router 1d suppose AS1 learns (via inter-as protocol) that subnet x reachable via AS3 (gateway 1c) but not via AS2. inter-as protocol propagates reachability info to all internal routers. router 1d determines from intra-as routing info that its interface I is on the least cost path to 1c.» installs forwarding table entry (x,i) x 3c 3a 3b AS3 1a 1c 1d 1b AS1 2a 2c 2b AS2 36

Example: Choosing among multiple ASes now suppose AS1 learns from inter-as protocol that subnet x is reachable from AS3 and from AS2. to configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x.» this is also job of inter-as routing protocol! 3c 3a 3b AS3 x 1c 1a 1d 1b AS1 2a 2c AS2 2b 37

Example: Choosing among multiple ASes now suppose AS1 learns from inter-as protocol that subnet x is reachable from AS3 and from AS2. to configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x.» this is also job of inter-as routing protocol! hot potato routing: send packet towards closest of two routers. Learn from inter-as protocol that subnet x is reachable via multiple gateways Use routing info from intra-as protocol to determine costs of least-cost paths to each of the gateways Hot potato routing: Choose the gateway that has the smallest least cost Determine from forwarding table the interface I that leads to least-cost gateway. Enter (x,i) in forwarding table 38

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 39

Intra-AS Routing also known as Interior Gateway Protocols (IGP) most common Intra-AS routing protocols:» RIP: Routing Information Protocol» OSPF: Open Shortest Path First» IGRP: Interior Gateway Routing Protocol (Cisco proprietary) 40

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 41

RIP ( Routing Information Protocol) distance vector algorithm included in BSD-UNIX Distribution in 1982 distance metric: # of hops (max = 15 hops) From router A to subnets: z u A C B D v y w x destination hops u 1 v 2 w 2 x 3 y 3 z 2 42

RIP advertisements distance vectors: exchanged among neighbors every 30 sec via Response Message (also called advertisement) each advertisement: list of up to 25 destination subnets within AS 43

RIP: Example z w x y A D B C Destination Network Next Router Num. of hops to dest. w A 2 y B 2 z B 7 x -- 1..... Routing/Forwarding table in D 44

RIP: Example Dest Next hops w - 1 x - 1 z C 4.... Advertisement from A to D w x y A D B z C Destination Network Next Router Num. of hops to dest. w A 2 y B 2 z B A 7 5 x -- 1..... Routing/Forwarding table in D 45

RIP: Link Failure and Recovery If no advertisement heard after 180 sec --> neighbor/link declared dead» routes via neighbor invalidated» new advertisements sent to neighbors» neighbors in turn send out new advertisements (if tables changed)» link failure info quickly (?) propagates to entire net» poison reverse used to prevent ping-pong loops (infinite distance = 16 hops) 46

RIP Table processing RIP routing tables managed by applicationlevel process called route-d (daemon) advertisements sent in UDP packets, periodically repeated routed routed Transprt (UDP) Transprt (UDP) network (IP) forwarding table forwarding table network (IP) link link physical physical 47

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 48

OSPF (Open Shortest Path First) open : publicly available uses Link State algorithm» LS packet dissemination» topology map at each node» route computation using Dijkstra s algorithm OSPF advertisement carries one entry per neighbor router advertisements disseminated to entire AS (via flooding)» carried in OSPF messages directly over IP (rather than TCP or UDP 49

OSPF advanced features (not in RIP) security: all OSPF messages authenticated (to prevent malicious intrusion) multiple same-cost paths allowed (only one path in RIP) For each link, multiple cost metrics for different TOS (e.g., satellite link cost set low for best effort; high for real time) integrated uni- and multicast support:» Multicast OSPF (MOSPF) uses same topology data base as OSPF hierarchical OSPF in large domains. 50

Hierarchical OSPF 51

Hierarchical OSPF two-level hierarchy: local area, backbone.» Link-state advertisements only in area» each nodes has detailed area topology; only know direction (shortest path) to nets in other areas. area border routers: summarize distances to nets in own area, advertise to other Area Border routers. backbone routers: run OSPF routing limited to backbone. boundary routers: connect to other AS s. 52

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 53

Internet inter-as routing: BGP BGP (Border Gateway Protocol): the de facto standard BGP provides each AS a means to: 1. Obtain subnet reachability information from neighboring ASs. 2. Propagate reachability information to all ASinternal routers. 3. Determine good routes to subnets based on reachability information and policy. allows subnet to advertise its existence to rest of Internet: I am here 54

BGP basics pairs of routers (BGP peers) exchange routing info over semi-permanent TCP connections: BGP sessions» BGP sessions need not correspond to physical links. when AS2 advertises a prefix to AS1:» AS2 promises it will forward datagrams towards that prefix.» AS2 can aggregate prefixes in its advertisement 3c 3a 3b AS3 1a AS1 1c 1d ebgp session ibgp session 1b 2a 2c AS2 2b 55

Distributing reachability info using ebgp session between 3a and 1c, AS3 sends prefix reachability info to AS1.» 1c can then use ibgp do distribute new prefix info to all routers in AS1» 1b can then re-advertise new reachability info to AS2 over 1b-to-2a ebgp session when router learns of new prefix, it creates entry for prefix in its forwarding table. 3c 3a 3b AS3 1a AS1 1c 1d ebgp session ibgp session 1b 2a 2c AS2 2b 56

Path attributes & BGP routes advertised prefix includes BGP attributes.» prefix + attributes = route two important attributes:» AS-PATH: contains ASs through which prefix advertisement has passed: e.g, AS 67, AS 17» NEXT-HOP: indicates specific internal-as router to next-hop AS. (may be multiple links from current AS to next-hop-as) when gateway router receives route advertisement, uses import policy to accept/decline. 57

BGP route selection router may learn about more than 1 route to some prefix. Router must select route. elimination rules: 1. local preference value attribute: policy decision 2. shortest AS-PATH 3. closest NEXT-HOP router: hot potato routing 4. additional criteria 58

BGP messages BGP messages exchanged using TCP. BGP messages:» OPEN: opens TCP connection to peer and authenticates sender» UPDATE: advertises new path (or withdraws old)» KEEPALIVE keeps connection alive in absence of UPDATES; also ACKs OPEN request» NOTIFICATION: reports errors in previous msg; also used to close connection 59

BGP routing policy W A B C X legend: provider network customer network: Y A,B,C are provider networks X,W,Y are customer (of provider networks) X is dual-homed: attached to two networks» X does not want to route from B via X to C».. so X will not advertise to B a route to C 60

BGP routing policy (2) W A B C X legend: provider network customer network: Y A advertises path AW to B B advertises path BAW to X Should B advertise path BAW to C?» No way! B gets no revenue for routing CBAW since neither W nor C are B s customers» B wants to force C to route to w via A» B wants to route only to/from its customers! 61

Why different Intra- and Inter-AS routing? Policy: Inter-AS: admin wants control over how its traffic routed, who routes through its net. Intra-AS: single admin, so no policy decisions needed Scale: hierarchical routing saves table size, reduced update traffic Performance: Intra-AS: can focus on performance Inter-AS: policy may dominate over performance 62

Networks Part 2 Session in Brief Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 63

Broadcast Routing deliver packets from source to all other nodes source duplication is inefficient: duplicate R1 duplicate creation/transmission R1 R2 R2 duplicate R3 R4 R3 R4 source duplication in-network duplication source duplication: how does source determine recipient addresses? 64

In-network duplication flooding: when node receives brdcst pckt, sends copy to all neighbors» Problems: cycles & broadcast storm controlled flooding: node only brdcsts pkt if it hasn t brdcst same packet before» Node keeps track of pckt ids already brdcsted» Or reverse path forwarding (RPF): only forward pckt if it arrived on shortest path between node and source spanning tree» No redundant packets received by any node 65

Spanning Tree First construct a spanning tree Nodes forward copies only along spanning tree A A c B c B F E D F E D (a) Broadcast initiated at A G (b) Broadcast initiated at D G 66

Spanning Tree: Creation Center node Each node sends unicast join message to center node» Message forwarded until it arrives at a node already belonging to spanning tree A A c 3 B c B F 1 4 E 2 D 5 G F E D G (a) Stepwise construction of spanning tree (b) Constructed spanning tree 67

Multicast Routing: Problem Statement Goal: find a tree (or trees) connecting routers having local mcast group members» tree: not all paths between routers used» source-based: different tree from each sender to rcvrs» shared-tree: same tree used by all group members Shared tree Source-based trees 68

Approaches for building mcast trees Approaches: source-based tree: one tree per source» shortest path trees» reverse path forwarding group-shared tree: group uses one tree» minimal spanning (Steiner)» center-based trees we first look at basic approaches, then specific protocols adopting these approaches 69

Shortest Path Tree mcast forwarding tree: tree of shortest path routes from source to all receivers» Dijkstra s algorithm S: source R1 1 R2 3 4 2 R4 5 R5 LEGEND router with attached group member router with no attached group member R3 R6 6 R7 i link used for forwarding, i indicates order link added by algorithm 70

Reverse Path Forwarding rely on router s knowledge of unicast shortest path from it to sender each router has simple forwarding behavior: if (mcast datagram received on incoming link on shortest path back to center) then flood datagram onto all outgoing links else ignore datagram 71

Reverse Path Forwarding: example S: source R2 R1 R4 R5 LEGEND router with attached group member router with no attached group member R3 R6 R7 datagram will be forwarded datagram will not be forwarded result is a source-specific reverse SPT may be a bad choice with asymmetric links 72

Reverse Path Forwarding: pruning forwarding tree contains subtrees with no mcast group members» no need to forward datagrams down subtree» prune msgs sent upstream by router with no downstream group members S: source R1 R4 R2 P R5 R3 P R6 R7 LEGEND P router with attached group member router with no attached group member prune message links with multicast forwarding 73

Shared-Tree: Steiner Tree Steiner Tree: minimum cost tree connecting all routers with attached group members problem is NP-complete excellent heuristics exists not used in practice:» computational complexity» information about entire network needed» monolithic: rerun whenever a router needs to join/leave 74

Center-based trees single delivery tree shared by all one router identified as center of tree to join:» edge router sends unicast join-msg addressed to center router» join-msg processed by intermediate routers and forwarded towards center» join-msg either hits existing tree branch for this center, or arrives at center» path taken by join-msg becomes new branch of tree for this router 75

Center-based trees: an example Suppose R6 chosen as center: LEGEND R1 3 R4 router with attached group member R3 R2 1 R6 2 R7 R5 1 router with no attached group member path order in which join messages generated 76

Internet Multicasting Routing: DVMRP DVMRP: distance vector multicast routing protocol, RFC1075 flood and prune: reverse path forwarding, source-based tree» RPF tree based on DVMRP s own routing tables constructed by communicating DVMRP routers» no assumptions about underlying unicast» initial datagram to mcast group flooded everywhere via RPF» routers not wanting group: send upstream prune msgs 77

DVMRP: continued soft state: DVMRP router periodically (1 min.) forgets branches are pruned:» mcast data again flows down unpruned branch» downstream router: reprune or else continue to receive data routers can quickly regraft to tree» following IGMP join at leaf odds and ends» commonly implemented in commercial routers» Mbone routing done using DVMRP 78

Tunneling Q: How to connect islands of multicast routers in a sea of unicast routers? physical topology logical topology mcast datagram encapsulated inside normal (non-multicastaddressed) datagram normal IP datagram sent thru tunnel via regular IP unicast to receiving mcast router receiving mcast router unencapsulates to get mcast datagram 79

PIM: Protocol Independent Multicast not dependent on any specific underlying unicast routing algorithm (works with all) two different multicast distribution scenarios : Dense: group members densely packed, in close proximity. bandwidth more plentiful Sparse: # networks with group members small wrt # interconnected networks group members widely dispersed bandwidth not plentiful 80

Consequences of Sparse-Dense Dichotomy: Dense group membership by routers assumed until routers explicitly prune data-driven construction on mcast tree (e.g., RPF) bandwidth and nongroup-router processing profligate Sparse: no membership until routers explicitly join receiver- driven construction of mcast tree (e.g., centerbased) bandwidth and nongroup-router processing conservative 81

PIM- Dense Mode flood-and-prune RPF, similar to DVMRP but underlying unicast protocol provides RPF info for incoming datagram less complicated (less efficient) downstream flood than DVMRP reduces reliance on underlying routing algorithm has protocol mechanism for router to detect it is a leaf-node router 82

PIM - Sparse Mode center-based approach router sends join msg to rendezvous point (RP)» intermediate routers update state and forward join after joining via RP, router can switch to source-specific tree» increased performance: less concentration, shorter paths R3 R2 R1 join join all data multicast from rendezvous point R6 join R4 R5 R7 rendezvous point 83

PIM - Sparse Mode sender(s): unicast data to RP, which distributes down RP-rooted tree RP can extend mcast tree upstream to source RP can send stop msg if no attached receivers» no one is listening! R3 R2 R1 join join all data multicast from rendezvous point R6 join R4 R5 R7 rendezvous point 84

Agenda 1 Session Overview 2 Networks Part 2 3 Summary and Conclusion 85

Summary Routing algorithms Link state Distance Vector Hierarchical routing Routing in the Internet RIP OSPF BGP Broadcast and multicast routing 86

Assignments & Readings Readings» Chapter 4 No Assignment 87

Next Session: The Internet Transport Protocols TCP, UDP 88