KEITH HERFT SHOT BREAKDOWNS. Man of Steel. Senior Compositor, 2D Sequence Lead / Supervisor

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1 Man of Steel 2D Sequence Supervisor, final comp All CG shot. Numerous layers of CG, FX, matte painting and 2D elements required intensive treatment and layering in comp to achieve final look. One of several nuke 3D sky, sea and clouds environments built for use across sequence. 2D Sequence Supervisor, final comp All CG shot, postvis camera move created to match previs and plate assembled from tiles. 2D Sequence Supervisor, look dev comp All CG shot used to develop look of CG city, atmos, time of day and sky for sequence.. Passed to crew for final 2D Sequence Supervisor, final comp All CG shot. Numerous layers of CG, FX, matte painting and 2D elements required intensive treatment and layering in comp to achieve final look. 2D Sequence Supervisor, final comp Shot stitched from 3 plates and combined with CG, FX, matte painting, 2D elements and reconstructed building projections to cover postvis camera movement off plate. Comic-Con final, passed to crew for final.

2 Man of Steel 2D Sequence Supervisor, final comp Foreground plate combined with nuke 3D environment, 2D elements, CG and FX. Shot used to develop exterior environment and Scout Ship look. One of several nuke 3D sky, sea and clouds environments built for use across sequence. 2D Sequence Supervisor, look dev comp Used to develop look of Phantom Zone effect and CG city. Passed to crew for final. 2D Sequence Supervisor, phantom zone effect look dev, final comp Worked with FX artist to develop look of Phantom Zone effect. Look created in comp using FX control passes. Plate combined with CG, FX and 2D elements and particles. 2D Sequence Supervisor, phantom zone effect look dev, final comp Worked with FX artist to develop look of Phantom Zone effect. Look created in comp using FX control passes. Plate combined with CG, FX and 2D elements and particles.

3 John Carter CG characters, CG set extensions, 2D and FX atmos and background matte painting elements composited onto plate. Built matte painting environment and CG set extension templates to automate consistent results across sequence. CG characters, CG set extensions, 2D atmos, photographic flaring and background matte painting elements composited onto plate. Practical fire and pit elements blended with additional CG fire, heat haze removed from base plate and then added overall to match photography. CG characters, CG set extensions, 2D atmos and background matte painting elements composited onto plate. Extensive 2D relighting to help CG work close to camera. Hero shot for setting sequence look. CG characters, CG set extensions, 2D atmos and background matte painting elements composited onto plate. CG characters, CG set extensions, 2D atmos and background matte painting elements composited onto plate. Plate rebuilt, extended and reprojected in nuke for full CG plate/ animated camera and character takeover mid leap.

4 John Carter 2D sequence lead, look dev comp CG characters and 2D and FX atmos elements composited onto plate. Used to develop sequence crowds and set extensions look. Passed to crew for final. 2D sequence lead, look dev comp CG characters, CG set extensions, matte painting and 2D atmos elements composited onto plate. Used for hero character look development and setting up stereo compositing workflow. Passed to crew for final. Scott Pilgrim Vs. The World Tesla FX, interactive lighting, 2D flare elements and eye glow composited onto plate. Creative development of visualised music graphic elements for this sequence. Composited graphic elements and FX snow onto plate. Composited graphic elements and FX snow onto plate.

5 Scott Pilgrim Vs. The World Composited graphic elements and FX snow onto plate. Composited graphic elements and FX snow onto plate. Look development of snow dragons for this section of the sequence. Composited CG roof, yeti and dragons, FX snow and 2D flares, snow and lens dirt onto plate. Composited CG roof, yeti and dragons, FX snow and 2D flares, snow and lens dirt onto plate. Comp stitched together from five plates to capture all the required action beats and extend crowds. CG and FX dragons, debris, coins and snow integrated with stitched plate and practical explosion. Enhanced explosion with 2D elements, blended various strobe lighting scenarios from different plates, added interactive lighting to CG and plate elements.

6 Scott Pilgrim Vs. The World Comp stitched together from numerous plates of action to capture all the required beats. Debris, coins, snow and score graphic integrated with stitched plate and practical explosion. Multi layer comp consisting of plates for foreground crowds, midground actors and background destruction. Combined plate enhanced with 2D sparks, smoke and debris elements, interactive lighting and flares. Multi layer comp consisting of plates for foreground crowds, midground actors and background destruction. Combined plate enhanced with 2D sparks, smoke and debris elements, interactive lighting and flares. The Way Back Matte painting environment extension. Matte painting environment extension.

7 The Way Back Matte painting environment extension. De-greening treatment to remove healthy looking grasses and shrubs. Matte painting environment extension. Froze character, stabilised actor movement and created 2D frost and frozen skin effect to enhance impression that character had frozen to death. Character was not wearing head dress and scarf during take, used on set photography to extract and then integrate correct costume to correct continuity. A deceptively complicated shot. Elements consisted of a video plate of feet walking on treadmill at a constant speed and a film plate of travelling grass using a different focal length and shooting height with the camera travelling at variable speed and path. To complete the shot extensive retiming, retracking, grading, layering, warping and shadow reconstruction was required to lock the plates convincingly and sell interaction.

8 Terminator Salvation 2D sequence lead, look dev comp Shot used to help develop look of aerostat drone. Composited CG aerostat, FX heat haze and thrusters onto plate. Passed to crew for final. 2D sequence lead, look dev comp Composited CG aerostat, FX heat haze and thrusters onto plate. Passed to crew for final. Key shot for aerostat look dev. Composited CG aerostat and FX heat haze onto plate. Extensive 2D enhancement of CG required. 2D sequence lead, look dev comp Composited CG aerostat, tyre iron and debris, FX heat haze and thrusters onto plate. 2D ground gouging effect. Passed to crew for final.

9 Wolverine Added CG needles to practical medical rig. Composited full CG medical rig and additional FX bubbles onto plate. Composited CG needles and FX bubbles onto plate. Developed look for FX bubbles and skin interaction for sequence. Composited all CG medical rig, broken needles and additional FX bubbles onto plate. Cleanup of modesty trunks to make Wolverine appear naked followed by careful concealment with 2D smoke and water elements to make the shot censor friendly. Integrated CG claws, needles and additional FX water spray.

10 Wolverine Extensive cleanup of modesty trunks, required painting and warp animating a new Wolverine posterior. Integrated CG cables, claws, needles and additional FX water spray. 2D cable contact point bruising effect. Australia Composited CG pens and cattle onto plate integrating them with small practical pen and cattle sections to greatly extend what was shot. Enhanced with 2D dust elements. Composited CG pens and cattle onto plate integrating them with small practical pen and cattle sections to greatly extend what was shot. Enhanced with 2D dust elements. 2D sequence lead, look dev comp Shot was used for look dev of CG cattle and pens. Multi plate comp splicing several takes of cattle and rider action. Composited CG pens, cattle and FX dust onto plate integrating them with some practical pen sections and elements of foreground and midground cattle. Enhanced with 2D dust elements. Shot passed to crew for final.

11 The Spirit All CG shot consisting of background matte painting, CG city, 2D character sprites, dust, smoke and god rays elements composited together. Green screen element composited with explosion, glowing effect and eye highlight wobble. Creative shot developed in comp to meet brief of strong, graphic, anime style look. The Ruins CG arrow, 2D entry wound and blood trickle. 2D bullet wound and head explosion consisting of several plates of squibs and gore, 2D spray particles and animated fragments. Composited CG vines onto plate. 2D paint work, shadowing and warping to sell interaction between CG vines and plate. Extensive cleanup of on set rigging for prosthetic movements. Composited CG vines onto plate. 2D plate warping to sell interaction between grasping vines and actors.

12 The Ruins Composited CG vines onto plate. 2D paint work, bruising and warping to sell interaction between CG vines and actor. Cleanup of on set rigging for dragging actor. Softened hard edges of knife prop mount under actor s top. Harry Potter and the Order of the Phoenix Full CG shot which required a lot of individual grading, shader balancing and 2D weathering. Enhanced with 2D dust elements. Composited CG hut and vegetable patch onto plate. Green screen foreground and matte painting background.

NOTE: See CV for more information on 2D sequence lead duties, these descriptions detail more direct contributions per shot. 13 Charlotte s Web Full CG shot requiring 2D enhancement, particularly the web and sparkle look which was driven in comp. Composited CG web onto plate. Look was achieved in comp by manipulating a set of control passes to get the right play of light, sparkle and movement. Composited CG character and egg sack onto plate. The CG egg sack was a one off and had to match shots from another vendor, look was achieved entirely in comp using a very basic rendered asset. Multilayer comp stitching together eight motion controlled camera passes, a CG web and CG rat. Each live action animal had it s own plate which required keying/roto and painting out trainer or rig and integration into master plate. Many animals required retiming and reanimation with warpers to get the desired performance.