EUC1258 From the Fire Hose Series: 3D Graphics for Virtual Desktops Smackdown Ruben Spruijt Benny Tritsch
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Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 5
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Bernhard Tritsch CTO Bluecue.de Ruben Spruijt CTO PQR.nl Shawn Bass Solution Architect ShawnBass.com 7
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VDWhy - Graphics for Virtual Desktops? Access from Anywhere - Work isn t a place High performance Workspace Security and control - protect IP Data is centralized - no sync of large datasets Flexible - Support BYO and COPE scenarios Disaster recovery Multi-site and multi-datacenter Reduce costs centralized managed Ergonomics No heat and noise under the desk 9
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Construction / Engineering Oil and Gas Film and Media Aerospace Hi-Tech electronics Automotive 13 Medical Energy High Performance Computing (HPC)
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VDCry - Graphics for Virtual Desktops End-user experience (UX) End user s perceived performance Impact on networking; latency, bandwidth, QoS Overall complexity in complete technology stack ISV licensing, Microsoft #FixVDA 16
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Licensing Windows SA, VDA, and CSL Licensing Windows SA, VDA and CSL Primary work device? (regardless of ownership and location) No Primary User of SA/VDA licensed device? Yes Corp owned? No On Premises? No Yes No Yes Yes x86/x64 PC (w/ Qualifying OS) Other (Thin Client, ios, Windows RT) x86/x64 PC (w/ Qualifying OS) Windows RT (No License Required for VDI) Other (ios, Android, etc) Any Device (Roaming Rights: No License Required) VDA CSL SA 18
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25 User Scenario Demand Graphics for Virtual Desktops
Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the 3D graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 26
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29 Bare Metal Direct Map
30 Software Graphics
31 Shared GPU or API Intercept
32 Virtualized XenApp GPU Sharing
33 GPU Pass-through (Dedicated GPU)
34 GPU Virtualization vgpu
38 What is the right solution?
Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the 3D graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 39
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41 Head2Head
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44 Solutions at a glance
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46 HOW TO MAKE A DECISION (EASY AND CHEAP)
Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 47
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Solution qualifying questions What is targeted user platform? Is support for vgpu, Pass-through, shared and SoftGPU offered by solution? Is Client drives and client printers supported? Is USB device redirection supported? Is 3D space mouse supported? Is pixel perfect fidelity required at all times? 49
Solution qualifying questions What is the customer focus? SMB, Enterprise, ISV, ISP? Private or Public Cloud? Leverage Amazon EC2? Is the solution optimized for LAN, WAN, WiFi, Mobile Is/which version of DirectX, OpenGL, CUDA is supported? 50
51 Graphics remoting API support
Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 52
Notes from the field Performance isn t only about GPU! Understand networking impact Benchmarking production environment Double check hardware vendor support (HCL) Amount of GPUs supported by vendor, need GPU extension kit? Is it available? PSU capable? 53
Notes from the field Does the 3D graphics application vendor support the virtual desktop solutions. (zzzz) Understand the limitations with thin clients amount of monitors, screen size, decoding capacity Understand performance tuning ;-) 54
Session Objectives And Takeaways Understand VDWhy and avoid VDCry Understand the graphics concepts Overview, pros and cons of solutions Qualifying questions for choosing right solution Notes from the field 55
Hang on one more thing 56
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More info? Do you have any questions? Want to do a Proof of Concept? Send email team@teamrge.com 59
Thanks! 60 www.teamrge.com team@teamrge.com @teamrge
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EUC1258 From the Fire Hose Series: 3D Graphics for Virtual Desktops Smackdown Ruben Spruijt Shawn Bass