Internet Networking recitation #10 TCP New Reno Vs. Reno

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recitation #0 TCP New Reno Vs. Reno Spring Semester 200, Dept. of Computer Science, Technion

2 Introduction Packet Loss Management TCP Reno (RFC 258) can manage a loss of at most one packet from a single window of data TCP NewReno (RFC 2582) can manage a loss of more than one packet without changing the TCP message structure TCP SACK (RFC 208) enables to cope with a loss of more than one packet by changing message structure (using TCP options)

3 Fast Retransmit / Fast Recovery in TCP Reno A sender uses fast retransmit / fast recovery algorithm to improve throughput of TCP Fast because it doesn t wait for time out when not getting an ACK for a segment Fast Retransmit after 3 duplicative ACKs, the sender assumes that the segment was lost, retransmits the segment and moves to Fast Recovery phase Fast Recovery the sender decreases Congestion Window (cwnd) twice of its original size, adds 3 (3 packets have left the network and buffered by the receiver) and continue to send new segments (if allowed by the cwnd value) until receiving new different ACK, which should acknowledge receiving all segments sent till moving to Fast Recovery phase (assuming that no more segments were lost). For each additional duplicated ACK received, increment cwnd by

4 Initial state cwnd=7 Slow start Fast Retransmit cwnd=8/2+3=7 ssthresh=8/2=4 => Fast Recovery cwnd=8 0 2 3 4 5 6 7 8 cwnd=8 cwnd=9 9 cwnd=0 0 cwnd= Ack(9) Ack(0) Exit Fast Recovery cwnd=ssthresh=4 => Congestion Avoidance 2

Limitation of TCP Reno algorithm If cwnd size is too small (smaller than 4 packets) then it s not possible to get 3 duplicate acks and run the algorithm 5 TCP Reno performs poorly when multiple packets are dropped from a window of data For example, when two packets are lost The Reno sender is often forced to wait for a retransmit timeout. Or recovers by doing a Fast Retransmit and Fast Recovery two times in succession Cutting the congestion window in half twice Slows down the TCP connection considerably The algorithm doesn t manage a loss of packets during the Fast Recovery stage Not a loss of the retransmitted packet There is no recursive run of the Fast Retransmit

Initial State cwnd=7 Slow Start Flight Size =No. of Unacknowledged segments Fast Retransmit cwnd=8/2+3=7 ssthresh=8/2=4 => Fast Recovery cwnd=8 Sender 0 2 3 4 5 6 7 8 cwnd=8 cwnd=9 9 Receiver Ack(3) The algorithm doesn t know which segments were acknowledged 6 Exit Fast Recovery cwnd=ssthresh=4 => Congestion Avoidance Flight Size > cwnd => No new segments Ack(3) What was happen if this packet was lost?

TCP NewReno 7 The Idea: If the sender remembers the number of the last segment that was sent before entering the Fast Retransmit phase Then it can deal with a situation when a new ACK (which is not duplicate ACK) does not cover the last remembered segment ( partial ACK ) This is a situation when more packets were lost before entering the Fast Retransmit. After discovering such situation the sender will retransmit the new lost packet too and will stay at the Fast Recovery stage The sender will finish the Fast Recovery stage when it will get ACK that covers last segment sent before the Fast Retransmit

TCP NewReno Retransmission Process (I) Set ssthresh to max (FlightSize / 2, 2) Record to Recovery variable the highest sequence number transmitted 8 Retransmit the lost segment and set cwnd to ssthresh + 3. The congestion window is increased by the number of segments (three) that were sent and buffered by the receiver. For each additional duplicate ACK received, increment cwnd by. Thus, the congestion window reflects the additional segment that has left the network. Transmit a segment, if allowed by the new value of cwnd and the receiver's advertised window.

TCP NewReno Retransmission Process (II) 9 When a partial ACK is received retransmit the first unacknowledged segment deflate the congestion window by the amount of new acknowledged data, then add back one send a new segment if permitted by the new value of cwnd When an acknowledge of all of the data up to and including "recover arrives: In our example: Set cwnd to ssthresh

Initial State cwnd=5 Slow Start Fast Retransmit cwnd=6/2+3=6 ssthresh=6/2=3 Recover=6 => Fast Recovery cwnd=6 cwnd=7 Recover < Ack Exit Fast Recovery cwnd=ssthresh=3 => Congestion Avoidance Sender 0 2 3 4 5 6 7 Receiver Ack(3) Ack(3) Recover >= Ack Partial Ack 3 cwnd=7-(3-)+=6 cwnd=7 8 Ack(8) 9 Ack(9) Ack(0) 0

TCP NewReno Resetting the Retransmit Timer When a sender should reset the Retransmit Timer? In the Impatient variant reset the timer only after the first Partial ACK. As the result, invoking Slow-Start when retransmit timer will expire, especially when there are several packet lost and RTO is not much larger than RTT This approach causes fast retransmission of many packets (Slow Start) and it s appropriate for the case of multiple packet drops

TCP NewReno Resetting the Retransmit Timer 2 When a sender should reset the Retransmit Timer? In the Slow and Steady variant reset the timer after each Partial ACK As the result, remaining in Fast Recovery for a long time, especially when there are multiple packet drops and RTO is much larger than RTT

3 TCP NewReno Summary Neither of the retransmit timers resetting variants is optimal. If the SACK option is available, the TCP sender always has the information to make intelligent decisions about which packets to retransmit and which packets not to retransmit during Fast Recovery. It is worthwhile to combine NewReno in the standard together with the SACK option, because it demands the algorithm change only at the sender side, without changing a message structure and therefore enables to improve TCP effectiveness also for receivers that don t support SACK.