DE Developing Windows Applications with Microsoft Visual Studio 2010

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DE-10262 Developing Windows Applications with Microsoft Visual Studio 2010 Summary Duration 5 Days Audience Developers Level 200 Technology Visual Studio Delivery Method Instructor-led (Classroom) Training Credits N/A Introduction In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered. Prerequisites Before attending this course, students must have working knowledge of: An understanding of the problem-solving techniques that apply to software development, including the following principles of software development: modern software development models typical phases of a software development lifecycle concepts of event-driven programming concepts of object-oriented programming creating use-case diagrams designing and building a user interface developing a structured application Implementing basic security best practices in.net Applications Basics of Code Access Security Basics of Role-Based Security Basics of Cryptography Services Implementing basic service calls Basics of consuming XML Web Services Basics of consuming WCF Services Using.NET Configuration Files Deploying.Net Framework Applications using ClickOnce and the MS Installer A general understanding of the purpose, function, and features of following.net Framework topics: Common Language Runtime

.NET Framework class library Common Type System Component interoperation Cross-Language Interoperability Assemblies in the Common Language Runtime Application Domains Runtime hosts supported by the.net Framework Experience using Visual Studio 2008 in the following task areas: Declaring and initializing typed variables using the Camel case naming convention Using arithmetic, relational, and logical operators in code statements Using branching statements to control code execution Using looping statements to iterate through collections or repeat steps until a specified condition is met Creating classes and methods to establish the basic structure of an application Using methods and events to implement the programming logic of an application Identifying syntax and logic errors Accessing and managing data from a data source Experience in object oriented design and development as follows: Creating and accessing classes and class properties Creating and accessing methods and overloaded methods Implementing inheritance, base classes, and abstract classes Declaring, raising, and handling events Responding to and throwing exceptions Implementing interfaces and polymorphism Implementing shared and static members Implementing generics Creating components and class libraries Experience in N-Tier application design and development as follows: Managing a software development process Controlling input at the user interface level in Windows Client applications Debugging, tracing, and profiling.net applications Monitoring and logging.net applications Implementing basic testing best practices Performing basic Data Access tasks with LINQ Basics of LINQ to XML Basics of LINQ to Entities Basics of LINQ to SQL Students who attend this training can meet the prerequisites by attending the following courses, or obtaining equivalent knowledge and skills: Course 10266A: Programming C# with Microsoft Visual Studio 2010 Target Audience Course Content Module 1: Windows Client Application Design The goal of this module is to ensure that students understand how varying business requirements influence the design decisions when planning a Windows Client application. Students will learn how design requirements, specifications, and business goals affect the choice between WPF and Windows Forms when updating (or planning a new) Windows Client application. Windows Client Technologies Architectural Patterns Interoperability between Windows Forms and WPF Lab : Planning Windows Client Applications Identify Windows Client Technologies Choosing Design Patterns Lab Application Guided Walk-Through Choose appropriate Windows client technologies Choose appropriate architectural patterns

Identify areas for migration from WinForms Identify areas for interoperability between WinForms and WPF Module 2: Introduction to Visual Studio 2010 and WPF Version 4 The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provide. What s New in Visual Studio 2010? What s New in WPF Version 4 Lab : Guided Tour of Visual Studio 2010 and XAML Guided tour of Visual Studio 2010 Guided tour of XAML Editor Use new features in Visual Studio 2010 Use new features in WPF version 4 Module 3: Designing and Developing a User Interface The goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes. Defining Page Layout Using Content Controls Using Item Controls Sharing Logical Resources in a Window Lab : Building a User Interface Choosing User Interface Controls Laying out the User Interface Creating and Using Resource Dictionaries Define page layout Use content controls Use item controls Share resources within a window or user control Module 4: Taking Control of the User Interface The goal of this module is to enable students to create a consistent and manageable user interface. Sharing Logical Resources in an Application Creating Consistent User Interfaces by Using Styles Changing the Appearance of Controls by Using Templates Handling Events and Commands Lab : Dynamically Controlling the User Interface Creating Styles Using Application Commands Adding Routed Events Creating a Custom Command

Migrating a Custom Command Share logical resources throughout an application Create a consistent user interface by using styles Change the appearance of controls by using templates Handle events and commands Module 5: Testing, Unit Testing, and Debugging The goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenarios WPF Testing Strategies Debugging XAML Providing User Feedback for Unhandled Exceptions Understanding Security Features Lab : Testing and Debugging WPF Applications Unit Testing Strategy Unit Testing WPF Applications Debugging Applications in Visual Studio 2010 Advanced Exception Handling Implement a WPF unit test strategy Debug XAML by using the WPF Visualizer and PresentationTraceSources Provide user feedback for unhandled exceptions Understand security features of an application Module 6: Simple Data Binding and Validation The goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ. Overview of Data Binding Creating a Data Binding Implementing Property Change Notification Converting Data Validating Data Presenting Data at Design Time Lab : Data Binding Binding Controls Implementing Value Converters Validating Data Implementing Property Change Notifications Explain WPF data binding concepts and terminology Create a binding between a data source and a control Implement property change notification Convert data between the binding source and the binding target Validate data entered by the user Present data at design time

Module 7: Data Binding to Collections The goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes. Binding to Collections of Objects Using Collection Views Creating Master-Detail User Interfaces Using Data Templates Presenting Design Time Data Collections Lab : Data Binding to Collections Binding to Collections of Data Using Collection Views Creating Master-Detail User Interfaces Using Data Templates Bind to a collection of objects Sort, filter, and group collections by using collection views Create master-detail user interfaces Customize data display by using data templates Present data collections at design time Module 8: Enhancing UI Responsiveness The goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications. Implementing Asynchronous Processes Implementing Responsive User Interfaces Lab : Enhancing Application Performance Asynchronous Programming Strategy Asynchronous Programming Parallelizing Tasks Implement asynchronous processes Implement responsive user interfaces Module 9: Integrating Localization and User Assistance Features The goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application. Localization and Globalization Implementing User Assistance Features Providing User Accessibility Features Lab : Localizing a WPF Application Preparing for Localization for the LocBAML Approach Localizing Resources by Using LocBAML Preparing for Localization by Using Strongly Typed Resources Localizing Resources by Using Strongly Typed Resources

Choosing a Localization Approach Describe WPF localization and globalization features Implement localized WPF applications Implement user assistance features Provide user accessibility features Module 10: WPF 2D Graphics, Multimedia, and Printing The goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video). Displaying 2D Graphics Displaying Images Adding Multimedia to WPF Applications Creating and Printing Documents Lab : Drawing 2-D Graphics Identify the Appropriate Windows Client Technology Creating the Data Access Layer and User Interface Drawing Shapes, Painting with Brushes and Appling Effects Adding Images Display 2D graphics Add images in a WPF application Add multimedia content to a WPF application Create and print documents Module 11: Control Customization The goal of this module is to teach students how to customize controls and introduce students to custom controls. Overview of Control Authoring Creating User Controls Creating Custom Controls Managing Control Appearance by Using Visual States Integrating WPF and Windows Forms Lab : Building a User Control Identify the Approach Control Type Creating a User Control in WPF Adding a WPF Control to a Windows Forms Application Explain scenarios and options for creating new controls Create user controls Create custom controls Integrate WPF and WinForms controls Module 12: Attached Properties and Behaviors in WPF The goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.

Implementing Attached Properties Implementing Drag-and-Drop User Interfaces Implementing Expression Blend Behaviors, Triggers and Actions Lab : Implementing Drag-and-Drop Operations Implementing Drag-and-Drop Operations Implementing Expression Blend Behaviors Describe WPF attached properties Implement drag and drop Implement Expression Blend behaviors Module 13: Animations in WPF The goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why. Using Animations Using Triggers Implementing Data Visualizations Lab : Creating Animations Creating Animations Declaratively Creating Animations Dynamically Creating Routed Events Handling Routed Events Explain when animations are appropriate for the user interface Implement animation in WPF Initiate animation by using triggers Present data visualizations by using WPF Module 14: Application State, Settings, and Lifecycle The goal of this module is to teach students how to manage application state and settings throughout the application lifecycle. Creating Application Settings Consuming Application Settings Creating Custom Configuration Sections Lab : Creating a Settings Dialog Creating Application and User Setting by Using Visual Studio Creating a Dialog Window Reading and Writing Settings Consuming Settings Properties Persist user and application settings Consume user settings

Module 15: Configure and Deploy Windows Client Applications The goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010. Deployment Options Deploying a Standalone WPF Application Deploying an XBAP Application Configuring Security Settings Lab : Deploying Applications Developing a Standalone Installer Configuring a ClickOnce Deployment Updating a ClickOnce Deployment s Explain deployment options Deploy a standalone WPF application by using a Setup and Deployment project Deploy a ClickOnce application Configure security settings Associated Certifications & Exam This course prepares students to write Exam 70-511: TS: Windows Applications Development with Microsoft.NET Framework 4, and counts as credit towards a Microsoft Certified Solutions certificate. On successful completion of this course students will receive a Torque IT attendance certificate.