SRM UNIVERSITY FACULTY OF ENGINEERING AND TECHNOLOGY SCHOOL OF COMPUTER SCIENCE AND ENGINEERING DEPARTMENT OF CSE COURSE PLAN Course Code : CS0430 Course Title : HUMAN COMPUTER INTERACTION Semester : VIII Course Time : JAN APRIL 2015 Day A Section Hour Timing Day 1 4 11.25-12.15 Day 2 2,4 9.35-10.25,11.25-12.15 Location : Tech Park Faculty Details Sec. Name Office Office hour Mail id A-F Mr.S.Selvakumar Tech Park (706 A) Monday to Friday Selvakumar.s@ktr.srmuniv.ac.in A-F Mr.S.Ganeshkumar Tech Park (703 A) Monday to Friday Ganeshkumar.s@ktr.srmuniv.ac.in TEXT BOOK 1. Alan Dix, Janet Finlay, Gregory D.Abowd, Russell Beale, Human Computer Interaction, Third Edition, Pearson Education, 2004 REFERENCE BOOK 1. John M.Carrol, Human Computer Interaction in the New Millenium, Pearson Education, 2002 ONLINE REFERENCES www.scis.nova.edu/nova/hci/notes.html http://courses.iicm.tugraz.at/hci/hci.pdf www.ida.liu.se/~miker/hci/course.html INSTRUCTIONAL OBJECTIVES 1. Software process and Design rules 2. Implementation and user support 3. Different models for cognition and collaboration 4. Introduction to Ubiquitous computing
Assessment Test Schedule Cycle Test I : 10 Marks Surprise Test I : 5 Marks Cycle Test II : 10 Marks Att : 5 Marks Model Exam : 20 Marks S.No. DATE TEST TOPICS DURATION 1 Cycle Test - I Unit I & II 2 periods 2 Cycle Test - II Unit III & IV 2 periods 3 Model Exam All 5 units 3 Hrs Outcomes Students who have successfully completed this course will have full understanding of the following concepts Detailed Session Plan UNIT 1 FOUNDATIONS 9 The Human Input-output channels Human Memory Thinking emotions Psychology & design of interactive systems; Computer Text entry devices- Positioning, Pointing & drawing Display devices for Virtual reality, 3D; Interaction models Frameworks & HCI, Ergonomics Interaction styles WIMP Interfaces context; paradigms for Interaction Sessi on No. 1 2 3 4 5 6 7 Topics to be covered Time (min) Ref Teaching Method The Human Input-output channels Human Memory Thinking emotions Psychology & design of interactive systems Computer Text entry devices Positioning, Pointing & drawing Display devices for Virtual reality,3d Interaction models Frameworks & HCI Ergonomics Interaction style Testing Method,,
8 9 WIMP Interfaces context ;paradigms for Interaction UNIT 2 SOFTWARE PROCESS & DESIGN RULES 9 Interaction design basics user focus scenarios navigation screen design & layout; HCI in software process life cycle Usability engineering Interactive design & prototyping ; Design rules Principles for usability standards guidelines golden rules HCI patterns Interaction design basics user focus 10, scenarios navigation screen design & layout 11 HCI in software 12 process life cycle 13 Usability engineering Discussion 14 Interactive design & prototyping Discussion, Illustration by examples 15 Design rules Principles for usability standards 16 guidelines, 17 golden rules, 18 HCI patterns UNIT 3 IMPLEMENTATION & USER SUPPORT 9 Implementation support Windowing system elements using tool kits user interface management ; Evaluation techniques goals expert analysis choosing a method; universal design principles multimodal interaction; user support requirements Approaches adaptive help systems designing user support system Implementation support Windowing system 19 elements 20 21 22 using tool kits user interface management Evaluation techniques goals expert analysis choosing a method,, 23 universal design principles 24 multimodal interaction; user support,
user support requirements, 25, Approaches adaptive help systems, 26 designing user support system, 27 UNIT 4 COGNITIVE, COMMUNICATION & COLLABORATIVE MODELS 9 Cognitive models Goal & task hierarchies Linguistic models Physical & device models architectures ; communication & collaboration models Face-to-face communication conversation text based group working; Task analysis difference between other techniques task decomposition Knowledge based analysis ER based techniques uses Cognitive models Goal & task hierarchies 28 Linguistic models Physical & device models 29 architectures communication & collaboration models 30 Face-to-face communication 31 32 conversation text based 33 group working; Task analysis difference between other 34 techniques, task decomposition Knowledge based, 35 analysis 36 ER based techniques uses UNIT 5 UBIQUITOUS COMPUTING, HYPERTEXT, WWW 9 Ubiquitous computing application research virtual & augmented reality information & data visualization ; understanding hypertext finding things Web Technology & issues Static Web content Dynamic Web content; Groupware systems Computer mediated communication DSS Frameworks for groupware. 37 Ubiquitous computing application research, 38 virtual & augmented reality information & data visualization 39 understanding hypertext finding things 40 41 Web Technology & issues Static Web content,, 42 Dynamic Web content Groupware systems Computer mediated 43 communication DSS, 44 45 Frameworks for groupware
Signature of Faculty Member Head of the Department