Name: Date: Multimedia Graphics and Web Publishing Mr. Dietzler. Flash Topics TWEENING AND MOTION GUIDES

Similar documents
Adobe Flash CS3 Reference Flash CS3 Application Window

Using Flash Animation Basics

Animating the Page IN THIS CHAPTER. Timelines and Frames

animation, and what interface elements the Flash editor contains to help you create and control your animation.

The Macromedia Flash Workspace

Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video

FLASH CS6 DIRECTIONS TO GET YOU STARTED!

Basic Operation of Flash MX Professional 2004

Basics of Flash Animation

INSRUCTION SHEET. Flash Lab #1

How to draw and create shapes

Learning Flash CS4. Module 1 Contents. Chapter 1: Getting Started With Flash. Chapter 2: Drawing Tools

Shape Tweening. Shape tweening requirements:

Introduction to Flash - Creating a Motion Tween

Tutorial 4. Creating Special Animations

Making ecards Can Be Fun!

Adobe Animate Basics

Macromedia Flash. ( Macromedia Flash) : - - Flash. Flash. 10. ( Frame ) . Motion Tween. . Flash

1. Multimedia authoring is the process of creating a multimedia production:

Adobe Flash Course Syllabus

Introduction to Multimedia. Adobe Animate CC. Lab Manual

GETTING AROUND STAGE:

WORLD FIRST. In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru.

Animating Dialogue using the "Mouth Comp" method

Flash Tutorial. Working With Text, Tween, Layers, Frames & Key Frames

In this chapter, we explain animation and making your graphics move. Are

How to create an animated face

Adding Objects Creating Shapes Adding. Text Printing and Exporting Getting Started Creating a. Creating Shapes Adding Text Printing and Exporting

In this lesson, you ll learn how to:

HO-FL1: INTRODUCTION TO FLASH

Legal Notices. Toon Boom Animation Inc Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2. Tel: Fax:

PURPOSE AND BACKGROUND

Apple idvd 11 Tutorial

Flash Domain 4: Building Rich Media Elements Using Flash CS5

Adobe Flash CS4 Part 3: Animation

The Timeline records the actions in each Frame. It also allows multiple independent images and actions through Layers.

The Disney Project in AS3

AO3. 1. Load Flash. 2. Under Create New click on Flash document a blank screen should appear:

Flash offers a way to simplify your work, using symbols. A symbol can be

Animated Gif - Illustrator /Text and Shapes

Tutorial: Overview. CHAPTER 2 Tutorial

Digital Ink and Paint Week 5. Animation: Animated Symbols, Graphic Symbols vs Movie Clip Symbols, Bones, 3D Translation

INTRODUCTION TO FLASH MX

Sample Hands-On-Training Chapter Review Copy Only Contact Information Notice of Rights Notice of Liability Trademarks

Save your project files in a folder called: 3_flash_tweens. Tweens in Flash :: Introduction

FLASH 5 PART II USER MANUAL

HYPERSTUDIO TOOLS. THE GRAPHIC TOOL Use this tool to select graphics to edit. SPRAY PAINT CAN Scatter lots of tiny dots with this tool.

The Flash workspace. Student name: Identify the Stage, workspace, Timeline, layers, panels, Tools panel, and Property inspector.

The playhead, shown as a vertical red beam, passes each frame when a movie plays back, much like movie fi lm passing in front of a projector bulb.

Designer Reference 1

-Remember to always hit Command + S every time you make a change to your project going forward.

Walk Cycle with Symbols

Scene 2, Flash. STEP THREE: Same with the mouths, if you have it touching the ears or something, move it so there is clearance.

Toon Boom Harmony Essentials 16.0

Drum Kit A. Setup to Trace Bitmap. Step 1. Click Window Menu > Other Panels > Common Libraries > Drumkit.

COMP : Practical 9 ActionScript: Text and Input

Toon Boom Harmony Essentials V15.0

PhotoShop Selection Tools

Part 1: Basics. Page Sorter:

chapter 1. Create symbols and instances 2. Work with Libraries 3. Create buttons 4. Assign actions to frames and buttons AND INTERACTIVITY

Animatron Tutorial. Ronald Bourret

2. If a window pops up that asks if you want to customize your color settings, click No.

Airplane Propeller. Click Show All from the Zoom Control at the right end of the Timeline.

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools

Adobe Flash CS5. Creating a web banner. Garvin Ling Juan Santa Cruz Bruno Venegas

The Library is displayed as a window, and its contents are accessed by dragging and dropping onto the Stage.

vinodsrivastava.com FLASH

Ancient Cell Phone Tracing an Object and Drawing with Layers

Paint Tutorial (Project #14a)

Multimedia Creation. for Kids

MULTIMEDIA AND ANIMATION

Adobe Flash CS4 Part 2: Working with Symbols

Step 1: Open A New Photoshop Document

3Using and Writing. Functions. Understanding Functions 41. In this chapter, I ll explain what functions are and how to use them.

Doing a flash animation for animb

Photoshop Tutorial: Removing the Background from an Image

Drawing Tools. Drawing a Rectangle

CREATING A MINI-LESSON MOVIE

Director 8 - The basics

REAL LIFE REAL WORLD Activity: Archeologist Frieze Patterns

Graphic Design & Digital Photography. Photoshop Basics: Working With Selection.

Review Questions FL Chapter 3: Working With Symbols and Interactivity

General Directions for Creating a Program with Flash

Keynote 08 Basics Website:

Toon Boom Harmony Advanced 16.0

Exploring the Flash MX 2004 Workspace

HOW TO. In this section, you will find. miscellaneous handouts that explain. HOW TO do various things.

Photoshop Tutorial: Removing the Background from an Image

Adobe Flash CS4 Part 1: Introduction to Flash

Function Grapher Demystified Step 1

Publisher I-Introduction-2013 Version

Learning Flash CS4 Professional

Toon Boom Harmony Advanced V15.0

L E S S O N 2 Background

Communicate: In Print

Edupen Pro User Manual

PART ONE. Getting Started

The Institute for the Future of the Book presents. Sophie. Help. 24 June 2008 Sophie 1.0.3; build 31

Wordpress Training Manual

HTML WEBDESIGN MODULE1: INTRODUCTION

Transcription:

Name: Date: Multimedia Graphics and Web Publishing Mr. Dietzler Flash Topics TWEENING AND MOTION GUIDES TWEENING: Motion Tweening: The most basic type of tweening is Motion Tweening in which you specify a starting position and ending position over a set number of frames and Flash creates the steps for you. For example, let s animate the StickGuy symbol to move across the screen using a Motion Tween. The animation will take place over 15 frames and, for fun, we will have him become smaller and flip upside-down : 1. 2.

3. 4. 5. 6.

1. This is the initial setup before the motion Tween. 2. Right click (control click) on frame 15 (or the frame you wish the Motion Tween to end) and insert a Keyframe. 3. Click directly on Frame # 1 4. Go down to the Properties window and click on the dropdown box where it says Tween. Select Motion. 5. This is what your timeline should look like after inserting the Keyframe. 6. Now with frame 15 selected, move the StickGuy symbol to the new location. You may choose to turn on Onion Frames at this time to see the result. Use the Free Transform tool to rotate and resize the symbol. 7. Hit the return key to view the finished Motion Tween. Wherever a Motion Tween exists, specific properties of the tween can be set by clicking on the first frame of the Motion Tween and looking at the Properties Inspector; Some important things to observe are: 1. The Ease amount specifies whether the animation starts out quick and ends slow (postitive number), starts out slow and ends quick (negative number) or is uniform (zero). 2. The Rotate option will allow you to rotate the symbol by the specified whole number CW (Clockwise) or CCW (Counter Clockwise). 3. The Orient to path, Sync, and Snap options will be helpful for Motion Guides below. Motion Guides: Motion Guides go hand-in-hand with Motion Tweening. They allow us to specify the path on which the symbol travels from the beginning of the Motion Tween to the end instead of moving in a straight line. The instructions below show how to do this and they begin right where the Motion Tween of the StickGuy symbol left off:

1. 2. 1. With layer 1 of the Motion Tween selected, click on the Add Motion Guide button shown. This adds a new layer above the layer of your animation that says Guide Layer. 2. Select frame 1 of the Guide Layer and with one of the drawing tools (such as the Oval Tool, Rectangle Tool or Pencil Tool (as was used above) draw the path you wish the symbol to follow. 3. Click on the last frame of the Motion Tween and move the symbol to where in the path you wish the symbol to end. Hit Return to view the animation. NOTE:. The path you draw on the Guide Layer will NOT show up in the movie.

Shape Tweening: Another type of tweening will not only allow use to move objects from one spot to another in the movie, but morph the graphics from one form to another. This is called Shape Tweening. The most important thing to note about Shape Tweening is that it only works with normal graphics, NOT symbols. This is due to the complexity of some symbols versus others. Below is a set of instructions to morph a square object into a circle object using a Shape Tween: 1. 2. 3.

4. 5. 1. For the initial setup, simply draw a blue square with a black border on the left side of the stage. 2. Right click (control click) on frame 15 (or whatever frame you want the animation to end) and select Insert Blank Keyframe. This inserts a Keyframe with nothing on it, allowing us to draw a new shape. 3. With frame 15 selected, draw a yellow circle with a black border on the bottom right of the stage. 4. Now select frame 1 (or the frame where want the Shape Tween to begin) and go down to the Properties Inspector. Select Shape from the drop-down box next to Tween. 5. Hit the Return key to view the animation. You may also wish to turn on Onion Skins to see the step-by-step animation.

SHAPE HINTS: Sometimes the Shape Tween you create doesn t quite turn out the way you intended. This is because Flash guesses at what the best way to morph the shape should be. To try and help the process, we can use Shape Hints. First, go to View Show Shape Hints (Control+Apple+H). Next, click on the first frame of the Shape Tween. Now go to Modify Shape Add Shape Hint (Shift+Apple+H). If done correctly, a little circle with a letter will appear in your shape. The goal is to drag this marker onto an edge or corner in the initial shape that is not morphing correctly and tell it where that spot should end up in the last frame of the Shape Tween. If you click on the last frame you will see the same circle with a letter in it. Move this circle to where the initial circle should end up. By repeating this process, you can define how the Shape Tween should take place to give it a better look. TYPE TWEENING: It is worth mentioning that letters and words created with the Text Tool can be morphed using a Shape Tween even though they are initially created as Symbols (with the light blue box surrounding them). This is done by Breaking Apart the text TWICE before applying the Shape Tween. The following two steps illustrate this. Note: For a single letter, you need only Break Apart using step 2: 1.

2. 1. Type the text onto the stage then right click on the text and select Break Apart from the menu that pops up. 2. Right click once more and choose Break Apart. After the text has been broken apart, go through the steps of the Shape Tween above, creating a Blank Keyframe. On this Blank Keyframe, you can add a new letter or word for the Shape Tween but make sure you Break Apart the new text as well. Some extra hints and shortcuts: 1. Double check you are in the Scene when you double click an object, sometimes you go into edit mode for that object. Before you animate something, make sure you are back in the scene. 2. Holding down Shift while drawing shapes or lines will always guarantee a uniformly sized shape (square or circle) in addition to straight lines. Also, if you want to move an object to a different side of the screen but in a straight line, hold Shift. To put is simply, holding Shift is invaluable in terms of quick and easy drawing and editing. 3. To see your movie in a continuous Loop (over and over again), go to Control Loop Playback. 4. Always look at the bottom of the Tools Palette for some extra features for each tool. For example, with the Lasso Tool selected, you can also access a Magic Wand tool and a Polygon Lasso tool. 5. If you made many mistakes and want to start all over, you can double click the eraser tool to delete everything on the stage. 6. Hide other layers while your working with detain on a single layer by clicking the dot below the eyeball symbol in the Timeline. 7. ALWAYS look at the Properties Inspector to get a reminder of what you are currently working with in the movie.