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Chapter 1 Preliminaries

Chapter 1 Topics Reasons for Studying Concepts of Programming Languages Programming Domains Language Evaluation Criteria Influences on Language Design Language Categories Language Design Trade-Offs Implementation Methods Programming Environments Copyright 2012 Addison-Wesley. All rights reserved. 1-2

Reasons for Studying Concepts of Programming Languages Increased ability to express ideas Improved background for choosing appropriate languages Increased ability to learn new languages Better understanding of significance of implementation Better use of languages that are already known Overall advancement of computing Copyright 2012 Addison-Wesley. All rights reserved. 1-3

Reasons for Studying Concepts of Programming Languages Increased capacity to express ideas Learning new data structures, algorithms, and other language features will allow a programmer to create more efficient programs Example: after learning object-oriented programming in Java, a C programmer could simulate objects using structures and functions. Improved background for choosing appropriate languages Without having studied several different languages, programmers will tend to stick with the first language they learned Example: A C programmer might implement a binary tree with arrays, instead of using the object- oriented capabilities of Java. Increased ability to learn new language Knowing the basic concepts of programming languages allows one to learn a new language easier Example: C++ or Ada programmers, who already understand the concept of object-oriented programming, will have an easier time of learning Java then programmers have never used these concepts.

Reasons for Studying Concepts of Programming Languages Better understanding of the significance of implementation Knowledge of the basic concepts of programming languages enables the programmer to make more efficient choices with implementation and to find bugs easier in a program Example: A C programmer who understands pointers can create the binary tree using structures and pointers, instead of with arrays, and will have an easier time debugging programs that use pointers Overall advancement of computing Knowing the advantages & disadvantages of different languages helps those in charge to choose better languages over poorer ones Example: In the early 1960s, Fortran was used much more than ALGOL 60, even though ALGOL 60 had much better control statements than Fortran Better use of languages that are already known

Programming Domains Scientific applications The first computers (1940s) created for scientific applications Used mostly arrays, matrices, counting loops, and selections Most efficient language for this is Fortran (1959) Also ALGOL 60 (1960) and its descendants designed mainly for this purpose Business applications Began to be used for business in 1950s First language for this was COBOL (1960) Used to create reports, storing decimal numbers & character data, and calculation decimal operations More recently, microcomputers are used for spreadsheet systems & database systems Artificial intelligence Uses symbolic rather than numeric computations Uses linked lists of names The functional language LISP was developed for AI applications in 1959 In 1970s, logic programming using Prolog appeared

Programming Domains Systems programming Operating system + supporting tools = systems software Must be efficient & interface with external drivers In 1960s & 1970s, PL/S, BLISS, & Extended ALGOL were first used for this Currently, the UNIX operating system is written mostly in the C language Scripting languages Early scripting languages were simply a list of commands (called a script) in a file to be executed Scripting languages grew to include variables, control flow statements, functions, etc. Perl is a primitive programming language used for Common Gateway Interface (CGI) programming for the World Wide Web JavaScript & PHP are embedded in HTML documents for use on Web server systems

Language Evaluation Criteria Readability: the ease with which programs can be read and understood Writability: the ease with which a language can be used to create programs Reliability: conformance to specifications (i.e., performs to its specifications) Cost: the ultimate total cost Copyright 2012 Addison-Wesley. All rights reserved. 1-5

Evaluation Criteria: Readability Overall simplicity A manageable set of features and constructs Minimal feature multiplicity Minimal operator overloading Orthogonality A relatively small set of primitive constructs can be combined in a relatively small number of ways Every possible combination is legal Data types Adequate predefined data types Syntax considerations Identifier forms: flexible composition Special words and methods of forming compound statements Form and meaning: self-descriptive constructs, meaningful keywords Copyright 2012 Addison-Wesley. All rights reserved. 1-6

Evaluation Criteria: Writability Simplicity and orthogonality Few constructs, a small number of primitives, a small set of rules for combining them Support for abstraction The ability to define and use complex structures or operations in ways that allow details to be ignored Expressivity A set of relatively convenient ways of specifying operations Strength and number of operators and predefined functions Copyright 2012 Addison-Wesley. All rights reserved. 1-7

Evaluation Criteria: Reliability Type checking Testing for type errors Exception handling Intercept run-time errors and take corrective measures Aliasing Presence of two or more distinct referencing methods for the same memory location Readability and writability A language that does not support natural ways of expressing an algorithm will require the use of unnatural approaches, and hence reduced reliability Copyright 2012 Addison-Wesley. All rights reserved. 1-8

Evaluation Criteria: Cost Training programmers to use the language Writing programs (closeness to particular applications) Compiling programs Executing programs Language implementation system: availability of free compilers Reliability: poor reliability leads to high costs Maintaining programs Copyright 2012 Addison-Wesley. All rights reserved. 1-9

Evaluation Criteria: Others Portability The ease with which programs can be moved from one implementation to another Generality The applicability to a wide range of applications Well-definedness The completeness and precision of the language s official definition Copyright 2012 Addison-Wesley. All rights reserved. 1-10

Influences on Language Design Computer Architecture Languages are developed around the prevalent computer architecture, known as the von Neumann architecture Program Design Methodologies New software development methodologies (e.g., object-oriented software development) led to new programming paradigms and by extension, new programming languages Copyright 2012 Addison-Wesley. All rights reserved. 1-11

Influences on Language Design Computer architecture - von Neumann ( von Noyman ) architecture Data & programs are stored in memory CPU executes instructions Instructions & data are piped between memory & CPU - Imperative languages designed around this Variables model memory cells Assignment statements model piping operation Iterative form is most efficient form of iteration

The von Neumann Architecture Copyright 2012 Addison-Wesley. All rights reserved. 1-13

The von Neumann Architecture von Neumann bottleneck Fetch-execution cycle Fetch the instruction pointed to by program counter Increment program counter Decode the instruction Execute the instruction Instructions can be executed faster than they can be moved to the CPU for execution

The von Neumann Architecture Fetch-execute-cycle (on a von Neumann architecture computer) initialize the program counter repeat forever fetch the instruction pointed by the counter increment the counter decode the instruction execute the instruction end repeat Copyright 2012 Addison-Wesley. All rights reserved. 1-14

Von Neumann Bottleneck Connection speed between a computer s memory and its processor determines the speed of a computer Program instructions often can be executed much faster than the speed of the connection; the connection speed thus results in a bottleneck Known as the von Neumann bottleneck; it is the primary limiting factor in the speed of computers Copyright 2012 Addison-Wesley. All rights reserved. 1-23

Programming Methodologies Influences 1950s and early 1960s: Simple applications; worry about machine efficiency Late 1960s: People efficiency became important; readability, better control structures structured programming top-down design and step-wise refinement Late 1970s: Process-oriented to data-oriented data abstraction Middle 1980s: Object-oriented programming Data abstraction + inheritance + polymorphism Copyright 2012 Addison-Wesley. All rights reserved. 1-15

Language Categories Imperative Central features are variables, assignment statements, and iteration Include languages that support object-oriented programming Include scripting languages Include the visual languages Examples: C, Java, Perl, JavaScript, Visual BASIC.NET, C++ Functional Main means of making computations is by applying functions to given parameters Examples: LISP, Scheme, ML, F# Logic Rule-based (rules are specified in no particular order) Example: Prolog Markup/programming hybrid Markup languages extended to support some programming Examples: JSTL, XSLT Copyright 2012 Addison-Wesley. All rights reserved. 1-16

Language Design Trade-Offs Reliability vs. cost of execution Example: Java demands all references to array elements be checked for proper indexing, which leads to increased execution costs Readability vs. writability Example: APL provides many powerful operators (and a large number of new symbols), allowing complex computations to be written in a compact program but at the cost of poor readability Writability (flexibility) vs. reliability Example: C++ pointers are powerful and very flexible but are unreliable Copyright 2012 Addison-Wesley. All rights reserved. 1-17

Implementation Methods Compilation Programs are translated into machine language; includes JIT systems Use: Large commercial applications Pure Interpretation Programs are interpreted by another program known as an interpreter Use: Small programs or when efficiency is not an issue Hybrid Implementation Systems A compromise between compilers and pure interpreters Use: Small and medium systems when efficiency is not the first concern Copyright 2012 Addison-Wesley. All rights reserved. 1-18

Layered View of Computer The operating system and language implementation are layered over machine interface of a computer Copyright 2012 Addison-Wesley. All rights reserved. 1-19

Compilation Translate high-level program (source language) into machine code (machine language) Slow translation, fast execution Compilation process has several phases: lexical analysis: converts characters in the source program into lexical units syntax analysis: transforms lexical units into parse trees which represent the syntactic structure of program Semantics analysis: generate intermediate code code generation: machine code is generated Copyright 2012 Addison-Wesley. All rights reserved. 1-20

The Compilation Process Copyright 2012 Addison-Wesley. All rights reserved. 1-21

Additional Compilation Terminologies Load module (executable image): the user and system code together Linking and loading: the process of collecting system program units and linking them to a user program Copyright 2012 Addison-Wesley. All rights reserved. 1-22

Pure Interpretation No translation Easier implementation of programs (run-time errors can easily and immediately be displayed) Slower execution (10 to 100 times slower than compiled programs) Often requires more space Now rare for traditional high-level languages Significant comeback with some Web scripting languages (e.g., JavaScript, PHP) Copyright 2012 Addison-Wesley. All rights reserved. 1-24

Pure Interpretation Process Copyright 2012 Addison-Wesley. All rights reserved. 1-25

Hybrid Implementation Systems A compromise between compilers and pure interpreters A high-level language program is translated to an intermediate language that allows easy interpretation Faster than pure interpretation Examples Perl programs are partially compiled to detect errors before interpretation Initial implementations of Java were hybrid; the intermediate form, byte code, provides portability to any machine that has a byte code interpreter and a run-time system (together, these are called Java Virtual Machine) Copyright 2012 Addison-Wesley. All rights reserved. 1-26

Hybrid Implementation Process Copyright 2012 Addison-Wesley. All rights reserved. 1-27

Just-in-Time Implementation Systems Initially translate programs to an intermediate language Then compile the intermediate language of the subprograms into machine code when they are called Machine code version is kept for subsequent calls JIT systems are widely used for Java programs.net languages are implemented with a JIT system In essence, JIT systems are delayed compilers Copyright 2012 Addison-Wesley. All rights reserved. 1-28

Preprocessors Preprocessor macros (instructions) are commonly used to specify that code from another file is to be included A preprocessor processes a program immediately before the program is compiled to expand embedded preprocessor macros A well-known example: C preprocessor expands #include, #define, and similar macros Copyright 2012 Addison-Wesley. All rights reserved. 1-29

Programming Environments A collection of tools used in software development UNIX An older operating system and tool collection Nowadays often used through a GUI (e.g., CDE, KDE, or GNOME) that runs on top of UNIX Microsoft Visual Studio.NET A large, complex visual environment Used to build Web applications and non-web applications in any.net language NetBeans Related to Visual Studio.NET, except for applications in Java Copyright 2012 Addison-Wesley. All rights reserved. 1-30

Summary The study of programming languages is valuable for a number of reasons: Increase our capacity to use different constructs Enable us to choose languages more intelligently Makes learning new languages easier Most important criteria for evaluating programming languages include: Readability, writability, reliability, cost Major influences on language design have been machine architecture and software development methodologies The major methods of implementing programming languages are: compilation, pure interpretation, and hybrid implementation Copyright 2012 Addison-Wesley. All rights reserved. 1-31

Assignment #1 Evaluate the C & Java languages using the criteria just described. What kind of problem-solving domain would C be useful for? What about Java? C vs. Java 1. Readability 2. Writability 3. Realiability 4. Costability