Memory Management Cache Base and Limit Registers base limit Binding of Instructions and Data to Memory Compile time absolute code Load time

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Memory Management To provide a detailed description of various ways of organizing memory hardware To discuss various memory-management techniques, including paging and segmentation To provide a detailed description of the Intel Pentium, which supports both pure segmentation and segmentation with paging Program must be brought (from disk) into memory and placed within a process for it to be run Main memory and registers are only storage CPU can access directly Register access in one CPU clock (or less) Main memory can take many cycles Cache sits between main memory and CPU registers Protection of memory required to ensure correct operation Base and Limit Registers A pair of base and limit registers define the logical address space Base register stores starting address of any frame. Limit register stores length of the file. Binding of Instructions and Data to Memory Address binding of instructions and data to memory addresses can happen at three different stages Compile time: If memory location known a priori, absolute code can be generated; must recompile code if starting location changes Load time: Must generate relocatable code if memory location is not known at compile time Execution time: Binding delayed until run time if the process can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g., base and limit registers)

Multistep Processing of a User Program Logical vs. Physical Address Space The concept of a logical address space that is bound to a separate physical address space is central to proper memory management Logical address generated by the CPU; also referred to as virtual address Physical address address seen by the memory unit Logical and physical addresses are the same in compile-time and load-time address-binding schemes; logical (virtual) and physical addresses differ in execution-time address-binding scheme Memory-Management Unit (MMU) Hardware device that maps virtual to physical address

In MMU scheme, the value in the relocation register is added to every address generated by a user process at the time it is sent to memory The user program deals with logical addresses; it never sees the real physical addresses Dynamic relocation using a relocation register Dynamic Loading advantages Routine is not loaded until it is called. Better memory-space utilization; unused routine is never loaded Useful when large amounts of code are needed to handle infrequently occurring cases No special support from the operating system is required implemented through program design Dynamic Linking Linking postponed until execution time Small piece of code, stub, used to locate the appropriate memory-resident library routine Stub replaces itself with the address of the routine, and executes the routine Operating system needed to check if routine is in processes memory address Dynamic linking is particularly useful for libraries System also known as shared libraries Swapping A process can be swapped temporarily out of memory to a backing store, and then brought back into memory for continued execution. Backing store fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images Roll out, roll in swapping variant used for priority-based scheduling algorithms; lower-priority process is swapped out so higher-priority process can be loaded and executed. Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped. Modified versions of swapping are found on many systems (i.e., UNIX, Linux, and Windows) System maintains a ready queue of ready-to-run processes which have memory images on disk

Schematic View of Swapping Contiguous Allocation Main memory usually into two partitions: Resident operating system, usually held in low memory with interrupt vector User processes then held in high memory Relocation registers used to protect user processes from each other, and from changing operating-system code and data Base register contains value of smallest physical address Limit register contains range of logical addresses each logical address must be less than the limit register MMU maps logical address dynamically Hardware Support for Relocation and Limit Registers Multiple-partition allocation Hole block of available memory; holes of various size are scattered throughout memory

When a process arrives, it is allocated memory from a hole large enough to accommodate it Operating system maintains information about: a) allocated partitions b) free partitions (hole) OS OS OS OS process 5 process 5 process 5 process 5 process 9 process 9 process 8 process 10 process 2 process 2 process 2 process 2 Dynamic Storage-Allocation Problem First-fit: Allocate the first hole that is big enough Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size Produces the smallest leftover hole Worst-fit: Allocate the largest hole; must also search entire list Produces the largest leftover hole First-fit and best-fit better than worst-fit in terms of speed and storage utilization Fragmentation External Fragmentation total memory space exists to satisfy a request, but it is not contiguous Internal Fragmentation allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used Reduce external fragmentation by compaction Compaction Shuffle memory contents to place all free memory together in one large block Compaction is possible only if relocation is dynamic, and is done at execution time. Problems I/O problem Latch job in memory while it is involved in I/O Do I/O only into OS buffers Required maximum compaction time.

Paging Logical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available Divide physical memory into fixed-sized blocks called frames (size is power of 2, between 512 bytes and 8,192 bytes) Divide logical memory into blocks of same size called pages Keep track of all free frames To run a program of size n pages, need to find n free frames and load program Set up a page table to translate logical to physical addresses Internal fragmentation Address Translation Scheme Address generated by CPU is divided into Page number (p) used as an index into a page table which contains base address of each page in physical memory Page offset (d) combined with base address to define the physical memory address that is sent to the memory unit For given logical address space 2m and page size 2n Paging Hardware page number p m - n page offset d n

Paging Model of Logical and Physical Memory Paging Example 32-byte memory and 4-byte pages

Free Frames Implementation of Page Table Page table is kept in main memory Page-table base register (PTBR) points to the page table Page-table length register (PTLR) indicates size of the page table In this scheme every data/instruction access requires two memory accesses. One for the page table and one for the data/instruction. The two memory access problem can be solved by the use of a special fast-lookup hardware cache called associative memory or translation look-aside buffers (TLBs) Some TLBs store address-space identifiers (ASIDs) in each TLB entry uniquely identifies each process to provide address-space protection for that process Associative Memory Associative memory parallel search Address translation (p, d) If p is in associative register, get frame # out Otherwise get frame # from page table in memory Page # Frame #

Paging Hardware With TLB Effective Access Time Associative Lookup = e time unit Assume memory cycle time is 1 microsecond Hit ratio percentage of times that a page number is found in the associative registers; ratio related to number of associative registers Hit ratio = an Effective Access Time (EAT) EAT = (1 + e) a + (2 + e)(1 a) = 2 + e a Memory Protection Memory protection implemented by associating protection bit with each frame Valid-invalid bit attached to each entry in the page table: valid indicates that the associated page is in the process logical address space, and is thus a legal page invalid indicates that the page is not in the process logical address space Valid (v) or Invalid (i) Bit In A Page Table

Shared Pages Shared code One copy of read-only (reentrant) code shared among processes (i.e., text editors, compilers, window systems). Shared code must appear in same location in the logical address space of all processes Private code and data Each process keeps a separate copy of the code and data The pages for the private code and data can appear anywhere in the logical address space Shared Pages Example

Structure of the Page Table Hierarchical Paging Hashed Page Tables Inverted Page Tables Hierarchical Page Tables Break up the logical address space into multiple page tables A simple technique is a two-level page table Two-Level Page-Table Scheme Two-Level Paging Example A logical address (on 32-bit machine with 1K page size) is divided into: a page number consisting of 22 bits a page offset consisting of 10 bits Since the page table is paged, the page number is further divided into: a 12-bit page number a 10-bit page offset Thus, a logical address is as follows: where pi is an index into the outer page table, and p2 is the displacement within the page of the outer page table page number page offset p i p 2 d 12 10 10

Address-Translation Scheme Three-level Paging Scheme Hashed Page Tables Common in address spaces > 32 bits The virtual page number is hashed into a page table This page table contains a chain of elements hashing to the same location Virtual page numbers are compared in this chain searching for a match If a match is found, the corresponding physical frame is extracted Hashed Page Table

Inverted Page Table One entry for each real page of memory Entry consists of the virtual address of the page stored in that real memory location, with information about the process that owns that page Decreases memory needed to store each page table, but increases time needed to search the table when a page reference occurs Use hash table to limit the search to one or at most a few page-table entries Inverted Page Table Architecture Segmentation Memory-management scheme that supports user view of memory A program is a collection of segments A segment is a logical unit such as: main program procedure function method object local variables, global variables common block stack symbol table arrays User s View of a Program

Logical View of Segmentation 1 1 4 2 3 4 2 3 User space Physical memory space Segmentation Architecture Logical address consists of a two tuple: o <segment-number, offset>, Segment table maps two-dimensional physical addresses; each table entry has: base contains the starting physical address where the segments reside in memory limit specifies the length of the segment Segment-table base register (STBR) points to the segment table s location in memory Segment-table length register (STLR) indicates number of segments used by a program; Segment number s is legal if s < STLR> Protection With each entry in segment table associate: validation bit = 0 Þ illegal segment read/write/execute privileges Protection bits associated with segments; code sharing occurs at segment level Since segments vary in length, memory allocation is a dynamic storage-allocation problem A segmentation example is shown in the following diagram

Segmentation Hardware Example of Segmentation Example: The Intel Pentium Supports both segmentation and segmentation with paging CPU generates logical address Given to segmentation unit Which produces linear addresses Linear address given to paging unit Which generates physical address in main memory Paging units form equivalent of MMU

Logical to Physical Address Translation in Pentium Intel Pentium Segmentation Pentium Paging Architecture

Linear Address in Linux Three-level Paging in Linux

VIRTUAL MEMORY WHY VIRTUAL MEMORY? We've previously required the entire logical space of the process to be in memory before the process could run. We will now look at alternatives to this. Most code/data isn't needed at any instant, or even within a finite time. We can bring it in only as needed. VIRTUES Gives a higher level of multiprogramming The program size isn't constrained (thus the term 'virtual memory'). Virtual memory allows very large logical address spaces. Swap sizes smaller. Virtual memory is the conceptual separation of user logical memory from physical memory. Thus we can have large virtual memory on a small physical memory. Demand paging: Demand paging When a page is touched; bring it from secondary to main memory. Overlays: Laying of code data on the same logical addresses - this is the reuse of logical memory. Useful when the program is in phases or when logical address space is small. Dynamic loading A routine is loaded only when it's called. When a page is referenced, either as code execution or data access, and that page isn t in memory, then get the page from disk and re-execute the statement. Here s migration between memory and disk.

One instruction may require several pages. For example, a block moves of data. May page fault part way through an operation - may have to undo what was done. Example: an instruction crosses a page boundary. Time to service page faults demands that they happen only infrequently. Note here that the page table requires a "resident" bit showing that page is/isn't in memory. (Book uses "valid" bit to indicate residency. An "invalid" page is that way because a legal page isn't resident or because the address is illegal. It makes more sense to have two bits one indicating that the page is legal (valid) and a second to show that the page is in memory. STEPS IN HANDLING A PAGE FAULT 1. The process has touched a page not currently in memory. 2. Check an internal table for the target process to determine if the reference was Valid (do this in hardware.) 3. If page valid, but page not resident, try to get it from secondary storage. 4. Find a free frame; a page of physical memory not currently in use. (May need to free up a page) 5. Schedule a disk operation to read the desired page into the newly allocated frame. 6. When memory is filled, modify the page table to show the page is now resident. 7. Restart the instruction that failed.

REQUIREMENTS FOR DEMAND PAGING (HARDWARE AND SOFTWARE) INCLUDE: Page table mechanism Secondary storage (disk or network mechanism) Software support for fault handlers and page tables Architectural rules concerning restarting of instructions (For instance, block moves across faulted pages). PERFORMANCE OF DEMAND PAGING We are interested in the effective access time: a combination of "normal" and "paged" accesses. It s important to keep fraction of faults to a minimum. If fault ratio is "p", then effective_access_time = ( 1 - p ) * memory_access_time + p * page_fault_time. Calculate the time to do a fault as shown in the text: Fault time = 10 milliseconds ( why ) when never fault is occurred it has to access secondary storage disk. Normal access = 100 nanoseconds ( why ) access from main memory. PAGE REPLACEMENT ALGORITHMS: When memory is overallocated, we can either swap out some process, or overwrite some pages. Which pages should we replace?? <--- here the goal is to minimize the number of faults. Here is an example reference string we will use to evaluate fault mechanisms: Reference string: 1, 2, 3, 4, 1, 2, 5, 1, 2, 3, 4, 5 FIFO Conceptually easy to implement; either use a time-stamp on pages, or organize on a queue. (The queue is by far the easier of the two methods.)

OPTIMAL REPLACEMENT This is the replacement policy that results in the lowest page fault rate. Algorithm: Replace that page which will not be next used for the longest period of time. Impossible to achieve in practice; requires crystal ball. Reference string: 1, 2, 3, 4, 1, 2, 5, 1, 2, 3, 4, 5 LEAST RECENTLY USED (LRU) Replace that page which has not been used for the longest period of time. Results of this method considered favorable. The difficulty comes in making it work. Implementation possibilities: Time stamp on pages - records when the page is last touched. Page stack - pull out touched page and put on top Both methods need hardware assist since the update must be done on every instruction. So in practice this is rarely done. Reference string: 1, 2, 3, 4, 1, 2, 5, 1, 2, 3, 4, 5 Examples:

LRU APPROXIMATION Uses a reference bit set by hardware when the page is touched. Then when a fault occurs, pick a page that hasn't been referenced. Additional reference bits can be used to give some time granularity. Then pick the page with the oldest timestamp. Second chance replacement: pick a page based on FIFO. If its reference bit is set, give it another chance. Envision this as a clock hand going around a circular queue. The faster pages are replaced, the faster the hand goes. Maintain a modified bit, and preferentially replace unmodified pages. ALLOCATION OF FRAMES: What happens when several processes contend for memory? What algorithm determines which process gets memory - is page management a global or local decision? A good rule is to ensure that a process has at least a minimum number of pages. This minimum ensures it can go about its business without constantly thrashing. ALLOCATION ALGORITHMS Local replacement -- the process needing a new page can only steal from itself (Doesn't take advantage of entire picture). Global replacement - sees the whole picture, but a memory hog steals from everyone else Can divide memory equally, or can give more to a needier process. Should high priority processes get more memory? Thrashing Suppose there are too few physical pages (less than the logical pages being actively used). This reduces CPU utilization, and may cause increase in multiprogramming needs defined by locality. CAUSES OF THRASHING: A program will thrash if all pages of its locality aren t present in the working set. Two programs thrash if they fight each other too violently for memory.

Preventing of thrashing Locality of reference: Programs access memory near where they last accessed it. WORKING SET MODEL The pages used by a process within a window of time are called its working set. Changes continuously - hard to maintain an accurate number. How can the system use this number to give optimum memory to the process?

Page fault frequency This is a good indicator of thrashing. If the process is faulting heavily, allocate it more frames. If faulting very little, take away some frames.