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Refraction Index of refraction When an EM wave travels in a vacuum, its speed is: c = 3.00 x 10 8 m/s. In any other medium, light generally travels at a slower speed. The speed of light v in a material depends on the index of refraction, n, which is the ratio of the speed of light in vacuum to the speed of light in the medium. c index of refraction: n v For naturally occurring media, n 1. Simulation Photo from Wikipedia 1 2 A simple model of light changing medium Imagine a marching band marching at a steady speed across a paved parking lot. When they reach the edge of the parking lot they keep going into a grassy field, but they slow down in the grass. If the rows of the marching band are parallel to the interface, the rows get closer together when the band crosses over to the grass. The decrease in speed causes a decrease in wavelength. Simulation Parking lot Grass 3 Index of refraction When light travels from one medium to another, the speed and wavelength change, but the frequency remains the same. The index of refraction can be stated in terms of wavelength. c f index of refraction: n v f λ = wavelength in vacuum, λ / = wavelength in the medium. 4 Rays and wavefronts We will keep using our simple ray model of light, and add wavefronts to it to extend the usefulness of the model. The rays are the red arrows in the diagram, and the wavefronts (in purple) show, for example, the peaks in the waves. Medium Sample values of n Index of refraction Vacuum 1.000 3.00 Water 1.33 2.25 Glass 1.5 2.0 Diamond 2.4 1.25 Speed of light ( 10 8 m/s) 5 c index of refraction: n v 6 1

Changing medium at oblique incidence A simple model of light changing medium If the lines of the marching band are not parallel to the interface there is not only a decrease in wavelength but also a change in direction of the wave. What happens to the wave if it enters a different medium at an oblique angle? The change in direction, caused by the change in wave speed, is known as refraction. Let s use the marching band again to help us think about the problem. 7 8 Snell s Law When a ray of light encounters an interface between two media, two things happen in general. First, some of the light reflects off the interface (the law of reflection applies). Second, some of the light refracts into the second medium. Simulation Snell s Law (Cont d) For the refracted light, the angle of refraction θ 2 (the angle in the second medium) is related to the angle of incidence θ 1 by n 1 Partially reflected ray Partially refracted ray 9 n 1 is the index of refraction of the first medium and n 2 is the index of refraction of the second medium. Angles are measured from the normal, which is the line perpendicular to the interface. n 2 10 Toward/away from the normal When light crosses an interface into a medium with a higher index of refraction (e.g. air to water), the light bends toward the normal. Conversely, light traveling across an interface from higher n to lower n (e.g. water to air) will bend away from the normal. Air Water Air Refracted Water Reflected Incident Reflected Refracted Incident 11 Refraction in a rectangular block A beam of light traveling in air enters a rectangular glass block. Assuming the light exits the block along the side opposite to the side it entered, what path does the light follow when it emerges from the block? 1. The exact path it was following when it entered the block. 2. A path parallel to the original path, but displaced from it. 3. A path perpendicular to the original path. 4. None of the above. 12 2

Refraction in a rectangular block When the light strikes the far side of the glass, how will it emerge? It does come out parallel to the original beam because the angles in Snell s Law are the same on the left and right sides. This is only true when the sides are parallel. 13 Total Light can always pass from a low-n medium to a higher-n medium, no matter what the angle of incidence. The reverse, however, is not true. Air to glass: Reflected rays Refracted rays Refracted rays Note that the refracted light rays are confined in a cone defined by the refraction angle of an incoming ray with incident angle = 90 o. Glass to air: Reflected rays What happen when light is incident from glass with an angle outside 14 this cone? Total (Cont d) At some incident angle, known as the critical angle, light traveling from a medium with higher n to a medium with lower n will be refracted at 90. If the incident angle is larger than this critical angle, all the light will be reflected back into the first medium, a process known as total. The critical angle is given by: Total A fiber optic cable is an excellent application of total. Signals sent along a fiber take the form of pulses of laser light. As long as the fiber does not take any sharp turns the light will stay inside the fiber, bouncing back and forth as it makes its way along. n sin n sin90 1 c 2 1n2 so c sin n1 Totally reflected rays 15 Photo + diagram from Wikipedia 16 Example 1 - A ray of light I A ray of light traveling in medium 1 strikes an interface between medium 1 and medium 2 at an angle > 0. Part of the light is refracted into medium 2, and part is reflected back into medium 1. Example 1 - A ray of light I If the refracted ray follows path D, not bent at all, what can you say about n 1 and n 2? 17 1. n 1 = n 2 2. n 2 > n 1 3. n 1 > n 2 4. n 1 > n 2, and the angle of incidence in 5. n 2 > n 1, and the angle of incidence in 6. This is not actually possible 18 3

A ray of light, unbent When the ray is not bent, 1 = 2 So, Snell s Law n 1 = n 2 sin 2 /(sin 1 ) Because 1 is given to be not zero, we have n 1 = n 2 19 Example 2 - A ray of light II If the incident ray enters the medium perpendicular to the interface, what is the trajectory followed by the emergent ray? Explain your answer. A B C D E F Incident ray n 1 20 Example 2 - A ray of light II Example 3 - A ray of light III The incident angle, 1 = 0 when the ray enters the medium perpendicular to the interface. sin 2 = (n 1 /n 2 )sin 1 = 0 2 = 0, so the transmitted light follows path F. So, the ray is also unbent! 21 If the refracted ray follows path E, what can you say about n 1 and n 2? 1. n 1 = n 2 2. n 2 > n 1 3. n 1 > n 2 4. n 1 > n 2, and the angle of incidence in 5. n 2 > n 1, and the angle of incidence in 6. This is not actually possible 22 A ray of light III Snell s Law n 1 = n 2 sin 2 /(sin 1 ) Prisms When white light strikes a prism it splits up into all the colors of the rainbow. Why is this? With path E, 2 > 1 and so sin 2 > sin 1 This gives n 1 > n 2 Notice that to have path A, n 1 /n 2 is a negative number, and requires medium two to have a negative refractive index. There have been materials engineered to give negative refracted angles. They 23 are called negative refractive index materials. Figure from Wikipedia Red Blue 24 4

Dispersion The reason is that the index of refraction depends on the wavelength. Generally, the index of refraction decreases as the wavelength increases. Thus the violet (400 nm) end of the spectrum is refracted (i.e., bent) more than the red (700 nm) end, with all the other colors in between. This phenomenon is known as dispersion. Graph from Wikipedia Refractive index, n Wavelength, m) 25 Rainbows Light refracts into spherical water droplets in the sky, reflects once off the back of the droplet, and then refracts back out into the air. There is some dispersion, so the different colors refract at different angles. Red light is refracted (bent) less than other colors. So for an observer at a fixed position, red light is seen to be scattered from droplets higher in the sky than droplets scattering light of other colors. 26 5