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Chapter 12: I/O Systems Chapter 12: I/O Systems I/O Hardware! Application I/O Interface! Kernel I/O Subsystem! Transforming I/O Requests to Hardware Operations! STREAMS! Performance! Silberschatz, Galvin and Gagne 2011! 12.2! Silberschatz, Galvin and Gagne 2011! Objectives Overview Explore the structure of an operating system s I/O subsystem! I/O management is a major component of operating system design and operation! Important aspect of computer operation! Discuss the principles of I/O hardware and its complexity! I/O devices vary greatly! Various methods to control them! Provide details of the performance aspects of I/O hardware and software! Performance management! New types of devices frequent! Ports, busses, device controllers connect to various devices! Device drivers encapsulate device details! Present uniform device-access interface to I/O subsystem! 12.3! Silberschatz, Galvin and Gagne 2011! 12.4! Silberschatz, Galvin and Gagne 2011! I/O Hardware A Typical PC Bus Structure Incredible variety of I/O devices! Storage! Transmission! Human-interface! Common concepts signals from I/O devices interface with computer! Port connection point for device! Bus - daisy chain or shared direct access! Controller (host adapter) electronics that operate port, bus, device! Sometimes integrated! Sometimes separate circuit board (host adapter)! Contains processor, microcode, private memory, bus controller, etc! Some talk to per-device controller with bus controller, microcode, memory, etc! 12.5! Silberschatz, Galvin and Gagne 2011! 12.6! Silberschatz, Galvin and Gagne 2011! 1!

I/O Hardware (Cont.) Device I/O Port Locations on PCs (partial) I/O instructions control devices! Devices usually have registers where device driver places commands, addresses, and data to write, or read data from registers after command execution! Data-in register, data-out register, status register, control register! Typically 1-4 bytes, or FIFO buffer! Devices have addresses, used by! Direct I/O instructions! Memory-mapped I/O! Device data and command registers mapped to processor address space! Especially for large address spaces (graphics)! 12.7! Silberschatz, Galvin and Gagne 2011! 12.8! Silberschatz, Galvin and Gagne 2011! Polling Interrupts For each byte of I/O! Polling can happen in 3 instruction cycles! 1. Read busy bit from status register until 0! Read status, logical-and to extract status bit, branch if not zero! 2. Host sets read or write bit and if write copies data into data-out register! How to be more efficient if non-zero infrequently?! 3. Host sets command-ready bit! CPU Interrupt-request line triggered by I/O device! 4. Controller sets busy bit, executes transfer! Checked by processor after each instruction! 5. Controller clears busy bit, error bit, command-ready bit when transfer done! Interrupt handler receives interrupts! Maskable to ignore or delay some interrupts! Step 1 is busy-wait cycle to wait for I/O from device! Interrupt vector to dispatch interrupt to correct handler! Reasonable if device is fast! Context switch at start and end! But inefficient if device slow! Based on priority! CPU switches to other tasks?! Some nonmaskable! But if miss a cycle data overwritten / lost! Interrupt chaining if more than one device at same interrupt number! 12.9! Silberschatz, Galvin and Gagne 2011! 12.10! Silberschatz, Galvin and Gagne 2011! Interrupt-Driven I/O Cycle Intel Pentium Processor Event-Vector Table 12.11! Silberschatz, Galvin and Gagne 2011! 12.12! Silberschatz, Galvin and Gagne 2011! 2!

Interrupts (Cont.) Direct Memory Access Interrupt mechanism also used for exceptions! Terminate process, crash system due to hardware error! Page fault executes when memory access error! System call executes via trap to trigger kernel to execute request! Multi-CPU systems can process interrupts concurrently! If operating system designed to handle it! Used for time-sensitive processing, frequent, must be fast! Used to avoid programmed I/O (one byte at a time) for large data movement Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory! OS writes DMA command block into memory! Source and destination addresses! Read or write mode! Count of bytes! Writes location of command block to DMA controller! Bus mastering of DMA controller grabs bus from CPU! When done, interrupts to signal completion! 12.13! Silberschatz, Galvin and Gagne 2011! 12.14! Silberschatz, Galvin and Gagne 2011! Six Step Process to Perform DMA Transfer Application I/O Interface I/O system calls encapsulate device behaviors in generic classes! Device-driver layer hides differences among I/O controllers from kernel! New devices talking already-implemented protocols need no extra work! Each OS has its own I/O subsystem structures and device driver frameworks! Devices vary in many dimensions! Character-stream or block! Sequential or random-access! Synchronous or asynchronous (or both)! Sharable or dedicated! Speed of operation! read-write, read only, or write only! 12.15! Silberschatz, Galvin and Gagne 2011! 12.16! Silberschatz, Galvin and Gagne 2011! A Kernel I/O Structure Characteristics of I/O Devices 12.17! Silberschatz, Galvin and Gagne 2011! 12.18! Silberschatz, Galvin and Gagne 2011! 3!

Characteristics of I/O Devices (Cont.) Block and Character Devices Subtleties of devices handled by device drivers! Block devices include disk drives! Commands include read, write, seek! Broadly I/O devices can be grouped by the OS into! Raw I/O, direct I/O, or file-system access! Block I/O! Memory-mapped file access possible! Character I/O (Stream)! File mapped to virtual memory and clusters brought via demand paging! Memory-mapped file access! DMA Network sockets! Character devices include keyboards, mice, serial ports! For direct manipulation of I/O device specific characteristics, usually an escape / back door! Unix ioctl() call to send arbitrary bits to a device control register and data to device data register! Commands include get(), put()! Libraries layered on top allow line editing! 12.19! Silberschatz, Galvin and Gagne 2011! 12.20! Silberschatz, Galvin and Gagne 2011! Network Devices Clocks and Timers Varying enough from block and character to have own interface Provide current time, elapsed time, timer! Unix and Windows NT/9x/2000 include socket interface! Separates network protocol from network operation! Normal resolution about 1/60 second! Includes select() functionality Some systems provide higher-resolution timers Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)! Programmable interval timer used for timings, periodic interrupts ioctl() (on UNIX) covers odd aspects of I/O such as clocks and timers! 12.21! Silberschatz, Galvin and Gagne 2011! 12.22! Silberschatz, Galvin and Gagne 2011! Blocking and Nonblocking I/O Two I/O Methods Blocking - process suspended until I/O completed! Easy to use and understand! Insufficient for some needs Nonblocking - I/O call returns as much as available! User interface, data copy (buffered I/O)! Implemented via multi-threading! Returns quickly with count of bytes read or written! select() to find if data ready then read() or write() to transfer Asynchronous - process runs while I/O executes! Difficult to use! I/O subsystem signals process when I/O completed! Synchronous! Asynchronous! 12.23! Silberschatz, Galvin and Gagne 2011! 12.24! Silberschatz, Galvin and Gagne 2011! 4!

Kernel I/O Subsystem Device-status Table Scheduling! Some I/O request ordering via per-device queue! Some OSs try fairness! Some implement Quality Of Service (i.e. IPQOS) Buffering - store data in memory while transferring between devices! To cope with device speed mismatch! To cope with device transfer size mismatch! To maintain copy semantics! Double buffering two copies of the data! Kernel and user! Varying sizes! Full / being processed and not-full / being used! Copy-on-write can be used for efficiency in some cases! 12.25! Silberschatz, Galvin and Gagne 2011! 12.26! Silberschatz, Galvin and Gagne 2011! Sun Enterprise 6000 Device-Transfer Rates Kernel I/O Subsystem Caching - faster device holding copy of data! Always just a copy! Key to performance! Sometimes combined with buffering Spooling - hold output for a device! If device can serve only one request at a time! i.e., Printing Device reservation - provides exclusive access to a device! System calls for allocation and de-allocation! Watch out for deadlock! 12.27! Silberschatz, Galvin and Gagne 2011! 12.28! Silberschatz, Galvin and Gagne 2011! Error Handling I/O Protection OS can recover from disk read, device unavailable, transient write failures! User process may accidentally or purposefully attempt to disrupt normal operation via illegal I/O Retry a read or write, for example! instructions! Some systems more advanced Solaris FMA, AIX! All I/O instructions defined to be privileged! Track error frequencies, stop using device with increasing frequency of retry-able errors I/O must be performed via system calls! Memory-mapped and I/O port memory locations must be protected too! Most return an error number or code when I/O request fails System error logs hold problem reports! 12.29! Silberschatz, Galvin and Gagne 2011! 12.30! Silberschatz, Galvin and Gagne 2011! 5!

Use of a System Call to Perform I/O Kernel Data Structures Kernel keeps state info for I/O components, including open file tables, network connections, character device state Many, many complex data structures to track buffers, memory allocation, dirty blocks Some use object-oriented methods and message passing to implement I/O! Windows uses message passing! Message with I/O information passed from user mode into kernel! Message modified as it flows through to device driver and back to process! Pros / cons?! 12.31! Silberschatz, Galvin and Gagne 2011! 12.32! Silberschatz, Galvin and Gagne 2011! UNIX I/O Kernel Structure I/O Requests to Hardware Operations Consider reading a file from disk for a process: Determine device holding file! Translate name to device representation! Physically read data from disk into buffer! Make data available to requesting process! Return control to process! 12.33! Silberschatz, Galvin and Gagne 2011! 12.34! Silberschatz, Galvin and Gagne 2011! Life Cycle of An I/O Request STREAMS STREAM a full-duplex communication channel between a user-level process and a device in Unix System V and beyond! A STREAM consists of:!!- STREAM head interfaces with the user process!!- driver end interfaces with the device - zero or more STREAM modules between them! Each module contains a read queue and a write queue! Message passing is used to communicate between queues! Flow control option to indicate available or busy! Asynchronous internally, synchronous where user process communicates with stream head! 12.35! Silberschatz, Galvin and Gagne 2011! 12.36! Silberschatz, Galvin and Gagne 2011! 6!

The STREAMS Structure Performance I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O code! Context switches due to interrupts! Data copying! Network traffic especially stressful! 12.37! Silberschatz, Galvin and Gagne 2011! 12.38! Silberschatz, Galvin and Gagne 2011! Intercomputer Communications Improving Performance Reduce number of context switches! Reduce data copying! Reduce interrupts by using large transfers, smart controllers, polling! Use DMA! Use smarter hardware devices! Balance CPU, memory, bus, and I/O performance for highest throughput! Move user-mode processes / daemons to kernel threads! 12.39! Silberschatz, Galvin and Gagne 2011! 12.40! Silberschatz, Galvin and Gagne 2011! Device-Functionality Progression End of Chapter 12 12.41! Silberschatz, Galvin and Gagne 2011! Silberschatz, Galvin and Gagne 2011! 7!