Contents. How to use Magic Ink... p Creating Magic Revealers (with Magic Ink)... p Basic Containers... p. 7-11

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Rachel Heroth 2014

Contents Magic Ink: How to use Magic Ink... p. 1-2 Creating Magic Revealers (with Magic Ink)... p. 3-6 Containers: Basic Containers... p. 7-11 Troubleshooting Containers...... p. 12 Action Browser: Hiding & Showing Objects... p. 13-15 Switching Layers... p. 16 Drag & Drop Action Objects... p. 17 Rachel Heroth 2014

How to use Magic Ink Magic Ink makes the top layer of your flipchart transparent, allowing you to see through objects in the top layer. 1. Begin with two or more objects on a Flipchart page. In this example, I used a picture of an actual volcano and a diagram of a volcano. The idea is that I want students to be able to erase the volcano photo to reveal the diagram of what s inside the volcano. 2. Go to your Object Browser. You will see that your images appear in the middle layer by default. (Any marks you make with the pen or highlighter will appear in the top layer by default) 3. You will move the image that you want to erase to the top layer. To figure out which item is which, click on an object in your Flipchart page, and its name will be highlighted in the object browser. Below, I clicked on the photo and Image2 became highlighted. Magic Ink 1

4. Once you find the object you want to be able to erase, in the Object Browser, drag it up to the top layer, and leave everything else in the middle layer. Since the photograph is the object that I want to be able to erase, I clicked on the word Image2 in my object browser, and dragged it up to the top layer. 5. Back on your actual page, drag your images so that one is on top of the other, making sure your bottom image is small enough to be hidden. 6. To use the magic ink, select Tools from your Toolbox, and then select Magic Ink. 7. Now when you (or a student) drags the pen over your top object, you will be able to see though it to the object underneath it like magic! Magic Ink 2

Magic Revealers 1. Begin with two or more objects on a Flipchart page one that you will hide behind another and use your magic revealer to make it appear. In this example, I created an Easter Egg Hunt. I began with an image of a yard on my flipchart page, and then copied and pasted images of Easter eggs on the same page. 2. Go to your Object Browser. You will see that your images appear in the middle layer by default. (Any marks you make with the pen or highlighter will appear in the top layer by default) Magic Revealers 3

3. Select the image that you want to be able to see through and duplicate it by selecting duplicate from the pop-up toolbar. 4. You will move one copy of the image that you want to see through to the top layer. 5. To figure out which item is which in your Object Browser, click on the object on your Flipchart page, and its name will be highlighted in the object browser. Below, I clicked one of the eggs, and Image9 became highlighted, so I know that this specific egg is Image9. 6. Once you find the object you want to be able to see through in the Object Browser, drag it up to the top layer, and leave everything else in the middle layer. Since the photograph is the object that I want to be able to erase, I clicked on the word Image3 in my object browser, and dragged it up to the top layer. Magic Revealers 4

7. You will now want to lock your images, so students won t accidentally move them instead of the revealer. Still in the object browser, click on each image, then click on the menu button and select Locked. 8. Once all of your objects are locked into place, you are ready to create the magic revealer. This revealer can be any shape or object that you want. I chose the revealer from my Resource Browser. (Go to your Resource Browser and search revealer, then drag and drop the image onto your page.) 9. By default, your revealer will appear in the middle layer, hidden underneath the photograph in the top layer. To bring it to the top, go back to your Object Browser and drag it to the Top Layer, above the other image. 10. To make this revealer magic, select Tools from your Toolbox, and then select Magic Ink. Magic Revealers 5

11. Use the magic ink to color in the glass part of your magnifying glass, or whatever part of your shape is appropriate. 12. Because it is tough to get this perfect, I like to duplicate the revealer by selecting it and clicking the Duplicate button. 13. You now need to group the two revealer images together along with the magic ink. To do this, hold down the CTRL button on your keyboard and select all 3 items (two revealers and magic ink). Select grouped from the picture toolbar. You and your students can now move your revealer around to find the hidden Easter eggs! Magic Revealers 6

How to Create a Basic Container 1. First, create a flipchart with items to use as containers and items to be contained. It is best to create or insert the container first, as you want your containees in a layer above the containers. In this example, I created four different colored squares first and then words to label each. (The same process will work with other items, like photos and clip art as well.) 2. Select the first object that you want to use as a container by clicking on it. I selected the red square. 3. Go to your property browser on the left side of your screen. (If you don t see the browser window, you can enable it by going to View Browsers.) 4. In your property browser, scroll down to Containers, and click on the plus sign. Basic Containers 007

You will see these Container options: 5. From the Can Contain dropdown, choose Specific Object. 6. Click on the next to Contain Object. Basic Containers 8

7. This menu will pop up. Select the object that you want contained, the containee. You may have to scroll through the list to find the object that you want. Once you have selected your containee, click on OK. 8. You will now see the name of your containee appear in the Contain Object area. 9. Leave Contain Rule alone and skip to Reward Sound. Click on the drop-down arrow, and select True. Basic Containers 9

10. Click on the next to Reward Sound Location. 11. Choose a sound file saved in your Shared Resources folder or anywhere on your computer. The sound file you choose will play when the correct item is placed in the container. 12. Leave the Returned if not Contained option False. (This option is for the containee, not the container.) Your container has now been created! 13. Now, go to the item that you want to be contained (the containee.) For my example, I will click on the text Red. 14. Go to the Property Browser and scroll back down to the Container Section, clicking on the plus sign. 15. The only option that needs to be changed for the containee is Return if not Contained. Click on the dropdown next to False and select True. This makes the item bounce back to its original location if it is placed in the wrong container. Basic Containers 10

16. Repeat this process for your other containers and containees. Here are a few things to remember when using containers: In the Object Browser, make sure your container is listed below your containee. They can be in the same layer, but the container(s) should be listed after the containee(s). Otherwise, your containee will be hidden when you try to place it in the container. Containees Containers Make sure your container is larger than your containee. If the containee doesn t fit inside the container, it will bounce back. (If you are using text as a containee, click on the text and make sure the box around it isn t bigger than the container.) You may want to lock everything but your containees in place so students can only move the items that are meant to be moved, and your containers will stay put. (To do this, simply select the items you want to lock and right click/barrel click and select Locked from the pop-up menu. Basic Containers 011

Containers aren t working? Here s what you can check: 1. Make sure your container is larger than your containee. An object can t be contained by something else if it doesn t fit inside it! 2. Make sure you programmed your container correctly. The Container section of the Properties Browser should look like this: Here you should see the name of the object that you want contained. Here you should see the name of the sound you want to play when the correct item in placed in the container. 3. Be sure you programmed your containee correctly as well. The only thing that should be changed for the containnee, is Return if not Contained. Make sure you have True selected. This makes your containee bounce back to its original location if a student tries to place it anywhere other than in the correct container. Troubleshooting Containers 12

Hiding & Showing Objects with the Action Browser 1. Start ActivInspire and open a new flipchart. 2. On the first page of the flipchart, use the shapes tool to draw a shape. Shape fill color = transparent Shape outline color Right click/barrel click for more choices. 3. Use the text tool to insert a text box next to your shape. Your page should look something like this: 4. Click on your shape to select it. (You know you have selected it when handles appear.) 5. In your Browser window, Click on the Action Browser icon. Make sure you are in the Current Selection tab. 6. Scroll down the list of Actions to find Hidden. Click to select it. (The actions list is in alphabetical order.) 7. Click on the.. next to the Target box. Hiding & Showing Objects 13

This box will pop up: You will select the object that you want to hide or show when you click on your shape. 8. Find your text (mine is labled Text2), click to select it, and select OK. 9. Click on Apply Changes. Don t forget this step! Hiding & Showing Objects 14

Now when you point at or hover over your shape, (the action object) a blue play button will appear. This shows that the object is programmed to perform an action. 10. Click on your shape, and your text will disappear. 11. Click in the same spot again (where your shape was), and your text will appear. This can be a great tool to increase engagement, and showing one item point at a time minimizes distractions. You also might consider programming a question as the action object, and the answer as the object that hides and reappears. Don t be afraid to ask the students to come up and click on the object to make something appear or disappear! Hiding & Showing Objects 15

Using the Action Browser to switch layers 1. Begin with two or more objects on a Flipchart page. In this example, I used a picture of Martin Luther King, Jr. and text that reads Martin Luther King, Jr. 2. Drag your image to place it on top of your text. Make sure it covers all of the text. 3. With your top object selected (in this case, it is the image of Martin Luther King, Jr.), select your Action Browser. Make sure you are in the Current Selection tab. 4. Scroll through the list of actions and find Send to Back. Click to select it. (Actions are alphabetically ordered.) 5. Click on the.. next to the Target box, find your picture (the one that you will be sending to the back) and select Okay. 6. Click on Apply Changes. Now when you click on the picture, it will be sent to the back, and the object or text behind it will appear on top. Switching Layers 16

Drag and Drop Action Objects If you know that you are going to be using a certain tool, you can insert a Drag and Drop action object into your flipchart. This way, you don t have to go searching through the tools to find it. 1. Go to the flipchart page that you want your action object on. Select the Action Browser in your Browser Window. 2. In the Action Browser, click on the Drag and Drop tab. 3. Scroll through the list to find the action you want to use, and simply drag and drop it onto your flipchart page. When you let go, the icon will appear on your flipchart page. 4. You will notice that when you point at the object, a blue play button will appear. When you click the object, your tool will be selected. My action object is the pen, so when I click on the pen icon, the pen tool is selected and I can start writing. Drag and Drop Action Objects 17