A Quick Guide to AODV Routing

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Luke Klein-Berndt Wireless Communications Technologies Group National Institute of Standards and Technology

AODV is a method of routing messages between mobile computers. It allows these mobile computers, or nodes, to pass messages through their neighbors to nodes with which they cannot directly communicate. AODV does this by discovering the routes along which messages can be passed. AODV makes sure these routes do not contain loops and tries to find the shortest route possible. AODV is also able to handle changes in routes and can create new routes if there is an error. Node 5 Message The diagram to the left shows a set up of four nodes on a wireless network. The circles illustrate the range of communication for each node. Because of the limited range, each node can only communicate with the nodes next to it. wants to send a message to. Unfortunately it is unsure of the route to get there 2

Nodes you can communicate with directly are considered to be Neighbors. A node keeps track of its Neighbors by listening for a HELLO message that each node broadcast at set intervals. Dest: A packet of data Neighbors When one node needs to send a message to another node that is not its Neighbor it broadcasts a Route Request () message. The message contains several key bits of information: the source, the destination, the lifespan of the message and a Sequence Number which serves as a unique ID. Since is not a Neighboring node, Node 1 has to discover a route. It does this by generating a Route Request and broadcasting it. Node 6 Route Request Packet Dest: Src: Lifespane: 3 ID: 0 In the example, wishes to send a message to. s Neighbors are Nodes 2 + 4. Since can not directly communicate with Node 3, sends out a. The is heard by and. 3

When s Neighbors receive the message they have two choices; if they know a route to the destination or if they are the destination they can send a Route Reply () message back to, otherwise they will rebroadcast the to their set of Neighbors. The message keeps getting rebroadcast until its lifespan is up. If does not receive a reply in a set amount of time, it will rebroadcast the request except this time the message will have a longer lifespan and a new ID number. All of the Nodes use the Sequence Number in the to insure that they do not rebroadcast a In the example, has a route to and replies to the by sending out a. on the other hand does not have a route to so it rebroadcasts the. Node 6 does not have a route to so it rebroadcasts the message Node 5 Route Reply Packet Dest: Src: Hop Count: 2 ID: 136 recieves a Route Reply and adds a Route to which goes through To has a route to it send a Route reply to. It also send a Route reply to so it will know how to contact. To Neighbors Route Reply Packet Dest: Src: Hop Count: 2 ID: 136 4

Sequence Numbers A Quick Guide to AODV Routing Sequence numbers serve as time stamps. They allow nodes to compare how fresh their information on other nodes is. Every time a node sends out any type of message it increase its own Sequence number. Each node records the Sequence number of all the other nodes it talks to. A higher Sequence numbers signifies a fresher route. This it is possible for other nodes to figure out which one has more accurate information. Node Data Seq #: 136 In the example, is forwarding a to Node 4. It notices that the route in the has a better Sequence number than the route in it s Routing List. then replaces the route it currently has with the route in the Route Reply Routing List Node Next Hop Seq # Hop Cnt 4 4 78 1 3 2 128 2 2 2 114 1 Seq #: 128 < 136 Route Reply Packet Dest: Src: Hop Count: 3 Seq #: 136 When forwards the it also compares it with the route it has in its Routing List. Since the has a higher Sequence number it is newer than the on in the Routing list. Because of this, updates it list with the new route 5

Error Messages The Route Error Message (RERR) allows AODV to adjust routes when Nodes move around. Whenever a Node receives RERR it looks at the Routing Table and removes all the routes that contain the bad Nodes. The diagrams to the left illustrate the three circumstances under which a Node would broadcast a RERR to its neighbors. In the first scenario the Node receives a Data packet that it is supposed to forward but it does not have a route to the destination. The real problem is not that the Node does not have a route; the problem is that some other node thinks that the correct Route to the Destination is through that Node. 1. 2. Data Packet Dest: Src: Data: 010101? The Route to the destination of the Packet is unkown! Route Error Routing Table Node Next Hop Seq # Hop Cnt 4 4 78 1 3 4 128 2 The Node recieves a Route Error message for a Node which is in its Routing Table In the second scenario the Node receives a RERR that cause at least one of its Route to become invalidated. If it happens, the Node would then send out a RERR with all the new Nodes which are now unreachable 3. A link break is detected with the Node's neighbors In the third scenario the Node detects that it cannot communicate with one of its Neighbors. When this happens it looks at the route table for Route that use the Neighbor for a next hop and marks them as invalid. Then it sends out a RERR with the Neighbor and the invalid routes Routing Table Node Next Hop Seq # Hop Cnt 4 4 78 1 3 5 128 2 5 5 114 1 Node 5 6

AODV Characteristics: Will find routes only as needed Use of Sequence numbers to track accuracy of information Only keeps track of next hop for a route instead of the entire route Use of periodic HELLO messages to track Neighbors References: IETF Manet Working Group AODV Draft http://www.ietf.org/internet-drafts/draft-ietf-manet-aodv-08.txt 7