Basic distinctions. Definitions. Epstein (1965) familiar size experiment. Distance, depth, and 3D shape cues. Distance, depth, and 3D shape cues

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Distance, depth, and 3D shape cues Pictorial depth cues: familiar size, relative size, brightness, occlusion, shading and shadows, aerial/ atmospheric perspective, linear perspective, height within image, texture gradient, contour Other static, monocular cues: accommodation, blur, [astigmatic blur, chromatic aberration] Motion cues: motion parallax, kinetic depth effect, dynamic occlusion Binocular cues: convergence, stereopsis/binocular disparity: crossed vs. uncrossed disparity, randomdot stereogram and the correspondence problem, fusion and rivalry, neural coding Cue combination Basic distinctions Types of depth cues Monocular vs. binocular Pictorial vs. movement Physiological Depth cue information What is the information? How could one compute depth from it? Do we compute depth from it? What is learned: ordinal, relative, absolute depth, depth ambiguities Definitions Spatial vision (2D) vs. Space perception (3D) Distance: Egocentric distance, distance from the observer to the object Depth: Relative distance, e.g., distance one object is in front of another or in front of a background Surface Orientation: Slant (how much) and tilt (which way) Shape: Intrinsic to an object, independent of viewpoint Distance, depth, and 3D shape cues Pictorial depth cues: familiar size, relative size, [brightness], occlusion, shading and shadows, aerial/ atmospheric perspective, linear perspective, height within image, texture gradient, contour Other static, monocular cues: accommodation, blur, [astigmatic blur, chromatic aberration] Motion cues: motion parallax, kinetic depth effect, dynamic occlusion Binocular cues: convergence, stereopsis/binocular disparity Cue combination Epstein (1965) familiar size experiment Monocular depth cues Retinal projection depends on size and distance How far away is the coin? 1

Relative size as a cue to depth Relative size as a cue to depth Occlusion as a cue to depth Shading, reflection, and illumination illumination occlusion reflection shading Shading assumption of light-from-above Shading (flip the photo upside-down) 2

Cast Shadows Dynamic Cast Shadows Shading and contour Aerial/Atmospheric Perspective Geometry of Linear Perspective Linear perspective Retinal projection depends on size and distance: Size in the world (e.g., in meters) is proportional to size in the retinal image (in degrees) times the distance to the object 3

Size constancy Ames room Ames room The Ames Room Texture Height Within the Image 1. Density 2. Foreshortening 3. Size 4

Distance, depth, and 3D shape cues Pictorial depth cues: familiar size, relative size, brightness, occlusion, shading and shadows, aerial/ atmospheric perspective, linear perspective, height within image, texture gradient, contour Other static, monocular cues: accommodation, blur, [astigmatic blur, chromatic aberration] Motion cues: motion parallax, kinetic depth effect, dynamic occlusion Binocular cues: convergence, stereopsis/binocular disparity Cue combination Monocular Physiological Cues Accommodation estimate depth based on state of accommodation (lens shape) required to bring object into focus Blur objects that are further or closer than the accommodative distance are increasingly blur Astigmatic blur Chromatic aberration Distance, depth, and 3D shape cues Motion Parallax Pictorial depth cues: familiar size, relative size, brightness, occlusion, shading and shadows, aerial/ atmospheric perspective, linear perspective, height within image, texture gradient, contour Other static, monocular cues: accommodation, blur, [astigmatic blur, chromatic aberration] Motion cues: motion parallax, kinetic depth effect, dynamic occlusion Binocular cues: convergence, stereopsis/binocular disparity Cue combination The Kinetic Depth Effect Dynamic (Kinetic) Occlusion 5

Distance, depth, and 3D shape cues Vergence Angle As One Binocular Source Pictorial depth cues: familiar size, relative size, brightness, occlusion, shading and shadows, aerial/ atmospheric perspective, linear perspective, height within image, texture gradient, contour Other static, monocular cues: accommodation, blur, [astigmatic blur, chromatic aberration] Motion cues: motion parallax, kinetic depth effect, dynamic occlusion Binocular cues: convergence, stereopsis/binocular disparity Cue combination Vergence Angle As One Binocular Source Vergence Angle As One Binocular Source Vergence Angle As One Binocular Source Retinal Disparity as a Source of 3D Information Stereograms (anaglyphs) 6

Sir Charles Wheatstone s Famous Invention Binocular disparity Disparity Uncrossed disparity Disparity Zero retinal disparity Crossed disparity Fixation point Stereopsis (literally, seeing solid ) - 3D vision resulting from slight differences in left and right eye images, arising because the two eyes view the world from slightly different perspectives Disparity - slight differences in positions of features in the left and right eyes views Wheatstone stereoscope (c. 1838) zero disparity uncrossed disparity crossed disparity Red = right eye s image 7

Dual mirror stereoscope Red-green anaglyph Also: Polarizing filter stereoscope, LCD shutter glasses, Stereograms ( Magic Eye ) 8

9

The horopter: the locus of points in the world with zero disparity relative to fixation Magnitude of Disparity Signifies Depth Difference Geometric horopter Gaze-normal (fronto-parallel) plane 10

Disparity Magnitude Also Varies with Viewing Distance Stereoacuity: The smallest resolvable disparity d Stereopsis works only within 10-20 ft of the observer; once the visual axes are parallel, objects beyond the point of fixation provide no disparity. Also: disparities don t imply depth; they first must be scaled for the viewing distance. Under ideal conditions 5 arc seconds!!! d You should be able to compute what the difference in distance between two objects would need to be in order to give rise to a disparity value this small. Remember: 1 deg = 60 arc min 1 arc min = 60 sec How to make a random-dot stereogram Left eye image A x Right eye image A B y B How Does the Brain Solve This Correspondence Problem? What dot in one eye's view goes with which dot in the other eye's view? left image right image Derive the solution that maximizes the overall number of matches - i.e., that is most globally consistent. 11

Disparity selectivity in V1 Distribution of disparity preferences Things that can happen with 2 eyes Binocular rivalry Fusion Suppression Diplopia Rivalry Binocular rivalry Binocular rivalry Right eye V1 L R L Binocular neurons R Left eye Ocular dominance columns 12

Predicted fmri responses during rivalry Percept t Local contrast Wave of activity in V1 follows with percept during binocular rivalry FMRI signal Neural activity fmri response time to peak peak amplitude Depth Cue Combination There are these dozens of depth cues we have reviewed Yet, you typically have only a single percept of depth (slant, shape, distance, ) for each image feature. How are the cues combined? Depth Cue Combination The result of many recent studies: Humans are typically optimal at depth cue combination That is, they combine all the information from the various cues. Further, cues are given higher weight if they are more reliable. This reliability can change from scene to scene, or even from place to place within a single scene. 13