Applications of Image-Based Modeling and Rendering in Art and Cinema

Similar documents
Reflection Mapping

Advanced Image Based Rendering Techniques

Photo Tourism: Exploring Photo Collections in 3D

Three-Dimensional Computer Animation

CS 684 Fall 2005 Image-based Modeling and Rendering. Ruigang Yang

2D & 3D Animation NBAY Donald P. Greenberg March 21, 2016 Lecture 7

Scene Modeling for a Single View

View-Dependent Texture Mapping

EVERY PICTURE TELLS A STORY

Projective Texture Mapping with Full Panorama

Scene Modeling for a Single View

Faces and Image-Based Lighting

Multiple View Geometry

Three-Dimensional Computer Animation

Photo Tourism: Exploring Photo Collections in 3D

CSc Topics in Computer Graphics 3D Photography

Overview. Computer Graphics CS324. OpenGL. Books. Learning Resources. CS131 Notes. 30 Lectures 3hr Exam

Noah Snavely Steven M. Seitz. Richard Szeliski. University of Washington. Microsoft Research. Modified from authors slides

Image-Based Modeling and Rendering. Image-Based Modeling and Rendering. Final projects IBMR. What we have learnt so far. What IBMR is about

Luxo Jr. Plan. Team. Movies. Why Computer Graphics? Introduction to Computer Graphics. Pixar Animation Studios, 1986 Director: John Lasseter

CS595:Introduction to Computer Vision

Advanced Computer Graphics: Non-Photorealistic Rendering

Image-Based Modeling and Rendering

Course overview. Digital Visual Effects, Spring 2005 Yung-Yu Chuang 2005/2/23

Morphable 3D-Mosaics: a Hybrid Framework for Photorealistic Walkthroughs of Large Natural Environments

Real-time non-photorealistic rendering

Evolution of Imaging Technology in Computer Graphics. Related Areas

Stereo vision. Many slides adapted from Steve Seitz

Image Base Rendering: An Introduction

Case Study: The Pixar Story. By Connor Molde Comptuer Games & Interactive Media Year 1

Stop-Motion Animation

Computational Photography

Interactive 3D Scene Reconstruction from Images

Computer Vision for Computer Graphics

Vision is inferential. (

A million pixels, a million polygons. Which is heavier? François X. Sillion. imagis* Grenoble, France

Scene Modeling for a Single View

Computer Vision, CS766. Staff. Instructor: Li Zhang TA: Jake Rosin

Graphics. Introduction to Computer Graphics. Korea University. Graphics Korea University.

Shadow and Environment Maps

Animation. Representation of objects as they vary over time. Traditionally, based on individual drawing or photographing the frames in a sequence

Image-Based Rendering. Johns Hopkins Department of Computer Science Course : Rendering Techniques, Professor: Jonathan Cohen

Passive 3D Photography

Introduction to Computer Vision. Srikumar Ramalingam School of Computing University of Utah

Photo Tourism: Exploring Photo Collections in 3D

CS4670: Computer Vision

Stereo pairs from linear morphing

COMP371 COMPUTER GRAPHICS

3D Production Pipeline

Image-Based Techniques for Digitizing Environments and Artifacts

CSE328 Fundamentals of Computer Graphics: Concepts, Theory, Algorithms, and Applications

TSBK03 Screen-Space Ambient Occlusion

Computer Graphics and Visualization. What is computer graphics?

D animation. Advantages of 3-D3. Advantages of 2-D2. Related work. Key idea. Applications of Computer Graphics in Cel Animation.

History of computer graphics

Image-Based Rendering and Light Fields

The Light Field and Image-Based Rendering

Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images

What have we leaned so far?

Another Look at Camera Control

Image-Based Deformation of Objects in Real Scenes

Image Processing: Motivation Rendering from Images. Related Work. Overview. Image Morphing Examples. Overview. View and Image Morphing CS334

The 7d plenoptic function, indexing all light.

IMAGE-BASED RENDERING AND ANIMATION

CS451Real-time Rendering Pipeline

A Review of Image- based Rendering Techniques Nisha 1, Vijaya Goel 2 1 Department of computer science, University of Delhi, Delhi, India

For teachers' inspection

Nonphotorealistic Virtual Environment Navigation from Images

Keyframe Animation. Animation. Computer Animation. Computer Animation. Animation vs Modeling. Animation vs Modeling

About Computer Graphics

Additional Material (electronic only)

Storyboarding and Scriptwriting AD210 Spring 2011 Gregory V. Eckler. Storyboarding and Scriptwriting Project 1

Image stitching. Announcements. Outline. Image stitching

Image-based rendering for real-time applications

Introduction. Chapter Computer Graphics

Tour into the picture with water surface reflection and object movements. By Jinho Park, Nambin Heo, Sunghee Choi and Sung Yong Shin ...

Dr. Shahanawaj Ahamad. Dr. S.Ahamad, SWE-423, Unit-04

A million pixels, a million polygons: which is heavier?

Adobe Premiere Pro CC 2018

Towards a Perceptual Method of Blending for Image-Based Models

Svengali embraces the future with Nuke on Star Trek

Applications of Explicit Early-Z Culling

Procedural Modeling. Last Time? Reading for Today. Reading for Today

Real-Time Shadows. Last Time? Textures can Alias. Schedule. Questions? Quiz 1: Tuesday October 26 th, in class (1 week from today!

A New Image Based Ligthing Method: Practical Shadow-Based Light Reconstruction

Computer Special Effects

CTAN-432 The World of Visual Effects Spring Semester 2012 Syllabus Michael Fink SA: TBD

Computational Photography and Capture: (Re)Coloring. Gabriel Brostow & Tim Weyrich TA: Frederic Besse

CS 354R: Computer Game Technology

Topics and things to know about them:

Algorithms for Image-Based Rendering with an Application to Driving Simulation

EE795: Computer Vision and Intelligent Systems

Image Based Lighting with Near Light Sources

Image Based Lighting with Near Light Sources

MotionGraphix. User Guide. Quick Start. Overview

critical theory Computer Science

Overview. Video. Overview 4/7/2008. Optical flow. Why estimate motion? Motion estimation: Optical flow. Motion Magnification Colorization.

Computer Graphics ( /657) Prof. Misha Kazhdan

What is Computer Vision? Introduction. We all make mistakes. Why is this hard? What was happening. What do you see? Intro Computer Vision

Computer Graphics Introduction. Taku Komura

Transcription:

Applications of Image-Based Modeling and Rendering in Art and Cinema Paul Debevec Overview Image-based techniques are used in many ways; for each we can ask: What is the model? How are images used? What is the rendering method? How are images made? What is the effect? Is what we see what is really there? 7-1

Aspen Moviemap (MIT, 1978-1980) Vehicle-mounted camera filmed driving down all streets of downtown Aspen Video transferred to random-access videodisc User interface allows real-time photorealistic exploration of the space Golden Gate Moviemap Michael Naimark, Exploratorium 1987 Helicopter flown in 2D grid pattern over Bay Area Camera kept pointed toward Golden Gate Bridge Film transferred to videodisc Trackball interface allows realtime fly-over of San Francisco 7-2

Matte Painting Instead of building a set, just create an image! Used since the early days of the film industry Gone With the Wind (1939) Matting allows actors, etc. to be added Can pan and zoom to simulate motion Now done digitally Star Wars Trench Sequence Industrial Light and Magic, 1977 Images courtesy of Lucas Digital, Lucasfilm, and Industrial Light and Magic 7-3

Image Model Images courtesy of Lucas Digital, Lucasfilm, and Industrial Light and Magic Tour into the Picture (Horry, Anjyo, Arai, Hitachi SIGGRAPH 97) An approximate 3D model is constructed interactively with easy-to-use tools Foreground objects modeled as flat cut-outs User fills in the occluded areas Animations from the single photograph reveal depth as well as visual detail Software at: http://koigakubo.hitachi.co.jp/little/dl_tipe.html 7-4

Displacements Michael Naimark, San Francisco Museum of Modern Art, 1984 Image-based modeling and rendering with real geometry and real light Living room filmed with rotating movie camera Room painted white Film reprojected with rotating movie projector Interface Lance Williams, Carter Burwell, Ned Greene SIGGRAPH 85 Film Show First use of Image-Based Reflection Mapping in an Animation http://www.cs.berkeley.edu/~debevec/reflectionmapping/ 7-5

Reflection Mapping in Films Flight of the Navigator Randal Kleiser 1986 Terminator II James Cameron 1991 http://www.cs.berkeley.edu/~debevec/reflectionmapping/ Rouen Revisited (Golan Levin and Paul Debevec, SIGGRAPH 96 Art Show) Synthetic View: 1996 Synthetic View: 1896 Synthetic View: Monet Painting 7-6

Like a Rolling Stone Buf Compagnie, SIGGRAPH 96 Electronic Theatre View interpolation based on stereo reconstruction between two views of the same scene (Software by Arnauld Lamorlette) Free-style morphing between sparsely sampled frames - Artifacts serve artistic effect 3D computer effects: Buf Compagnie Producer: Partizan-midi-minuit Director: Michel Gondry See Also: City of Lost Children, commercials for Reebok, Chanel, Gap Mona Lisa View Morph Steve Seitz, SIGGRAPH 96 Seitz, S. and C. Dyer. View Morphing. SIGGRAPH 96. 7-7

Mona Lisa View Morph Steve Seitz, SIGGRAPH 96 Seitz, S. and C. Dyer. View Morphing. SIGGRAPH 96. The Prince of Egypt IBR for NPR! Exposure Geometry constructed in 3D Shaded renderings given to artists to paint Digital paintings used as 3D textures Video courtesy of Dreamworks, LLC 7-8

More use of IBR for NPR in Films Tarzan Deep Canvas What Dreams May Come Pierre Jasmin and Pete Litwinowicz, RE:Vision Related Sketch Session: Dimensional Painting Wednesday 11 August, 5:25pm - 6:00pm, Room 151 / 152 Deep Canvas in Disney s Tarzan The Making of the Painted World: What Dreams May Come The Making of Fiat Lux Image-Based Modeling, Rendering, and Lighting in Fiat Lux Friday 13 August, 11:40am - 12:15pm, Room 408AB Dayton Taylor s Virtual Camera http://www.virtualcamera.com/ Array of pictures taken onto same roll of film Playback achieves frozen time effect 7-9

The Campanile Movie (SIGGRAPH 97 Electronic Theatre) - Model of Campus Built from 20 images - Real-time virtual animation created w/ projective texture-mapping The Matrix www.mvfx.com Courtesy of George Borshukov and John Gaeta, MANEX Entertainment 7-10

Conclusion IBMR in Art and Cinema Image-based techniques have a long lineage Allow reinterpretation of existing imagery Enable many new effects Artifacts can be interesting have IBMR techniques will likely become standard tools in filmmaking Thanks Ken Anjyo, George Borshukov, Michael Naimark, H.B. Seigel, Ellen Pasternack, Jeanne Cole, Arnauld Lamorlette, Steve Seitz, Linda Branagan, Dayton Taylor, Craig Barron, Lance Williams, Golan Levin, Industrial Light and Magic, Lucas Digital, Ltd., Lucasfilm, Ltd., Dreamworks LLC, Buf Compagnie, Virtual Camera, MANEX Entertainment 7-11