The Next Generation of Compression JPEG 2000

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Transcription:

The Next Generation of Compression JPEG 2000 Bernie Brower NSES Kodak bernard.brower@kodak.com +1 585 253 5293 1

What makes JPEG 2000 Special With advances in compression science combined with advances in computers (speed and memory cost) JPEG 2000 has allowed a new compression paradigm to be born Advances in compression science Wavelet transform Bit plane arithmetic encoding Embedded bit stream Advances in computers Speed of CPU is fast enough to do more computation to achieve the same compression (more complicated compression algorithms) Reduced cost of memory allows to take advantage of greater correlation lengths in an image A new paradigm is born Meets the requirements of the client/server environment 2

Old Compression Paradigm Encode Encoder choices color space quantization entropy coder pre-processing No decoder choices only one image post-processing 3

New Compression Paradigm Encode choices Old paradigm choices + Contone or binary Tiling Lossy/lossless Encode Decode choices Image resolution SNR fidelity Visual fidelity Target filesize Component selection Lossless/lossy Region-of-interest 4

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Tile header Pointers Q1 Q2 Q3 Q4 Q5 Q6 Q7 Q8 Q9 Q10 Q11 Q12 Q13 Q14 Q15 Q16 Q17 Q18 Q19 5

Example of Progression by Accuracy Original image was 8-bit uncompressed. All images extracted from a single 2.0 bpp compressed file. With an embedded, progressively encoded bit stream, simply compress to high quality once and then decode the portion of the bit stream that meets your bandwidth requirements. 6

Example of Progression by Accuracy Original image was 8-bit uncompressed. All images extracted from a single 2.0 bpp compressed file. With an embedded, progressively encoded bit stream, simply compress to high quality once and then decode the portion of the bit stream that meets your bandwidth requirements. 7

Examples of Progression by Resolution 8

Single Layer Effects of Layering Multiple Layers Page 9 Progression Notes

Effects of Layering 55 50 45 One Layer Multiple Layers One Layer (lossless) Multiple Layer (lossless) One Layer vs. Multiple Layers (LRCP) PSNR (db) 40 35 30 25 20 0 0.5 1 1.5 2 2.5 3 3.5 Rate (bpppb) 10

Effects of Progression RLCP Progression LRCP Progression Page 11 Progression Notes

Effects of Progression 55 50 45 RLCP LRCP RLCP Lossless LRCP Lossless RLCP vs. LRCP Comparison PSNR (db) 40 35 30 25 20 0 0.5 1 1.5 2 2.5 3 3.5 Rate (bpppb) 12

Tiles Tiles are independently coded sub images. Nothing crosses tile boundaries Wavelet Entropy coding Layers Progressions Tiles may be broken into tile parts. Tile parts from different tiles can be interspersed in a codestream Only mechanism available to achieve tile progression In general, need to parse data out of tiles to achieve a different image quality If all tiles are compressed at 2.0 bpp and you want 1.0 bpp, then need to go into each tile and get the 1.0 bpp 13

No Parsing Performed Tiled Image Parsing Parsing Performed Page 14 Progression Notes

National System for Geospatial Intelligence (NSGI) Imaging Satellite Tactical NITFS JPEG DCGS NITFS JPEG NITFS JPEG NITFS JPEG NATO and Coalition 1.3 DCT Receive Locations NIMA Library NIMA Method 4 Processing Station 4.3 DPCM D2C 2.3 DCT NITFS VQ War Fighter 15

J2K Solves Issues with Current Compression Current systems meet the component requirements JPEG 2000 not only meets the current requirements but will increase throughput because of increased efficiency and increased functionality No efficient capability to handle MSI and HSI JPEG 2000 can handle the compression of MSI and HSI data as well as take advantage of the spectral correlation if required Today most work is done in pixel (image) space With JPEG 2000 you can parse compressed data to achieve different resolution, quality, and spatial locations (without decompression and recompression) Precision of imagery JPEG 2000 allows for the precision of data from one bit (replacing the current bi-level) to 32 bit data 16

J2K Solves Issues with Current Compression Eight compression algorithms used within the NSGI architecture. JPEG 2000 meets the requirements to replace seven of the eight 4.3 DPCM, 2.3 DCT, 1.3 DCT, NITFS JPEG, JPEG lossless, NIMA method 4, and bi-level compression. (Does not meet VQ requirements) To achieve dissemination it is common to convert from one compression algorithm to another. All systems in the NSGI (from national to tactical) only need to use one compression algorithm (increased interoperability), No conversion is needed. In order to achieve different compression ratios to support users, the compressed data must be decompressed and recompressed at the new desired compression ratio. JPEG 2000 data can be parsed to achieve any lower bit rate than currently being used. There are several quality layers that are easily accessed 17

J2K Solves Issues with Current Compression Poor choice image quality impacts Since concatenation is not required the choices will be reduced and preprogrammed into the JPEG 2000 Profile NITFS JPEG DCT image quality issues Quality layers will be pre programmed which allows for less mistakes. JPEG 2000 does not support tiling JPEG 2000 allows from 1- to 32-bit imagery JPEG 2000 defines color and multiple band data Only one resolution for all compression algorithms JPEG 2000 uses multiple resolution data to achieve compression Current profile defines 5 resolution levels (R0 R5) 18

National System for Geospatial Intelligence (NSGI) Imaging Satellite Tactical NITFS JPEG 2000 DCGS NITFS JPEG 2000 NATO and Coalition NITFS JPEG 2000 NITFS JPEG 2000 JPEG 2000 Receive Locations NIMA Library JPEG 2000 Processing Station JPEG 2000 D2C JPEG 2000 NITFS VQ War Fighter Eight Compression algorithms used within the NSGI architecture 19

Meets or exceeds all current quality requirements Compression image quality loss in todays USIGS Image Quality Loss (NIIRS 3 2.5 2 1.5 1 0.5 0 4.3 DPCM 2.3 DCT 1.3 DCT JPEG NIMA Method 4 JPEG 2000 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 Bit Rate (bpp) 20

NSGI Concatenation Image Quality Hits Collected Image Automatic delivery Exploit imagery Produce product End user BWC BWE BWC BWE BWC BWE BWC BWE 4.3 DPCM 1.3 DCT NITFS JPEG DCT (1.3 bpp) NIMA Method 4 0.5 bpp -0.00 NIIRS -0.1 NIIRS -0.13 NIIRS -1.0 NIIRS Used for storage and some dissemination Used for primary dissemination Used for secondary dissemination Used for storage and some dissemination IDEX Receive location Libraries War fighters - 0.1 NIIRS - 0.25 NIIRS - 1.25 NIIRS 21

JPEG 2000 Dissemination of Imagery Collected Image BWC Automatic delivery Exploit imagery Produce product BWE Truncate BWE Truncate BWE Truncate BWE End user JPEG 2000 3.0 bpp JPEG 2000 truncated to 1.0 bpp JPEG 2000 truncated to 0.75 bpp NIMA Method 4 0.4 bpp -0.00 NIIRS -0.1 NIIRS -0.13 NIIRS -1.0 NIIRS Increased storage and processing Increased Throughput and reduced processing Increased Throughput and reduced processing Increased Throughput and increased processing Current USIGS - 0.1 NIIRS - 0.13 NIIRS - 1.00 NIIRS - 0.1 NIIRS - 0.25 NIIRS - 1.25 NIIRS 22

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Layers 1-3 for all tiles. 23

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Layers 1-10 for all tiles. 24

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Resolution 3 25

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Resolution 2 26

J2K Quality Progressive bit stream Image header Pointers Tile 1 Tile 2 Tile 3 Tile 4 Tile 5 Tile 6 Tile 7 Tile 8 Tile 9 Tile 10 Tile 11 Tile 12 Tile 13 Tile 14 Tile 15 Tile 16 Resolution 1 27