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inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures Lecture #10 Instruction Representation II, Floating Point I 2005-10-03 Lecturer PSOE, new dad Dan Garcia www.cs.berkeley.edu/~ddgarcia #9 bears win again! Marshawn Lynch ran for 107 yds and a TD & Ayoob went 14-20. We won 28-0 and have outscored zona 66-0 the last 2 yrs! We visit #16 UCLA next week. CS61C L10 MIPS Instruction Representation II, Floating Point I (1) There is one handout today at the front and back of the room! calbears.collegesports.com/sports/m-footbl/recaps/100105aaa.html

Review Logical and Shift Instructions Operate on individual bits (arithmetic operate on entire word) Use to isolate fields, either by masking or by shifting back & forth Use shift left logical, sll,for multiplication by powers of 2 Use shift right arithmetic, sra,for division by powers of 2 Simplifying MIPS: Define instructions to be same size as data word (one word) so that they can use the same memory (compiler can use lw and sw). Computer actually stores programs as a series of these 32-bit numbers. MIPS Machine Language Instruction: 32 bits representing a single instruction R I J opcode rs rt rd shamt funct opcode rs rt immediate opcode target address CS61C L10 MIPS Instruction Representation II, Floating Point I (2)

I-Format Problems (0/3) Problem 0: Unsigned # sign-extended? addiu, sltiu, sign-extends immediates to 32 bits. Thus, # is a signed integer. Rationale addiu so that can add w/out overflow - See K&R pp. 230, 305 sltiu suffers so that we can have ez HW - Does this mean we ll get wrong answers? - Nope, it means assembler has to handle any unsigned immediate 2 15 n < 2 16 (I.e., with a 1 in the 15th bit and 0s in the upper 2 bytes) as it does for numbers that are too large. CS61C L10 MIPS Instruction Representation II, Floating Point I (3)

I-Format Problems (1/3) Problem 1: Chances are that addi, lw, sw and slti will use immediates small enough to fit in the immediate field. but what if it s too big? We need a way to deal with a 32-bit immediate in any I-format instruction. CS61C L10 MIPS Instruction Representation II, Floating Point I (4)

I-Format Problems (2/3) Solution to Problem 1: Handle it in software + new instruction Don t change the current instructions: instead, add a new instruction to help out New instruction: lui register, immediate stands for Load Upper Immediate takes 16-bit immediate and puts these bits in the upper half (high order half) of the specified register sets lower half to 0s CS61C L10 MIPS Instruction Representation II, Floating Point I (5)

I-Format Problems (3/3) Solution to Problem 1 (continued): So how does lui help us? Example: addi becomes: lui ori add $t0,$t0, 0xABABCDCD $at, 0xABAB $at, $at, 0xCDCD $t0,$t0,$at Now each I-format instruction has only a 16- bit immediate. Wouldn t it be nice if the assembler would this for us automatically? (later) CS61C L10 MIPS Instruction Representation II, Floating Point I (6)

Branches: PC-Relative Addressing (1/5) Use I-Format opcode rs rt immediate opcode specifies beq v. bne rs and rt specify registers to compare What can immediate specify? Immediate is only 16 bits PC (Program Counter) has byte address of current instruction being executed; 32-bit pointer to memory So immediate cannot specify entire address to branch to. CS61C L10 MIPS Instruction Representation II, Floating Point I (7)

Branches: PC-Relative Addressing (2/5) How do we usually use branches? Answer: if-else, while, for Loops are generally small: typically up to 50 instructions Function calls and unconditional jumps are done using jump instructions (j and jal), not the branches. Conclusion: may want to branch to anywhere in memory, but a branch often changes PC by a small amount CS61C L10 MIPS Instruction Representation II, Floating Point I (8)

Branches: PC-Relative Addressing (3/5) Solution to branches in a 32-bit instruction: PC-Relative Addressing Let the 16-bit immediate field be a signed two s complement integer to be added to the PC if we take the branch. Now we can branch ± 2 15 bytes from the PC, which should be enough to cover almost any loop. Any ideas to further optimize this? CS61C L10 MIPS Instruction Representation II, Floating Point I (9)

Branches: PC-Relative Addressing (4/5) Note: Instructions are words, so they re word aligned (byte address is always a multiple of 4, which means it ends with 00 in binary). So the number of bytes to add to the PC will always be a multiple of 4. So specify the immediate in words. Now, we can branch ± 2 15 words from the PC (or ± 2 17 bytes), so we can handle loops 4 times as large. CS61C L10 MIPS Instruction Representation II, Floating Point I (10)

Branches: PC-Relative Addressing (5/5) Branch Calculation: If we don t take the branch: PC = PC + 4 PC+4 = byte address of next instruction If we do take the branch: Observations PC = (PC + 4) + (immediate * 4) - Immediate field specifies the number of words to jump, which is simply the number of instructions to jump. - Immediate field can be positive or negative. - Due to hardware, add immediate to (PC+4), not to PC; will be clearer why later in course CS61C L10 MIPS Instruction Representation II, Floating Point I (11)

Branch Example (1/3) MIPS Code: Loop: beq $9,$0,End add $8,$8,$10 addi $9,$9,-1 j Loop End: beq branch is I-Format: opcode = 4 (look up in table) rs = 9 (first operand) rt = 0 (second operand) immediate =??? CS61C L10 MIPS Instruction Representation II, Floating Point I (12)

Branch Example (2/3) MIPS Code: Loop: beq $9,$0,End addi $8,$8,$10 addi $9,$9,-1 j Loop End: Immediate Field: Number of instructions to add to (or subtract from) the PC, starting at the instruction following the branch. In beq case, immediate = 3 CS61C L10 MIPS Instruction Representation II, Floating Point I (13)

Branch Example (3/3) MIPS Code: Loop: beq $9,$0,End addi $8,$8,$10 addi $9,$9,-1 j Loop End: decimal representation: 4 9 0 3 binary representation: 000100 01001 00000 0000000000000011 CS61C L10 MIPS Instruction Representation II, Floating Point I (14)

Questions on PC-addressing Does the value in branch field change if we move the code? What do we do if destination is > 2 15 instructions away from branch? Since it s limited to ± 2 15 instructions, doesn t this generate lots of extra MIPS instructions? Why do we need all these addressing modes? Why not just one? CS61C L10 MIPS Instruction Representation II, Floating Point I (15)

Administrivia Dan s Wed OH cancelled this week Undergraduate Studies committee meets the same time (unfortunately). Homework 1 frozen CS61C L10 MIPS Instruction Representation II, Floating Point I (16)

Upcoming Calendar Week # #6 This week Mon MIPS Inst Format II / Floating Pt I Wed Floating Pt II (No Dan OH) Thu Lab Floating Pt #7 Next week #8 Midterm week Sun 2pm Review 10 Evans MIPS Inst Format III / Running Program I Exam Midterm 5:30-8:30pm Here! (155 Dwin) CS61C L10 MIPS Instruction Representation II, Floating Point I (17) Running Program II (Proj 2 due) SDS I Running Program (Proj 2 really due) SDS

J-Format Instructions (1/5) For branches, we assumed that we won t want to branch too far, so we can specify change in PC. For general jumps (j and jal), we may jump to anywhere in memory. Ideally, we could specify a 32-bit memory address to jump to. Unfortunately, we can t fit both a 6-bit opcode and a 32-bit address into a single 32-bit word, so we compromise. CS61C L10 MIPS Instruction Representation II, Floating Point I (18)

J-Format Instructions (2/5) Define fields of the following number of bits each: 6 bits 26 bits As usual, each field has a name: opcode target address Key Concepts Keep opcode field identical to R-format and I-format for consistency. Combine all other fields to make room for large target address. CS61C L10 MIPS Instruction Representation II, Floating Point I (19)

J-Format Instructions (3/5) For now, we can specify 26 bits of the 32-bit bit address. Optimization: Note that, just like with branches, jumps will only jump to word aligned addresses, so last two bits are always 00 (in binary). So let s just take this for granted and not even specify them. CS61C L10 MIPS Instruction Representation II, Floating Point I (20)

J-Format Instructions (4/5) Now specify 28 bits of a 32-bit address Where do we get the other 4 bits? By definition, take the 4 highest order bits from the PC. Technically, this means that we cannot jump to anywhere in memory, but it s adequate 99.9999 % of the time, since programs aren t that long - only if straddle a 256 MB boundary If we absolutely need to specify a 32-bit address, we can always put it in a register and use the jr instruction. CS61C L10 MIPS Instruction Representation II, Floating Point I (21)

J-Format Instructions (5/5) Summary: New PC = { PC[31..28], target address, 00 } Understand where each part came from! Note: {,, } means concatenation { 4 bits, 26 bits, 2 bits } = 32 bit address { 1010, 11111111111111111111111111, 00 } = 10101111111111111111111111111100 Note: Book uses CS61C L10 MIPS Instruction Representation II, Floating Point I (22)

Peer Instruction Question (for A,B) When combining two C files into one executable, recall we can compile them independently & then merge them together. A. Jump insts don t require any changes. B. Branch insts don t require any changes. C. You now have all the tools to be able to decompile a stream of 1s and 0s into C! CS61C L10 MIPS Instruction Representation II, Floating Point I (23) ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT

R I J In semi-conclusion MIPS Machine Language Instruction: 32 bits representing a single instruction opcode rs rt rd shamt funct opcode rs rt immediate opcode target address Branches use PC-relative addressing, Jumps use absolute addressing. Disassembly is simple and starts by decoding opcode field. (more in a week) CS61C L10 MIPS Instruction Representation II, Floating Point I (24)

Quote of the day 95% of the folks out there are completely clueless about floating-point. James Gosling Sun Fellow Java Inventor 1998-02-28 CS61C L10 MIPS Instruction Representation II, Floating Point I (25)

Review of Numbers Computers are made to deal with numbers What can we represent in N bits? Unsigned integers: 0 to 2 N - 1 Signed Integers (Two s Complement) -2 (N-1) to 2 (N-1) - 1 CS61C L10 MIPS Instruction Representation II, Floating Point I (26)

Other Numbers What about other numbers? Very large numbers? (seconds/century) 3,155,760,000 10 (3.15576 10 x 10 9 ) Very small numbers? (atomic diameter) 0.00000001 10 (1.0 10 x 10-8 ) Rationals (repeating pattern) 2/3 (0.666666666...) Irrationals 2 1/2 (1.414213562373...) Transcendentals e (2.718...), π (3.141...) All represented in scientific notation CS61C L10 MIPS Instruction Representation II, Floating Point I (27)

Scientific Notation (in Decimal) mantissa 6.02 10 x 10 23 exponent decimal point radix (base) Normalized form: no leadings 0s (exactly one digit to left of decimal point) Alternatives to representing 1/1,000,000,000 Normalized: 1.0 x 10-9 Not normalized: 0.1 x 10-8,10.0 x 10-10 CS61C L10 MIPS Instruction Representation II, Floating Point I (28)

Scientific Notation (in Binary) mantissa exponent 1.0 two x 2-1 radix (base) binary point Computer arithmetic that supports it called floating point, because it represents numbers where the binary point is not fixed, as it is for integers Declare such variable in C as float CS61C L10 MIPS Instruction Representation II, Floating Point I (29)

Floating Point Representation (1/2) Normal format: +1.xxxxxxxxxx two *2 yyyy two Multiple of Word Size (32 bits) 31 30 23 22 S Exponent Significand 1 bit 8 bits 23 bits S represents Sign Exponent represents y s Significand represents x s Represent numbers as small as 2.0 x 10-38 to as large as 2.0 x 10 38 0 CS61C L10 MIPS Instruction Representation II, Floating Point I (30)

Floating Point Representation (2/2) What if result too large? (> 2.0x10 38 ) Overflow! Overflow Exponent larger than represented in 8-bit Exponent field What if result too small? (>0, < 2.0x10-38 ) Underflow! Underflow Negative exponent larger than represented in 8-bit Exponent field How to reduce chances of overflow or underflow? CS61C L10 MIPS Instruction Representation II, Floating Point I (31)

Double Precision Fl. Pt. Representation Next Multiple of Word Size (64 bits) 3130 20 19 S Exponent Significand 1 bit 11 bits 20 bits Significand (cont d) 32 bits Double Precision (vs. Single Precision) C variable declared as double Represent numbers almost as small as 2.0 x 10-308 to almost as large as 2.0 x 10 308 But primary advantage is greater accuracy due to larger significand 0 CS61C L10 MIPS Instruction Representation II, Floating Point I (32)

QUAD Precision Fl. Pt. Representation Next Multiple of Word Size (128 bits) Unbelievable range of numbers Unbelievable precision (accuracy) This is currently being worked on The current version has 15 bits for the exponent and 112 bits for the significand Oct-Precision? That s just silly! It s been implemented before CS61C L10 MIPS Instruction Representation II, Floating Point I (33)

IEEE 754 Floating Point Standard (1/4) Single Precision, DP similar Sign bit: 1 means negative 0 means positive Significand: To pack more bits, leading 1 implicit for normalized numbers 1 + 23 bits single, 1 + 52 bits double always true: Significand < 1 (for normalized numbers) Note: 0 has no leading 1, so reserve exponent value 0 just for number 0 CS61C L10 MIPS Instruction Representation II, Floating Point I (34)

IEEE 754 Floating Point Standard (2/4) Kahan wanted FP numbers to be used even if no FP hardware; e.g., sort records with FP numbers using integer compares Could break FP number into 3 parts: compare signs, then compare exponents, then compare significands Wanted it to be faster, single compare if possible, especially if positive numbers Then want order: Highest order bit is sign ( negative < positive) Exponent next, so big exponent => bigger # Significand last: exponents same => bigger # CS61C L10 MIPS Instruction Representation II, Floating Point I (35)

1/2 2 IEEE 754 Floating Point Standard (3/4) Negative Exponent? 2 s comp? 1.0 x 2-1 v. 1.0 x2 +1 (1/2 v. 2) 0 1111 1111 000 0000 0000 0000 0000 0000 0 0000 0001 000 0000 0000 0000 0000 0000 This notation using integer compare of 1/2 v. 2 makes 1/2 > 2! Instead, pick notation 0000 0001 is most negative, and 1111 1111 is most positive 1/2 2 1.0 x 2-1 v. 1.0 x2 +1 (1/2 v. 2) 0 0111 1110 000 0000 0000 0000 0000 0000 0 1000 0000 000 0000 0000 0000 0000 0000 CS61C L10 MIPS Instruction Representation II, Floating Point I (36)

IEEE 754 Floating Point Standard (4/4) Called Biased Notation, where bias is number subtract to get real number IEEE 754 uses bias of 127 for single prec. Subtract 127 from Exponent field to get actual value for exponent 1023 is bias for double precision Summary (single precision): 31 30 23 22 S Exponent CS61C L10 MIPS Instruction Representation II, Floating Point I (37) Significand 1 bit 8 bits 23 bits (-1) S x (1 + Significand) x 2 (Exponent-127) Double precision identical, except with exponent bias of 1023 0

Peer Instruction 1 1000 0001 111 0000 0000 0000 0000 0000 What is the decimal equivalent of the floating pt # above? 1: -1.75 2: -3.5 3: -3.75 4: -7 5: -7.5 6: -15 7: -7 * 2^129 8: -129 * 2^7 CS61C L10 MIPS Instruction Representation II, Floating Point I (38)

Peer Instruction Answer What is the decimal equivalent of: 1 1000 0001 111 0000 0000 0000 0000 0000 S Exponent Significand (-1) S x (1 + Significand) x 2 (Exponent-127) (-1) 1 x (1 +.111) x 2 (129-127) -1 x (1.111) x 2 (2) -111.1 1: -1.75-7.5 CS61C L10 MIPS Instruction Representation II, Floating Point I (39) 2: -3.5 3: -3.75 4: -7 5: -7.5 6: -15 7: -7 * 2^129 8: -129 * 2^7

And in conclusion Floating Point numbers approximate values that we want to use. IEEE 754 Floating Point Standard is most widely accepted attempt to standardize interpretation of such numbers Every desktop or server computer sold since ~1997 follows these conventions Summary (single precision): 31 30 23 22 S Exponent CS61C L10 MIPS Instruction Representation II, Floating Point I (40) Significand 1 bit 8 bits 23 bits (-1) S x (1 + Significand) x 2 (Exponent-127) Double precision identical, bias of 1023 0