User-Experience Design: Considerations for Multi-Method, Web-Based Assessment Centers

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+ User-Experience Design: Considerations for Multi-Method, Web-Based Assessment Centers Presented by Emily Stehura, Ph.D. Product Manager, Manager Ready Talent Diagnostic Solutions Tami Licht Director, Customer experience Global Technology Group November 4 th, 2015

Poll Questions Who has experienced an AC as a participant? Who has designed an Assessment? Who has implemented a multi-method assessment? Who has used an administrator interface? 2

What We ll Cover Balancing WOW factor & Assessment Integrity Overview of User Experience Design principles Design Alignment when using multiple Assessments Implications for participant experience / receptivity Good design is not just for participants

Important to Find the Balance WOW! Integrity

User Experience Design

Usability Defined A quality attribute that assesses how easy user interfaces are to use. It is defined by several components: Learnability Efficiency Memorability Errors Satisfaction Utility

Building Usability into Design To build usability into your design: Determine objectives. Conduct user research, task analysis, and user personas. (Also consider, when and where) Design following best practices (page layout, typography, icons, and color) Conduct usability testing early and often. Analyze results, propose solutions, revise design. Retest.

Design Basics Page Layout & Visual Hierarchy Text Presentation Icon Usage Color Usage

A Few Examples

Page Layout What can be improved? Alignment Border Draws Attention Consistency Proximity Link vs. button Visual Hierarchy & Organization

Page Layout Improvements Visual Hierarchy Alignment Consistency of Line & Marker Colors Proximity Functional Consistency

Page Layout Key Points Do: Keep things consistent Draw attention to important elements on the page Group related items with proximity and color Use the right controls for their associated functions Don t: Create inconsistencies for the sake of variety create a new page layout, or visual hierarchy for each test item draw emphasis to page elements that are purely decorative or serve little value Don t overlook small details (e.g., alignment)

Text What can be improved? Line Width Contrast Underlined Text Alignment Fonts, Size & Style Color Orientation Case

Text Improvements Shorter line width Improved contrast Left-justified Removed Color; Adjusted Case Changed Orientation Changed all fonts to Arial, 12 pt, no italics Adjusted Case & leftjustified

Text Key Points Do: Size the text appropriately for audience Utilize UPPERCASE sparingly Provide ample contrast between text color and background color (dark text on a light background is most legible) Avoid rotated text if possible Use shorter line widths. Left align paragraphs Don t: Don t use too many fonts, sizes, faces, and colors

Icons What can be improved? Not Applicable Internationally Different Styles 3D vs. 2D US Centric Text in Icon Not Representative Doesn t truly convey intent Stereotypical

Icon Improvements Replaced Icons w/ Words Less Busy; More Focus on Words / Meaning Replaced Icon; More representative of action Removed Icons; More Focus on Behavior

Icon Key Points Do: Use icons that augment the content rather than distract from it Use icons that are truly representative of function/context Use 2D icons instead of 3D icons Use globally applicable icons rather than US-centric icons Use icons that are stylistically similar Don t: Include an icon for everything in order to add visual appeal Include text in icons

Color What can be improved? Color Not Necessary Total Colors = 6 Yellow arrow inaccurately attracts attention Dark background color draws association w/ color block above. Green = Good or OK Color associates w/ 2 nd Data Sheet Only color used to signify correct or incorrect

Color Improvements Removed unnecessary colors Color border attracts attention Used gray background to draw eye / align Shape + Color Used to Indicate Response Removed invalid color associations

Color Key Points Do: Use color + shape Use colors that are appropriate for a global audience (symbolism) Use colors to provide contrast and attract attention Don t: Use too many, unnecessary colors (less is more) Don t draw inappropriate associations using color

Design Alignment Across Assessment Methods

Design Consistency Across Assessment Methods

Considerations Delivery Modality Single sign-on Length of overall experience Outputs / Reports

Implications for Participant Experience

Common Design Pitfalls Predictor Contamination measuring constructs other than intended Participant Fatigue inaccurate evaluation Negative Participant Reactions Impact on length of assessment Item/Scenario generation efficiency Translation efficiency

Good Design Can be Measured System Usability Scale (SUS)

Good Design is Not just for Participants

Assessor Interface Good Design leads to: Efficiency Quicker turn around time Lower cost Better data integrity Success for the end user Integrated Outputs

Questions?

+ THANK YOU!