Getting to know you. Anatomy of a Process. Processes. Of Programs and Processes

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Transcription:

Getting to know you Processes A process is an abstraction that supports running programs A sequential stream of execution in its own address space A process is NOT the same as a program! So, two parts to a process: 1. Sequential execution: no concurrency inside a process everything happens sequentially 2. Address space: all process state everything that interacts with the stream of execution Anatomy of a Process Header Initialized data Executable File Process Control Block PC Stack Pointer Registers PID UID Priority List of open files Process s address space mapped segments DLL s Stack Heap Initialized data Of Programs and Processes More to a process than just a program I run ls, you run ls - same program- but different processes Less to a process than a program A program can invoke many processes to get the job done (e.g. cc starts up cpp, cc1, cc2, as each a different process (and program!))

New New to when it becomes runnable New New to when it becomes runnable New to when kernel schedules it to when kernel schedules it

to when they are blocked, waiting for an event to occur (e.g. I/O) to when they are blocked, waiting for an event to occur (e.g. I/O) to on an I/O or event completion to on an I/O or event completion Is that it?

to on an interrupt to on an interrupt to Done on exit() Done to Done on exit()

What happens on a read()? Process Manipulation Basic process manipulation: creation, program loading, exiting, Done Example: Unix Operating system Creation and deletion: fork(), exec(), wait(), exit() Process signaling: kill() Process control: ptrace(), nice(), sleep() Process Manipulation in Unix The system creates the first process (sysproc) The first process creates other processes in a tree like structure: the creator is called the parent process the created is called the child process Unix system interface includes a call to create processes fork() Creates a child process such that it inherits: identical copy of all parent s variables & memory identical copy of all parent s CPU registers (except one) Both parent and child execute at the same point after fork() returns: for the child, fork() returns 0 for the parent, fork() returns the process identifier of the child Simple implementation of fork(): allocate memory for the child process copy parent s memory and CPU registers to child s Expensive!! Unix s fork() Can one reduce overhead without changing semantics?

The execution context for the child process is a copy of the parent s context at the time of the call main { int childpid; S 1 ; Using Unix s fork() fork() Program Loading: exec() The exec() call allows a process to load a different program and start execution at _start It allows a process to specify the number of arguments (argc) and the string argument array (argv) childpid = fork(); if(childpid == 0) <code for child process> else { <code for parent process> wait(stat_addr); S 2 ; Data Stack Parent childpid = xxx childpid = 0 Data Stack Child If the call is successful it is the same process but it runs a different program!! Two implementation options: overwrite current memory segments with the new values allocate new memory segments, load them with the new values, and deallocate old segments In the parent process: main() int pid = fork();!!! // create a child if(pid == 0) {!!! // child continues here! exec( program, argc, argv0, argv1, ); else {!!!! // parent continues here General Purpose Process Creation Orderly Termination: exit() After the program finishes execution, it calls exit() This system call: takes the result of the program as an argument closes all open files, connections, etc. deallocates memory deallocates most of the OS structures supporting the process checks if parent is alive: If so, it holds the result value until parent requests it; in this case, process does not really die, but it enters the zombie/ defunct state If not, it deallocates all data structures, the process is dead cleans up all waiting zombies

The wait() System Call Tying all together: the Unix shell A child program returns a value to the parent, so the parent must arrange to receive that value The wait(&value) system call serves this purpose it puts the parent to sleep waiting for a child s result when a child calls exit(), the OS unblocks the parent and returns the address of value passed by exit() as a result of the wait call (along with the pid of the child) if there are no children alive, wait() returns immediately also, if there are zombies waiting for their parents, wait() returns one of the values immediately (and deallocates the zombie) while(! EOF) read input handle regular expressions int pid = fork() // create child if (pid == 0) { // child here exec( program, argc, argv0,...); else { // parent here... Translates <CTRC-C> to the kill() system call with SIGKILL Translates <CTRL-Z> to the kill() system call with SIGSTOP Allows input-output ridirection, pipes, and other things we will see later