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Transcription:

Course Syllabus

Animation Course Code: EDL084 Course Description Do you wonder what it would be like to create the next blockbuster animated movie or do you want to make the next big video game? Do you have an eye for drawing, technology, and timing? If so, Animation is the course for you! You will learn how to use animation tools to conceptualize and bring your creations to life. You ll learn the ins and outs of creating 2D and 3D animation, from start to finish. You ll even begin working on our own design portfolio and get hands on experience with creating your own animation projects. Learning about Animation could lead to a thriving career in the growing world of technology and animation. Required Materials The following free, cross-platform programs will need to be downloaded for use during the course (programs will run on Windows XP and higher, Linux and Mac computers): Tupi 2D Magic DaVinci Resolve Blender Required Computer System Requirements: 2 GB of RAM An OpenGL 2.1 32-bit dual core compatible graphics 2Ghz CPU card or chip. Additional Materials: Paper/pencil Recommended Items & Computer System Requirements: Computer monitor HD display Keyboard that includes Three-button mouse a number pad OpenGL 3.2 compatible 64-bit quad core CPU graphics card with 2 GB 8 GB of RAM of RAM Materials Required for Unit 1: Modeling clay (optional) Stiff paper or cardboard Camera (can be an actual Glue or tape camera or a camera on a Thumbtack or pushpin tablet or device) Mirror Scissors Table of Contents Unit 1: Basic of Animation 3 Unit 2: Hand Drawn Animation 4 Unit 3: Computer Animation and CGI 5 Unit 4: Digital 2D Animation and Rotoscopy 6 Unit 5: Human Anatomy and Form 7 Unit 6: Animated Motion 8 Midterm Exam 9 Unit 7: Intro to Blender......................................10 Unit 8: Character Modeling 11 Unit 9: Character Animation 12 Unit 10: Storytelling 13 Unit 11: Video, Music & Sound 14 Unit 12: Careers in Animation 15 Final Exam............................................16 2

Unit 1: Basic of Animation Drawing pictures and making them move is nothing short of magic. Since at least the 1600s, people have been experimenting and inventing ways to make images move. In fact, it is these cool experiments, which you can replicate yourself, that have led us to the modern era of fantastic 3D computer generated animated movies! Get ready to take a peek behind the scenes as we track the history of animation magic. Trace the origins and early history of the art of animation. Explore how the eye and brain process moving images. Compare the differences between past animation techniques and current animation technologies. Understand the differences between various types of animation. Unit 1 Text Questions Homework 10 points Unit 1 Activity Homework 15 points Unit 1 Discussion Assignment 1 Discussion 5 points Unit 1 Discussion Assignment 2 Discussion 5 points Unit 1 Quiz Quiz 15 points 3

Unit 2: Hand Drawn Animation Humans talk with their hands, and one way this happens is by communication through drawings. Traditional animation is hand-drawn animation, which evolved from the exciting invention of photography and motion pictures. We will trace these developments all the way through the classic principles of animation developed by the animators at Disney Studios. Explain how drawn animation evolved from early picture viewing devices. Understand and apply Disney s 12 Principles of Animation. Use key terms of hand-drawn animation. Appreciate the world of animation beyond the United States. Include design elements in your drawings. Unit 2 Text Questions Homework 10 points Unit 2 Online Lab Questions Homework 10 points Unit 2 Activity 1 Homework 15 points Unit 2 Activity 2 Homework 15 points Unit 2 Activity 3 Homework 15 points Unit 2 Discussion Assignment 1 Discussion 5 points Unit 2 Discussion Assignment 2 Discussion 5 points Unit 2 Quiz Quiz 15 points 4

Unit 3: Computer Animation and CGI How do they do that? Modern animated films are a complete wonder to look at and incredibly complex to make. With so many artists performing intricate jobs to create realistic characters, backgrounds, and movement, it takes organization and leadership to bring it all together into a finished film. From the tiniest pixels to the huge computing power needed for postproduction, we ll explore how CGI films are made. Understand the difference between a bitmap image and a vector image. Trace the process of CGI production from idea to theater. Discuss the pros and cons of different production processes. Define and explain kinematics and animatics. Identify the key departments in an animation studio. Unit 3 Text Questions Homework 10 points Unit 3 Activity 1 Homework 15 points Unit 3 Activity 2 Homework 15 points Unit 3 Discussion Assignment 1 Discussion 5 points Unit 3 Discussion Assignment 2 Discussion 5 points Unit 3 Quiz Quiz 15 points 5

Unit 4: Digital 2D Animation and Rotoscopy Now s your chance to join the ranks of talented animators! Everyone can try their hand at this fun art form and increase their communication skills and artistic expression while learning a simple 2D animation program. Pull out your photos and videos---you can use these along with your drawings to make cool mini-animation while you explore Tupi 2D Magic, a 2D animation program that will allow you to put everything you ve learned into action! Create animation sequences with layered drawings and backgrounds. Trace videos to make rotoscoped sequences. Use the important functions of 2D animation software. Export your animated videos to share with the world. Apply graphical tools to improve your digital drawings. Unit 4 Text Questions Homework 10 points Unit 4 Activity Homework 15 points Unit 4 Discussion Assignment 1 Discussion 5 points Unit 4 Discussion Assignment 2 Discussion 5 points Unit 4 Quiz Quiz 15 points 6

Unit 5: Human Anatomy and Form Animated characters aren t real, so animators don t really need to understand the human body, right? WRONG! You actually DO need to know how to draw the human form, with bone structure and muscles, and appreciate real world body mechanics in order to draw believable, but also stylized, animated characters. Together, we ll tackle the basics and then you can let your imagination fly, while taking your audience along with you for the ride. Draw the human body in proportion. Identify and create the walk cycle for animation. Discuss how poses communicate emotion. Develop your own animated characters based on real anatomy. Unit 5 Text Questions Homework 10 points Unit 5 Online Lab Questions Homework 10 points Unit 5 Activity Homework 15 points Unit 5 Discussion Assignment 1 Discussion 5 points Unit 5 Discussion Assignment 2 Discussion 5 points Unit 5 Quiz Quiz 15 points 7

Unit 6: Animated Motion Jump around. Walk. Run. Smile. Shake your head. Tap your foot. We move all the time, but how does it look in a sequence of images? Movement in animation must conform roughly to the laws of gravity and motion of the real world but can be used to express emotions, plot points, and character development. Studying natural movement will teach you to translate movement into animation, but you can still get creative and give that movement personality. Understand the Laws of Motion and Gravity. Apply physics principles to the movement of your characters. Create facial expressions that convey emotions. Turn your characters into first-rate actors. Unit 6 Text Questions Homework 10 points Unit 6 Activity 1 Homework 15 points Unit 6 Activity 2 Homework 15 points Unit 6 Discussion Assignment 1 Discussion 5 points Unit 6 Discussion Assignment 2 Discussion 5 points Unit 6 Quiz Quiz 15 points 8

Midterm Exam Review information acquired and mastered from this course up to this point. Take a course exam based on material from the first six units in this course (Note: You will be able to open this exam only one time.) Midterm Exam Exam 50 points Midterm Discussion Assignment Discussion 5 points 9

Unit 7: Intro to Blender Have you ever watched a modern animated movie and wondered how they created those incredibly detailed and compelling characters and worlds? With extremely realistic lighting, physics, and even hair, fur, and skin, the world of 3D animation has become truly rich and visually compelling. In this unit, we will learn about the popular, open source, yet powerful, 3D modeling and animation software called Blender. Explain the difference between motion capture and keyframe animation. Grasp the power of modern animation techniques, including bones, muscles, and rigging. Understand the process of simulating water, hair, and other dynamics. Navigate the Blender interface. Create simple animations using parenting, movement, rotation and scaling along with keyframes. Unit 7 Text Questions Homework 10 points Unit 7 Activity Homework 15 points Unit 7 Discussion Assignment 1 Discussion 5 points Unit 7 Discussion Assignment 2 Discussion 5 points Unit 7 Quiz Quiz 15 points 10

Unit 8: Character Modeling Have you ever watched an extremely vivid, polished animated movies or 3D video games and wondered to yourself: How do they create those 3D characters? We re going to begin by exploring the basic tools and techniques involved in creating the 3D models for characters, and then you ll even get to create a 3D character model of your own! Use various modeling techniques to create a character model. Hide background geometry. Navigate the 3D view using shortcuts. Switch between perspective and orthographic mode. Understand and apply the principles of topology. Unit 8 Text Questions Homework 10 points Unit 8 Activity Homework 15 points Unit 8 Discussion Assignment 1 Discussion 5 points Unit 8 Discussion Assignment 2 Discussion 5 points Unit 8 Quiz Quiz 15 points 11

Unit 9: Character Animation At some point, you have probably watched a modern animated movie like Ice Age or Shrek, or played a modern, high-end computer game and asked yourself: How did they make those characters move so realistically, and believably? Well you re about to find out! Get ready to take a look at the basic process involved in rigging, skinning, and animating a 3D character. Create an armature rig to fit a bipedal character model. Skin, or attach, a character model to a rig so that it deforms like skin with the movements of the various bones. Develop a seamless walk cycle for a rigged character model. Unit 9 Text Questions Homework 10 points Unit 9 Online Lab Questions Homework 10 points Unit 9 Activity Homework 15 points Unit 9 Discussion Assignment 1 Discussion 5 points Unit 9 Discussion Assignment 2 Discussion 5 points Unit 9 Quiz Quiz 15 points 12

Unit 10: Storytelling Want to go to the movies? Well, why do people go? Because of the story! It draws them in, makes them care about the characters, and it lets them immerse themselves in another world. Storytelling is as old as the cavemen, and it is the best way to entertain modern humans as well. How do you make sure your story will captivate the audience? We have the secrets and the tricks right here come along and we will tell you a story about telling a story! Write dialogue and action in proper film script format. Understand three-act script structure. Identify camera shots, angles, and movement. Create storyboards for animation. Unit 10 Text Questions Homework 10 points Unit 10 Activity 1 Homework 15 points Unit 10 Activity 2 Homework 15 points Unit 10 Activity 3 Homework 15 points Unit 10 Discussion Assignment 1 Discussion 5 points Unit 10 Discussion Assignment 2 Discussion 5 points Unit 10 Quiz Quiz 15 points 13

Unit 11: Video, Music & Sound Silent films were great when they first came out, but now that we can have music, sound, and talking in our films let s do it! From recording voice acting to making your own sound effects, putting sound to animation is an exercise in imagination and precision. After all, you don t want that pop! to be heard before the popcorn actually starts to pop or the crash to occur before the block tower comes toppling over. Funny, quirky, spooky, or serious the sounds included in your animation and how you make them are really all up to you! Appreciate how sound affects emotions. Record good voice acting for animation. Match animated mouth shapes to the sounds of speech. Design and edit a simple soundtrack for video. Add titles and export an animation with sound. Unit 11 Text Questions Homework 10 points Unit 11 Online Lab Questions Homework 10 points Unit 11 Activity Homework 15 points Unit 11 Discussion Assignment 1 Discussion 5 points Unit 11 Discussion Assignment 2 Discussion 5 points Unit 11 Quiz Quiz 15 points 14

Unit 12: Careers in Animation Animation is fun stuff! Who wouldn t want to spend their days making amusing characters do silly things to entertain the masses? Well, perhaps you have a more serious side and would like to apply your talents to medicine or engineering. That is possible for animators too! Whatever your dream, today is the first day on the path to a lifetime of fulfilling work as an animator. Seize the day! Put together a portfolio of your work. Recognize plagiarism and know how to avoid it in animation. Pitch your animation project. Understand the difference between jobs in animation vs. game design. Describe how to protect your digital animation work. Unit 12 Text Questions Homework 10 points Unit 12 Online Lab Questions Homework 10 points Unit 12 Activity 1 Homework 15 points Unit 12 Activity 2 Homework 15 points Unit 12 Activity 3 Homework 15 points Unit 12 Discussion Assignment 1 Discussion 5 points Unit 12 Discussion Assignment 2 Discussion 5 points Unit 12 Quiz Quiz 15 points 15

Final Exam Review information acquired and mastered from this course up to this point. Take a course exam based on material from units seven to twelve in this course the last six units. (Note: You will be able to open this exam only one time.) Final Exam Exam 50 points Class Reflection Discussion Assignment Discussion 10 points 16