Chapter 3. Z80 Instructions & Assembly Language. Von Neumann Architecture. Memory. instructions. program. data

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Von Neumann Architecture The von Neumann architecture is a computer design model that uses a processing unit and a separate storage to hold both instructions and data To run a machine, program and data must be loaded into memory Chapter 3 & Assembly Language instructions Memory program Processor data Z80 Programming Model Instructions are loaded into memory in program segment Data are loaded into memory at data segment Data are processed by processor according to instructions by loading them into internal temporary storage called registers Z80 instructions program A : Accumulator Register F : Flag register Register Set (revisited) Two sets of six general-purpose registers may be used as 8-bit A, F, B, C, D, E, H, L (A, F, B, C, D, E, H, L ) or in pairs as 16-bit AF, BC, DE, HL (AF BC DE HL ) The Alternative registers (A, F, B, C, D, E, H, L ) not visible to the programmer but can access via special instructions: EXX (BC)<->(BC'), (DE)<->(DE'), (HL)<->(HL') EX AF, AF (AF)<->(AF') data data Also known as stored-program computer model

Register Set (revisited) 4 (16-bit) registers hold memory address (pointers) index registers (IX) and (IY) are 16-bit memory pointers 16 bit stack pointer (SP) Program counter (PC) Program counter (PC) PC points to the next opcode to be fetched from ROM when the µp places an address on the address bus to fetch the byte from memory, it then increments the program counter by one to the next location Special purpose registers I : Interrupt vector register R : memory Refresh register Z80 CPU Instructions 158 different instructions Including all 78 of the 8080A CPU Instruction groups Load and Exchange Move data to / from memory to registers Exchange data in main registers and alternate registers Block Transfer and Search Move / search data in memory as a block Arithmetic and Logical Performing arithmetic / logical operations Rotate and Shift Performing arithmetic / logical rotation / shifting Bit Manipulation (Set, Reset, Test) Jump, Call, and Return Input/Output Basic CPU Control LD Load instruction Load and Exchange One of the most useful instruction in the Z80 It is used to transfer data between registers, and to and from memory The most simple type of LD instruction is to fill a register with a number: Instruction Description in Z80 User Manual Document 1 how it is used 2 what it does 3 how it does 4 example Example LD A, 6 This loads the A register with the number 6 You can transfer this data to other registers Example LD H, A This transfer content of the A register to the H register

16-bit Load instructions 8-bit Load instructions with memory reference 8-bit Load instructions with memory reference 58H Memory 58H Address 0000 75A0H 75A1H 75A2H

8-bit Load instructions with memory reference 8-bit Load instructions with memory reference 8-bit Load instructions with memory reference 16-bit Load instructions with memory reference

16-bit Load instructions with memory reference 16-bit Load instructions with memory reference 16-bit Load instructions with memory reference Z80 Assembly Language Programming Program Template (for C16 assembler) cpu hof org z80tbl INT8 2000h Directive to indicate instruction table Directive to indicate number scheme Directive for relocatable assembler ; Comment follows semicolon ; Line by line ; Your assembly codes start after ; org directive end

Program example Accumulator and Flag Registers Special-Purpose Registers Developing Z80 Program in assembly language cpu hof org z80tbl INT8 2000h xor a ;clear reg A Loop: out (40h), a ;output to port 40h inc a ;increment reg A jp loop ;jump to loop halt end ;terminate Z80 Simulator hex Edit source file asm Translate to machine code Using C16 assembler hex (optional lst) ET-Board hex Homework, Lab Report lst Special-Purpose Registers Demo Session

Flag (Revisited) Register F (F ) has special purpose Each bit of F (F ) has unique meaning H Carry Flag H The Carry Flag (C) is set or cleared depending on the operation performed If ADD instruction generates a Carry, the Carry Flag sets If SUB instructions generates a Borrow, the Carry Flag sets Otherwise, the Carry Flag is reset by an ADD/SUB instructions The Carry Flag is also used in Logical rotation instructions Logical operations AND, OR, XOR always reset the Carry Flag The Add/Subtract Flag (N) H Used to indicate the last executed instruction whether it was ADD or SUB For ADD instructions, N is cleared to 0 For SUB instructions, N is set to 1 Parity/Overflow Flag (P/V) H This flag is set to a specific state depending on the operation performed For arithmetic operations, P/V is set when the result in the Accumulator is greater than the maximum possible number (+127) or is less than the minimum possible number ( 128) Overflow Condition For logical operations, P/V is set to indicate the resulting parity is Even The number of 1 bits in a byte are counted If the total is Odd, P/V is cleared (P/V = 0)

Half Carry Flag H The Half-Carry Flag (H) is set (1) or cleared (0) depending on the Carry and Borrow status between Bits 3 and 4 of an 8-bit arithmetic operation Zero Flag H The Zero Flag (Z) is set (1) or cleared (0) if the result generated by the execution of certain instructions is 0 For 8-bit arithmetic and logical operations, the Z flag is set (Z = 1) if the resulting byte in the Accumulator is 0 If the byte is not 0, the Z flag is reset (Z = 0) H Sign Flag The Sign Flag (S) stores the state of the most-significant bit of the Accumulator (bit 7)

DAA Operation: Decimal Adjust Accumulator General-Purpose Group

Processor Control Group Processor Control Group Very useful instruction!!! Rotate and Shift Group RLCA Rotate and shift Group RLA

Rotate and shift Group RRCA Rotate and shift Group RRA Rotate and shift Group SLA Rotate and shift Group SRA

Unconditional Jump Group Unconditional Jump Group Description: If condition cc is true, the instruction loads operand nn to register pair PC (Program Counter) If condition cc is false, the PC is incremented as usual, and the program continues with the next sequential instruction Condition cc is programmed as one of eight status that corresponds to condition bits in the Flag Register (register F) Example restart: LD A, (HL) SUB B JP z, restart LD D, A restart: LD A, (HL) SUB B JP nz, restart LD D, A restart: LD A, (HL) SUB B JP c, restart LD D, A Unconditional Jump Group JR e Conditional Jump Group Description: This instruction provides for unconditional branching to other segments of a program The value of the displacement e is added to the PC and the next instruction is fetched from the location designated by the new contents of the PC

Conditional Jump Group DJNZ e Description: The B register is decremented, and if a non zero value remains, the value of the displacement e is added to the PC The next instruction is fetched from the location designated by the new contents of the PC The jump has a range of -126 to +129 bytes If the result of decrementing leaves B with a zero value, the next instruction executed is taken from the location following this instruction Example LD B, 03 loop: DJNZ loop LD A, (HL) Conclusion Z80 instructions Data transfer Arithmetic CPU Control Shift-Rotate Conditional/Unconditional Jump "Do you program in Assembly? she asked "NOP he said