Hemlock Folly v2 Notes

Similar documents
ahhdri IBL Daylight Pack for ahenvironmentlight Version 2.0

Table of Contents. What are Ghost Lights? What is Two-sided? What is Kcdm2?

ULTIMATE Grass & Meadows Worldbuilder

Glass Gambit: Chess set and shader presets for DAZ Studio

GODRAYS Expanded: Celestial Bodies. By Sickleyield and Marshian. Users Manual

Iray Worlds-Plus User Guide

Now-Crowd Billboards User Manual

V-RAY 3.6 FOR RHINO KEY FEATURES. January 2018

Advanced Distant Light for DAZ Studio

03. 3ds Max Design & Mental Ray

Z-Buffer hold pixel's distance from camera. Z buffer

Lighting Techniques 1

Autodesk Fusion 360: Render. Overview

8K Earth, Moon and Mars Shaders Asset V Documentation

AR-media TUTORIALS IMPROVING REALISM AMBIENT OCCLUSION. (June, 2011)

Introduction to Digital Modelling and Animation in Design week 4 Textures

AV Using Autodesk 3ds Max Design, Autodesk Revit, and iray to Render Compelling Photographic Scenes

MASY Easy Caustics. A Manual

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

WHAT S NEW IN V-RAY NEXT FOR SKETCHUP. February 2019

THEA FOR AUTODESK FUSION 360

Rendering Engines - Specific tools may depend on "Rendering Engine"

Pd Iray Shader Kit 2 - User s Guide

Artlantis training for new users

Houdini Light, Shade, Render

Mastering Autodesk 3ds Max 2013

Planets Earth, Mars and Moon Shaders Asset V Documentation (Unity 5 version)

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

Emission Profile Master

Visualization Insider A Little Background Information

Shadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows

VEGETATION STUDIO FEATURES

DG Shader Essentials User s Guide

Caustics - Mental Ray

design solutions Visualize Product Matrix

AECOsim Building Designer Quick Start Guide

STARTING COMPOSITING PROJECT

Architectural Visualization Workflow in Autodesk Building Design Suite 2013

THEA FOR AUTODESK FUSION 360

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Max scene used to generate the image from the second pdf in this tutorial.

Using mental ray for Exterior Renderings

Introduction to Maya

Shadows. COMP 575/770 Spring 2013

Rendering with mental ray and 3ds Max

The Animation Process. Lighting: Illusions of Illumination

Natural Light in Design: IAP 2009

Shaders and Textures in Artlantis 2.0 By Gérard Bomer, Abvent

Ambient Occlusion Pass

Chapter 23- UV Texture Mapping

How-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: How To Work with Textures

Advanced Rendering CHAPTER. Render Window. Learning Objectives. Image Pane

SPIRIT OF VENGEANCE. A Product by SickleYield and Fuseling USER'S GUIDE

Version 14 COURSE UNIT 6. Visualisation

The Shadow Rendering Technique Based on Local Cubemaps

Materials Tutorial. Chapter 4: Setting Materials Defaults

Cityscape Generator.. And additional tools

Corona Sky Corona Sun Corona Light Create Camera About

D3D Pythons 1. Material Utilities

RENDERING Hardware agnostic, biased, interactive wysiwyg raytracing using NVIDIA i

Global Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction

Import / Object modes: 5 Layers for organising your scene are available at the top of the screen.

AutoCAD DWG Drawing Limitations in SAP 3D Visual Enterprise 9.0 FP02

Chapter 11. Caustics and Global Illumination

Carrara Tutorial: Undersea Effects with Light Cones and Gels in Carrara. Carl E. Schou. January 31, 2004

V-RAY 3.6 FOR SKETCHUP KEY FEATURES

FAQ - Podium v1.4 by Jim Allen

Carrara Environ Construction Kit: Woodlands

CGS 3220 Lecture 4 Shaders, Textures, and Light

SolidWorks to modo: What s in the Kit

Shadows in the graphics pipeline

Cast Shadows Maya 2013

Chapter 4- Blender Render Engines

There are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement.

CMSC427 Advanced shading getting global illumination by local methods. Credit: slides Prof. Zwicker

REPORT SPONSORED BY AMD PRODUCED BY

AutoCAD DWG Drawing Limitations in SAP 3D Visual Enterprise 9.0 FP03

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

Tutorial: Working with Lighting through Components

V-RAY MATERIAL SETTINGS

Photo-realism Fundamentals

Iray Uber Shader Properties. Workshop Reference Guide

1 INTRoduCTIon to BLENDER 1. 3 PREPARATIon 19

Streaming Massive Environments From Zero to 200MPH

LIGHTING - 1. Note. Lights. Ambient occlusion

Mental Ray for BK5100

Perfect Hair. Manual Version 1.0

Quick Start Tutorial

Scalable multi-gpu cloud raytracing with OpenGL

Texture Mapping. Images from 3D Creative Magazine

Table of Contents. Part I Introduction 3. Part II Tutorial: Getting Started 3. Part III Models 19. Part IV IPR Parameter Picking 20.

VirMuF Manual V 0.5 1

Rendering Part I (Basics & Ray tracing) Lecture 25 December 1, 2015

Tutorial 15: Publish web scenes

Fundamentals. Autodesk SDC. Better Textbooks. Lower Prices. Schroff Development Corporation. Supplemental Files

DLD Synthetic Soft Plastic Shaders

AWE Shading Kit 1.0. General Notes. Overview. Light Sets

V-RAY NEXT FOR 3DS MAX

ULTIMATE IRAY SKIN MANAGER

Enhancing Traditional Rasterization Graphics with Ray Tracing. October 2015

Transcription:

Hemlock Folly v2 Notes DAZ Studio Iray Instance Optimization - IMPORTANT When rendering the full scene preset, it is important that you set Instance Optimization to Memory, otherwise Daz Studio will go into a memory allocation spiral and then crash. Organisation Hemlock Folly is divided into zones north, south, east and west. See the image below. North encompasses everything north of the track. South is everything south of the bridge. Not all the grass and undergrowth fits neatly into these zones though.

Tip: It s a good idea to turn off trees etc. for zones that are not visible to the camera, unless you require to see the shadows they cast. Tree extensions exist beyond the bounds of the set. These are there to give more depth to your renders with the feeling of denser woodland. They do have ground planes, but these are low resolution and so shouldn t be considered as locations for hero action to take place. UltraScatter Hemlock Folly v2 uses UltraScatter by HowieFarkes for its instance handling. This provides a massive amount of instances for very little overhead in the viewport. Low polygon tree proxies show the position and relative sizes of trees (these are replaced by the real trees in the render), and other vegetation is represented by bounding boxes (although they are hidden in HF for the sake of performance). For users who own the UltraScatter product, the various masks used for scattering are included, making it easy to (for example) add your own plants or trees to the mix. You will need to relocate the mask file on your machine, since UltraScatter saves the fully qualified path name. You ll find the masks in the texture folder: (my Library)/Runtime/Textures/TangoAlpha/Hemlock Folly/Mask*.jpg Please refer to the UltraScatter user guide for further instructions.

Scene showing UltraScattered trees and long grass (with bounding boxes visible) Age of Armour Grass shader (3Delight Only) HF includes a displacement map for use with the AoA grass shader. To use: 1. 2. 3. 4. Select the Ground prop and create a geometry shell (Create -> New Geometry Shell). Select the geometry shell and apply the AoA grass shader along with any additional presets you may want. In the surfaces tab, select Ground and scroll down to the Displacement Mask setting and click the dropdown. Browse to My Library\Runtime\textures\TangoAlpha\Hemlock Folly and select AoA Grass Mask.jpg You may wish to hide some or all of the existing grass props.

Lights The 3Delight scene comes with exterior lighting preloaded. In addition, a preset is included for AoA Advanced Ambient and Advanced Distant light owners. The preset sets up a sunny day, around late morning. Interior light presets in both 3DL and Iray versions are matched to the bulbs inside the tower. Hide the lights for rooms you are not using as keeping them on increases render time. For Iray, emissive material presets are also included. Select the Tower Electrics prop before loading the preset.

Carrara Lights Realistic Sky and Skylight rendering are selected by default. As an alternative there is a Fake GI group within the scene. Fake GI replicates a large number of low intensity distant lights on a very large (approx. 1 mile across) transparent dome, to give an overall even illumination. It s not recommended that you enable Fake GI and real Global Illumination at the same time unless you like really long render times, that is. As an alternative to Realistic Sky, placing an HDRI image in the Scene Background parameter gives very pleasing results. Trees & Leaves Carrara native tree and leaf models can be accessed by opening the Plant editor and selecting Load Preset. Browse to the TangoAlpha folder. To use these or any other props in the scene in your own projects, select the prop and drag it to My Objects in the objects browser. You can then drag it into your own scene. Replicators All the trees and plants in the scene are driven by surface replicators. The replicators are divided into zones north, east, south, west, (see the diagram above) and can individually enabled & disabled. It s recommended that you disable scene elements that are entirely outside the view of the camera, to improve render times. Replicators can also be turned off if, for example, you simply don t want trees in a particular part of the scene. Please feel free to add your own plants to the replicators for a unique scene simply open the replicator in the scene hierarchy and drag your prop(s) in. They will be arranged in the scene automatically. The replicators can be edited to give more or fewer plants, the possibilities are endless. -TA J