What is Congestion? Congestion: Moral of the Story. TCP Approach. Transport Layer: TCP Congestion Control & Buffer Management

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Transport Layer: TCP Congestion Control & Buffer Management Congestion Control What is congestion? Impact of Congestion Approaches to congestion control TCP Congestion Control End-to-end based: implicit congestion inference/notification Two Phases: slow start and congestion avoidance CongWin, theshold, AIMD, triple duplicates and fast recovery TCP Performance and Modeling; TCP Fairness Issues Router-Assisted Congestion Control and Buffer Management RED (random early detection) Fair queueing Readings: Sections 6.1-6.4 What is Congestion? Informally: too many sources sending too much data too fast for network to handle Different from flow control! Manifestations: Lost packets (buffer overflow at routers) Long delays (queuing in router buffers) TCP Congestion Control 1 TCP Congestion Control 2 Effects of Retransmission on Congestion Ideal case Every packet delivered successfully until capacity Beyond capacity: deliver packets at capacity rate Realistically As offered load increases, more packets lost More retransmissions more traffic more losses In face of loss, or long end-end delay Retransmissions can make things worse In other words, no new packets get sent! Decreasing rate of transmission in face of congestion Increases overall throughput (or rather goodput )! Congestion: Moral of the Story When losses occur Back off, don t aggressively retransmit i.e., be a nice guy! Issue of fairness Social versus individual good What about greedy senders who don t back off? TCP Congestion Control 3 TCP Congestion Control 4 Approaches towards Congestion Control Two broad approaches towards congestion control: End-end congestion control: no explicit feedback from network congestion inferred from end-system observed as loss, delay approach taken by TCP Network-assisted congestion control: routers provide feedback to end systems single bit indicating congestion (SNA, DECbit, TCP/IP ECN, ATM) explicit rate sender should send at TCP Approach End to End congestion control: How to limit, - How to predict, - What algorithm? Basic Ideas: Each source determines network capacity for itself Uses implicit feedback, adaptive congestion window Packet loss is regarded as indication of network congestion! ACKs pace transmission ( self-clocking ) Challenges Determining available capacity in the first place Adjusting to changes in the available capacity Available capacity depends on # of users and their traffic, which vary over time! TCP Congestion Control 5 TCP Congestion Control 6 1

TCP Congestion Control Changes to TCP motivated by ARPANET congestion collapse Basic principles AIMD Packet conservation Reaching steady state quickly ACK clocking TCP Congestion Control Basics probing for usable bandwidth: ideally: transmit as fast as possible (Congwin as large as possible) without loss increase Congwin until loss (congestion) loss: decrease Congwin, then begin probing (increasing) again two phases slow start congestion avoidance important variables: Congwin Congwin threshold: defines threshold between slow start and congestion avoidance phases Q: how to adjust Congwin? TCP Congestion Control 7 TCP Congestion Control 8 Additive Increase/Multiplicative Decrease Objective: Adjust to changes in available capacity A state variable per connection: CongWin Limit how much data source is in transit MaxWin = MIN(RcvWindow, CongWin) Algorithm: Increase CongWin when congestion goes down (no losses) Increment CongWin by 1 pkt per RTT (linear increase) Decrease CongWin when congestion goes up (timeout) Divide CongWin by 2 (multiplicative decrease) additive increase: increase CongWin by 1 MSS (max. seg. size) every RTT in the absence of loss events 24 Kbytes 16 Kbytes 8 Kbytes congestion window TCP AIMD multiplicative decrease: cut CongWin in half after loss event Long-lived TCP connection time TCP Congestion Control 9 TCP Congestion Control 10 Packet Conservation At equilibrium, inject packet into network only when one is removed Sliding window (not rate controlled) But still need to avoid sending burst of packets would overflow links Need to carefully pace out packets Helps provide stability Need to eliminate spurious retransmissions Accurate RTO estimation Better loss recovery techniques (e.g., fast retransmit) TCP Packet Pacing Congestion window helps to pace the transmission of data packets In steady state, a packet is sent when an ack is received Data transmission remains smooth, once it is smooth Self-clocking behavior Sender P b P r Receiver A s A b A r TCP Congestion Control 11 TCP Congestion Control 12 2

Why Slow Start? Objective Determine the available capacity in the first place Should work both for a CDPD (10s of Kbps or less) and for supercomputer links (10 Gbps and growing) Idea: Begin with congestion window = 1 MSS Double congestion window each RTT Increment by 1 MSS for each ack Exponential growth, but slower than one blast Used when first starting connection connection goes dead waiting for a timeout Slowstart algorithm initialize: Congwin = 1 for (each segment ACKed) Congwin++ until (loss event OR CongWin > threshold) h TCP Slowstart exponential increase (per RTT) in window size (not so slow!) loss event: timeout (Tahoe TCP) and/or three duplicate ACKs (Reno TCP) RTT Host A Host B time TCP Congestion Control 13 TCP Congestion Control 14 0R Slow Start Example One RTT 1 One pkt time Slow Start Sequence Plot... 1R 1 2R 3R 2 3 2 3 4 6 5 7 4 5 6 7 8 9 10 11 12 13 14 15 Sequence No Packets Acks TCP Congestion Control 15 TCP Congestion Control 16 Slow Start Packet Pacing How do we get this clocking behavior to start? Initialize cwnd = 1 Upon receipt of every ack, cwnd = cwnd + 1 Implications Window actually increases to W in RTT * log 2 (W) Can overshoot window and cause packet loss Congestion Avoidance: Basic Ideas If loss occurs when cwnd = W Network can handle 0.5W ~ W segments Set cwnd to 0.5W (multiplicative decrease) Upon receiving ACK Increase cwnd by (1 packet)/cwnd What is 1 packet? 1 MSS worth of bytes After cwnd packets have passed by approximately increase of 1 MSS Implements AIMD with a twist : When timeout occurs, use a threshold parameter, and set it to 0.5W, and then return to slow start Want to be more conservative, as (long) timeout may cause us to lose self-clocking, i.e., rate we should inject packets into the network TCP Congestion Control 17 TCP Congestion Control 18 3

TCP Congestion Avoidance (without Fast Recovery) Congestion Avoidance /* slowstart is over */ /* Congwin > threshold */ Until (loss event) { every W segments ACKed: Congwin++ } Threshold: = Congwin/2 Congwin = 1 perform slowstart Fast Retransmit/Fast Recovery Coarse-grain TCP timeouts lead to idle periods Fast Retransmit Use duplicate acks to trigger retransmission Retransmit after three duplicate acks After triple duplicate ACKs, Fast Recovery Remove slow start phase Go directly to half the last successful CongWin Ack clocking rate is same as before loss TCP Congestion Control 19 TCP Congestion Control 20 Congestion Window TCP Saw Tooth Behavior Initial Slowstart Slowstart to pace packets Fast Retransmit and Recovery outs may still occur TCP Congestion Control: Recap end-end control (no network assistance) sender limits transmission: LastByteSent-LastByteAcked CongWin Roughly, rate = CongWin RTT Bytes/sec CongWin is dynamic, function of perceived network congestion How does sender perceive congestion? loss event = timeout or 3 duplicate ACKs TCP sender reduces rate (CongWin) after loss event three mechanisms: AIMD slow start conservative after timeout events TCP Congestion Control 21 TCP Congestion Control 22 TCP Congestion Control: Recap (cont d) When CongWin is below threshold, sender in slow-start phase, window grows exponentially. When CongWin is above Threshold, sender is in congestion-avoidance phase, window grows linearly. When a tipl triple dpli duplicate ACKs occurs, thresholdh set to CongWin/2, and CongWin set to threshold. When timeout occurs, threshold set to CongWin/2, and CongWin is set to 1 MSS. TCP Variations Tahoe, Reno, NewReno, Vegas TCP Tahoe (distributed with 4.3BSD Unix) Original implementation of Van Jacobson s mechanisms (VJ paper) Includes: Slow start Congestion avoidance Fast retransmit TCP Congestion Control 23 TCP Congestion Control 24 4

Multiple Losses Tahoe Sequence No Now what? Retransmission Duplicate Acks Sequence No Packets Acks Packets Acks TCP Congestion Control 25 TCP Congestion Control 26 TCP Reno (1990) Reno All mechanisms in Tahoe Addition of fast-recovery Opening up congestion window after fast retransmit Delayed acks With multiple losses, Reno typically timeouts because it does not see duplicate acknowledgements Sequence No Now what? - timeout Packets TCP Congestion Control 27 Acks TCP Congestion Control 28 NewReno NewReno The ack that arrives after retransmission (partial ack) could indicate that a second loss occurred When does NewReno timeout? When there are fewer than three dupacks for first loss When partial ack is lost How fast does it recover losses? One per RTT Sequence No Now what? partial ack recovery Packets TCP Congestion Control 29 Acks TCP Congestion Control 30 5

TCP Vegas Idea: source watches for some sign that router s queue is building up and congestion will happen too; e.g., RTT grows KB sending rate flattens Queue size in router 70 60 50 40 30 20 10 1100 900 700 500 300 100 Sending KBps1100 10 5 0.5 1.0 1.5 4.0 4.5 6.5 8.0 2.0 2.5 3.0 3.5 5.0 5.5 6.0 7.0 7.5 8.5 (seconds) 0.5 1.0 1.5 4.0 4.5 6.5 8.0 2.0 2.5 3.0 3.5 5.0 5.5 6.0 7.0 7.5 8.5 (seconds) 0.5 1.0 1.5 4.0 4.5 6.5 8.0 2.0 2.5 3.0 3.5 5.0 5.5 6.0 7.0 7.5 8.5 (seconds) Algorithm Let BaseRTT be the minimum of all measured RTTs (commonly the RTT of the first packet) If not overflowing the connection, then ExpectRate = CongestionWindow/BaseRTT Source calculates sending rate (ActualRate) once per RTT Source compares ActualRate with ExpectRate Diff = ExpectedRate - ActualRate if Diff < increase CongestionWindow linearly else if Diff > decrease CongestionWindow linearly else leave CongestionWindow unchanged TCP Congestion Control 31 TCP Congestion Control 32 Parameters = 1 packet = 3 packets Algorithm (cont) KB CAM KBps 70 60 50 40 30 20 10 240 200 160 120 80 40 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 (seconds) 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0 (seconds) Even faster retransmit keep fine-grained timestamps for each packet check for timeout on first duplicate ACK Changing Workloads New applications are changing the way TCP is used 1980 s Internet Telnet & FTP long lived flows Well behaved end hosts Homogenous end host capabilities Simple symmetric routing 2000 s Internet Web & more Web large number of short xfers Wild west everyone is playing games to get bandwidth Cell phones and toasters on the Internet Policy routing TCP Congestion Control 33 TCP Congestion Control 34 Short Transfers Fast retransmission needs at least a window of 4 packets To detect reordering Short transfer performance is limited by slow start RTT Short Transfers Start with a larger initial window What is a safe value? Large initial window = min (4*MSS, max (2*MSS, 4380 bytes)) [rfc2414] Not a standard yet Enables fast retransmission Only used in initial slow start not in any subsequent slow start TCP Congestion Control 35 TCP Congestion Control 36 6

Impact of TCP Congestion Control on TCP Performance Only W packets may be outstanding Rule for adjusting W If an ACK is received: W W+1/W If a packet is lost: W W/2 A Single TCP Flow over a Link with no Buffer W Minimum window for full utilization Source Dest t W max W max 2 Window size The router can t fully utilize the link If the window is too small, link is not full If the link is full, next window increase causes drop With no buffer it still achieves 75% utilization t TCP Congestion Control 37 TCP Congestion Control 38 A Single TCP Flow over a Buffered Link W Buffer t Minimum window for full utilization With sufficient buffering we achieve full link utilization The window is always above the critical threshold Buffer absorbs changes in window size Buffer Size = Height of TCP Sawtooth Minimum buffer size needed is 2T*C This is the origin of the rule-of-thumb TCP Performance in Real World In the real world, router queues play important role Window is proportional to rate * RTT But, RTT changes as well the window Optimal Window Size (to fill links) = propagation RTT * bottleneck bandwidth If window is larger, packets sit in queue on bottleneck link TCP Congestion Control 39 TCP Congestion Control 40 TCP Performance vs. Buffer Size If we have a large router queue can get 100% utilization But router queues can cause large delays How big does the queue need to be? Windows vary from W W/2 Must make sure that link is always full W/2 > RTT * BW W = RTT * BW + Qsize Therefore, Qsize > RTT * BW Large buffer can ensure 100% utilization But large buffer will also introduce delay in the congestion feedback loop, slowing source s reaction to network congestion! Fairness goal: if K TCP sessions share same bottleneck link of bandwidth R, each should have average rate of R/K TCP connection 1 TCP connection 2 TCP Fairness bottleneck router capacity R TCP Congestion Control 41 TCP Congestion Control 42 7

Why Is AIMD Fair? Two competing sessions: Additive increase gives slope of 1, as throughout increases multiplicative decrease decreases throughput proportionally R equal bandwidth share loss: decrease window by factor of 2 congestion avoidance: additive increase loss: decrease window by factor of 2 congestion avoidance: additive increase TCP Fairness BW proportional to 1/RTT? Do flows sharing a bottleneck get the same bandwidth? NO! TCP is RTT fair If flows share a bottleneck and have the same RTTs then they get same bandwidth Otherwise, in inverse proportion to the RTT Connection 1 throughput R TCP Congestion Control 43 TCP Congestion Control 44 TCP Fairness Issues Multiple TCP flows sharing the same bottleneck link do not necessarily get the same bandwidth. Factors such as roundtrip time, small differences in timeouts, and start time, affect how bandwidth is shared The bandwidth ratio typically does stabilize Users can grab more bandwidth by using parallel flows. Each flow gets a share of the bandwidth to the user gets more bandwidth than users who use only a single flow TCP (Summary) General loss recovery Stop and wait Selective repeat TCP sliding window flow control TCP state machine TCP loss recovery out-based RTT estimation Fast retransmit Selective acknowledgements TCP Congestion Control 45 TCP Congestion Control 46 Congestion collapse Definition & causes Congestion control Why AIMD? TCP (Summary) Slow start & congestion avoidance modes ACK clocking Packet conservation TCP performance modeling How does TCP fully utilize a link? Role of router buffers Well Behaved vs. Wild West How to ensure hosts/applications do proper congestion control? Who can we trust? Only routers that we control Can we ask routers to keep track of each flow Per flow information at routers tends to be expensive Fair-queuing later TCP Congestion Control 47 TCP Congestion Control 48 8

Dealing with Greedy Senders Scheduling and dropping policies at routers First-in-first-out (FIFO) with tail drop Greedy sender (in particular, UDP users) can capture large share of capacity Solutions? Fair Queuing Separate queue for each flow Schedule them in a round-robin fashion When a flow s queue fills up, only its packets are dropped Insulates well-behaved from ill-behaved flows Random Early Detection (RED) Router randomly drops packets w/ some prob., when queue becomes large! Hopefully, greedy guys likely get dropped more frequently! Queuing Discipline First-In-First-Out (FIFO) does not discriminate between traffic sources Fair Queuing (FQ) explicitly segregates traffic based on flows ensures no flow captures more than its share of capacity variation: weighted fair queuing (WFQ) Flow 1 Flow 2 Flow 3 Flow 4 Round-robin service TCP Congestion Control 49 TCP Congestion Control 50 FQ Algorithm Single Flow Suppose clock ticks each time a bit is transmitted Let P i denote the length of packet i Let S i denote the time when start to transmit packet i Let F i denote the time when finish transmitting packet i F i = S i + P i? When does router start transmitting packet i? if before router finished packet i - 1 from this flow, then immediately after last bit of i -1(F i-1 ) if no current packets for this flow, then start transmitting when arrives (call this A ) i Thus: F i = MA (F i -1, A ) i + P i FQ Algorithm (cont) For multiple flows calculate F i for each packet that arrives on each flow treat all F s i as timestamps next packet to transmit is one with lowest timestamp Not perfect: can t preempt current packet Example Flow 1 Flow 2 F = 8 F = 10 F = 5 (a) Output F = 2 Flow 1 (arriving) Flow 2 (transmitting) F = 10 (b) Output TCP Congestion Control 51 TCP Congestion Control 52 Congestion Avoidance TCP s strategy control congestion once it happens repeatedly increase load in an effort to find the point at which congestion occurs, and then back off Alternative strategy predict when congestion is about to happen reduce rate before packets start being discarded call this congestion avoidance, instead of congestion control Two possibilities router-centric: DECbit and RED Gateways host-centric: TCP Vegas DECbit Add binary congestion bit to each packet header Router monitors average queue length over last busy+idle cycle, plus current busy cycle Queue length Previous cycle Averaging interval Current cycle Current time set congestion bit if average queue length > 1 attempt to balance throughout against delay TCP Congestion Control 53 TCP Congestion Control 54 9

End Hosts Destination echoes bit back to source Source records how many packets resulted in set bit If less than 50% of last window s worth had bit set increase CongestionWindow by 1 packet If 50% or more of last window s worth had bit set decrease CongestionWindow by 0.875 times Random Early Detection (RED) Notification is implicit just drop the packet (TCP will timeout) could make explicit by marking the packet Early random drop rather than wait for queue to become full, drop each arriving packet with some drop probability whenever the queue length exceeds some drop level TCP Congestion Control 55 TCP Congestion Control 56 RED Details Compute average queue length AvgLen = (1 - Weight) * AvgLen + Weight * SampleLen 0 < Weight < 1 (usually 0.002) SampleLen is queue length each time a packet arrives MaxThreshold MinThreshold RED Details (cont) Two queue length thresholds if AvgLen <= MinThreshold then enqueue the packet if MinThreshold < AvgLen < MaxThreshold then calculate probability P drop arriving packet with probability P if MaxThreshold <= AvgLen then drop arriving packet AvgLen TCP Congestion Control 57 TCP Congestion Control 58 RED Details (cont) Computing probability P TempP = MaxP * (AvgLen - MinThreshold)/ (MaxThreshold - MinThreshold) P = TempP/(1 - count * TempP) Drop Probability Curve P(drop) 1.0 MaxP MinThresh MaxThresh AvgLen Tuning RED Probability of dropping a particular flow s packet(s) is roughly proportional to the share of the bandwidth that flow is currently getting MaxP is typically set to 0.02, meaning that when the average queue size is halfway between the two thresholds, the gateway drops roughly one out of 50 packets. If traffic id bursty, then MinThreshold should be sufficiently large to allow link utilization to be maintained at an acceptably high level Difference between two thresholds should be larger than the typical increase in the calculated average queue length in one RTT; setting MaxThreshold to twice MinThreshold is reasonable for traffic on today s Internet TCP Congestion Control 59 TCP Congestion Control 60 10

Congestion Control: Summary Causes/Costs of Congestion On loss, back off, don t aggressively retransmit TCP Congestion Control Implicit, host-centric, window-based Slow start and congestion avoidance phases Additive increase, multiplicative decrease Queuing Disciplines and Route-Assisted FIFO, Fair queuing, DECBIT, RED Transport Layer: Summary Transport Layer Services Issues to address Multiplexing and Demultiplexing UDP: Unreliable, Connectionless TCP: Reliable, Connection-Oriented Connection Management: 3-way handshake, closing connection Reliable Data Transfer Protocols: Stop&Wait, Go-Back-N, Selective Repeat Performance (or Efficiency) of Protocols Estimation of Round Trip TCP Flow Control: receiver window advertisement Congestion Control: congestion window AIMD, Slow Start, Fast Retransmit/Fast Recovery Fairness Issue TCP Congestion Control 61 TCP Congestion Control 62 11