Projectile Motion. A.1. Finding the flight time from the vertical motion. The five variables for the vertical motion are:

Similar documents
SPH3U1 Lesson 12 Kinematics

Recitation 1-6 Projectile Motion

Projectile Trajectory Scenarios

Projectile Motion. Photogate 2 Photogate 1 Ramp and Marble. C-clamp. Figure 1

(40-455) Student Launcher

Zero Launch Angle. since θ=0, then v oy =0 and v ox = v o. The time required to reach the water. independent of v o!!

Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical

20/06/ Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion

Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND?

Lesson 3.1 Vertices and Intercepts. Important Features of Parabolas

Preview. Two-Dimensional Motion and Vectors Section 1. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion

Math Learning Center Boise State 2010, Quadratic Modeling STEM 10

Vector Decomposition

Purpose of the experiment

College Pre Calculus A Period. Weekly Review Sheet # 1 Assigned: Monday, 9/9/2013 Due: Friday, 9/13/2013

Two-Dimensional Projectile Motion

Lab #4: 2-Dimensional Kinematics. Projectile Motion

OCR Maths M2. Topic Questions from Papers. Projectiles

Name Class Date. Activity P37: Time of Flight versus Initial Speed (Photogate)

Lab 4 Projectile Motion

(40-405) Projectile Launcher

Contents 10. Graphs of Trigonometric Functions

Name Period. (b) Now measure the distances from each student to the starting point. Write those 3 distances here. (diagonal part) R measured =

Exploring Projectile Motion with Interactive Physics

Quadratic Functions CHAPTER. 1.1 Lots and Projectiles Introduction to Quadratic Functions p. 31

Projectile Launched Horizontally

Quadratic Functions, Part 1

Review for Quarter 3 Cumulative Test

PROJECTILE MOTION PURPOSE

Stomp Rocket Lab Physics

Two-Dimensional Motion

Contents 10. Graphs of Trigonometric Functions

Projectile Motion. Remember that the projectile travels vertically (up and down y) in the same time that it is traveling above the horizontal (x)

2.3 Projectile Motion

How do you roll? Fig. 1 - Capstone screen showing graph areas and menus

AA Simulation: Firing Range

Lesson 17: Graphing Quadratic Functions from the Standard Form,

Edexcel Mechanics 2 Kinematics of a particle. Section 1: Projectiles

But a vertex has two coordinates, an x and a y coordinate. So how would you find the corresponding y-value?

MAC Rev.S Learning Objectives. Learning Objectives (Cont.) Module 4 Quadratic Functions and Equations

Mid-Chapter Quiz: Lessons 1-1 through 1-4

Graphical Analysis of Kinematics

Physics 1050 Experiment 2. Acceleration Due to Gravity

Projectile Motion. Honors Physics

Without fully opening the exam, check that you have pages 1 through 11.

Chapter 3 Practice Test

Unit 6 Quadratic Functions

From Motion diagrams to Position and Velocity Graphs

Math 4: Advanced Algebra Ms. Sheppard-Brick A Quiz Review LT ,

ACTIVITY TWO CONSTANT VELOCITY IN TWO DIRECTIONS

(ii) Calculate the maximum height reached by the ball. (iii) Calculate the times at which the ball is at half its maximum height.

PROJECTILE. 5) Define the terms Velocity as related to projectile motion: 6) Define the terms angle of projection as related to projectile motion:

Project 2: Projectile Motion

3.1 INTRODUCTION TO THE FAMILY OF QUADRATIC FUNCTIONS

Physics 1020 Experiment 3. Acceleration of Falling Objects

Introduction to Motion II

Graphical Analysis of Kinematics

KEY Algebra: Unit 10 Graphing Quadratic Equations & other Relations

Applied Parabolas: Catapult (one test grade)

Projectile Motion SECTION 3. Two-Dimensional Motion. Objectives. Use of components avoids vector multiplication.

2-D Motion: Projectiles at an Angle Physics

Stunt Car Lab P4-1340

EEN118 LAB FOUR. h = v t ½ g t 2

Math 2250 Lab #3: Landing on Target

Laboratory One Distance and Time

Precalculus 2 Section 10.6 Parametric Equations

Falling Balls. Names: Date: About this Laboratory

PR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps

2. Find the muzzle speed of a gun whose maximum range is 24.5 km.

Functions and Transformations

Goals: Course Unit: Describing Moving Objects Different Ways of Representing Functions Vector-valued Functions, or Parametric Curves

Velocity: A Bat s Eye View of Velocity

Semester 2 Review Problems will be sectioned by chapters. The chapters will be in the order by which we covered them.

2. The diagram shows part of the graph of y = a (x h) 2 + k. The graph has its vertex at P, and passes through the point A with coordinates (1, 0).

EEN118 LAB FOUR. h = v t ½ g t 2

Pre-Lab Excel Problem

Unit 1 Quadratic Functions

6.4 Vertex Form of a Quadratic Function

FINDING THE INDEX OF REFRACTION - WebAssign

Chapter 23. Linear Motion Motion of a Bug

Changing from Standard to Vertex Form Date: Per:

Sample: Do Not Reproduce QUAD4 STUDENT PAGES. QUADRATIC FUNCTIONS AND EQUATIONS Student Pages for Packet 4: Quadratic Functions and Applications

Recitation Handout 10: Experiments in Calculus-Based Kinetics

Toy animal ball poppers provide a great way to use projectile motion in the classroom. We used

Math 2250 Lab #3: Landing on Target

Graph Quadratic Functions Using Properties *

7-5 Parametric Equations

Imagine a car is traveling along the highway and you look down at the placements situation from high above: highway curve (static)

Catholic Central High School

Algebra II Quadratic Functions and Equations - Extrema Unit 05b

Algebra II. Chapter 13 Notes Sections 13.1 & 13.2

Rationalize the Denominator: Get the root the denom. Multiply by more roots to cancel. w/ and w/

Figure 1: The trajectory of a projectile launched at θ 1 > 0.

ENED 1090: Engineering Models I Homework Assignment #2 Due: Week of September 16 th at the beginning of your Recitation Section

Learning Objectives. Math Prerequisites. Technology Prerequisites. Materials. Math Objectives. Technology Objectives

Module 1. Name: Date: Period: Find the following function values. 4. Find the following: Domain. Range. The graph is increasing over the interval

Student Exploration: Quadratics in Polynomial Form

Visual Physics Camera Parallax Lab 1

sin30 = sin60 = cos30 = cos60 = tan30 = tan60 =

EEN118 LAB FOUR. h = v t ½ g t 2

Transcription:

Projectile Motion A. Finding the muzzle speed v0 The speed of the projectile as it leaves the gun can be found by firing it horizontally from a table, and measuring the horizontal range R0. On the diagram, the y axis starts at the initial position of the projectile, and points (increases) downwards. There are two steps needed: 1. Find the flight time for the projectile by considering the vertical motion 2. Use the flight time to calculate the horizontal distance It is important to understand that the vertical motion is constant-acceleration motion, and the horizontal motion is constant-velocity motion (with zero acceleration). A.1. Finding the flight time from the vertical motion The five variables for the vertical motion are: y = h ay = g v0y = 0 m/s vy = don t know, don t care t = find this one where g = 9.8 m/s 2, and h is the height of the projectile above the floor, and both are positive. The equation to use in this case is 1 2 y v0 yt a yt 2 In the space below, solve this for t and give the equation in terms of g and h: 1

You should get: t 2h g The negative sign refers to a time interval preceding the start of the motion, so is not relevant here (what time interval would that be?). 2

A.2. Finding the muzzle speed v0 from the horizontally-fired range R0: For projectile motion, the horizontal component of the velocity (v0x) remains constant. This means that the x coordinate of the projectile increases with time just like the position of an object moving with constant velocity. So, the horizontal coordinate x is related to the time t by x v When the gun is fired horizontally, there is no vertical component to the velocity of the projectile leaving the barrel. So, v0x = v0. Let the horizontal distance from the initial to the final positions be R0. Then the muzzle velocity comes from the above equation: R0 v0. t The expression for t found in the previous part can be substituted to get an equation for the muzzle speed v0 in terms of the horizontal range R0, the vertical drop h, and the acceleration ay. Do the algebra here (no numbers, just symbols): ox t You should have v R g 2h 0 0. The actual muzzle speed of your gun can now be found using this equation. You will need to get a measurement of the range when the gun is fired horizontally (R0). A.3. Measuring the horizontally-fired range, R0, and finding v0 from it: Set the gun to fire horizontally from a table. Make sure there is plenty of space for the projectile to land without hitting anyone. Have one person field the projectile each time it is fired, so that it doesn t crash into the wall. After a few test shots, you should have an approximate landing area. Lightly tape a stack of paper, one sheet for each person, to the floor at this location so that you get six shots landing centrally on the page. The projectile will make an indentation where it lands, and it will be deep enough so that you can stack two or three target pages and still get a mark on all of them. 1. Before you remove the target from the floor, carefully measure the horizontal distance from the firing point to the nearest edge of the target page. Label this edge: Near edge and write the measured distance next to it: dist from gun = 2. Now remove the target pages 3. On your target page, carefully circle each landing point. 4. For each impact point, use a ruler to draw a line from the near edge to the point, and measure its length. Neatly record this data on the target page next to the line. 3

5. In a space on your target page, calculate the average distance of the impacts from the near edge of the page. Show your work, with units. Give the answer clearly, and also record it here: average distance from near edge of target page to impact points: = 6. Find the best value for the horizontally-fired range of the projectile (for the given table height) by adding: R0 (distance from the firing point to the near edge of the target page) (average distance from near edge of target page to impact point) R0 = A.4. Find the muzzle speed To calculate the muzzle speed, the launch height above the floor is needed. Measure it accurately. Should the measurement be from the floor to the center of the ball, or the top, or the bottom? Check one, and fill in the result. center ڤ top ڤ bottom ڤ h = Use the expression from part A.2 to calculate the muzzle speed v0 of the projectile as it leaves the gun. Show your calculation here, including the numbers substituted: v0 = 4

B. Predicting and testing the angle-fired range R1 In this part, the idea is to use the muzzle velocity v0 just determined to predict where the projectile will land when it is fired at a given angle. The diagram illustrates the situation, where launch angle will be set by the lab instructor. Note that this time we have chosen the origin of the vertical y axis on the floor and made it point (increase) upwards. The horizontal x axis has origin at the launch point and increases horizontally in the direction of fire. Two steps are needed to calculate the predicted range: 1. Find the flight time t1 ( hang time ) by considering the vertical motion 2. Use the flight time to calculate the horizontal displacement R1 Note: Since the flight time will be different from part A, we are calling it t1. B.1. Find the flight time t1 for the angle-fired projectile The five variables for the vertical motion are: y = - h1 (note: negative) ay = - g (note: negative) v0y = + vo sin vy = don t know t = we want this; call it t1 where g = 9.8 m/s 2, and h1 is the height of the launch above the floor. One way to solve for t1 is to first find the final velocity vy and then use that to get t1. Let s follow that method. First, write down the equation that involves vy and the other known quantities (symbols only): Solve for vy and substitute h1 and g (symbols only): 5

2 2 Your algebra should lead to: v y v0 sin 2gh1 Only one of the two signs in the above equation is acceptable for the final vertical velocity at the instant just before the projectile lands on the floor. Which one? Why? Measure h1, and use it to calculate the final vertical velocity of your projectile from the numerical values of vo,, g, and h1. Show the calculation, including substituted values: h1 = Now find the numerical value of the flight time t1 using vy = v y v 0 a t. y y (Show your work above) t1 = 6

B.2. Calculate the angle-fired range R1 from the horizontal motion The equation for the horizontal position x at any time t is: x v t. Using the muzzle speed vo found in part A and the firing angle, find the horizontal component of the initial velocity (in formula form): 0 x v 0 x When the elapsed time is the hang time t1 found above, then the horizontal displacement is the range R1. Substitute the one expression above into the other to show that the angle-fired range R1 is: R 1 ( v0 cos ) t1 Calculate the numerical value of the range R1: R1 = ( m/sec) cos( )( sec) = 7

B.3. Testing the predicted firing range R1 Set your gun at the angle following the guidelines of the instructor. Fire it a few times to identify the landing area on the floor. Then place a target sheet on the floor and follow the procedure from earlier to get about six impact points on the target sheet(s). Label the distance to the near edge, circle the points, indicate the measured distances of each impact point from the near edge of the page, and so calculate the range R1 from the appropriate average distance. Show the calculation on your target sheet. Write your answer for the measured range here too: R1(measured) = Compare the measured and calculated (see B.2) ranges by finding the percentage difference: R1 (measured) R1 (calculated) %diff x 100 R (calculated) Show your work: 1 % diff = B.4. Another way to find the hang time for the angle-fired projectile 1 2 Another way to calculate the flight time is to use the equation y v 0 y t at and solve for t. 2 Do this calculation in the space provided on the hand-in sheet. You should get the same answer as you found for t1 in part B.1. It will involve solving a quadratic equation. Show all your steps: write down the quadratic formula, substitute the numbers with the correct signs and units, and then find the two solutions. The negative time corresponds to an event before the launch (what do you think this event is?), and can be ignored. The positive one should agree with your previous answer for t1. 8

Projectile Motion Hand-in Sheet Name Partners: What to turn in: 1. This page, completed, including instructor s check mark for completing the handout. 2. On the back of this page, show the calculation of t1 as explained in part B.4. 3. First target sheet with clear calculations for R0 (on a separate page if needed) 4. Second target sheet with clear calculations for R1. 5. Any other materials your instructor asks for Staple the pages together in this order. Instructor check mark showing completed handout calculations: Fill in the following results from your worksheet: A.3 horizontally-fired range R0 A.4 height above floor h A.4 muzzle velocity v0 B.1 height above floor h1 B.1 final vertical velocity vy B.1 flight time t1 B.2 calculated angle-fired range R1 B.3 measured angle-fired range R1 B.3 % difference 9