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Transcription:

Chapter 3: Processes Operating System Concepts 8 Edition,

Chapter 3: Processes Process Concept Process Scheduling Operations on Processes Interprocess Communication Examples of IPC Systems Communication in Client Server Systems 3.2

Objectives To introduce e notion of a process a program in execution, which forms e basis of all computation To describe e various features of processes, including scheduling, creation and termination, and communication To describe communication in client server systems 3.3

Process Concept An operating system executes programs: Batch system jobs are executed Time shared systems user programs or tasks Textbook uses e terms job and process almost interchangeably Process a program in execution; process execution must progress in sequential fashion Job same definition as a process, but term is restricted to batch systems A process includes: program code (called e text) program counter runtime stack data section (for globals, bo initialized and uninitialized) heap (for dynamically allocated variables oer stuff at e operating system uses 3.4

Typical Memory Layout of Process 3.5

Process State As a process executes, it changes state new: The process is being created (This is not a real state!) running: Instructions are being executed waiting: The process is waiting for some event to occur ready: The process is waiting to be assigned to a processor terminated: The process has finished execution suspended sometimes 3.6

Book's Diagram of Process State 3.7

My Diagram of Process State create schedule (dispatch) pre-empt ready running exit block (request) release resume blocked suspend release suspendedready terminated suspend suspendedblocked resume 3.8

Process Control Block (PCB) PCB is e data structure containing information associated wi each process, needed by OS, including: Process state Program counter (only when not running!) CPU registers (hardware state, only when not running!) CPU scheduling information (priority etc) Memory management information (where stuff is) Accounting information (e.g. how much resources used so far) I/O status information (which files open, what it's waiting for) list of child processes, parent process owner, group, etc 3.9

Process Table OS can keep PCBs in an array, or in linked lists, or in a mixed meod like an array wi embedded free list and active list (as was done in BSD UNIX). Linux uses linked lists of task_structs: 3.10

CPU Switch From Process to Process 3.11

Process Scheduling Queues Job queue set of all processes in e system (only in batch mode) Ready queue set of all processes residing in main memory, ready and waiting to execute Device queues set of processes waiting for an I/O device Processes migrate among e various queues 3.12

Ready Queue And Various I/O Device Queues 3.13

Representation of Process Scheduling A queuing eory model can be used to analyze and optimize operating system design. 3.14

Process Characterization Processes can be described as eier: I/O bound process spends more time doing I/O an computations, many short CPU bursts runs on CPU and quickly asks for I/O CPU bound process spends more time doing computations; few very long CPU bursts, so it will not remove itself from CPU very often. 3.15

Schedulers Long term scheduler (or job scheduler) in batch systems only; controls process mix (I/O bound versus CPU bound) to maximize resource utilization. Medium term scheduler selects which processes should be brought into e ready queue (in UNIX is was e swapper chose which processes to swap in and out of memory) ; controls degree of multi programming Short term scheduler (or CPU scheduler) selects which process should be executed next and allocates CPU; must be very fast because it may run 10 or more times per second 3.16

Medium Term Scheduling 3.17

Context Switch When CPU switches to anoer process, e system must save e state of e old process and load e saved state for e new process via a context switch Context of a process represented in e PCB Context switch time is overhead; e system does no useful work while switching Time dependent on hardware support 3.18

Process Creation Parent process create child processes, which, in turn create oer processes, forming a tree of processes Generally, process identified and managed via a process identifier (pid) New process needs resources. Where do ey come from? Resource sharing choices: Parent shares all of its resources wi child Children share subset of parent s resources (UNIX) Parent and child share no resources (Windows) Execution choices: after child is created: Parent and children execute concurrently (UNIX) Parent waits until children terminate 3.19

Process Creation (Cont) Address space Child gets duplicate of parent (UNIX) Child has a program loaded into it (Windows) UNIX examples fork system call creates new process (example coming) exec system call used after a fork to replace e process memory space wi a new program 3.20

Process Creation in UNIX Typical parent child execution (like shell in UNIX parent creates child en blocks itself until child calls exit(). Child replces its program wi a new one, runs and en calls exit(). 3.21

C Program Forking Separate Process Code at does what previous slide depicted: int main() { pid_t pid; /* fork anoer process */ pid = fork(); if (pid < 0) { /* error occurred */ fprintf(stderr, "Fork Failed"); exit(-1); } else if (pid == 0) { /* child process */ execlp("/bin/ls", "ls", NULL); } else { /* parent process */ /* parent will wait for e child to complete */ wait (NULL); printf ("Child Complete"); exit(0); } } 3.22

A tree of processes on a typical Solaris 3.23

Process Termination Process executes last statement and asks e operating system to delete it (exit) Deliver some data from child to parent (via wait) Process resources are deallocated by operating system Parent may terminate execution of children processes if (abort) Child has exceeded allocated resources Task assigned to child is no longer required If parent is exiting Some operating system do not allow child to continue if its parent terminates (UNIX does children continue to run, are adopted by init ) All children terminated cascading termination 3.24

Interprocess Communication Processes wiin a system may be independent or cooperating Definition: A process is Independent if it cannot affect or be affected by e execution of anoer process Definition. A process is Cooperating if it can affect or be affected by e execution of anoer process Reasons for cooperating processes: Information sharing Computation speedup Modularity Convenience 3.25

Interprocess Communication If processes cooperate ey need a meod of interprocess communication (IPC) and e ability to synchronize (chapter 6) Two models of IPC Shared memory e.g., common variables or files (ink buffer) Message passing messages sent between processes 3.26

Communications Models Message Passing Shared Memory 3.27

Producer-Consumer Problem A classical example of a cooperating process problem Paradigm for cooperating processes, producer process produces information at is consumed by a consumer process use a buffer for transfer of data Producer puts item into buffer; consumer removes item when it is ready. what if no buffer? what if small buffer? what if unbounded buffer? 3.28

Producer-Consumer Problem Examples producer printing program, consumer print driver producer compiler, UNIX pipe : last sort consumer assembler Two versions: unbounded buffer places no practical limit on e size of e buffer bounded buffer assumes at ere is a fixed buffer size 3.29

Bounded-Buffer Shared-Memory Solution Shared data, initialized as follows #define BUFFER_SIZE 10 typedef struct {... } item; item buffer[buffer_size]; int in = 0; // index to put next item int out = 0; // index from which to get next item empty when in ==out, full when out == (in+1)% BUFFER_SIZE can only use BUFFER_SIZE 1 elements 3.30

Bounded-Buffer Producer while (true) { /* Produce an item in nextproduced */ while ( ((in + 1) % BUFFER SIZE ) == out ) ; /* do noing -- no free buffers */ buffer[in] = nextproduced; in = (in + 1) % BUFFER SIZE; } 3.31

Bounded Buffer Consumer while (true) { while (in == out) ; // do noing -- noing to consume // remove an item from e buffer itemtoconsume = buffer[out]; out = (out + 1) % BUFFER SIZE; process itemtoconsume; } 3.32

Producer Consumer -- Comments The buffer is a circular queue; in and out bo wrap around, One cell is always empty Only producer changes in Only consumer changes out Is it correct? Can producer and consumer ever try to work on same cell i.e. as producer is filling cell, consumer is trying to empty it? What if ere are multiple consumers? 3.33

Interprocess Communication Message Passing Mechanism for processes to communicate and to synchronize eir actions wiout resorting to shared variables Necessary when processes cannot access e same memory e.g. distributed environments Message passing facility provides two primitives: send(message) message size can be fixed or variable receive(message) If P and Q wish to communicate, ey need to: establish a communication link between em exchange messages via send/receive Implementation of communication link physical (e.g., shared memory, hardware bus) logical (e.g., logical properties) 3.34

Implementation Questions How are links established? Can a link be associated wi more an two processes? How many links can ere be between every pair of communicating processes? What is e capacity of a link? I.e., how big a buffer? Is e size of a message at e link can accommodate fixed or variable? Is a link unidirectional or bi directional? Direct or indirect naming? Symmetric or asymmetric communication? Automatic or explicit buffering? 3.35

Direct Communication Processes name each oer explicitly; names are bound at compile time send (P, message) send a message to process P receive(q, message) receive a message from process Q Properties of communication link Links are established automatically A link is associated wi exactly one pair of communicating processes Between each pair ere exists exactly one link The link may be unidirectional, but is usually bi directional Because process must be identified at compile time, not very useful 3.36

Indirect Communication Messages are directed and received from mailboxes (also referred to as ports) Each mailbox has a unique id Processes can communicate only if ey share a mailbox Properties of communication link Link established only if processes share a common mailbox A link may be associated wi many processes Each pair of processes may share several communication links Link may be unidirectional or bi directional 3.37

Indirect Communication Operations create a new mailbox send and receive messages rough mailbox destroy a mailbox Primitives are defined as: send(a, message) send a message to mailbox A receive(a, message) receive a message from mailbox A 3.38

Indirect Communication Mailbox sharing P1, P2, and P3 share mailbox A P1, sends; P2 and P3 receive Who gets e message? Solutions Allow a link to be associated wi at most two processes Allow only one process at a time to execute a receive operation Allow e system to select arbitrarily e receiver. Sender is notified who e receiver was. Linux implements wi msgsnd() and msgrcv(), which are part of System V 3.39

Synchronization Message passing may be eier blocking or non blocking Blocking is considered synchronous Blocking send has e sender block until e message is received Blocking receive has e receiver block until a message is available Non blocking is considered asynchronous Non blocking send has e sender send e message and continue Non blocking receive has e receiver receive a valid message or null 3.40

Buffering Queue of messages attached to e link; implemented in one of ree ways 1. Zero capacity 0 messages Sender must wait for receiver (rendezvous) 2. Bounded capacity finite leng of n messages Sender must wait if queue is full; receiver waits if queue is empty 3. Unbounded capacity infinite leng Sender never waits; receiver still waits if queue is empty 3.41

Examples of IPC Systems - POSIX POSIX Shared Memory Process first creates shared memory segment segment id = shmget(ipc PRIVATE, size, S IRUSR S IWUSR); Process wanting access to at shared memory must attach to it shared memory = (char *) shmat(id, NULL, 0); Now e process could write to e shared memory sprintf(shared memory, "Writing to shared memory"); When done a process can detach e shared memory from its address space shmdt(shared memory); 3.42

Examples of IPC Systems - Mach Mach communication is message based Even system calls are messages Each task gets two mailboxes at creation Kernel and Notify Only ree system calls needed for message transfer msg_send(), msg_receive(), msg_rpc() Mailboxes needed for commuication, created via port_allocate() 3.43

Examples of IPC Systems Windows XP Message passing centric via local procedure call (LPC) facility Only works between processes on e same system Uses ports (like mailboxes) to establish and maintain communication channels Communication works as follows: The client opens a handle to e subsystem s connection port object The client sends a connection request The server creates two private communication ports and returns e handle to one of em to e client The client and server use e corresponding port handle to send messages or callbacks and to listen for replies 3.44

Local Procedure Calls in Windows XP 3.45