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COE 205 Lab Manual Lab 6: Conditional Processing Page 56 Lab 6: Conditional Processing Contents 6.1. Unconditional Jump 6.2. The Compare Instruction 6.3. Conditional Jump Instructions 6.4. Finding the Maximum of Three Integers 6.5. Implementing High-Level Control Structures 6.6. Conditional Loop Instructions 6.7. Linear Search of an Integer Array 6.8. Indirect Jump and the Switch Statement 6.1 Unconditional Jump The unconditional jump instruction (jmp) unconditionally transfers control to the instruction located at the target address. The general format is: jmp target There are two ways to specify the target address of the jmp instruction: direct and indirect. The most common one is the direct jump. Indirect jumps will be discussed in a later section. In direct jumps, the target instruction address is specified directly as part of the instruction. As a programmer, you only specify the target address by using a label and let the assembler figure out the jump value of the target instruction. In the following example, jmp L1 and jmp L2 are direct jumps. The first jump jmp L1 is a forward jump, while jmp L2 is a backward jump because the target instruction precedes the jump instruction. L2:... jmp L1... L1:... jmp L2 6.1.1 Relative Displacement The address that is specified in a jump instruction is not the absolute address of the target instruction. Rather, a relative displacement is stored in the jump instruction. The relative displacement is the number of bytes between the target instruction and the instruction following the jump instruction. Recall that EIP register points at the next instruction to be executed. Therefore, after fetching a jump instruction, EIP is advanced to point at the next instruction. When the processor executes the jump, it simply performs the following action: EIP = EIP + relative-displacement The relative displacement is a signed number stored inside the jump instruction itself. If the number is positive then it is a forward jump. Otherwise, it is a backward jump. In an indirect jump, the target address is specified indirectly through a register or memory. We will defer their discussion to Section 6.6.

COE 205 Lab Manual Lab 6: Conditional Processing Page 57 6.2 The Compare Instruction The compare (CMP) instruction performs an implied subtraction of a source operand from a destination operand. Neither operand is modified. It has the following format: CMP destination, source The Overflow, Carry, Sign, and Zero flags are updated as if the subtract instruction has been performed. The main purpose of the compare instruction is to update the flags so that a subsequent conditional jump instruction can test them. 6.2.1 Lab Work: Demonstrating the Compare Instruction The following program demonstrates the compare instruction and the affected flags. TITLE Demonstrating the Compare Instruction (cmp.asm).686.model flat, stdcall.stack INCLUDE Irvine32.inc.data var1 SDWORD -3056.code main PROC mov eax, 0f7893478h mov ebx, 1234F678h cmp al, bl cmp ax, bx cmp eax, ebx cmp eax, var1 exit main ENDP END main Carry the execution of the compare instructions manually by doing subtraction by hand. Guess the values of the flags and write them in the specified boxes. cmp al, bl cmp ax, bx cmp eax, ebx cmp eax, var1 OF = CF = SF = ZF = OF = CF = SF = ZF = OF = CF = SF = ZF = OF = CF = SF = ZF = 6.2.2 Lab Work: Assemble and Link cmp.asm 6.2.3 Lab Work: Trace the Execution of Program cmp.exe Run the 32-bit Windows Debugger, either from the Tools menu in the ConTEXT editor, or by typing: windbg QY G cmp.exe at the command prompt. Open the source file cmp.asm from the File menu if it is not already opened. Watch and customize the registers to have the of cf sf zf flags and the eax ebx ax bx al and bl registers on top of the list. Place the cursor at the beginning of the main procedure and press F7. Now step through the program by pressing F10 and watch the changes in the flags and registers. Observe that the compare instruction does not modify any operand. It only affects the flags. Check the flag answers that you wrote. Make the necessary corrections and understand your mistakes.

COE 205 Lab Manual Lab 6: Conditional Processing Page 58 6.3 Conditional Jump Instructions Conditional jump instructions can be divided into four groups: Jumps based on the value of a single arithmetic flag Jumps based on the value of CX or ECX Jumps based on comparisons of signed operands Jumps based on comparisons of unsigned operands The following is a list of jumps based on the Zero, Carry, Overflow, Sign, and Parity flags. Mnemonic Description Flags JZ, JE Jump if Zero, Jump if Equal ZF = 1 JNZ, JNE Jump if Not Zero, Jump if Not Equal ZF = 0 JC Jump if Carry CF = 1 JNC Jump if No Carry CF = 0 JO Jump if Overflow OF = 1 JNO Jump if No Overflow OF = 0 JS Jump if Signed (Negative) SF = 1 JNS Jump if Not Signed (Positive or Zero) SF = 0 JP, JPE Jump if Parity, Jump if Parity is Even PF = 1 JNP, JPO Jump if Not Parity, Jump if Parity is Odd PF = 0 The following table shows the jumps based on the value of CX and ECX: Mnemonic JCXZ Jump if CX = 0 JECXZ Jump if ECX = 0 Description The following table shows a list of signed jumps based on comparisons of signed operands: Mnemonic Description Condition Tested JG, JNLE Jump if Greater, Jump if Not Less or Equal ZF = 0 and SF = OF JGE, JNL Jump if Greater or Equal, Jump if Not Less SF = OF JL, JNGE Jump if Less, Jump if Not Greater or Equal SF OF JLE, JNG Jump if Less or Equal, Jump if Not Greater ZF = 1 or SF OF The following shows a list of unsigned jumps based on comparisons of unsigned operands: Mnemonic Description Condition Tested JA, JNBE Jump if Above, Jump if Not Below or Equal ZF = 0 and CF = 0 JAE, JNB Jump if Above or Equal, Jump if Not Below CF = 0 JB, JNAE Jump if Below, Jump if Not Above or Equal CF = 1 JBE, JNA Jump if Below or Equal, Jump if Not Above ZF = 1 or CF = 1

COE 205 Lab Manual Lab 6: Conditional Processing Page 59 6.4 Lab Work: Finding the Maximum of Three Integers TITLE Finding the Maximum of 3 Integers (max.asm).686.model flat, stdcall.stack INCLUDE Irvine32.inc.data var1 DWORD -30 ; Equal to FFFFFFE2 (hex) var2 DWORD 12 var3 DWORD 7 max1 BYTE "Maximum Signed Integer = ",0 max2 BYTE "Maximum Unsigned Integer = ",0.code main PROC ; Finding Signed Maximum mov eax, var1 cmp eax, var2 jge L1 mov eax, var2 L1: cmp eax, var3 jge L2 mov eax, var3 L2: lea edx, max1 call WriteString call WriteInt call Crlf L3: L4: ; Finding Unsigned Maximum mov eax, var1 cmp eax, var2 jae L3 mov eax, var2 cmp eax, var3 jae L4 mov eax, var3 lea edx, max2 call WriteString call WriteHex call Crlf exit main ENDP END main Analyze the above program and find its output: Console Output

COE 205 Lab Manual Lab 6: Conditional Processing Page 60 6.4.1 Lab Work: Assemble and Link max.asm 6.4.2 Lab Work: Trace Program max.exe Run the 32-bit Windows Debugger. Open the source file max.asm from the File menu if it is not already opened. Add a watch to variables var1, var2, var3, and register eax. You can view a register in the Watch window by typing @ before the register name as shown below. Place the cursor at the beginning of the main procedure and press F7. Now step through the program by pressing F10 and watch the changes in the eax register. Observe when conditional branches are taken (or not taken). Check the console output that you wrote, make the correction, and try to understand your mistakes. 6.5 Implementing High-Level Control Structures High-level programming languages provide a number of control structures that are used for selection and iteration. Typically, an IF statement is used for selection and a WHILE loop is used for conditional iteration. 6.5.1 Implementing an IF Statement An IF statement has a Boolean expression followed a list of statements that is performed when the expression is true, and an optional ELSE part when the expression is false. Examples on IF // One-Way Selection if (a > b) {... } // if part Assembly-Language Translation jle end_if... ; if part end_if: // Two-Way Selection if (a <= b) {... } // if part else {... } // else part // Short-Circuit AND if (a > b && a == c) {... } jg else_part... ; if part jmp end_if else_part:... ; else part end_if: jle end_if cmp eax, c jne end_if... ; if part end_if:

COE 205 Lab Manual Lab 6: Conditional Processing Page 61 // Short-Circuit OR if (a > b a == c ) {... } jg if_part cmp eax, c jne end_if if_part:... ; if part end_if: 6.5.2 Implementing a WHILE Statement A WHILE statement has a Boolean expression followed a list of statements that is performed repeatedly as long as the Boolean expression is true. The following table shows two translations for the WHILE statement. WHILE Statement // First Translation while (a > b) {... } // Second Translation while (a > b) {... } Assembly-Language Translation start_while: jle end_while... ; while body jmp start_while end_while: jmp bool_expr while_body:... ; while body bool_expr: jgt while_body end_while: In the first translation, the Boolean expression is placed before the loop body, whereas in the second translation, it is placed after the loop body. Both translations are correct, but the second translation is slightly better than the first one. The first translation has one forward conditional jump and one backward unconditional jump, which are executed for each loop iteration, while the second translation has only one conditional backward jump. The forward unconditional jump at the beginning of the second translation is done once. 6.5.3 Lab Work: Translating Nested Control Structures Translate the following high-level control structure into assembly-language code: while (a <= b) { a++; if (b == c) a = a + b else { b = b - a c--; } }

COE 205 Lab Manual Lab 6: Conditional Processing Page 62 6.6 Conditional Loop Instructions LOOP is a non-conditional instruction that uses the ECX register to maintain a repetition count. Register ECX is decremented and the loop repeats until ECX becomes zero. LOOPZ (Loop if Zero) is a conditional loop instruction that permits a loop to continue while the Zero flag is set and the unsigned value of ECX is greater than zero. This is what happens when the LOOPZ instruction is executed: ECX = ECX 1 if (ECX > 0 and ZF == 1) jump to target instruction LOOPE (Loop if Equal) instruction is equivalent to LOOPZ. LOOPNZ (Loop if Not Zero) instruction is the counterpart of the LOOPZ instruction. The loop continues while the Zero flag is clear and the unsigned value of ECX is greater than zero. This is the action of the LOOPNZ instruction: ECX = ECX 1 if (ECX > 0 and ZF == 0) jump to target instruction LOOPNE (Loop if Not Equal) instruction is equivalent to LOOPNZ. These instructions are summarized in the following table: Instruction Action LOOP target ECX = ECX 1 If (ECX > 0) jump to target LOOPZ target LOOPE target LOOPNZ target LOOPNE target ECX = ECX 1 If (ECX > 0 and ZF == 1) jump to target ECX = ECX 1 If (ECX > 0 and ZF == 0) jump to target 6.7 Lab Work: Linear Search of an Integer Array The following program demonstrates the use of the LOOPNZ instruction. TITLE Linear Search (search.asm).686.model flat, stdcall.stack INCLUDE Irvine32.inc.data ; First element is at index 0 intarray SDWORD 18,20,35,-12,66,4,-7,100,15 item SDWORD -12 FoundStr BYTE " is found at index ", 0 NotFoundStr BYTE " is not found", 0.code main PROC mov ecx, LENGTHOF intarray ; loop counter mov eax, item ; item to search mov esi, -1 ; index to intarray

COE 205 Lab Manual Lab 6: Conditional Processing Page 63 L1: inc esi ; increment index before search cmp intarray[4*esi], eax ; compare array element with item loopnz L1 ; loop as long as item not found jne notfound ; item not found found: call WriteInt ; write item mov edx, OFFSET FoundStr call WriteString ; " is found at index " mov eax, esi call WriteDec ; Write index jmp quit notfound: call WriteInt mov edx, OFFSET NotFoundStr call WriteString ; write item ; " is not found" quit: call Crlf exit main ENDP END main Study the above program and write the Console Output in the specified box. Console Output 6.7.1 Lab Work: Assemble, Link, and Run search.exe Check your answer in the above program and make the necessary corrections. Modify the item value in the above program from -12 to 100. Write below the console output. Reassemble, link, and run the modified program and check your answer. Console Output (item = 100) Repeat the above process but with item equal to -10. Write the Console Output in the box shown below. Console Output (item = 10) 6.8 Indirect Jump and the Switch Statement So far, we have used direct jump instructions, where the target address is specified in the jump instruction itself. In an indirect jump, the target address is specified indirectly through memory. The syntax of the indirect jump is as follows for the 32-bit FLAT memory model: jmp mem32 ; mem32 is a 32-bit memory location

COE 205 Lab Manual Lab 6: Conditional Processing Page 64 6.8.1 Lab Work: Implementing a Switch Statement Indirect jumps can be used to implement multiway conditional statements, such as a switch statement in a high-level language. As an example, consider the following code: switch (ch) { case '0': exit(); case '1': value++; break; case '2': value--; break; case '3': value += 5; break; case '4': value -= 5; break; } To have an efficient translation of the switch statement, we need to build a jump table of pointers. The input character is converted into an index into the jump table and the indirect jump instruction is used to jump into the correct case to execute. The following assemblylanguage program is a translation to the above statement. The switch statement is executed repeatedly until the user enters 0, at which point the program terminates. The program uses a jump table, called table. This table is declared inside and is local to the main procedure. This table is an array of labels (case0, case1,, case4). Each label is translated into a 32-bit address, which is the address of the instruction that comes after the label. The first jump instruction in the main procedure is used to bypass the table and to start execution at the break label, where value is displayed and the user is prompted to enter a digit between 0 and 4. The input character is checked. If it is out of range (<'0' or >'4'), it is ignored and a new character is read. Otherwise, the input character is echoed on the screen, converted from a character into a number, and then used to index the jump table in the indirect jump. This indirect jump transfers control to the corresponding case label. TITLE Demonstrating Indirect Jump (IndirectJump.asm) ; This program shows the implementation of a switch statement ; A jump table and indirect jump are used.686.model flat, stdcall.stack INCLUDE Irvine32.inc.data value SDWORD 0 valuestr BYTE "Value = ",0 prompt BYTE "Enter Selection [Quit=0,Inc=1,Dec=2,Add5=3,Sub5=4]: ",0.code main PROC ; Start at break to bypass the jump table jmp break ; Jump table is an array of labels (instruction addresses) table DWORD case0, case1, case2, case3, case4 ; Implementing a Switch Statement case0: exit case1: inc value jmp break case2: dec value jmp break

COE 205 Lab Manual Lab 6: Conditional Processing Page 65 case3: add value, 5 jmp break case4: sub value, 5 jmp break break: ; Display value mov edx, OFFSET valuestr call WriteString mov eax, value call WriteInt call Crlf ; Prompt for the user to enter his selection mov edx, OFFSET prompt call WriteString ; Read input character and check its value readch: mov eax,0 ; clear eax before reading call ReadChar cmp al, '0' jb out_of_range ; character < '0' cmp al, '4' ja out_of_range ; character > '4' call WriteChar ; echo character call Crlf sub al, 30h ; convert char into number jmp table[4*eax] ; Indirect jump using table ; Out of range: ignore input and read again out_of_range: jmp readch main ENDP END main Determine the Console Output when the user input sequence is 1, 3, 2, 0. Console Output 6.8.2 Lab Work: Assemble, Link, and Run IndirectJump.exe Check your answer for the above program and make the necessary corrections.

COE 205 Lab Manual Lab 6: Conditional Processing Page 66 Review Questions 1. Which conditional jump instructions are based on unsigned comparisons? 2. Which conditional jump instruction is based on the contents of the ECX register? 3. (Yes/No) Are the JA and JNBE instructions equivalent? 4. (Yes/No) Will the following code jump to the Target label? mov ax, -42 cmp ax, 26 ja Target 5. Write instructions that jump to label L1 when the unsigned integer in DX is less than or equal to the unsigned integer in CX. 6. (Yes/No) The LOOPE instruction jumps to a label if and only if the zero flag is clear. 7. Implement the following statements in assembly language, for signed integers: if (ebx > ecx) X = 1; if (edx <= ecx && ecx <= ebx) X = 1; else X = -1; while (ebx > ecx ebx < edx) X++; Programming Exercises 1. Write a program that uses a loop to input signed 32-bit integers from the user and computes and displays their minimum and maximum values. The program terminates when the user enters an invalid input. 2. Using the following table as a guide, write a program that asks the user to enter an integer test score between 0 and 100. The program should display the appropriate letter grade. The program should display an error message if the test score is <0 or >100. 90 to 100 85 to 89 80 to 84 75 to 79 70 to 74 65 to 70 60 to 64 55 to 59 0 to 54 A+ A B+ B C+ C D+ D F 3. Write a program that reads a single character 0 to 9, A to F, or a to f, and then converts it and displays it as a number between 0 and 15. Use the ReadChar procedure to read the character. Do not use the ReadHex procedure. Display an error message if the input character is invalid. 4. Write a program that reads a string of up to 50 characters and stores it in an array. It should then convert each lowercase letter to uppercase, leaving every other character unchanged. The program should output the modified string. 5. Write a program that reads a string of up to 50 characters and stores it in an array. It then asks the user to input a single character and matches this character against all occurrences in the string. Each matched character in the string should be converted into a blank. 6. Write a program that inputs an unsigned integer sum > 1, and then computes and displays the smallest integer n, such that 1 + 2 + + n > sum. An error message should be displayed if the input sum 1.