Fundamentals. Autodesk SDC. Better Textbooks. Lower Prices. Schroff Development Corporation. Supplemental Files

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Autodesk 3ds Max Design 2012 Fundamentals Supplemental Files SDC PUBLICATIONS Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Tutorial files on enclosed CD

Table of Contents Table of Contents Preface...vii Chapter 1 Introduction to Autodesk 3ds Max Design...1-1 1.1 Overview...1-3 1.2 Visualization Workflow...1-7 1.3 The Autodesk 3ds Max Design Interface...1-11 1.4 Preferences...1-23 1.5 Setting the Project Folder...1-25 1.6 Configure Paths...1-26 1.7 Display Drivers...1-29 1.8 Viewport Display and Labels...1-30 Practice 1a Working with the Autodesk 3ds Max Design Interface... 1-34 Practice 1b Autodesk 3ds Max Design Quickstart... 1-39 Chapter 2 Autodesk 3ds Max Design Configuration...2-1 2.1 Viewport Configuration...2-3 2.2 Viewport Navigation...2-6 Practice 2a Viewport Configuration and Navigation... 2-10 2.3 Object Selection Methods...2-12 Practice 2b Selection Methods... 2-14 2.4 Units Setup...2-16 Practice 2c Working with Units Setup... 2-18 2.5 Layer and Object Properties...2-19 Practice 2d Layer and Object Properties... 2-24 Chapter 3 Basic Modeling Techniques...3-1 3.1 Model with Primitives...3-3 Practice 3a Modeling with Primitives... 3-4 3.2 Applying Transforms...3-6 Practice 3b Modeling with Modifiers and Transforms... 3-9 3.3 Sub-Object Mode...3-16 Practice 3c Modeling with Edit Poly in Sub-Object Mode... 3-20 3.4 Reference Coordinate Systems and Transform Centers.3-24 Practice 3d Modeling with Coordinate Systems... 3-27 Do not duplicate. i

Autodesk 3ds Max Design 2012 Fundamentals 3.5 Cloning and Grouping...3-29 Practice 3e Cloning and Grouping... 3-31 3.6 Poly Modeling with Graphite Tools...3-34 Practice 3f Box Modeling an Armchair... 3-35 3.7 Statistics in Viewport...3-52 Chapter 4 Modeling From 2D Objects...4-1 4.1 3D Modeling from 2D Objects...4-3 4.2 Drawing 2D Lines...4-4 Practice 4a Drawing Lines... 4-6 4.3 The Lathe Modifier...4-11 Practice 4b Creating a Candlestick... 4-12 4.4 2D Booleans...4-14 Practice 4c 2D Booleans... 4-15 4.5 The Extrude Modifier...4-19 4.6 Boolean Operations...4-22 Practice 4d Extrude Walls and Create Wall Openings with ProBoolean Objects... 4-25 4.7 The Sweep Modifier...4-32 Practice 4e Sweeping the Wall Baseboard... 4-34 4.8 Using Snaps for Precision...4-37 Practice 4f Creating a Door with Snaps... 4-41 Chapter 5 Assembling Project Files...5-1 5.1 Data Linking and Importing...5-3 Practice 5a Assembling the Civil Base XRef... 5-6 5.2 DWG Link and Import Options...5-10 Practice 5b Linking in the Parking Lot Detail... 5-18 Practice 5c Creating an Architectural Scene... 5-22 5.3 Importing and Linking Models from Autodesk Revit...5-27 Practice 5d Linking DWG Models using Autodesk Revit preset... 5-29 Practice 5e Import using FBX... 5-32 Chapter 6 Materials...6-1 6.1 Introduction to Materials...6-3 6.2 Understanding Maps and Materials...6-5 6.3 Managing Materials...6-8 Practice 6a Introduction to Materials... 6-14 6.4 Standard Materials...6-21 6.5 Material Shaders...6-25 ii Do not duplicate.

Table of Contents 6.6 Assigning Maps to Materials...6-29 Practice 6b Working with Standard Materials... 6-31 Practice 6c Working with Multi/Sub-Object Materials... 6-40 6.7 Opacity, Bump, and Reflection Mapping...6-47 Practice 6d Opacity and Bump Mapping... 6-49 6.8 mental ray Materials...6-55 Practice 6e Working with mental ray Materials... 6-59 6.9 The Material Explorer...6-66 Chapter 7 Mapping Coordinates and Scale...7-1 7.1 Mapping Coordinates...7-3 Practice 7a Applying Mapping Coordinates... 7-7 Practice 7b Mapping a Large Scale Image (Optional)... 7-9 7.2 Mapping Scale...7-13 Practice 7c Assigning Map Scales... 7-17 7.3 Spline Mapping...7-22 Practice 7d Spline Mapping... 7-23 Chapter 8 Introduction to Lighting...8-1 8.1 Local vs. Global Illumination...8-3 8.2 Fundamentals of Standard Lighting...8-8 8.3 Types of Standard Lights...8-9 Practice 8a Standard Lighting for an Interior Scene... 8-14 8.4 Shadow Types...8-24 Practice 8b Working with Shadow Parameters... 8-30 Chapter 9 Advanced Lighting...9-1 9.1 Photometric Light Objects...9-3 Practice 9a Working with Photometric Lights... 9-10 Practice 9b Materials that Create Lighting... 9-18 9.2 Exposure Control...9-21 Practice 9c Working with Exposure Control... 9-26 9.3 Daytime Lighting...9-31 Practice 9d Lighting for an Exterior Scene with mental ray Daylight... 9-36 Practice 9e Viewport Lighting and Shadows... 9-40 Chapter 10 Lighting and Rendering using mental ray...10-1 10.1 Fundamentals of mental ray...10-3 10.2 mental ray Interior Rendering...10-6 Do not duplicate. iii

Autodesk 3ds Max Design 2012 Fundamentals 10.3 Controlling mental ray Quality...10-18 Practice 10a Improving mental ray Speed & Quality and using Material Overrides... 10-20 Practice 10b Adding a Sky Portal for Interior Lighting from Daylight... 10-27 10.4 mental ray Proxies...10-32 Practice 10c mental ray Proxies... 10-33 Chapter 11 Cameras and Rendering...11-1 11.1 Cameras...11-3 11.2 Background Images...11-7 Practice 11a Cameras and Background Images... 11-11 11.3 The Print Size Wizard...11-20 Practice 11b Using the Print Size Wizard... 11-21 11.4 Iterative Rendering...11-22 Practice 11c Iterative Rendering... 11-23 11.5 Single vs. Double-Sided Rendering...11-26 Practice 11d Double-Sided Rendering Mode... 11-31 11.6 Rendering Options...11-33 Practice 11e Working with Rendering Options... 11-41 11.7 Rendering Presets...11-46 Chapter 12 Animation...12-1 12.1 Animation Controls...12-3 12.2 Walkthrough Animation...12-9 Practice 12a Creating a Turntable Animation... 12-11 Practice 12b Keyframing a Camera Animation... 12-15 Practice 12c Creating a Walkthrough Animation... 12-20 12.3 Animation Output...12-24 Practice 12d Creating Animation Output... 12-25 Appendix A Optional Topics... A-1 A.1 Getting Help with Autodesk 3ds Max Design... A-3 A.2 Compact Material Editor... A-5 A.3 Architectural Materials... A-8 A.4 Object Substitution... A-13 Practice A1 Substituting the Parking Lot Light Poles... A-14 A.5 Camera Matching... A-17 A.6 Lighting Analysis... A-20 Practice A2 Conduct a Lighting Analysis... A-26 iv Do not duplicate.

Table of Contents A.7 Creating Hierarchies... A-30 Practice A3 Create Hierarchies... A-31 Practice A4 Create an Assembly Animation... A-33 A.8 Terrain Objects... A-35 Practice A5 Creating a Terrain Object... A-36 A.9 Loft Objects... A-38 Practice A6 Making a Chair Base... A-39 A.10 Customizing the User Interface... A-45 Practice A7 Customizing the User Interface... A-46 Appendix B Optional Exercises... B-1 Practice B1 Create Additional Extrusions... B-3 Practice B2 Converting Materials to Arch & Design mental ray... B-5 Practice B3 Using the mental ray Multi/Sub-Map shader.. B-11 Practice B4 Shadow Study Animation... B-20 Practice B5 Assigning the Renderable Spline Modifier... B-23 Do not duplicate. v