2D Animation Principles Assignment List

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2D Animation Principles Assignment List Week 1: Flip Book Create a New Scene Named FlipBook Add a Drawing Layer (Total of Two Drawing Layers) o Rename Drawing Layers o Draw in each Drawing Layer Using the Brush, Draw on each Frame in Time Line to create a Straight Ahead Animation o Total 60 Frames/60 Drawings Make the Animation Interesting with Esthetic Value Use Onion Skinning, Rotate View, Eraser to help complete Animation Render QuickTime Movie of Finished Assignment (1/4 Resolution) in FlipBook Scene Folder. You will be required to Turn In Entire FlipBook Scene Folder with QuickTime Movie in Week 2 in order to receive credit for Assignment Due Week 2 Week 2: Bouncing Ball With Tail and Rope Pendulum with Weight Create a New Scene Named Pendulum Add One Drawing Layers (Total of Two Drawing Layers) o One Layer for Guide (Path of Action, Timing and Spacing) o One Layer for Pendulum and Weight Rename Drawing Layers Create a New Color to use for Drawing the Guide Using the Ellipse and Cutter Tool Create a Guide on One Layer. Mark the Spacing of the Pendulum on the Guide using ½ s and 1/3 s Using the Line, Select (Rotate) and Copy/Paste, Create the Pendulum Animation. o Shot on 2 s (Each Drawing Held for One Exposure) o Once the Initial Animation is completed, Make another pass and Depict the Pendulum as a Rope with a Weight at the end (Follow-Through, Drag and Overlap) o Use Contour Editor to help deform lines Render QuickTime Movie of Finished Assignment (1/4 Resolution) in Pendulum Scene Folder You will be required to Turn In Entire Pendulum Scene Folder with QuickTime Movie in Week 3 in order to receive credit for Assignment Create a New Scene Named BouncingBall Add Three Drawing Layers (Total of Four Drawing Layers) o One Layer for Ground Circle Plane o One Layer for Guide (Path of Action and Spacing) o One Layer for Bouncing Ball o One Layer for Tail (Drag, Over Lap and Follow Through) Rename Drawing Layers Create two New Colors to use for Ground Plane and Guide. On One Layer, Create a Ground Plane

On Another Layer, Create the Guide and Spacing using ½ s and 1/3 s. Using the Ellipse and Copy/Paste, Create a Bouncing Ball along Guide, complete with Timing and Squash and Stretch. NO DRAWING CAN BE HELD FOR MORE THAN ONE EXPOSURE! After Completing the Bouncing Ball Animation, Create a Layer for the Tail and Finish Animation using Follow-Through and Overlap. Render QuickTime Movie of Finished Assignment (1/4 Resolution) in BouncingBall Scene Folder. You will be required to Turn In Entire BouncingBall Scene Folder with QuickTime Movie in Week 2 in order to receive credit for Assignment Both the Above Assignments are Due Week 3 Week 3: Morph Create a New Scene Named Morph Add One Drawing Layers (Total of Two Drawing Layers) o One Layer for Rough Animation o One Layer for Clean Up Animation Rename Drawing Layers Create a New Color to use for Rough Animation Open the Xsheet: o Add Tempo Markers o Add Annotation Column and Mark Action/Animation o Mark Key Frames, Breakdown Drawings and Inbetween Drawings Pick a Compound Word to Use for Project Using the Rough Animation Layer, New Color and Key Points, Animate Morph from First Word to Second Word to Compound Word. o Example: Fire to Cracker to Firecracker NO DRAWING CAN BE HELD FOR MORE THAN ONE EXPOSURE! Animate each Word for at least one second between morphs (Can use Cycles) Each Morph must be at least 15 drawings (30 frames) After finishing Rough Animation, Using the other Drawing layer, Clean Up the Animation with another Color other than the color used for the Rough Animation. Render QuickTime Movie of Finished Assignment (1/4 Resolution) in Morph Scene Folder. You will be required to Turn In Entire Morph Scene Folder, with QuickTime Movie, in Week 4 in order to receive credit for Assignment. Due Week 4 Week 4: Rube Goldberg Machine (Falling Objects) Mid Term Project Create a New Scene Named RubeGoldberg Research Rube Goldberg Machines. Draw a blueprint that illustrates the action from start to finish. Scan in Drawing (or Save Digital Drawing) Save blueprint as JPG (Due Week 5) Use at least Three Simple Machines

At Least three objects of different weights must fall, along at least 2 other actions/reactions. Using all techniques learned so far in class, create the Animation. MUST USE: Separate Animations on Separate Layers o You may use Held Cels once an object has stopped or is waiting to be animated. If you use a live animal/bird/fish, they must continually animate (you may use cycles) Must Demonstrate the following 12 Animation Principles: o Straight Ahead or Pose-to-Pose o Follow-Through, Drag and Overlap Render QuickTime Movie of Finished Assignment (1/4 Resolution) in RubeGoldberg Scene Folder. You will be required to Turn In Entire RubeGoldberg Scene Folder, with QuickTime Movie, in Week 4 in order to receive credit for Assignment. Due Week 6 Week 5: Rube Goldberg Blueprint Due Mid Term Test: 12 Animation Principles Videos from Week 1 Toon Boom Harmony Open Lab for Rube Goldberg Machine Week 6: Character Jump Create a New Scene Named CharacterJump Using all techniques learned so far in class, create an Animation That Depicts a Character That Jumps. o Jumps Off of Something o Jumps Over Something o Jumps On To Something Must have/wear something to demonstration Follow Through, Drag and Overlap (Long, Floppy Ears or Hair, Cape, Tail, Hat with Feather, etc.) o Must be Animated on Separate Layer from Character

MUST USE: Separate Animations on Separate Layers o You may use Held Cels once an object has stopped or is waiting to be animated. Character Must Stay on Model o Use Animation Desk/Shift and Trace to assure all Drawings are on Model Must Demonstrate the following 12 Animation Principles: o Anticipation o Staging o Straight Ahead and Pose-to-Pose o Follow-Through, Drag and Overlap o Arcs o Secondary Action o Exaggeration o Solid Drawing o Character Appeal Render QuickTime Movie of Finished Assignment (1/4 Resolution) in CharacterJump Scene Folder. You will be required to Turn In Entire CharacterJump Scene Folder, with QuickTime Movie, in Week 7 in order to receive credit for Assignment. Due Week 7 Research an Animator who has inspired/influenced you in your decision to become an Animator. Research Paper o History of Animator o Life, education, amusing anecdote o Work the Animator did that inspired/influenced you o MLA Format/Citation Due Week 10 Week 7: Create a New Scene Named WalkCycle Using all techniques learned so far in class, create an Animation That Depicts a Character Standing Walk Cycle.

Must have/wear/carry something to demonstration Follow Through, Drag and Overlap (Long, Floppy Ears or Hair, Cape, Tail, Hat with Feather, etc.) o Must be Animated on Separate Layer from Character MUST USE: Walk Cycle Must: o Feet make Contact/Lift with Heel/Toe o Arms move in the Opposite Direction of the Legs o The Head and Hands are influenced by Follow-Through/Drag/Overlap o Shoulders Turn with Swing of Arms o Hips Turn with the Legs moving Forward and Back o Character has Personality/Emotion o Animated on 1 s Character Must Stay on Model o Use Animation Desk/Shift and Trace to assure all Drawings are on Model Must Demonstrate the following of the 12 Animation Principles: o Straight Ahead and Pose-to-Pose o Follow-Through, Drag and Overlap o Arcs o Secondary Action o Exaggeration o Solid Drawing o Character Appeal Render QuickTime Movie of Finished Assignment (1/4 Resolution) in WalkCycle Scene Folder. You will be required to Turn In Entire WalkCycle Scene Folder, with QuickTime Movie, in Week 8 in order to receive credit for Assignment. Due Week 8 Week 8: Create a New Scene Named FinalProject Using all techniques learned so far in class, create an Animation That Depicts a Character that changes emotion: Example Happy to Sad. Must be at least 10 seconds in length (can be more, 12 to 15 seconds is the normal length) Must have a NEW Character Walk Cycle (Not included in 10 second length count)

Must have/wear/carry something to demonstration Follow Through and Overlap (Long, Floppy Ears or Hair, Cape, Tail, Hat with Feather, etc.) o Must be Animated on Separate Layer from Character MUST USE: Separate Animations on Separate Layers o You may use Held Cels once an object has stopped or is waiting to be animated. Character Must Stay on Model o Use Animation Desk/Shift and Trace to assure all Drawings are on Model Must Demonstrate the following 12 Animation Principles: o Anticipation o Staging o Straight Ahead and Pose-to-Pose o Follow-Through and Overlapping o Arcs o Secondary Action o Exaggeration o Solid Drawing o Character Appeal Render QuickTime Movie of Finished Assignment (1/4 Resolution) in FinalProject Scene Folder. You will be required to Turn In Entire FinalProject Scene Folder, with QuickTime Movie, in Week 11 in order to receive credit for Assignment. Due Week 11 Week 10: Research Paper Due Open Lab for Final Project Week 11: Final Project Due