Proceedings of the 2013 SpaceVision Conference November 7-10 th, Tempe, AZ, USA ABSTRACT

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Proceedings of the 2013 SpaceVision Conference November 7-10 th, Tempe, AZ, USA Development of arm controller for robotic satellite servicing demonstrations Kristina Monakhova University at Buffalo, the State University of New York Buffalo, NY, USA ABSTRACT Robotic arms have great utility in space missions, potentially enabling rapid and accurate servicing and repair operations without the need for pricey and potentially dangerous extra-vehicle activities (EVAs). Human-like robotic arms are especially promising in space-based applications because they can utilize existing tools designed for human hands, enabling great versatility in the range of servicing tasks that can be performed. Despite this, robotic arms are increasingly difficult to control and it takes significant time to master their operation. There is a need for a simple, intuitive arm controller to enable operators to easily and effectively harness the full potential of a robotic arm s capabilities. This paper first outlines the design and development of a virtual reality testing platform for a human-like robotic arm system. This platform is a modular simulation developed in Simulink that can incorporate real-time controller inputs and be used to test both control algorithms as well as different controllers. Next, the design and initial testing of an intuitive, glove-based controller for the robotic arm system are presented. The glove-based controller captures a user s hand and wrist motions through several onboard sensors and uses these signals to intuitively control the robotic arm. This work is part of a collaborative project to develop a testing platform for robotic satellite servicing demonstrations. I. INTRODUCTION Sophisticated robotic arms are presently used onboard the ISS to handle a variety of necessary tasks. Such arms could potentially be utilized in smaller satellite or space vehicle missions to facilitate satellite servicing, construction, or repair operations. 2 This has been one of NASA s primary research thrusts in robotics as well as the focus of several private sector missions due to the potentially lucrative mission of refueling current satellites.1 Human-like robotic are especially favorable because they can utilize existing tools designed for human hands, enabling great versatility in the range of servicing tasks that can be performed. Despite the potential usefulness of these arms, robotic arms are increasingly difficult to control and they take significant time to master. There is a need for a simple, intuitive arm controller to enable operators to easily and effectively harness the full potential of a robotic arm s capabilities. One example of a human-like robotic arm that is difficult to control is the HDT Adroit MK2. This arm has 11 degrees of freedom with two fingers and an opposable thumb that mimics the range of motion of a human hand. The Adroit was designed to use typical tools intended for a human hand, such as power drills and wrenches, and is dexterous enough to nimbly pick and place small components and shake hands. A twoarmed configuration of this arm controlled externally would enable a range of operations comparable to those possible by a human. This configuration mounted on a spacecraft platform could potentially enable a large range of in-orbit servicing capabilities, forgoing the need to dangerous EVA s and increasing the number of tasks that could be accomplished (Figure 1). Figure 1. Robotic Satellite Servicing Demonstration at Marshall Space Flight Center.

Despite the usefulness of this robotic arm system, limitations in the control of the system prevent the utilization of this type of arm to its full potential. The supplied arm controller for the Adroit arm provides 10 degrees of freedom in a rigid, table-top mounted controller. During preliminary experimentation, the following problems were noted with the arm controller: 1) Unintuitive to use - required significant practice to obtain proficiency. 2) Non-ergonomic uncomfortable, caused cramping over time, did not fit smaller hand sizes. 3) Singularities did not resort back to the starting position, gets into awkward positions with time For long-term missions during which an operator might be controlling the robotic arm system for extended periods of time, these fallbacks are unacceptable and could jeopardize the success of servicing missions. There is a need to develop a new controller that is simple to use, requires little training, yet is comfortable and maintains the level of control accuracy necessary for critical missions. This paper focuses the design of the new controller for the Adroit MK2 arm in attempt to address the aforementioned issues. In order to do this, first, the development of a 3D virtual reality simulation platform for arm controller testing is presented. Next, the design, development, and preliminary testing of a glove-based controller is presented. This paper demonstrates the usefulness of Virtual Reality simulations to develop and validate control software, furthermore, this paper evaluates the potential utility of utilizing a glove-based controller for extended satellite servicing missions. The methods presented can be generalized for any humanlike robotic arm. Figure 2. Adroit MK2 arm and controller. Four DOF in hand and 7 DOF in arm. Opposable thumb is capable of yaw and roll, similar to human hand. Controller with small hand is captured on the right. II. DESIGN AND PROCEDURE A. VR Arm Simulation To test new control algorithms without damaging the expensive Adroit MK2 arm, a virtual reality simulation of the arm was developed. The goal of this simulation was to mimic the full range of the arm s motion as well as to accurately model the arm s physical characteristics. Furthermore, the simulation had to be capable of taking in controller inputs in order to test different controller configurations. Simulink was chosen to serve as the programming platform the robotic simulation for a number of reasons. First, Simulink s close integration with Matlab a standard in mathematical computing and dynamic simulations, enabled rapid modeling and the potential implementation of complex control algorithms. Next, Simulink provides a convenient user-friendly interface for quick implementation and debugging. Furthermore, Simulink is readily available at most University and industry settings, increasing the user-range of the simulation. i. Methodology A realistic CAD model of the robotic arm was provided by the arm s manufacturer in PTC Creo. This model was exported from Creo into SimMechanics using the SimMechanics Link, maintaining all physical characteristics of the arm model (i.e. Size, weight). The 11 joints of the arm were modeled using the Revolute Joint blocks which permit one degree of rotational freedom along their z-axis. Each joint has physical signal ports with position (θ) and velocity (ω) sensing capabilities and can be actuated by an external torque signal. Revolute joints are capable of incorporating user-specified internal mechanics (spring stiffness, damping coefficient); however that was not included in this simulation to accelerate the run time. A simple PID controller was designed to calculate the torque signals necessary to move the robotic arm to a certain position (See Figure 3). Physical state attributes (θ, ω) of each joint as well as each desired joint angle are fed into the controller. The controller was manually tuned to provide the desired response and each joint has the same gains. The complex, nonlinear nature of the robotic arm prevented Simulink s Control Toolbox from being utilized, inhibiting the complete optimization of the PID controller. Due to this, there are some oscillations in the shoulder joints when the elbow and wrist joints are moved. Finger, thumb, and wrist movements are generally smooth and provide the desired results.

Figure 3. VR Arm Simulation. Outer mask of Simulation. Includes blocks for manual angle, Xbox controller, or Glove controller inputs on left. Inputs go into PID controller to calculate torque for joint angles. Arm block includes SimMechanics arm dynamics and joints, taking in torque commands and outputting angle and velocity. SimMechanics explorer on right provides real-time visualization of arm. ii. Initial Testing Desired joint angles can be manually set through a Simulink block, or angles can be calculated from an external device. For initial testing, an Xbox controller was utilized to demonstrate the simulation s capabilities of actively controlling an arm in real-time. The joystick and buttons on the Xbox controller were tied to arm inputs and the Xbox was successfully ustilized to control all 11 degrees of the robotic arm (Figure 5). The PID control response of the robotic arm was characterized by comparing the actual response to the desired input from the Xbox controller. This was performed for each joint in varying conditions. The PID response presented several oscillations for the elbow and wrist joints (Figure 6). In addition, oscillations were induced in adjacent joints during movement. It is evident that a more advanced PID control system is needed, but that is beyond the scope of this project. Figure 4. PID controller. Inputs current angular position and the desired velocity, computes torque to each joint of arm. Figure 5. Demonstrated arm simulation functionality. Arm joints were commanded to move to desired angles. B. Glove-based controller To address the initial design problem with the controllability of the robotic arm, the utilization of a glove-based controller was investigated. A glovebased controller is a soft, flexible platform with added sensors that a user could comfortably wear like a glove. This controller would capture a user s finger, wrist, and hand movements and use this data to control the robotic arm. By capturing a user s finger movements, a robotic arm could directly mimic an operator s movements, enabling a very intuitive direct control of a complex robotic arm system.

Figure 6. PID response. Shows the generated torque command and the joint response compared to the desired position. Flex sensors were selected to capture the motion of the fingers and wrist. These sensors chance resistance when they are bent, providing a measurable difference in current or voltage which can be determined by and Arduino analog pin. Although flex sensors do not provide very high resolution, they are very cheap and replaceable. They were utilized to demonstrate the concept. In order to improve performance and long term reliability, strain gages could be utilized instead of flex sensors. An inertial measurement unit (IMU) was selected to capture the overall positional and rotation motion of the glove controller. This sensor was selected due to its low cost and fairly high resolution. Furthermore, IMUs provide full positional freedom and are unconstrained like other motion capture systems, such as KINECT sensor, which requires a user to be within a certain location in order to detect motion. A six degree of freedom digital combination IMU was selected. This sensor included an ADXL345 accelerometer that is capable of measuring inclination changes of less than 1 degree, and an IGT-3200 MEMS rate gyro which has a full-scale range of +- 2000 deg/s. Each sensor communicates with the Arduino using I 2 C protocol. MEMS rate gyros are favorable due to their small size and cost, yet experience temperature-dependent bias and drift over time. Initial gyro bias was accounted for through a brief calibration mode during which the glove controller must be held still. During this mode, one hundred gyro samples are collected in all three axes and the average of these values is subtracted from all subsequent gyro readings. The initial angle of the glove controller is found from the accelerometer values during this time. Accelerometers measure dynamic and static acceleration, such as from gravity. Angular position can be calculated from the accelerometers using the following equation: θ pitch = tan2(x acc, z acc ) + π θ roll = tan2(y acc, z acc ) + π In the above equation, x acc and y acc are the accelerometer readings in each respective axis. The yaw angle cannot be accurately calculated with an accelerometer due to dependencies on the z-reading from both other angles. Furthermore, accelerometers are useful for calculating long-term angles, however are ineffective at calculating fast-changing angles. Euler angles can be calculated from the gyro by integrating each angular rate. Gyros work well during fast motion, but tend to drift in the long term because small errors in the rates add up with each integration. Combining gyro and accelerometer readings can provide an accurate representation of angular position in both the short and long term. A simple complementary filter was implemented to create a more accurate representation of the glove orientation. Accelerometer readings pass through a low-pass filter which filters out short-term fluctuations and enables long-term position information through. Gyro values pass through a high pass filter to compensate for long-term drift. The following equation was utilized: θ corr. = (0.93) (θ + (ω t) + (0.07) θ acc.

Figure 7. Complimentary Filter. Shows gyro and accelerometer readings as well as the effects of a complimentary filter (in blue). Figure 8. Initial glove controller interface to demonstrate functionality. Motion capturing capabilities form flex sensors and IMU. Figure 9. Demonstration of motion capturing using glove controller and real-time control of virtual robotic arm with the controller. III. CONCLUSIONS In this paper, the effectiveness of utilizing virtual reality for the visualization and validation of control software was presented. In particular, Simulink was utilized to construct an accurate model of a robotic arm and was controlled using a PID controller with external inputs from an Xbox and glove controller. This was shown to be effective, however, lacking very accurate PID control. Improving PID control in this system would result in a very effective and capable virtual reality system in Simulink. A prototype glove controller was designed, developed, and tested using the aforementioned virtual reality platform. This glove controller utilized flex sensors and an IMU to determine finger and wrist position as well as overall xyz position and orientation. Preliminary results from the glove controller proved positive, enabling discrimination of finger and wrist position and the real time control of the virtual reality glove. Initial IMU data enabled the discrimination of two degrees of freedom. More work needs to be done to implement a Kalman filter to obtain a better estimate of the glove position. In addition, the integration of a second IMU would enable the determination of a yaw angle and a more accurate angle reading. Optimizing the PID controller would further improve simulation performance. The implementation of an inverse kinematics algorithm into the system would provide a more intuitive control mechanism for the arm. Inverse kinematics enables the control of multiple joints with just a specified direction and orientation. This algorithm would allow the IMU to mesh very easily with the arm simulation the IMU would provide a desired xyz and rotational input into the inverse kinematics algorithm, which would in turn compute the optimal angles to command each joint. Overall, human-like robotic arms hold much promise for future space missions. Once a simple, intuitive, and accurate controller is developed, a wide new range of robotic arm missions could be carried out. Virtual reality simulations of robotic arms and mock missions should be carried out to design arm controllers and test control effectiveness. A motion-capturing glove with flex sensors and an IMU for position seems promising, but other alternatives, such as video motion capture should be explored and evaluated in a similar manner. ACKNOWLEDGEMENT I would like to thank my mentor Ricky Howard for his support and mentorship, my Robotics Academy teammates, Jaewon Choi, Christina Kennedy, and Allen Ernst. Also, a special thanks to my Thomas De Mattis, Charles Cowen, and Carolina their support in this project. Thanks to the Alabama and New York Space Grant Consortiums as well as everyone else who made this possible

REFERENCES [1] Ambrose R, Wilcox B, Reed B. Robotics, Tele- Robotics and Autonomous Systems Roadmap. NASA. April 2012. [2] ISS Program Science Office. Robotic Refueling Mission. NASA. April 2013.