Computer Networking. Lecture 4 - Coding and Error Control

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Transcription:

15-441 Computer Networking Lecture 4 - Coding and Error Control

From Signals to Frames Analog Signal Digital Signal Bit Stream 0 0 1 0 1 1 1 0 0 0 1 Packets 0100010101011100101010101011101110000001111010101110101010101101011010111001 Header/Body Header/Body Header/Body Packet Transmission Sender Receiver 2

Link Layer: Implementation Implemented in adapter E.g., PCMCIA card, Ethernet card Typically includes: RAM, DSP chips, host bus interface, and link interface Hl Ht HnHt HnHt M M M M application transport network link physical data link protocol phys. link network link physical Hl HnHt frame M adapter card 3

Datalink Functions Framing: encapsulating a network layer datagram into a bit stream. Add header, mark and detect frame boundaries Media access: controlling which frame should be sent over the link next. Error control: error detection and correction to deal with bit errors. May also include other reliability support, e.g. retransmission Flow control: avoid that the sender outruns the receiver Hubbing, bridging: extend the size of the network 4

Outline Encoding Digital signal to bits Framing Bit stream to packets Packet loss & corruption Error detection Flow control Loss recovery 5

How Encode? Seems obvious, why take time with this?.85 V 0 -.85 0 1 0 0 0 1 1 0 1 6

Why Encode? 0 1 0 1 How many more ones? 7

Why Do We Need Encoding? Keep receiver synchronized with sender. Create control symbols, in addition to regular data symbols. E.g. start or end of frame, escape,... Error detection or error corrections. Some codes are illegal so receiver can detect certain classes of errors Minor errors can be corrected by having multiple adjacent signals mapped to the same data symbol Encoding can be done one bit at a time or in multi-bit blocks, e.g., 4 or 8 bits. Encoding can be very complex, e.g. wireless. 8

Non-Return to Zero (NRZ).85 V 0 -.85 0 1 0 0 0 1 1 0 1 1 high signal; 0 low signal Used by Synchronous Optical Network (SONET) Long sequences of 1 s or 0 s can cause problems: Sensitive to clock skew, i.e. hard to recover clock DC bias hard to detect low and high detected by difference from average voltage 9

Clock Recovery When to sample voltage? Synchronized sender and receiver clocks Need easily detectible event at both ends Signal transitions help resync sender and receiver Need frequent transitions to prevent clock skew SONET XOR s bit sequence to ensure frequent transitions 10

Non-Return to Zero Inverted (NRZI).85 V 0 -.85 0 1 0 0 0 1 1 0 1 1 make transition; 0 signal stays the same Solves the problem for long sequences of 1 s, but not for 0 s. 11

Manchester Encoding.85 V 0 -.85 0 1 1 0.1 s Used by Ethernet 0=low to high transition, 1=high to low transition Transition for every bit simplifies clock recovery DC balance has good electrical properties Not very efficient Doubles the number of transitions Circuitry must run twice as fast 12

4B/5B Encoding Data coded as symbols of 5 line bits 4 data bits, so 100 Mbps uses 125 MHz. Uses less frequency space than Manchester encoding Encoding ensures no more than 3 consecutive 0 s Uses NRZI to encode resulting sequence 16 data symbols, 8 control symbols Data symbols: 4 data bits Control symbols: idle, begin frame, etc. Example: FDDI. 13

4B/5B Encoding Data Code Data Code 0000 0001 0010 0011 0100 0101 0110 0111 11110 01001 10100 10101 01010 01011 01110 01111 1000 1001 1010 1011 1100 1101 1110 1111 10010 10011 10110 10111 11010 11011 11100 11101 14

Other Encodings 8B/10B: Fiber Channel and Gigabit Ethernet 64B/66B: 10 Gbit Ethernet B8ZS: T1 signaling (bit stuffing) Things to Remember Encoding necessary for clocking Lots of approaches Rule of thumb: Little bandwidth complex encoding Lots of bandwidth simple encoding 15

From Signals to Packets Analog Signal Digital Signal Bit Stream 0 0 1 0 1 1 1 0 0 0 1 Packets 0100010101011100101010101011101110000001111010101110101010101101011010111001 Header/Body Header/Body Header/Body Packet Transmission Sender Receiver 16

Outline Encoding Digital signal to bits Framing Bit stream to packets Packet loss & corruption Error detection Flow control Loss recovery 17

Framing How do we differentiate the stream of bits into frames? 010001010101110010101010101110111000000111101010111010101010110101101011100 1 18

Framing A link layer function, defining which bits have which function. Minimal functionality: mark the beginning and end of packets (or frames). Some techniques: out of band delimiters (e.g. FDDI 4B/5B control symbols) frame delimiter characters with character stuffing frame delimiter codes with bit stuffing synchronous transmission (e.g. SONET) 19

Out-of-band: E.g., 802.5 802.5/token ring uses 4b/5b Start delim & end delim are illegal codes Start delim Access ctrl Frame ctrl Dest adr Src adr Body checksum End delim Frame status 20

Delimiter Based SYN: sync character SOH: start of header STX: start of text ETX: end of text What happens when ETX is in Body? SYN SYN SOH Header STX Body ETX CRC 21

Character and Bit Stuffing Mark frames with special character. What happens when the user sends this character? Use escape character when controls appear in data: *abc*def *abc\*def Very common on serial lines, in editors, etc. Mark frames with special bit sequence must ensure data containing this sequence can be transmitted example: suppose 11111111 is a special sequence. transmitter inserts a 0 when this appears in the data: 11111111 111111101 must stuff a zero any time seven 1s appear: 11111110 111111100 receiver unstuffs. 22

Ethernet Framing Preamble is 7 bytes of 10101010 (5 MHz square wave) followed by one byte of 10101011 Allows receivers to recognize start of transmission after idle channel preamble datagram length length more more stuff stuff 23

Clock-Based Framing Used by SONET Fixed size frames (810 bytes) Look for start of frame marker that appears every 810 bytes Will eventually sync up 24

How avoid clock skew? Special bit sequences sent in first two chars of frame But no bit stuffing. Hmmm? Lots of transitions by xoring with special pattern (and hope for the best) 25

Outline Encoding Digital signal to bits Framing Bit stream to packets Packet loss & corruption Error detection Flow control Loss recovery 26

Error Coding Transmission process may introduce errors into a message. Single bit errors versus burst errors Detection: Requires a convention that some messages are invalid Hence requires extra bits An (n,k) code has codewords of n bits with k data bits and r = (n-k) redundant check bits Correction Forward error correction: many related code words map to the same data word Detect errors and retry transmission 27

Error Detection EDC= Error Detection and Correction bits (redundancy) D = Data protected by error checking, may include header fields Error detection not 100% reliable! Protocol may miss some errors, but rarely Larger EDC field yields better detection and correction 28

Parity Checking Single Bit Parity: Detect single bit errors 29

Close Enough? Consider the following code: 0 = jump 1 = run If 1 bit is in error, the message will be incorrect and misleading Now, consider the following code: 00 = jump 11 = run Now, if only 1 bit is in error, the message won t make sense, but we know that there is an error. Okay, one more code: 000 = jump 111 = run Now, if only 1 bit is in error, we can figure out which one it should be. If 2 bits are in error, we know that the codeword is defective, but don t know which bits are wrong. 15-441 CMU 2010 30

Thinking about Error Detection and Correction T T T If the targets are close enough, a miss might hit the wrong one. If they are far enough apart, a miss is more likely to land in between. If they are really far apart, it is most likely that the a miss 15-441 will land CMU closer to the intended target than any other. 2010 31

Hamming Distance The Hamming Distance between two codewords is the number of bits that one would need to change to convert one into the other. The (minimum) Hamming distance of a code is the minimum Hamming Distance between any pair of codewords within the code. Hamming distance is important, because it gives us a way of determining how much error detection and how much error correction is possible for a given code. 15-441 CMU 2010 32

Hamming Distance and EC/ED Like the example on the previous slide, Hamming distance measures how far two things (codewords) are apart. Remember that Hamming Distance measures the distance between two codewords by the number of bits that would need to change to convert one into another. This is a useful measure, because as long as the number of bits in error is less than the Hamming Distance, the error will be detected -- the codeword will be invalid. Similarly, if the Hamming distance between the codewords is more than double the number of bits in the error, the defective codeword will be closer to the correct one than to any other. 15-441 CMU 2010 33

How Many Check Bits? If we have a dense code with m message bits, we will need to add some r check bits to the message to put distance between the code words The total number of bits in the codeword n = m + r If we do this, each codeword will have n illegal codewords within 1 bit. (Flip each bit). To be able to correct an error, we need 1 more bit than this, (n + 1) bits to make sure that 1-bit errors will fall closer to one codeword than any other. 15-441 CMU 2010 34

Hamming s Code Label the bits of the codeword from left-to-right, from 1 through n. Check bits are stored in power of two bit positions. Data bits are stored in other positions Each parity bit is used to force the sum of itself and the bits that it checks to an even number (or odd) Each bit is checked by one or more parity bits. Specifically, let s consider a bit index i. If we rewrite in terms of powers of 2, it is checked by those powers of two that contribute to the addition For example, 7 = 4 + 2 + 1 so bit 7 contributes to parity bits 4, 2, and 1. 15-441 CMU 2010 35

Hamming s Code (Example) a = 1 _ 1 0 0 _ 0 0 1 1 2 3 4 5 6 7 8 9 10 11 1 checks 3, 5, 7, 9, 11 1 + 1 + 0 + 0 + 1= 3; set parity bit on to force even parity 2 checks 6, 7, 10, 11 0 + 0 + 0 + 1= 1; set parity bit on to force even parity 4 checks 5, 6, 7 1 + 0 + 0 = 1; set parity bit on to force even parity 8 checks 9, 10, 11 0 + 0 + 1= 1; set parity bit on to force even parity a = 1 1 1 1 1 0 0 1 0 0 1 15-4411 2 CMU 3 4 5 6 7 8 9 10 1 2010 36

1 checks 3, 5, 7, 9, 11 Hamming s Code (Ex.), 1 + 1 + 1 + 0 +1 = 4; parity should be 0, but it is 1. cont. Count = 1 2 checks 6, 7, 10, 11 0 + 1 + 0 + 1 = 2; parity bit should be 0, but isn t. Count +=2, so count is 3 4 checks 5, 6, 7 1 + 0 + 1 = 2; parity bit should be 0, but isn t. Count += 4, so count=7 8 checks 9, 10, 11 0 + 0 + 1= 1; parity bit should be 1 and is. Don t change count. Count is still 7 So, if only 1 bit is in error, it is bit 7. 15-441 CMU 2010 37

1 2 3 4 5 6 7 8 9 10 11 Hamming s Code (Ex.), cont. 1 checks 3, 5, 7, 9, 11 1 + 1 + 1 + 0 + 1= 4; parity should be 0, but it is 1. Count = 1 2 checks 6, 7, 10, 11 0 + 1 + 0 + 1= 2; parity bit should be 0, but isn t. Count +=2, so count is 3 4 checks 5, 6, 7 1 + 0 + 1 = 2; parity bit should be 0, but isn t. Count += 4, so count=7 8 checks 9, 10, 11 0 + 0 + 1= 0; parity bit should be 1 but is 0. Count +=8, so count=15. This makes no sense! More than 1 bit is in error. We can t fix it. 15-441 CMU 2010 38

Checksums Checksums are based on dividing binary polynomials, modulus 2. Both addition and subtraction are equal to XOR in modulus 2 arithmetic 10011011 11110000 + 11001010 + 10101111 01010001 01011111 This can be used to perform long division. 15-441 CMU 2010 39

Checksums, cont. Given a message, we will add checksum bits These bits will be computed by dividing the message by a generator polynomial modulus 2. The remainder is the checksum The checksum is one bit smaller than the generator polynomial. Good polynomials won t divide the types of errors common in a particular channel 15-441 CMU 2010 40

Checksum, cont. CRC-12: x 12 + x 11 + x 3 + x 2 + x 1 + 1 CRC-16: x 16 + x 15 + x 2 + 1 CRC-CCITT: x 16 + x 12 + x 5 + 1 These can be represented as polynomials. For example, consider CRC-12: 1 1 0 0 0 0 0 0 0 1 1 1 1 15-441 CMU 2010 41

Checksum, cont. 1 1 0 0 0 0 1 0 1 0 1 0 0 1 1 1 1 0 1 0 1 1 0 1 1 0 0 0 0 1 0 0 1 1 1 0 0 1 1 1 0 0 1 1 1 0 1 1 0 1 0 0 1 1 1 0 1 0 0 1 0 0 1 1 1 1 1 0 15-441 CMU This remainder is the checksum. 2010 42

Thinking about Error Detection and Correction T T T If the targets are close enough, a miss might hit the wrong one. If they are far enough apart, a miss is more likely to land in between. If they are really far apart, it is most likely that the a miss 15-441 will land CMU closer to the intended target than any other. 2010 43

Basic Concept: Hamming Distance Hamming distance of two bit strings = number of bit positions in which they differ. If the valid words of a code have minimum Hamming distance D, then D-1 bit errors can be detected. If the valid words of a code have minimum Hamming distance D, then [(D-1)/2] bit errors can be corrected. 1 0 1 1 0 1 1 0 1 0 HD=2 HD=3 44

Examples A (4,3) parity code has D=2: 0001 0010 0100 0111 1000 1011 1101 1110 (last bit is binary sum of previous 3, inverted - odd parity ) A (7,4) code with D=3 (2ED, 1EC): 0000000 0001101 0010111 0011010 0100011 0101110 0110100 0111001 1000110 1001011 1010001 1011100 1100101 1101000 1110010 1111111 1001111 corrects to 1001011 Note the inherent risk in correction; consider a 2-bit error resulting in 1001011 1111011. There are formulas to calculate the number of extra bits that are needed for a certain D. 45

Hamming Distance and EC/ED Review: d bit errors can be detected if the Hamming Distance of the code is greater than d d bit errors can be corrected if the Hamming Distance of the code is greater than 2*d 15-441 CMU 2010 46

How Many Check Bits? If we have a dense code with m message bits, we will need to add some r check bits to the message to put distance between the code words The total number of bits in the codeword n = m + r If we do this, each codeword will have n illegal codewords within 1 bit. (Flip each bit). To be able to correct an error, we need 1 more bit than this, (n + 1) bits to make sure that 1-bit errors will fall closer to one codeword than any other. 15-441 CMU 2010 47

Hamming s Code Label the bits of the codeword from left-to-right, from 1 through n. Check bits are stored in power of two bit positions. Data bits are stored in other positions Each parity bit is used to force the sum of itself and the bits that it checks to an even number (or odd) Each bit is checked by one or more parity bits. Specifically, let s consider a bit index i. If we rewrite in terms of powers of 2, it is checked by those 15-441 powers CMU of two that contribute to the addition 2010 48

Internet Checksum Goal: detect errors (e.g., flipped bits) in transmitted segment Sender Treat segment contents as sequence of 16-bit integers Checksum: addition (1 s complement sum) of segment contents Sender puts checksum value into checksum field in header Receiver Compute checksum of received segment Check if computed checksum equals checksum field value: NO - error detected YES - no error detected. But maybe errors nonethless? 49

Cyclic Redundancy Codes (CRC) Commonly used codes that have good error detection properties. Can catch many error combinations with a small number of redundant bits Based on division of polynomials. Errors can be viewed as adding terms to the polynomial Should be unlikely that the division will still work Can be implemented very efficiently in hardware. Examples: CRC-32: Ethernet CRC-8, CRC-10, CRC-32: ATM 50

CRC: Basic idea Treat bit strings as polynomials: 1 0 1 1 1 X 4+ X 2 +X 1 +X 0 Sender and Receiver agree on a divisor polynomial of degree k Message of M bits send M+k bits No errors if M+k is divisible by divisor polynomial If you pick the right divisor you can: Detect all 1 & 2-bit errors Any odd number of errors All Burst errors of less than k bits Some burst errors >= k bits 51

Outline Encoding Digital signal to bits Framing Bit stream to packets Packet loss & corruption Error detection Flow control Loss recovery 52

Link Flow Control and Error Recovery Dealing with receiver overflow: flow control. Dealing with packet loss and corruption: error control. Meta-comment: these issues are relevant at many layers. Link layer: sender and receiver attached to the same wire End-to-end: transmission control protocol (TCP) - sender and receiver are the end points of a connection How can we implement flow control? You may send (windows, stop-and-wait, etc.) Please shut up (source quench, 802.3x pause frames, etc.) Where are each of these appropriate? 53

A Naïve Protocol Sender simply sends to the receiver whenever it has packets. Potential problem: sender can outrun the receiver. Receiver too slow, buffer overflow,.. Not always a problem: receiver might be fast enough. Sender Receiver 54

Adding Flow Control Stop and wait flow control: sender waits to send the next packet until the previous packet has been acknowledged by the receiver. Receiver can pace the receiver Sender Receiver 55

Drawback: Performance Sender RTT Receiver Time Max Throughput = 1 pkt Roundtrip Time 56

Window Flow Control Stop and wait flow control results in poor throughput for long-delay paths: packet size/ roundtrip-time. Solution: receiver provides sender with a window that it can fill with packets. The window is backed up by buffer space on receiver Receiver acknowledges the a packet every time a packet is consumed and a buffer is freed Sender Receiver 57

Bandwidth-Delay Product Sender RTT Receiver Time Max Throughput = Window Size Roundtrip Time 58

Error Recovery Two forms of error recovery Error Correcting Codes (ECC) Automatic Repeat Request (ARQ) ECC Send extra redundant data to help repair losses ARQ Receiver sends acknowledgement (ACK) when it receives packet Sender uses ACKs to identify and resend data that was lost Which should we use? Why? When? 59

Error Recovery Example: Error Correcting Codes (ECC) Two Dimensional Bit Parity: Detect and correct single bit errors 0 0 60

Stop and Wait Simplest ARQ protocol Send a packet, stop and wait until acknowledgement arrives Will examine ARQ issues later in semester Time Sender Receiver Timeout Packet ACK 61

Recovering from Error Packet Packet Packet Time Timeout Timeout ACK Timeout ACK Packet Packet Packet Timeout ACK Timeout ACK Timeout ACK Packet lost ACK lost Early timeout 62

How to Recognize Retransmissions? Use sequence numbers both packets and acks Sequence # in packet is finite How big should it be? For stop and wait? One bit won t send seq #1 until received ACK for seq #0 Pkt 0 ACK 0 Pkt 0 ACK 0 ACK 1 Pkt 1 63

Issues with Window-based Protocol Receiver window size: # of out-of-sequence packets that the receiver can receive Sender window size: # of total outstanding packets that sender can send without acknowledged How to deal with sequence number wrap around? 64

What is Used in Practice? No flow or error control. E.g. regular Ethernet, just uses CRC for error detection Flow control only. E.g. Gigabit Ethernet Flow and error control. E.g. X.25 (older connection-based service at 64 Kbs that guarantees reliable in order delivery of data) 65

So far Can connect two nodes But what if we want more nodes? Wires for everybody! 66

So far Can connect two nodes But what if we want more nodes? Wires for everybody! 67

Better Solutions: Datalink Architectures Point-Point with switches Media access control. 68

EXTRA SLIDES 69

Clock Based Framing: SONET SONET is the Synchronous Optical Network standard for data transport over optical fiber. One of the design goals was to be backwards compatible with many older telco standards. Beside minimal framing functionality, it provides many other functions: operation, administration and maintenance (OAM) communications synchronization multiplexing of lower rate signals multiplexing for higher rates In otherwords, really complicated! 70

Standardization History Process was started by divestiture in 1984. Multiple telephone companies building their own infrastructure SONET concepts originally developed by Bellcore. First standardized by ANSI T1X1 group for US. Later by CCITT and developed its own version. SONET/SDH standards approved in 1988. 71

A Word about Data Rates Bandwidth of telephone channel is under 4KHz, so when digitizing: 8000 samples/sec * 8 bits = 64Kbits/second Common data rates supported by telcos in North America: Modem: rate improved over the years T1/DS1: 24 voice channels plus 1 bit per sample (24 * 8 + 1) * 8000 = 1.544 Mbits/second T3/DS3: 28 T1 channels: 7 * 4 * 1.544 = 44.736 Mbits/second 72

Synchronous Data Transfer Sender and receiver are always synchronized. Frame boundaries are recognized based on the clock No need to continuously look for special bit sequences SONET frames contain room for control and data. Data frame multiplexes bytes from many users Control provides information on data, management, 3 cols transport overhead 87 cols payload capacity 9 rows 73

How avoid clock skew? Special bit sequences sent in first two chars of frame But no bit stuffing. Hmmm? Lots of transitions by xoring with special pattern (and hope for the best) 74

SONET Framing Base channel is STS-1 (Synchronous Transport System). Takes 125 sec and corresponds to 51.84 Mbps 1 byte/frame corresponds to a 64 Kbs channel (voice) Transmitted on an OC-1 optical carrier (fiber link) Standard ways of supporting slower and faster channels. Support both old standards and future (higher) data rates 3 cols transport overhead 87 cols payload capacity, including 1 col path overhead 9 rows 75

125 s 125 s 125 s How Do We Support Lower Rates? 1 Byte in every consecutive frame corresponds to a 64 Kbit/second channel. 1 voice call. Higher bandwidth channels hold more bytes per frame. Multiples of 64 Kbit/second Channels have a telecom flavor. Fixed bandwidth Just data no headers SONET multiplexers remember how bytes on one link should be mapped to bytes on the next link Byte 33 on incoming link 1 is byte 97 on outgoing link 7 76

125 s 125 s How Do We Support Higher Rates? Send multiple frames in a 125 sec time slot. The properties of a channel using a single byte/st-1 frame are maintained! Constant 64 Kbit/second rate Nice spacing of the byte samples Rates typically go up by a factor of 4. Two ways of doing interleaving. Frame interleaving Column interleaving concatenated version, i.e. OC- 3c hdr STS-3c 125 s 125 s 77

The SONET Signal Hierarchy STS-1 carries one DS-3 plus overhead Signal Type DS0 DS0 (POTS) DS1 DS1 DS3 DS3 OC-1 OC-3 OC-12 STS-48 STS-192 STS-768 line line rate rate # of of DS0 DS0 64 64 Kbs Kbs 1 1.544 Mbs Mbs 24 24 44.736 Mbs Mbs 672 672 51.84 Mbs Mbs 672 672 155 155 Mbs Mbs 2,016 622 622 Mbs Mbs 8,064 2.49 2.49 Gbs Gbs 32,256 9.95 9.95 Gbs Gbs 129,024 39.8 39.8 Gbs Gbs 516,096 78

Using SONET in Networks Add-drop capability allows soft configuration of networks, usually managed manually. OC-48 mux mux DS1 OC-3c mux mux OC-12c mux mux 79

Self-Healing SONET Rings OC-48 mux mux mux mux DS1 OC-3c OC-12c mux mux mux mux 80

SONET as Physical Layer OC3/12 Access CO OC12/48 Metro CO POP OC3/12 Access OC3/12 Access WDM Backbone OC48/192 CO POP OC12/48 Metro OC3/12 Access CO CO CO OC12/48 OC3/12 Access Metro CO POP OC3/12 Access OC3/12 Access 81

82

Error Detection CRC View data bits, D, as a binary number Choose r+1 bit pattern (generator), G Goal: choose r CRC bits, R, such that <D,R> exactly divisible by G (modulo 2) Receiver knows G, divides <D,R> by G. If non-zero remainder: error detected! Can detect all burst errors less than r+1 bits Widely used in practice (ATM, HDCL) 83

CRC Example Want: D. 2r XOR R = ng equivalently: D. 2r = ng XOR R equivalently: if we divide D. 2r by G, want reminder Rb D R. 2r = remainder[ ] G 84