CS61C : Machine Structures

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Get your clickers ready...! inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures Lecture 3 Introduction to the C Programming Language (pt 1)!!Senior Lecturer SOE Dan Garcia!!!www.cs.berkeley.edu/~ddgarcia CS61C L03 Introduction to C (pt 1) (1)! 2014-09-05! NYC here we come NSF has given us $7.5M to work with the NYC dept of education to teach 100 teachers (hopefully many more) the BJC CS Principles curriculum! The goal is broadening participation! bjc.berkeley.edu

You can all (in theory) be in the class!!! CS61C L03 Introduction to C (pt 1) (2)!

And in review...! META: We often make design decisions to make HW simple! We represent things in computers as particular bit patterns: N bits 2 N things!! These 5 integer encodings have different benefits; 1s complement and sign/mag have most problems.! unsigned (C99 s uintn_t) : 00000 00001... 01111 10000... 11111 2 s complement (C99 s intn_t) universal, learn!! 00000 00001... 01111 10000... 11110 11111 Overflow: numbers ; computers finite,errors!! CS61C L03 Introduction to C (pt 1) (3)! META: Ain t no free lunch!

Before this class, I (student) would say I am a solid C programmer! a) Strongly disagree (never coded, and I don t know Java or C++)! b) Mildly disagree (never coded, but I do know Java and/or C++)! c) Neutral (I ve coded a little in C)! d) Mildly agree (I ve coded a fair bit in C)! e) Strongly agree (I ve coded a lot in C)! CS61C L03 Introduction to C (pt 1) (4)!

Before this class, I (student) would say I am a solid Java programmer! a) Strongly disagree (never coded, and I don t know C or C++)! b) Mildly disagree (never coded, but I do know C and/or C++)! c) Neutral (I ve coded a little in Java)! d) Mildly agree (I ve coded a fair bit in Java)! e) Strongly agree (I ve coded a lot in Java)! CS61C L03 Introduction to C (pt 1) (5)!

Has there been an update to ANSI C?! Yes! It s called the C99 or C9x std! To be safe: gcc -std=c99 to compile! printf( %ld\n", STDC_VERSION ); è 199901 References! en.wikipedia.org/wiki/c99 home.tiscalinet.ch/t_wolf/tw/c/c9x_changes.html! Highlights! Declarations in for loops, like Java (#15)! Java-like // comments (to end of line) (#10)! Variable-length non-global arrays (#33) <inttypes.h>: explicit integer types (#38)! <stdbool.h> for boolean logic def s (#35)! CS61C L03 Introduction to C (pt 1) (6)!

Has there been an update to C99?! Yes! It s called the C11 or C9x std! You need gcc -std=c11 to compile! printf( %ld\n", STDC_VERSION ); è 201112! References! en.wikipedia.org/wiki/c11_(c_standard_revision) www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3631.pdf Highlights! Multi-threading support!! Unicode strings and constants! Removal of gets() Type-generic Macros (dispatch based on type)! Support for complex values! Static assertions, Exclusive create-and-open,! CS61C L03 Introduction to C (pt 1) (7)!

Disclaimer! Important: You will not learn how to fully code in C in these lectures! You ll still need your C reference for this course.! K&R is a must-have reference! Check online for more sources! JAVA in a Nutshell, O Reilly.! Chapter 2, How Java Differs from C! http://oreilly.com/catalog/javanut/excerpt/! Brian Harvey s course notes! On CS61C class website! CS61C L03 Introduction to C (pt 1) (8)!

Compilation : Overview!!C compilers take C and convert it into an architecture specific machine code (string of 1s and 0s).! Unlike Java which converts to architecture independent bytecode.! Unlike most Scheme environments which interpret the code.! These differ mainly in when your program is converted to machine instructions.! For C, generally a 2 part process of compiling.c files to.o files, then linking the.o files into executables. Assembling is also done (but is hidden, i.e., done automatically, by default)! CS61C L03 Introduction to C (pt 1) (9)!

Compilation : Advantages! Great run-time performance: generally much faster than Scheme or Java for comparable code (because it optimizes for a given architecture)! OK compilation time: enhancements in compilation procedure (Makefiles) allow only modified files to be recompiled! CS61C L03 Introduction to C (pt 1) (10)!

Compilation : Disadvantages! All compiled files (including the executable) are architecture specific, depending on both the CPU type and the operating system.! Executable must be rebuilt on each new system.! Called porting your code to a new architecture.! The change compile run [repeat] iteration cycle is slow! CS61C L03 Introduction to C (pt 1) (11)!

C Syntax: main To get the main function to accept arguments, use this:! int main (int argc, char *argv[])! What does this mean?! argc will contain the number of strings on the command line (the executable counts as one, plus one for each argument). Here argc is 2:! unix% sort myfile argv is a pointer to an array containing the arguments as strings (more on pointers later).! CS61C L03 Introduction to C (pt 1) (12)!

C Syntax: Variable Declarations! Very similar to Java, but with a few minor but important differences! All variable declarations must go before they are used (at the beginning of the block)*! A variable may be initialized in its declaration; if not, it holds garbage!! Examples of declarations:! correct: { int a = 0, b = 10;...! Incorrect:* for (int i = 0; i < 10; i++) *C99 overcomes these limitations! CS61C L03 Introduction to C (pt 1) (13)!

Address vs. Value! Consider memory to be a single huge array:! Each cell of the array has an address associated with it.! Each cell also stores some value.! Do you think they use signed or unsigned numbers? Negative address?!! Don t confuse the address referring to a memory location with the value stored in that location.!..." 101 102 103 104 105..." 23" 42"..." CS61C L03 Introduction to C (pt 1) (14)!

Pointers! An address refers to a particular memory location. In other words, it points to a memory location.! Pointer: A variable that contains the address of a variable.! Location (address)" name"..." 101 102 103 104 105..." 23" 42" 104"..." x" y" p" CS61C L03 Introduction to C (pt 1) (15)!

Pointers! How to create a pointer:! & operator: get address of a variable! int *p, x;! p"?" x"?" x = 3;! p"?" x" 3" p =&x;! p" x" 3" How get a value pointed to?! Note the * gets used 2 different ways in this example. In the declaration to indicate that p is going to be a pointer, and in the printf to get the value pointed to by p." * dereference operator : get value pointed to! printf( p points to %d\n,*p);! CS61C L03 Introduction to C (pt 1) (16)!

Pointers! How to change a variable pointed to?! Use dereference * operator on left of = p" x" 3" *p = 5; p" x" 5" CS61C L03 Introduction to C (pt 1) (17)!

Pointers and Parameter Passing! Java and C pass parameters by value! procedure/function/method gets a copy of the parameter, so changing the copy cannot change the original! void addone (int x) { x = x + 1; } int y = 3; addone(y); y is still = 3 CS61C L03 Introduction to C (pt 1) (18)!

Pointers and Parameter Passing! How to get a function to change a value?! void addone (int *p) { *p = *p + 1; } int y = 3; addone(&y); y is now = 4 CS61C L03 Introduction to C (pt 1) (19)!

Pointers! Pointers are used to point to any data type (int, char, a struct, etc.).! Normally a pointer can only point to one type (int, char, a struct, etc.).! void * is a type that can point to anything (generic pointer)! Use sparingly to help avoid program bugs and security issues and a lot of other bad things!! CS61C L03 Introduction to C (pt 1) (20)!

Peer Instruction Question! void main(); { int *p, x=5, y; // init y = *(p = &x) + 1; int z; flip-sign(p); printf("x=%d,y=%d,p=%d\n",x,y,p); } flip-sign(int *n){*n = -(*n)} How many syntax+logic errors in this C99 code?! #Errors a)1 b)2 c)3 d)4 e)5 CS61C L03 Introduction to C (pt 1) (21)!

Peer Instruction Answer! void main(); { int *p, x=5, y; // init y = *(p = &x) + 1; int z; flip-sign(p); printf("x=%d,y=%d,p=%d\n",x,y,*p); } flip-sign(int *n){*n = -(*n);} How many syntax+logic errors in this C99 code?! I get 5 (signed ptr print is logical err)! CS61C L03 Introduction to C (pt 1) (22)! #Errors a)1 b)2 c)3 d)4 e)5

And in conclusion! All declarations go at the beginning of each function except if you use C99.! All data is in memory. Each memory location has an address to use to refer to it and a value stored in it.! A pointer is a C version of the address.! * follows a pointer to its value! & gets the address of a value! CS61C L03 Introduction to C (pt 1) (23)!

C vs. Java Overview (1/2)! Java! Object-oriented (OOP)! Methods! Class libraries of data structures! Automatic memory management! C! No built-in object abstraction. Data separate from methods.! Functions! C libraries are lower-level! Manual memory management! Pointers! CS61C L03 Introduction to C (pt 1) (24)!

C vs. Java Overview (2/2)! Java! High memory overhead from class libraries! Relatively Slow! Arrays initialize to zero! Syntax: /* comment */ // comment System.out.print C! Low memory overhead Relatively Fast! Arrays initialize to garbage! Syntax: /* comment */ // comment printf! * You need newer C compilers to allow Java style comments, or just use C99! CS61C L03 Introduction to C (pt 1) (25)!

C Syntax: True or False?! What evaluates to FALSE in C?! 0 (integer)! NULL (pointer: more on this later)! no such thing as a Boolean*! What evaluates to TRUE in C?! everything else! (same idea as in scheme: only #f is false, everything else is true!)! *Boolean types provided by C99 s stdbool.h" CS61C L03 Introduction to C (pt 1) (26)!

C syntax : flow control! Within a function, remarkably close to Java constructs in methods (shows its legacy) in terms of flow control! if-else switch while and for do-while CS61C L03 Introduction to C (pt 1) (27)!