Chapter 5. Large and Fast: Exploiting Memory Hierarchy. Part II Virtual Memory

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Chapter 5 Large and Fast: Exploiting Memory Hierarchy Part II Virtual Memory Virtual Memory Use main memory as a cache for secondary (disk) storage Managed jointly by CPU hardware and the operating system (OS) Programs share main memory Each gets a private virtual address space holding its frequently used code and data Protected from other programs CPU and OS translate virtual addresses to physical addresses VM block is called a page VM translation miss is called a page fault 5.4 Virtu ual Memor ry Chapter 5 Large and Fast: Exploiting Memory Hierarchy 2

Address Translation Fixed-size pages (e.g., 4K) Chapter 5 Large and Fast: Exploiting Memory Hierarchy 3 Page Fault Penalty On page fault, the page must be fetched from disk Takes millions of clock cycles Handled by OS code Try to minimize page fault rate Fully associative placement Smart replacement algorithms Chapter 5 Large and Fast: Exploiting Memory Hierarchy 4

Page Tables Stores placement information Array of page table entries, indexed by virtual page number Page table register in CPU points to page table in physical memory If page is present in memory PTE stores the physical page number Plus other status bits (referenced, dirty, ) If page is not present PTE can refer to location in swap space on disk Chapter 5 Large and Fast: Exploiting Memory Hierarchy 5 Translation Using a Page Table Chapter 5 Large and Fast: Exploiting Memory Hierarchy 6

Mapping Pages to Storage Chapter 5 Large and Fast: Exploiting Memory Hierarchy 7 Replacement and Writes To reduce page fault rate, prefer leastrecently used (LRU) replacement Reference bit (aka use bit) in PTE set to 1 on access to page Periodically cleared to 0 by OS A page with reference bit = 0 has not been used recently Disk writes take millions of cycles Block at once, not individual locations Write through is impractical Use write-back Dirty bit in PTE set when page is written Chapter 5 Large and Fast: Exploiting Memory Hierarchy 8

Fast Translation Using a TLB Address translation would appear to require extra memory references One to access the PTE Then the actual memory access But access to page tables has good locality So use a fast cache of PTEs within the CPU Called a Translation Look-aside Buffer (TLB) Typical: 16 512 PTEs, 0.5 1 cycle for hit, 10 100 cycles for miss, 0.01% 1% 01% miss rate Misses could be handled by hardware or software Chapter 5 Large and Fast: Exploiting Memory Hierarchy 9 Fast Translation Using a TLB Chapter 5 Large and Fast: Exploiting Memory Hierarchy 10

TLB Misses If page is in memory Load the PTE from memory and retry Could be handled in hardware Can get complex for more complicated page table structures Or in software Raise a special exception, with optimized i handler If page is not in memory (page fault) OS handles fetching the page and updating the page table Then restart the faulting instruction Chapter 5 Large and Fast: Exploiting Memory Hierarchy 11 TLB Miss Handler TLB miss indicates Page present, but PTE not in TLB Page not preset Must recognize TLB miss before destination register overwritten Raise exception Handler copies PTE from memory to TLB Then restarts instruction If page not present, page fault will occur Chapter 5 Large and Fast: Exploiting Memory Hierarchy 12

Page Fault Handler Use faulting virtual address to find PTE Locate page on disk Choose page to replace If dirty, write to disk first Read page into memory and update page table Make process runnable again Restart from faulting instruction Chapter 5 Large and Fast: Exploiting Memory Hierarchy 13 TLB and Cache Interaction If cache tag uses physical address Need to translate before cache lookup Alternative: use virtual address tag Complications due to aliasing Different virtual addresses for shared physical address Chapter 5 Large and Fast: Exploiting Memory Hierarchy 14

Memory Protection Different tasks can share parts of their virtual address spaces But need to protect against errant access Requires OS assistance Hardware support for OS protection Privileged supervisor mode (aka kernel mode) Privileged instructions Page tables and other state information only accessible in supervisor mode System call exception (e.g., syscall in MIPS) Chapter 5 Large and Fast: Exploiting Memory Hierarchy 15 The Memory Hierarchy The BIG Picture Common principles apply at all levels of the memory hierarchy Based on notions of caching At each level in the hierarchy Block placement Finding a block Replacement on a miss Write policy 5.5 A Common Fr ramework for Memo ory Hierarc chies Chapter 5 Large and Fast: Exploiting Memory Hierarchy 16

Block Placement Determined by associativity Direct mapped (1-way associative) One choice for placement n-way set associative n choices within a set Fully associative Any location Higher associativity reduces miss rate Increases complexity, cost, and access time Chapter 5 Large and Fast: Exploiting Memory Hierarchy 17 Finding a Block Associativity Location method Tag comparisons Direct mapped Index 1 n-way set associative Set index, then search entries within the set Fully associative Search all entries #entries Full lookup table 0 n Hardware caches Reduce comparisons to reduce cost Virtual memory Full table lookup makes full associativity feasible Benefit in reduced miss rate Chapter 5 Large and Fast: Exploiting Memory Hierarchy 18

Replacement Choice of entry to replace on a miss Least recently used (LRU) Complex and costly hardware for high associativity Random Close to LRU, easier to implement Virtual memory LRU approximation with hardware support Chapter 5 Large and Fast: Exploiting Memory Hierarchy 19 Write Policy Write-through Update both upper and lower levels Simplifies replacement, but may require write buffer Write-back Update upper level only Update lower level when block is replaced Need to keep more state Virtual memory Only write-back is feasible, given disk write latency Chapter 5 Large and Fast: Exploiting Memory Hierarchy 20

Sources of Misses Compulsory misses (aka cold start misses) First access to a block Capacity misses Due to finite cache size A replaced block is later accessed again Conflict misses (aka collision misses) In a non-fully associative cache Due to competition for entries in a set Would not occur in a fully associative cache of the same total size Chapter 5 Large and Fast: Exploiting Memory Hierarchy 21 Cache Design Trade-offs Design change Effect on miss rate Negative performance effect Increase cache size Increase associativity Decrease capacity misses Decrease conflict misses May increase access time May increase access time Increase block size Decrease compulsory Increases miss misses penalty. For very large block size, may increase miss rate due to pollution. Chapter 5 Large and Fast: Exploiting Memory Hierarchy 22