3D GIS MODELING APPLICATION FOR DEVELOPING THE BUTUAN CITY 3D MODEL

Similar documents
From 2D to 3D at Esri

From 2D to 3D at Esri

Visualizing 2D Data in a 3D World

3D Data Modelling at Esri. Paul Hardy Business Development Consultant Esri Europe

Using VBA and ArcMap to Create and Export 3D Buildings

DEVELOPMENT OF PUBLIC FACILITY AND HOUSEHOLD LOCATOR TOOL USING MOBILE GIS AND ANDROID TECHNOLOGY

City of Kitchener Evolution of 3D Modeling. Presented by: Mike Elliott Adam Clark

MOBILE AND WEB GIS APPLICATION FOR MAPPING AND MONITORING LAND FEATURES

3DCity: Create 3D city features

Application of Three-dimensional Visualization Technology in Real Estate Management Jian Cui 1,a, Jiju Ma 2,b, Dongling Ma 1, c and Nana Yang 3,d

International Conference on Advances in Mechanical Engineering and Industrial Informatics (AMEII 2015)

Chris Rotondo, GIS Specialist. Prince George s County Planning Department The Maryland-National Capital Park and Planning Commission

Surface Analysis with 3D Analyst

TOPOSCOPY, A CLOSE RANGE PHOTOGRAMMETRIC SYSTEM FOR ARCHITECTS AND LANDSCAPE DESIGNERS

Creating, managing and utilizing a 3D Virtual City in ArcGIS Tamrat Belayneh Eric Wittner

Lidar and GIS: Applications and Examples. Dan Hedges Clayton Crawford

Implementation of Flight Simulator using 3-Dimensional Terrain Modeling

ABSTRACT 1. INTRODUCTION

Creating and Maintaining Your 3D Basemap. Brian Sims Dan Hedges Gert van Maren

Mobile Mapping and Navigation. Brad Kohlmeyer NAVTEQ Research

Exporting ArcScene to 3D Web Scenes. Documents. An Esri White Paper November 2013

Esri CityEngine and the Oculus Rift: GIS for Next-Generation Virtual Reality

E3De. E3De Discover the Next Dimension of Your Data.

The GIS Spatial Data Model

3D CITY MODELLING WITH CYBERCITY-MODELER

COPYRIGHTED MATERIAL. Introduction to 3D Data: Modeling with ArcGIS 3D Analyst and Google Earth CHAPTER 1

Sharing 3D Content on the Web

Rapid Modeling of Digital City Based on Sketchup

Exercise 1: Introduction to ILWIS with the Riskcity dataset

Tutorial 17: Desert City Tutorial

3D Analyst Visualization with ArcGlobe. Brady Hoak, ESRI DC

ENVI THE PREMIER SOFTWARE FOR EXTRACTING INFORMATION FROM GEOSPATIAL DATA

Coastal Adaptation to Sea Level Rise Tool (COAST)

An Introduction to Using Lidar with ArcGIS and 3D Analyst

Enhancing photogrammetric 3d city models with procedural modeling techniques for urban planning support

Tutorial 4: Import streets

CGS 3220 Lecture 17 Subdivision Surfaces

Esri UC2013. Technical Workshop. Type Presentation Name Here

Visualization with ArcGlobe. Brady Hoak

THE DIGITAL ROCK ENGINEERING SYSTEM BASED ON 3D GIS TECHNOLOGY

GEOGRAPHIC INFORMATION SYSTEMS Lecture 25: 3D Analyst

Imagery and Raster Data in ArcGIS. Abhilash and Abhijit

Development of Geospatial Smart Cities and Management

ArcGIS Pro and CityEngine. Eric Wittner

What s New in Imagery in ArcGIS. Presented by: Christopher Patterson Date: October 18, 2017

SkylineGlobe - Products Overview

Photogrammetry and 3D city modelling

Objectives This tutorial will introduce how to prepare and run a basic ADH model using the SMS interface.

N.J.P.L.S. An Introduction to LiDAR Concepts and Applications

3D Modeling and Design Glossary - Beginner

LSGI 521: Principles of GIS. Lecture 5: Spatial Data Management in GIS. Dr. Bo Wu

3D MODELING OF THE U.S.A.M.V. CLUJ-NAPOCA CAMPUS USING INTEGRATED SYSTEM GOOGLE EARTH SKETCHUP AND 3D WAREHOUSE

APPENDIX E2. Vernal Pool Watershed Mapping

Key 3D Modeling Terms Beginners Need To Master

IMAGINE Objective. The Future of Feature Extraction, Update & Change Mapping

2011 Bentley Systems, Incorporated. Bentley Descartes V8i Advancing Information Modeling For Intelligent Infrastructure

The Feature Analyst Extension for ERDAS IMAGINE

SOME stereo image-matching methods require a user-selected

What s New in Desktop 10.1

Introducing ArcScan for ArcGIS

3D Model - Data Transfer Guide

Contents What is 3D Mapping Creating g the 3D Dataset Ingredients of a 3D Virtual City Publishing 3D Globes The Road ahead Questions and Answers

Analysing the pyramid representation in one arc-second SRTM model

GIS and Forest Engineering Applications

NEXTMap World 10 Digital Elevation Model

Follow-Up on the Nueces River Groundwater Problem Uvalde Co. TX

APPLICABILITY ANALYSIS OF CLOTH SIMULATION FILTERING ALGORITHM FOR MOBILE LIDAR POINT CLOUD

Visual Information Solutions. E3De. The interactive software environment for extracting 3D information from LiDAR data.

Lecture 4: Digital Elevation Models

Available online at ScienceDirect. Procedia Environmental Sciences 36 (2016 )

Server Usage & Third-Party Viewers

PhotoScan. Fully automated professional photogrammetric kit

Welcome to NR402 GIS Applications in Natural Resources. This course consists of 9 lessons, including Power point presentations, demonstrations,

Integrating CAD Data with ArcGIS

Digital Softcopy Photogrammetry

Photoscenery for Realistic Scene Generation and Visualization in Flightgear: A Tutorial

Exelis Visual Information Software Solutions for TERRAIN ANALYSIS. Defense & Intelligence SOLUTIONS GUIDE.

Site View Reconstruction for Urban Planning Using ArcGIS, Google Sketch up and Google Earth

MODULE 1 BASIC LIDAR TECHNIQUES

DATA FUSION AND INTEGRATION FOR MULTI-RESOLUTION ONLINE 3D ENVIRONMENTAL MONITORING

ENVI. Get the Information You Need from Imagery.

A Strategy and Vision for Enterprise 3D GIS. B r o o k s P a t r i c k A c c o u n t E x e c u t i v e b p a t r i c e s r i.

Introduction to Geodatabase and Spatial Management in ArcGIS. Craig Gillgrass Esri

Managing Imagery and Raster Data using Mosaic Datasets

OPERATION MANUAL FOR DTM & ORTHOPHOTO

Modelling. Ruth Aylett

Overview. Setting Up. Geospatial Centre University of Waterloo May 2014

Oval Office Case Study

3D in the ArcGIS Platform. Chris Andrews

Digital Elevation Models (DEM)

Capturing Reality with Point Clouds: Applications, Challenges and Solutions

Critical Essentials. Overview. Objectives. Recommended Prior Skills. Upon completion of these topics, you should be able to:

Feature Analyst Quick Start Guide

Data Interoperability Advanced Use

SPATIAL DATA MODELS Introduction to GIS Winter 2015

Introduction to InfraWorks 360 for Civil

Exelis Visual Information Solutions Capability Overview Presented to NetHope October 8, Brian Farr Academic & NGO Program Manager

Surface Creation & Analysis with 3D Analyst

APPLICATION OF SOFTMAX REGRESSION AND ITS VALIDATION FOR SPECTRAL-BASED LAND COVER MAPPING

Display Layers in Geosoft 3D View

Transcription:

3D GIS MODELING APPLICATION FOR DEVELOPING THE BUTUAN CITY 3D MODEL Alexander T. Demetillo, Michelle V. Japitana and Peter John A. Galamiton CLAIMS-GIS Project, College of Engineering and Information Technology, Caraga State University, Butuan City, Philippines Email: atdemetillo@gmail.com Email: pjagalamiton@gmail.com Email: michelle.japitana@gmail.com KEY WORDS: 3D Modeling, CityEngine, LiDar ABSTRACT: This paper deals with the methods employed for the development of the 3D models of the establishments of Butuan City to be used further for real property assessment and flood simulation. The development of the 3D models was done by first extracting building footprints from the orthorectified satellite image of the study area. While a LiDAR data was used to calculate and manage the height of each buildings. A Digital Terrain Model (DTM) was also generated to be used as terrain and as a base layer of the 3D buildings. The digitized building footprints and the DTM were both an input data for the development of the 3D models within the ESRI CityEngine environment. Field surveys were then conducted to collect actual photographs of the buildings in the study area, which are vital in adding texture to the building model and a good reference on building structures. The processes on extruding, re-shaping, subdividing, adding textures, and forming the structures of the buildings were done manually with the aid of the conventional tools of the CityEngine. Outputs of this study show that a better representation of the city by employing 3D GIS modeling can be achieved. Further, the developed 3D city models are expected to enhance future endeavors on real property assessment and monitoring and in mitigating flood events in the City of Butuan, Philippines. 1. INTRODUCTION Since geographic information system (GIS) technologies have been successfully applied in urban planning and management, there have been increasing demands for three-dimensional (3D) realistic representations of GIS about the urban environment in spatial planning, design, and decision-making applications (Ranzinger and Gleixner, 1997, Pullar and Tidey, 2001). A CyberCity is a virtual representation of a city that enables a person to explore and interact, in cyberspace, with the vast amount of environmental and cultural information gathered about the city. The effective integrated data organization strategy for dynamical loading and progressive rendering, which enables CCGIS to support the development, design, and presentation of a large CyberCity, is stressed (Zhu, Li, Zhang, Hong, 2002). CyberCity is mainly applied for the outdoor scenes including natural and cultural objects such as DEM, rivers, roads, vegetation and building surfaces. In these applications, users can walkthrough, visit city landscape, and implement some operations such as querying, editing and analyzing in the outdoor 3D scenes except the indoor ones. Nevertheless, it is well known that in the real world, buildings, where people study, work or entertainment, etc., are the most important part in a city (Li, Zhu, Liu, Xu, 2004). Butuan City is the commercial and entertainment center of the Caraga region. It is categorized as a highly urbanized city since 1985 and as the regional center of the Caraga region since 1998. Located at the Northeastern part of Agusan Valley sprawling across the Agusan River is Butuan City, known for its colorful history and culture. By 2020, it is visioned that Butuan City will be a model for a sustainable forest-based economy in the country with the highest per capita and growth rate in Mindanao. Butuan City is now aiming to be a Smart City and Forest-based Economic City in the country like other highly urbanized cities in Asia (www.butuan.gov.ph). 3D City modelling is just one of the component toward establishing a smart city. It is the process of taking a shape and molding it into a completed 3D mesh. The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. Primitives can be anything from a single point (called a vertex), a two-dimensional line (an edge), a curve (a spline), to three dimensional objects (faces or polygons). Box modeling is possibly the most popular technique, and bears a lot of resemblance to traditional sculpting. In box modeling, one starts with a primitive (usually a cube) and begins adding detail by "slicing" the cube into pieces and

extending faces of the cube to gradually create the form desired. People use box modeling to create the basic shape of the model. The downside of this is that the technique requires a lot of tweaking of the model along the way. Also, it is difficult to create a model that has a surface topology that lends well to animation. In this paper, the researcher uses the box modeling method in developing the 3D model buildings with the help of the 3D GIS Application software called CityEngine2012, an application produced by the ESRI Software Company. However, the researcher does not utilize some of the applications procedures and workflows instead; the researcher uses the tracing, cutting and simple push and pulls techniques. 2. MATERIALS AND METHODS The development of the 3D modeling was realized to visualize the current structural image of the Butuan City establishments thru the CityEngine2012 Software as main tool for developing 3D models. This development also uses ArcGIS10.1 to make and view the foot printed shape files of all the buildings of the subject area and use as input to the main software tool; and the ArcScene10.1 to view the output 3D model files. All the software used is produced by the ESRI Software Company. 2.1 Datasets Used This study used building footprint shapefiles of Butuan City in the downtown area, LiDar dataset for the elevations of the buildings, captured images of the actual buildings for the texture of the 3D models, SRTM DEM v4.1 with 90-meter resolution to be used as the base layer for the 3D models and Adobe Photoshop image enhancer software. Footprints are digitized from the orthorectified Quickbird image acquired by the City Government of Butuan and from any free satellite imagery (web maps: Google Earth, Google map and etc.) that shows better resolution. LiDar datasets used in this study was provided by the DREAM Program of the University of the Philippines Diliman. The SRTM DEM v4.1 data was downloaded from an open GIS resource site (http://www.philgis.org/freegisdata.htm) and the captured images were gathered using any digital camera. 2.2 3D Model Development Procedures The first step is to create a project folder for the 3D model within the CityEngine2012 Software, avoid using space or special characters in making a project folder name (for example, SAMPLE ). The project folder created was composed of the following sub-folders: assets, data, images, maps, models, rules, scenes and script folder, each folder were segregated the data used for the 3D development. The next step is to import all the datasets in the project folder by manually copying each datasets in each folder significantly with the datasets. Next is to create scene for the 3D development, simply right-click on the scenes folder and select new and then select CityEngine scene. After the creation of the scene, the main 3D development procedure will follow. Locate the footprint dataset in the data folder with the extension *.gdb (geodatabase file) and drag to the created scene. Each footprint corresponds to each establishment of the subject area.

Figure 1. The CityEngine working space showing the Butuan City footprint shapefiles. Next step is to build the body of the 3d models using the box modeling technique. Using the data gathered from the Lidar datasets (height and dimensions) extrude each footprint shape of the structures according to their height and elevation with the help of Polygon Shape Creation tool of the CityEngine2012 software. Figure 2. The Box modeling technique showing the extruded building footprint with respect to the height of the structures gathered from the Lidar dataset. Next step is to explore the usage of the Polygonal Shape Creation tool, this tool will be the main tool used in developing the 3D models. Polygonal Shape Creation tool is used to create lines, curves and faces of the 3D models, Rectangular Shape Creation is a type of Polygonal Shape Creation that is directly creates rectangular shapes in an open area or in the faces of the models. Push and pull are the technique using the extrusion of the faces of the models

Figure 3. The Polygonal Shape Creation tool showing the techniques in creating the face of the models. Continue the push and pull techniques until the desired models looks the same as the original one, in shape and structural form of the building. Figure 4. The comparison between the actual image of Saint Joseph Cathedral, Butuan City and 3D model with null texture. The next step is the image cleaning for the texture of the 3D models. Using the image enhancer software (Photoshop) start edit the image to be used as texture for the 3D models, erase all the disturbance and unwanted figures in the images shown in figure 5. Making sure that the dimension of the texture is the same as the dimension of the faces of the model. Save the images after enhancing and cleaning with appropriate extensions (*.png or *.jpg) into the image sub-folder in the project folder.

Figure 5. Using the Adobe Photoshop image stamp tool to enhance and clean the image for the texture of the model. The final step is the model texturing and model exporting. Using the enhanced and cleaned images in the image folder, drag the images to their desired model faces. Model faces with the same texture were need to be combined as one face before dragging the images to minimized the model file size in exporting. Exporting the 3D model to different 3d model file extensions is possible to the CityEngine2012, this can export to this extensions: Wavefront(*.obj), Autodesk (*.3ds), e-on Vue(*.vob), Autodesk (*.fbx), Collada(*.dae), RenderMan (*.rib), mental ray (*.mi), Massive (*.mas), Alembic(*.abc), Python Scripting(*.py), ESRI Shapefile(*.shp), ESRI FileGDB (*.gdb), Autodesk (*.dxf), Keyhole KML/KMZ (*.kml) and Images(*.png, jpg, etc.). Figure 6. The 3D model texturing, dragging the images to the model faces to create a model textures. Figure 7. The 3D models exported with extension (*.gdb), shown in ArcScene10.1 with the SRTM DEM v4.1 as base layer with corresponding road networks.

3. RESULTS AND DISCUSSION Figure 8 shows the resulting 3D models for the city proper of Butuan using a simple technique called the box modeling accompanied with another simple techniques that cuts through the natural process in the development of 3D models in CityEngine2012. In this study, some of the 3D development processing tools of the CityEngine2012 was not employed and sought for a solution to make the output files same as the output files of the natural process and lesser the file size of each output models. Figure 8. The 3D models of Saint Joseph Cathedral and UCPB, Butuan City, Philippines viewed from CityEngine2012. All 3D models has undergone quality checking in the ArcScene10.1 viewer to check the texture of all the output 3D models of CityEngine2012 for errors and missing images as shown in figure 9. All checked 3D models have been saved into another folder for finalization and compilation of all output files. Figure 9. The 3D models of Saint Joseph Cathedral and UCPB, Butuan City, Philippines viewed from ArcScene10.1 for texture checking.

4. CONCLUSION In this paper, we have presented a simplified technique in approach of developing 3D models of Butuan City using the 3D GIS application software. The 3D development procedure consisted of simplified steps in making the 3D models to fasten and minimized the file sized of the output models compared with the natural process in CityEngine2012 software which consisted of some complicated tools like coding, ruling, and other tools that can be easily by pass using other simplest techniques. ACKNOWLEDGEMENTS This research is one of the outputs of the Comprehensive Land Information Management System using Geographic Information System project. We are grateful to the Local Government of Butuan City for the financial support and to the Caraga State University for its trust. REFERENCES Zhu Q, Li D R, Zhang Y T, Hong D, 2002, Cyber City GIS (CCGIS): Integration of DEMs, Images, and 3D Models, Photogrammetric Engineering & Remote Sensing, Volume 68, Number 4, pp. 361-367 Ranzinger, M., and G. Gleixner, 1997. GIs Datasets for 3D Urban Planning, Computers, Environment and Urban Systems, 21(2): 159-173. Pullar, D.V., and M.E. Tidey, 2001, Coupling 3D Visualisation to Qualitative Assessment of Built Environment Designs, Landscape and Urban Planning, 55:29-40. Deren Li Qing Zhu Qiang Liu Peng Xu, 2004 From 2D to 3D GIS for CYBERCITY, State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University, No129 Luo Yu Road, Wuhan, China, 430079, pp.1-8 About Butuan, Butuan City Official Site, http://www.butuan.gov.ph/home/about-butuan/general-info.html