ECE 468 Computer Architecture and Organization Lecture 1

Similar documents
CpE 442 Introduction To Computer Architecture Lecture 1

CISC 360. Computer Architecture. Seth Morecraft Course Web Site:

CPS104 Computer Organization Lecture 1. CPS104: Computer Organization. Meat of the Course. Robert Wagner

CPS104 Computer Organization Lecture 1

Computer Architecture

CS152 Computer Architecture and Engineering Lecture 1. August 27, 1997 Dave Patterson (http.cs.berkeley.edu/~patterson)

EEC170 Computer Architecture. Lecture 1: Introduction to Computer Architecture

What is "Computer Architecture" ECE 4680 Computer Architecture and Organization. Lecture 1: A Short Journey to the World of Computer Architecture

CMSC 611: Advanced Computer Architecture

CS4200/5200. Lecture 1 Introduction. Dr. Xiaobo Zhou Department of Computer Science. UC. Colorado Springs. Compiler

CpE 442 Introduction to Computer Architecture. The Role of Performance

Math 230 Assembly Programming (AKA Computer Organization) Spring MIPS Intro

Computer Architecture = Instruction Set Architecture + Machine Organization +.. Overview

Computer Organization

14:332:331. Lecture 1

Lecture Topics. Announcements. Today: The MIPS ISA (P&H ) Next: continued. Milestone #1 (due 1/26) Milestone #2 (due 2/2)

Announcements HW1 is due on this Friday (Sept 12th) Appendix A is very helpful to HW1. Check out system calls

Administrative matters. EEL-4713C Computer Architecture Lecture 1. Overview. What is this class about?

CS430 - Computer Architecture William J. Taffe Fall 2002 using slides from. CS61C - Machine Structures Dave Patterson Fall 2000

ECE232: Hardware Organization and Design

EEM 486: Computer Architecture

ECE 486/586. Computer Architecture. Lecture # 7

Alternate definition: Instruction Set Architecture (ISA) What is Computer Architecture? Computer Organization. Computer structure: Von Neumann model

Computer Architecture s Changing Definition

Computer Architecture. Fall Dongkun Shin, SKKU

Instruction Set Architecture (ISA)

How What When Why CSC3501 FALL07 CSC3501 FALL07. Louisiana State University 1- Introduction - 1. Louisiana State University 1- Introduction - 2

Computer Architecture Computer Architecture. Computer Architecture. What is Computer Architecture? Grading

Math 230 Assembly Programming (AKA Computer Organization) Spring 2008

CS 3410 Computer System Organization and Programming

Lecture 3 Machine Language. Instructions: Instruction Execution cycle. Speaking computer before voice recognition interfaces

CS 3410 Computer System Organization and Programming

CS 3410: Intro to Computer System Organization and Programming

Instruction Set Architecture. "Speaking with the computer"

Lecture 4: Instruction Set Architecture

Chapter 1 Introduction. Jin-Fu Li Department of Electrical Engineering National Central University Jungli, Taiwan

Computer Architecture

From CISC to RISC. CISC Creates the Anti CISC Revolution. RISC "Philosophy" CISC Limitations

ELEC 5200/6200. Computer Architecture & Design. Victor P. Nelson Broun 326

CSEE 3827: Fundamentals of Computer Systems

COMPUTER ORGANIZATION (CSE 2021)

What is Computer Architecture? CSE Introduction to Computer Architecture. Why do I care? Which is faster? Allan Snavely

Computer Architecture

EE382 Processor Design. Class Objectives

GRE Architecture Session

ECE468 Computer Organization and Architecture. OS s Responsibilities

Chapter 2: Computer-System Structures. Hmm this looks like a Computer System?

Uniprocessor Computer Architecture Example: Cray T3E

Computer Architecture

ECE232: Hardware Organization and Design

EECE 321: Computer Organization

COMPUTER ORGANIZATION (CSE 2021)

CS 3410: Computer System Organization and Programming

Computer Technology & Abstraction

Introduction to Microprocessor

MIPS Instruction Set Architecture (1)

Computer Hardware Generations

Overview of Today s Lecture: Cost & Price, Performance { 1+ Administrative Matters Finish Lecture1 Cost and Price Add/Drop - See me after class

Evolution of Computers & Microprocessors. Dr. Cahit Karakuş

EITF20: Computer Architecture Part2.1.1: Instruction Set Architecture

Review of instruction set architectures

Virtual Machines and Dynamic Translation: Implementing ISAs in Software

Fundamentals of Computers Design

CS61CL Machine Structures. Lec 5 Instruction Set Architecture

Instructions: Language of the Computer

Reduced Instruction Set Computer

CENG3420 Lecture 03 Review

CS Computer Architecture

CPE300: Digital System Architecture and Design. Fall 2011 MW 17:30-18:45 CBC C316

Chapter 1. Computer Abstractions and Technology. Lesson 3: Understanding Performance

ECE 4750 Computer Architecture, Fall 2014 T01 Single-Cycle Processors

CPE300: Digital System Architecture and Design

CS311 Lecture: CPU Implementation: The Register Transfer Level, the Register Set, Data Paths, and the ALU

Review: What is a Computer?

EE282 Computer Architecture. Lecture 1: What is Computer Architecture?

Node Hardware. Performance Convergence

CSE Introduction to Computer Architecture. Jeff Brown

ECE 486/586. Computer Architecture. Lecture # 8

CS61C Machine Structures. Lecture 13 - MIPS Instruction Representation I. 9/26/2007 John Wawrzynek. www-inst.eecs.berkeley.

Lecture 3. Pipelining. Dr. Soner Onder CS 4431 Michigan Technological University 9/23/2009 1

Last class: Today: Course administration OS definition, some history. Background on Computer Architecture

Lecture 4: MIPS Instruction Set

CS654 Advanced Computer Architecture. Lec 1 - Introduction

Instruction Set Principles and Examples. Appendix B

CSE : Introduction to Computer Architecture

Fundamentals of Computer Design

CS61C Machine Structures. Lecture 1 Introduction. 8/27/2006 John Wawrzynek (Warzneck)

Stored Program Concept. Instructions: Characteristics of Instruction Set. Architecture Specification. Example of multiple operands

ECE468 Computer Organization and Architecture. Memory Hierarchy

Pipelining! Advanced Topics on Heterogeneous System Architectures. Politecnico di Milano! Seminar DEIB! 30 November, 2017!

CS3350B Computer Architecture

Lecture Topics. Branch Condition Options. Branch Conditions ECE 486/586. Computer Architecture. Lecture # 8. Instruction Set Principles.

CS3350B Computer Architecture MIPS Instruction Representation

55:132/22C:160, HPCA Spring 2011

Multiple Issue ILP Processors. Summary of discussions

Chapter 13 Reduced Instruction Set Computers

Figure 1-1. A multilevel machine.

Computer Organization

Computer Architecture = CS/ECE 552: Introduction to Computer Architecture. 552 In Context. Why Study Computer Architecture?

Chapter 2. Instructions: Language of the Computer. HW#1: 1.3 all, 1.4 all, 1.6.1, , , , , and Due date: one week.

Transcription:

ECE 468 Computer Architecture and Organization Lecture 1 September 7, 1999 ece 468 Intro.1 What is "Computer Architecture" Co-ordination of levels of abstraction Application Compiler Instr. Set Proc. Operating System Digital Design Circuit Design I/O system Instruction Set Architecture Under a set of rapidly changing Forces ece 468 Intro.2

Forces on Computer Architecture Technology Programming Languages Applications Computer Architecture Operating Systems History (A = F / M) ece 468 Intro.3 Technology Trend: Clock rate 1,000 Clock rate (MHz) 100 10 1 R10000 Pentium100 i8086 i80286 i80386 i8080 i8008 i4004 0.1 1970 1980 1990 2000 1975 1985 1995 2005 30% per year ---> today s PC is yesterday s Supercomputer ece 468 Intro.4

Technology Trends: Transistor Count Growth 100,000,000 Transistors 10,000,000 1,000,000 100,000 i80286 R10000 Pentium i80386 R3000 R2000 i8086 10,000 i8080 i8008 i4004 1,000 1970 1980 1990 2000 1975 1985 1995 2005-40% per year, order of magnitude more contribution in 2 decades - More and more functions can be performed by a CPU - Similar story for storage: capacity increased by 1000x over ten years, speed only 2x ece 468 Intro.5 Technology => dramatic change Processor logic capacity: about 30% per year clock rate: about 20% per year Memory capacity: about 60% per year (4x every 3 years) Memory speed: about 10% per year Cost per bit: improves about 25% per year Disk capacity: about 60% per year ece 468 Intro.6

Performance Trends 1000 Performance 100 10 1 Supercomputers Mainframes Minicomputers Microprocessors 0.1 1965 1970 1975 1980 1985 1990 1995 2000 Year ece 468 Intro.7 Processor Performance (SPEC) performance now improves - 50% per year (2x every 1.5 years) 350 300 250 RISC Performance 200 150 100 RISC introduction Intel x86 50 35%/yr 0 1982 1984 1986 1988 1990 1992 1994 Year ece 468 Intro.8 Did RISC win the technology battle and lose the market war?

CPU and LAN Performance Relative Performance CPU (spec) 1000 100 10 1 10 Mb MIPS M/120 DEC Alpha 100 Mb FDDI 1 Gb ATM 1980 1985 1990 1995 2000 LAN Year ece 468 Intro.9 Computer Arch. = Instruction Set Arch. + Organization Computer Design Instruction Set Design Machine Language Compiler View "Computer Architecture" "Instruction Set Processor" "Building Architect" Computer Hardware Design Machine Implementation Logic Designer's View "Processor Architecture" "Computer Organization" "Construction Engineer" ece 468 Intro.10

Instruction Set Architecture... the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation. Amdahl, Blaw, and Brooks, 1964 -- Organization of Programmable Storage SOFTWARE -- Data Types & Data Structures: Encodings & Representations -- Instruction Formats -- Instruction (or Operation Code) Set -- Modes of Addressing and Accessing Data Items and Instructions -- Exceptional Conditions ece 468 Intro.11 MIPS R3000 Instruction Set Architecture Instruction Categories Load/Store Computational Jump and Branch Floating Point - coprocessor Memory Management Special R0 - R31 PC HI LO Instruction Format OP OP OP rs rt rd sa funct rs rt immediate target ece 468 Intro.12

Organization Logic Designer's View -- Capabilities & Performance Characteristics of Principal Functional Units (e.g., Registers, ALU, Shifters, Logic Units, etc. -- Ways in which these components are interconnected -- nature of information flows between components -- logic and means by which such information flow is controlled. Choreography of FUs to realize the ISA Register Transfer Level Description ISA Level FUs & Interconnect ece 468 Intro.13 Example Organization TI SuperSPARC tm TMS390Z50 in Sun SPARCstation20 SuperSPARC MBus Module Floating-point Unit Integer Unit L2 $ CC MBus Controller Inst Cache Ref MMU Bus Interface Data Cache Store Buffer L64852 DMA Cards MBus control M-S Adapter SCSI Ethernet STDIO serial kbd mouse audio RTC Boot PROM Floppy ece 468 Intro.14

Measurement and Evaluation Design Architecture is an iterative process -- searching the space of possible designs -- at all levels of computer systems Analysis Creativity Cost / Performance Analysis Bad Ideas Good Ideas Mediocre Ideas ece 468 Intro.15 Levels of Representation High Level Language Program Compiler Assembly Language Program Assembler Machine Language Program temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) Control Signal Spec Machine Interpretation ece 468 Intro.16

ECE468: Course Overview Computer Design Instruction Set Deign Machine Language Compiler View "Computer Architecture" "Instruction Set Processor" "Building Architect" Computer Hardware Design Machine Implementation\ Logic Designer's View "Processor Architecture" "Computer Organization" Construction Engineer Few people design computers! Very few design instruction sets! Many people design computer components. Very many people are concerned with computer function, in detail. ece 468 Intro.17 ECE468:So what's in it for me? In-depth understanding of the inner-workings of modern computers, their evolution, and trade-offs present at the hardware/software boundary. Insight into fast/slow operations that are easy/hard to implementation hardware Experience with the design process in the context of a large complex (hardware) design. Functional Spec --> Control & Datapath Learn how to completely design a correct single processor computer. No magic required to design a computer Foundation for students aspiring to work in computer architecture. Others: solidifies an intuition about why hardware is as it is. ece 468 Intro.18

The Memory Controller Memory SIMMs Memory Bus MBus Disk MBu s MBu s Slot 1 Slot 0 Slot 1 Slot 0 Slot 3 Slot 2 Tape MSBI SEC MACIO SCSI Bus Keyboard & Mouse Floppy Disk External Bus ece 468 Intro.19 Levels of Organization Computer SPARC Processor Control Memory Devices Input Datapath Output ece 468 Intro.20

The Underlying Network Memory Controller Memory Bus MSBI Processor Bus: MBus SEC Standard I/O Bus: Sun s High Speed I/O Bus: SCSI Bus MACIO Low Speed I/O Bus: External Bus ece 468 Intro.21 Processor and Caches MBus Module MBus SuperSPARC Processor MBu s MBu s Slot 1 Slot 0 Registers Datapath Internal Cache Control External Cache ece 468 Intro.22

Memory Memory Controller SIMM Slot 0 SIMM Slot 1 SIMM Slot 2 SIMM Slot 3 SIMM Slot 4 SIMM Slot 5 SIMM Slot 6 SIMM Slot 7 Memory Bus SIMM ece 468 Intro.23 Input and Output (I/O) Devices SCSI Bus: Standard I/O Devices : High Speed I/O Devices External Bus: Low Speed I/O Device Disk Slot 1 Slot 3 Tape Slot 0 Slot 2 SEC MACIO SCSI Bus Keyboard & Mouse Floppy Disk External Bus ece 468 Intro.24

Standard I/O Devices SCSI = Small Computer Systems Interface A standard interface (IBM, Apple, HP, Sun... etc.) Computers and I/O devices communicate with each other The hard disk is one I/O device resides on the SCSI Bus Disk Tape SCSI Bus ece 468 Intro.25 High Speed I/O Devices is SUN s own high speed I/O bus SS20 has four slots where we can plug in I/O devices Example: graphics accelerator, video adaptor,... etc. High speed and low speed are relative terms Slot 1 Slot 3 Slot 0 Slot 2 ece 468 Intro.26

Slow Speed I/O Devices The are only four slots in SS20-- seats are expensive The speed of some I/O devices is limited by human reaction time--very very slow by computer standard Examples: Keyboard and mouse No reason to use up one of the expensive slot Keyboard & Mouse Floppy Disk External Bus ece 468 Intro.27 Summary All computers consist of five components Processor: (1) datapath and (2) control (3) Memory (4) Input devices and (5) Output devices Not all memory are created equally Cache: fast (expensive) memory are placed closer to the processor Main memory: less expensive memory--we can have more Input and output (I/O) devices has the messiest organization Wide range of speed: graphics vs. keyboard Wide range of requirements: speed, standard, cost... etc. Least amount of research (so far) ece 468 Intro.28