Chapter 1. Introduction

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Transcription:

Chapter 1 Introduction

Chapter Scope Introduce the Java programming language Program compilation and execution Problem solving in general The software development process Overview of object-oriented principles Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-2

Java A computer is made up of hardware and software hardware the physical, tangible pieces that support the computing effort program a series of instructions that the hardware executes one after another Programs are sometimes called applications software consists of programs and the data those programs use Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-3

Java A programming language specifies the words and symbols that we can use to write a program A programming language employs a set of rules that dictate how the words and symbols can be put together to form valid program statements The Java programming language was created by Sun Microsystems, Inc. It was introduced in 1995 and its popularity grew quickly Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-4

Java In the Java programming language a program is made up of one or more classes a class contains one or more methods a method contains program statements These terms will be explored in detail throughout the course A Java application always contains a method called main Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-5

//******************************************************************** // Lincoln.java Java Foundations // // Demonstrates the basic structure of a Java application. //******************************************************************** public class Lincoln { //----------------------------------------------------------------- // Prints a presidential quote. //----------------------------------------------------------------- public static void main(string[] args) { System.out.println("A quote by Abraham Lincoln:"); } } System.out.println("Whatever you are, be a good one."); Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-6

A Java Program public class MyProgram { class header class body } Comments can be placed almost anywhere Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-7

A Java Program // comments about the class public class MyProgram { // comments about the method public static void main(string[] args) { } method body method header } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-8

Comments Comments should be included to explain the purpose of the program and describe processing They do not affect how a program works Java comments can take three forms: // this comment runs to the end of the line /* this comment runs to the terminating symbol, even across line breaks */ /** this is a javadoc comment */ Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-9

Identifiers Identifiers are the words a programmer uses in a program can be made up of letters, digits, the underscore character ( _ ), and the dollar sign cannot begin with a digit Java is case sensitive Total, total, and TOTAL are different identifiers By convention, programmers use different case styles for different types of identifiers, such as title case for class names - Lincoln upper case for constants - MAXIMUM Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-10

Identifiers Sometimes we choose identifiers ourselves when writing a program (such as Lincoln) Sometimes we are using another programmer's code, so we use the identifiers that he or she chose (such as println) Often we use special identifiers called reserved words that already have a predefined meaning in the language A reserved word cannot be used in any other way Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-11

Java reserved words: Reserved Words Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-12

White Space Spaces, blank lines, and tabs are called white space White space is used to separate words and symbols in a program Extra white space is ignored A valid Java program can be formatted many ways Programs should be formatted to enhance readability, using consistent indentation Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-13

//******************************************************************** // Lincoln2.java Java Foundations // // Demonstrates a poorly formatted, though valid, program. //******************************************************************** public class Lincoln2{public static void main(string[]args){ System.out.println("A quote by Abraham Lincoln:"); System.out.println("Whatever you are, be a good one.");}} Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-14

//******************************************************************** // Lincoln3.java Java Foundations // // Demonstrates another valid program that is poorly formatted. //******************************************************************** { public Lincoln3 static void main public class ( String [] args ) { System.out.println ( "A quote by Abraham Lincoln:" ) ; System.out.println ( "Whatever you are, be a good one." ) } ; } Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-15

Program Development The mechanics of developing a program include several activities writing the program in a specific programming language (such as Java) translating the program into a form that the computer can execute investigating and fixing various types of errors that can occur Software tools can be used to help with all parts of this process Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-16

Language Levels There are four programming language levels machine language assembly language high-level language fourth-generation language Each type of CPU has its own specific machine language The other levels were created to make it easier for a human being to read and write programs Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-17

Language Levels A high-level expression and its lover level equivalents: Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-18

Compilation Each type of CPU executes only a particular machine language A program must be translated into machine language before it can be executed A compiler is a software tool which translates source code into a specific target language Often, that target language is the machine language for a particular CPU type The Java approach is somewhat different Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-19

Basic Programming Steps A program is written in an editor, compiled into an executable form, and then executed If errors occur during compilation, an executable version is not created Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-20

Java Translation The Java compiler translates Java source code into a special representation called bytecode Java bytecode is not the machine language for any traditional CPU Another software tool, called an interpreter, translates bytecode into machine language and executes it Therefore the Java compiler is not tied to any particular machine Java is considered to be architecture-neutral Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-21

Java Translation Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-22

Development Environments A development environment is the set of tools used to create, test, and modify a program An integrated development environment (IDE) combine the tools into one software program All development environments contain key tools, such as a compiler and interpreter Others include additional tools, such as a debugger, which helps you find errors Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-23

Development Environments There are many environments that support the development of Java software, including: Sun Java Development Kit (JDK) Eclipse NetBeans BlueJ jgrasp Though the details of these environments differ, the basic compilation and execution process is essentially the same Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-24

Syntax and Semantics The syntax rules of a language define how we can put together symbols, reserved words, and identifiers to make a valid program The semantics of a program statement define what that statement means (its purpose or role in a program) A program that is syntactically correct is not necessarily logically (semantically) correct A program will always do what we tell it to do, not what we meant to tell it to do Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-25

Errors A program can have three types of errors: The compiler will find syntax errors and other basic problems (compile-time errors) A problem can occur during program execution, such as trying to divide by zero, which causes a program to terminate abnormally (run-time errors) A program may run, but produce incorrect results, perhaps using an incorrect formula (logical errors) Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-26

Problem Solving The purpose of writing a program is to solve a problem Solving a problem consists of multiple activities understand the problem design a solution consider alternatives and refine the solution implement the solution test the solution These activities are not purely linear they overlap and interact Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-27

Problem Solving The key to designing a solution is breaking it down into manageable pieces When writing software, we design separate pieces that are responsible for certain parts of the solution An object-oriented approach lends itself to this kind of solution decomposition We will dissect our solutions into pieces called objects and classes Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-28

Development Activities Any proper software development effort consists of four basic development activities establishing the requirements creating a design implementing the design testing These steps also are never purely linear and often overlap and interact Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-29

Development Activities Software requirements specify what a program must accomplish Requirements are expressed in a document called a functional specification A software design indicates how a program will accomplish its requirements Implementation is the process of writing the source code that will solve the problem Testing is the act of ensuring that a program will solve the intended problem given all of the constraints under which it must perform Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-30

Object-Oriented Programming Java is an object-oriented programming language As the term implies, an object is a fundamental entity in a Java program Objects can be used effectively to represent realworld entities For instance, an object might represent a particular employee in a company Each employee object handles the processing and data management related to that employee Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-31

Objects An object has state - descriptive characteristics behaviors - what it can do (or what can be done to it) The state of a bank account includes its account number and its current balance The behaviors associated with a bank account include the ability to make deposits and withdrawals Note that the behavior of an object might change its state Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-32

Classes An object is defined by a class A class is the blueprint of an object The class uses methods to define the behaviors of the object The class that contains the main method of a Java program represents the entire program A class represents a concept, and an object represents the embodiment of that concept Multiple objects can be created from the same class Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-33

Classes and Objects A class is like a blueprint from which you can create many of the "same" house with different characteristics Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-34

Classes and Objects An object is encapsulated, protecting the data it manages One class can be used to derive another via inheritance Classes can be organized into hierarchies Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-35

Classes and Objects Java Foundations, 3rd Edition, Lewis/DePasquale/Chase 1-36