ITU-R Workshop Topics on the Future of Audio in Broadcasting. Movies and the immersive experience. Hubert Henle 15.7.

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ITU-R Workshop Topics on the Future of Audio in Broadcasting Movies and the immersive experience Hubert Henle hubert.henle@online.de 15.7.2015

Overview o Adaption of theatrical immersive sound formats o Options for user interactivity ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Overview Adaption of theatrical immersive sound formats Options for user interactivity ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats Audio formats currently in use for feature film soundtracks Channel based 5.1 (L-C-R-Ls-Rs-SW) 7.1 (L-C-R-Ls-Bsl-Bsr-Rs-SW) Non-Immersive 11.1 Auro 3D (5.1 + 5 Height + 1 Overhead) Immersive Formats supporting audio objects Dolby Atmos (9.1 + 118 objects, 64 speaker positions) ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats Audio formats currently in use for feature film soundtracks Channel based 5.1 (L-C-R-Ls-Rs-SW) 7.1 (L-C-R-Ls-Bsl-Bsr-Rs-SW) Non-Immersive 11.1 Auro 3D (5.1 + 5 Height + 1 Overhead) Immersive Formats supporting audio objects Dolby Atmos (9.1 + 118 objects, 64 speaker positions) ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats Challenge: Number of Objects and speakers Dolby Atmos supports 9.1 bed and 118 simultaneous objects rendered into 64 speaker locations However: Not all objects will actually be dynamic i.e. moving! It is unrealistic to replicate this in a consumer format Bandwidth of transmission and playback renderer Speaker resolution ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats

Adaption of theatrical immersive sound formats Manage Objects Pre-Rendering into channel format Transform into Higher-Order Ambisonic format Preserve (selected) objects ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats Manage Dynamic Objects: Pre-Rendering 7.1 + 4 channel format Rendering tools for ProTools available Full control on production side No metadata Possibly limited flexibility with speaker placement in the home ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats Manage Dynamic Objects: Higher-Order Ambisonic More flexibility with speaker placement Preserves location information ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Adaption of theatrical immersive sound formats Manage Dynamic Objects: Preserve selected objects Conversion of source metadata into MPEG-H format Remaining objects processed as described above Requires artistic decisions by the content creator ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Overview Adaption of theatrical immersive sound formats Options for user interactivity ITU-R Workshop Topics on the Future of Audio in Broadcasting Hubert Henle 15.7.2015

Options for user interactivity Interactivity for movie soundtracks? Rebalance dialogue against music and effects Choice between different language versions Dialogue must be delivered separately!

Options for user interactivity 5.1 Workflow in feature film mixing Sound-Elements Pre-Dubs Final Mix Dialog... Dialog Dialog Dialog 5.1 Dialog Music... Music ProTools and/or Mixing Console Music Music ProTools and/or Mixing Console 5.1 Music 5.1 M&E Effects... Effects Effects 5.1 Effects Effects

Options for user interactivity Interactivity for movie soundtracks 5.1 dialogue and M&E available as standard deliverable from (almost) all feature film mixes Dialogue can be delivered as an audio object in MPEG-H Bandwidth overhead reasonable

Options for user interactivity Rebalance dialogue against M&E Personal preferences Adapt to listening environment Simple GUI to allow rebalancing within reasonable limits (set by metadata)

Options for user interactivity Choice between different language versions Multiple language versions in single transport stream Alternative delivery methods for additional languages Broadcaster s webpage

Options for user interactivity Other benefits DRC Dialogue and M&E can be processed independently Less prone to unwanted side effects

ITU-R Workshop Topics on the Future of Audio in Broadcasting Movies and the immersive experience Thank you! Hubert Henle hubert.henle@online.de 15.7.2015