Design Visualization with Autodesk Alias, Part 2

Similar documents
Think about film & lighting

Architectural Visualization Workflow in Autodesk Building Design Suite 2013

LIGHTING - 1. Note. Lights. Ambient occlusion

Chapter 6- Lighting and Cameras

Cast Shadows Maya 2013

Lighting & 3D Graphics. Images from 3D Creative Magazine

The Animation Process. Lighting: Illusions of Illumination

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping

Fog and Cloud Effects. Karl Smeltzer Alice Cao John Comstock

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

Lights and Lighting. Lecture overview. Light 2/3/2013. Digital Lighting and Rendering CGT 340

Advanced Distant Light for DAZ Studio

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models

Chapter 9- Ray-Tracing

Lighting and Shadows. Lecture #11. Thanks to Langer-Zucker, Henrik Wann Jensen, Ravi Ramamoorthi, Hanrahan, Preetham

Photo Studio Optimizer

AECOsim Building Designer Quick Start Guide

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models

1. Click on the link below, this will open your web browser.

CSE 167: Introduction to Computer Graphics Lecture #6: Lights. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016

LEVEL 1 ANIMATION ACADEMY2010

Chapter 5- Setting Up a World

TUTORIAL 7: Global Illumination & Ambient Occlusion

Rendering and Animation for Building Design with 3ds Max

Advanced Shading I: Shadow Rasterization Techniques

Dataset files Download the dataset file Inventor_Course_F1_in_Schools_Dataset.zip. Then extract the files, the default location is C:\F1 in Schools.

Chapter7 Lighting and Rendering... 2

Shadows in the graphics pipeline

Shadows. COMP 575/770 Spring 2013

Soft shadows. Steve Marschner Cornell University CS 569 Spring 2008, 21 February

Announcements. Written Assignment 2 out (due March 8) Computer Graphics

Render - Blender Render Engine - Lighting

Creating Fills and Transparency in SketchBookk Designer

How-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: How To Work with Textures

Computer Graphics. Lecture 14 Bump-mapping, Global Illumination (1)

Render methods, Compositing, Post-process and NPR in NX Render

Auto Flash Off Portrait Landscape Action

Scheme Extensions Aa thru Lz

Shadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows

Luxo Jr. (Pixar, 1986) Last Time. Real Cameras and Ray Tracing. Standard Rasterization. Lights, Cameras, Surfaces. Now Playing:

REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling

Learning Autodesk Maya The Special Effects Handbook. Free Model From Turbo Squid Value US $ Official Autodesk Training Guide

Lecture 18: Primer on Ray Tracing Techniques

Ambient Occlusion. Ambient Occlusion (AO) "shadowing of ambient light "darkening of the ambient shading contribution

Advanced Rendering CHAPTER. Render Window. Learning Objectives. Image Pane

Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21 Summary 26

Intro to Lights & Rendering Maya 2013

Lighting for Photorealistic Renderings

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye

Real-Time Shadows. Last Time? Today. Why are Shadows Important? Shadows as a Depth Cue. For Intuition about Scene Lighting

Real-Time Shadows. Last Time? Textures can Alias. Schedule. Questions? Quiz 1: Tuesday October 26 th, in class (1 week from today!

Texture. Texture Mapping. Texture Mapping. CS 475 / CS 675 Computer Graphics. Lecture 11 : Texture

Chapter 4- Materials and Textures

FAQ - Podium v1.4 by Jim Allen

CS 475 / CS 675 Computer Graphics. Lecture 11 : Texture

Computer Graphics. Illumination Models and Surface-Rendering Methods. Somsak Walairacht, Computer Engineering, KMITL

AV Using Autodesk 3ds Max Design, Autodesk Revit, and iray to Render Compelling Photographic Scenes

Global Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction

Chapter 11. Caustics and Global Illumination

Today. Anti-aliasing Surface Parametrization Soft Shadows Global Illumination. Exercise 2. Path Tracing Radiosity

Introduction to 3D Concepts

CSE 167: Lecture #8: Lighting. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011

Chapter 10. Surface-Rendering Methods. Somsak Walairacht, Computer Engineering, KMITL

Mental Ray for BK5100

Ray Tracing. CS334 Fall Daniel G. Aliaga Department of Computer Science Purdue University

Local vs. Global Illumination & Radiosity

Distributed Ray Tracing

Creating soft shadows

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit

EECS 487: Interactive Computer Graphics

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer

CSE 167: Introduction to Computer Graphics Lecture #6: Lights. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2014

Ambient Occlusion Pass

INFOGR Computer Graphics. J. Bikker - April-July Lecture 10: Ground Truth. Welcome!

Scalable multi-gpu cloud raytracing with OpenGL

CMSC427 Shading Intro. Credit: slides from Dr. Zwicker

Non-Photo Realistic Rendering. Jian Huang

GUERRILLA DEVELOP CONFERENCE JULY 07 BRIGHTON

Sources, shadows and shading

Draw Guide. Chapter 7 Working with 3D Objects

Lighting and Shading. Slides: Tamar Shinar, Victor Zordon

Problem Set 4 Part 1 CMSC 427 Distributed: Thursday, November 1, 2007 Due: Tuesday, November 20, 2007

Sung-Eui Yoon ( 윤성의 )

Computer Graphics. Shadows

Lighting affects appearance

It s A Material World After All Alexander L.. Wood CAD Training Solutions, LLC

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

: CASE STUDY: USING MAYA AND MENTAL RAY FOR PHOTOREALISTIC INTERIOR LIGHTING

Practical Techniques for Ray Tracing in Games. Gareth Morgan (Imagination Technologies) Aras Pranckevičius (Unity Technologies) March, 2014

Real-Time Shadows. Last Time? Schedule. Questions? Today. Why are Shadows Important?

Caustics - Mental Ray

Raytracing CS148 AS3. Due :59pm PDT

machine design, Vol.5(2013) No.3, ISSN pp

COS 116 The Computational Universe Laboratory 10: Computer Graphics

COPYRIGHTS AND TRADEMARKS

Chapter 7 - Light, Materials, Appearance

Starting this chapter

Autodesk Revit Architecture 2011

Screen Space Ambient Occlusion. Daniel Kvarfordt & Benjamin Lillandt

Illumination models: Radiosity analysis

Transcription:

Design Visualization with Autodesk Alias, Part 2 Wonjin John Autodesk

Who am I? Wonjin John is an automotive and industrial designer. Born in Seoul, Korea, he moved to United States after finishing engineering school in Korea. He studied automotive design at the Art Center College of Design in Pasadena, California. He later moved to Japan to work for an independent automotive design house as a designer and Alias expert. Later, he joined Alias Wavefront as an application engineer, and is now working as Business Development manager for Digital Concept/Visualization at Autodesk Japan.

Class Summary This class will teach you how to use the rendering capability of Autodesk Alias products. We had part 1 that covered the basic knowledge of materials and textures, and for part 2, we will cover the basic knowledge of lightings and how to set up effective environment for rendering.

Learning Objectives At the end of this class, you will be able to: Work with environments and lights to make more realistic renderings Explain the different types of lights and definitions and how to use the important parameters of lights Use the techniques to set up basic but effective lighting scenario and environments

Agenda Design Visualization with Autodesk Alias, Part 2 Lights Types of Lights Important Parameters of Lights Parameters of Spot Lights Light Effects Shadow Parameters Rendering Techniques How to create and setup simple but effective environment for Raytracing Technique of using Reflective Plane How to create nice silhouette of the model using light reflection Raytracer Soft Shadows 3 point Lighting

Lights

Types of Lights

Ambient Light Ambient light is a light that could be used as either environmental light or point light, or somewhere between. Ambient Shade = 0 means the light comes from all direction Ambient Shade = 1 means the light comes from the position of the light Ambient Shade=0.0 Ambient Shade=0.5 Ambient Shade=1.0 Ambient light is located on the top of the scene

Directional Light Directional Light illuminates in one direction and can be used to simulate very distant light sources, like sun. When Directional light comes from Left When Directional light comes from Front When Directional light comes from Right

Point Light Point Light illuminates from the location of the light to all directions, and can be used to simulate incandescent light bulbs. Decay : controls how quickly light intensity decreases with distance

Linear Light Linear Light is a fluorescent tube-like light. Linear Light is a serious of Point lights and is costly in calculation time. No self shadow available in Hardware shading Using Linear Light Using a Cylinder with a Spot linear can create better quality with less rendering time

Area Light Area Light is a rectangular light source useful for simulating lightbox reflections Area Light is costly in calculation time and could be replaced with other technique Using Area Light Plane with Lightsource shading model and a Spot Light

Volume Light Volume Light creates a geometrical volume that illuminates objects contained within the volume without illuminating objects outside the volume.

Spot Light Spot light illuminates in one direction in an expanding cone. Spot view to check how the light will illuminate the scene

Common parameters of Lights Light : controls whether the light is on/off Cast Shadows : Creates Shadows Shadow Soft Shadow Raycast Spot light only Automatic Raytrace All lights Need to set up soft shadow Intensity : controls the strength of the lights

Common parameters of Lights Color : add colors to the lights. You can add textures to simulates special lighting effects

Common parameters of Lights Light Radius : can control the size of the light source when soft shadow is on. The light itself will be not be rendered but it influence the soft shadow Light radius = 1 Light radius = 10

Spot Light parameters Spread : controls the angle (in degrees) from edge to edge of the spot light s beam. Decay : controls how quickly light intensity decreases with distance. 0 no decay; light reaches everything 1 2 3 light intensity decreases directly (linearly) with distance (slower than real world light) light intensity decreases proportionally with the square of distance (the same as real world light) light intensity decreases proportionally with the cube of distance (faster than real world light) Dropoff : controls the rate at which light intensity decreases from the center to the edge of the spot light beam. Penumbra : controls the angle (in degrees) over which the intensity of the spot light falls off linearly to zero.

Light Effects Glow : is a bright, fuzzy disk at the location of a light source Halo : is a bright ring that surrounds a light source Lens flare : consists of several bright disks of various sizes that extend from the light source Glow, Halo and Lens flare are rendered only when the light comes towards camera Fog : simulates light rays by rendering the particles in the course of the light

Shadow Parameters Shadow color : controls the color of the shadow casted Shadow Color = Black Shadow Color = Dark Gray

Raytracer Soft Shadows Soft Shadows : blurs the edge of the shadows during raytracing Soft Shadows = OFF Soft Shadows = ON

Raytracer Soft Shadows Soft Shadows vs Edge Shadow Cloudy day Sunny day

Raytracer Soft Shadows Shadow Samples : controls the number of samples for soft shadows This will increase the rendering time Shadow sample = 2 Shadow sample = 30

Raytracer Soft Shadows Use Shadow Map : reflects the casted shadow onto other objects Use Shadow Map = OFF Use Shadow Map = ON

3 point lighting 3 point lighting is one of the most common lighting method used in photo shooting for products 3 point lighting is consisted of Key light Fill light Back light.

3 point lighting Key light : is the main light and the most brightest among 3 lights in the scene. It should light the most important part of the objects and used often to create the shadow. Often it is used from ¾ position from front to side or 45 degree from front to left or right. Effect of Key light Scenes with only Key light

3 point lighting Fill light : lights up the dark part of the object where Key light can t cover. It light up the dark part of the object slightly and soften the atmosphere of the rendering. If Fill light is too bright, more details of the object will be shown but will lose the contrast. Make sure you have weaker intensity than Key light and no need to add shadow. Fill light only Key light + Fill light

3 point lighting Back light : is the light located from the upper back part of the object and reproduce the silhouette of the object and separate the object from the background. In some case, adding different color to Back light than Key light could increase the effect. Back light only Key light + Fill light+back light

3 point lighting 3 point lighting is a starting point to get high quality rendering easily. Adding additional lights could create more dramatic atmosphere, but this basic 3 point lighting is sufficient for most of the cases. Key light + Fill light+back light Key light + Fill light + Back light + Reflection

Ambient Occlusion Ambient Occlusion : can add additional effect of soft shadow and depth to the environment Ambient Occlusion could be used for both Hardware shading and Software rendering AO is more useful when you are using HW shading than Software rendering Without AO With AO Hardware Shading, Default Lighting

Ambient Occlusion Ambient Occlusion Ambient Occlusion is not influenced by the lights in the scene. Ambient Occlusion is not in-direct shadow or soft shadow.

How to create simple but effective environments for rendering

Technique to set up the environment 1 The number of lights can add additional rendering times. You can create textures that fakes the lightings onto the environment and save the rendering times.

Technique to set up the environment 2 Using the reflective plane is very important when you render an object with reflective paints like automotive. It gives you different stories and the focus point of your story-telling.

Technique to set up the environment 3 In real photo shooting, the light could be shooting to the environment instead of your object on the scene. This creates nice soft lighting effects on the model and creates nice silhouette to the model.

Technique to set up the environment 3 You can use the same method in Raytracing to create similar effect of Back light in 3 point lighting. 2 spot lights shooting onto the wall Final rendering

Autodesk, AutoCAD* [*if/when mentioned in the pertinent material, followed by an alphabetical list of all other trademarks mentioned in the material] are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document., Inc. All rights reserved.