Chapter 13: I/O Systems. Chapter 13: I/O Systems. Objectives. I/O Hardware. A Typical PC Bus Structure. Device I/O Port Locations on PCs (partial)

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Chapter 13: I/O Systems Chapter 13: I/O Systems I/O Hardware Application I/O Interface Kernel I/O Subsystem Transforming I/O Requests to Hardware Operations Streams Performance 13.2 Silberschatz, Galvin and Gagne 2005 Objectives I/O Hardware Explore the structure of an operating system s I/O subsystem Discuss the principles of I/O hardware and its complexity Provide details of the performance aspects of I/O hardware and software Incredible variety of I/O devices Common concepts Port Bus (daisy chain or shared direct access) Controller (host adapter) I/O instructions control devices Devices have addresses, used by Direct I/O instructions Memory-mapped I/O 13.3 Silberschatz, Galvin and Gagne 2005 13.4 Silberschatz, Galvin and Gagne 2005 A Typical PC Bus Structure Device I/O Port Locations on PCs (partial) 13.5 Silberschatz, Galvin and Gagne 2005 13.6 Silberschatz, Galvin and Gagne 2005 1

Polling Interrupts Determines state of device command-ready busy Error Busy-wait cycle to wait for I/O from device CPU Interrupt-request line triggered by I/O device Interrupt handler receives interrupts Maskable to ignore or delay some interrupts Interrupt vector to dispatch interrupt to correct handler Based on priority Some nonmaskable Interrupt mechanism also used for exceptions 13.7 Silberschatz, Galvin and Gagne 2005 13.8 Silberschatz, Galvin and Gagne 2005 Interrupt-Driven I/O Cycle Intel Pentium Processor Event-Vector Table 13.9 Silberschatz, Galvin and Gagne 2005 13.10 Silberschatz, Galvin and Gagne 2005 Direct Memory Access Six Step Process to Perform DMA Transfer Used to avoid programmed I/O for large data movement Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory 13.11 Silberschatz, Galvin and Gagne 2005 13.12 Silberschatz, Galvin and Gagne 2005 2

Application I/O Interface A Kernel I/O Structure I/O system calls encapsulate device behaviors in generic classes Device-driver layer hides differences among I/O controllers from kernel Devices vary in many dimensions Character-stream or block Sequential or random-access Sharable or dedicated Speed of operation read-write, read only, or write only 13.13 Silberschatz, Galvin and Gagne 2005 13.14 Silberschatz, Galvin and Gagne 2005 Characteristics of I/O Devices Block and Character Devices Block devices include disk drives Commands include read, write, seek Raw I/O or file-system access Memory-mapped file access possible Character devices include keyboards, mice, serial ports Commands include get, put Libraries layered on top allow line editing 13.15 Silberschatz, Galvin and Gagne 2005 13.16 Silberschatz, Galvin and Gagne 2005 Network Devices Clocks and Timers Varying enough from block and character to have own interface Unix and Windows NT/9x/2000 include socket interface Separates network protocol from network operation Includes select functionality Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes) Provide current time, elapsed time, timer Programmable interval timer used for timings, periodic interrupts ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers 13.17 Silberschatz, Galvin and Gagne 2005 13.18 Silberschatz, Galvin and Gagne 2005 3

Blocking and Nonblocking I/O Two I/O Methods Blocking - process suspended until I/O completed Easy to use and understand Insufficient for some needs Nonblocking - I/O call returns as much as available User interface, data copy (buffered I/O) Implemented via multi-threading Returns quickly with count of bytes read or written Asynchronous - process runs while I/O executes Difficult to use I/O subsystem signals process when I/O completed Synchronous Asynchronous 13.19 Silberschatz, Galvin and Gagne 2005 13.20 Silberschatz, Galvin and Gagne 2005 Kernel I/O Subsystem Device-status Table Scheduling Some I/O request ordering via per-device queue Some OSs try fairness Buffering - store data in memory while transferring between devices To cope with device speed mismatch To cope with device transfer size mismatch To maintain copy semantics 13.21 Silberschatz, Galvin and Gagne 2005 13.22 Silberschatz, Galvin and Gagne 2005 Sun Enterprise 6000 Device-Transfer Rates Kernel I/O Subsystem Caching - fast memory holding copy of data Always just a copy Key to performance Spooling - hold output for a device If device can serve only one request at a time i.e., Printing Device reservation - provides exclusive access to a device System calls for allocation and deallocation Watch out for deadlock 13.23 Silberschatz, Galvin and Gagne 2005 13.24 Silberschatz, Galvin and Gagne 2005 4

Error Handling I/O Protection OS can recover from disk read, device unavailable, transient write failures Most return an error number or code when I/O request fails System error logs hold problem reports User process may accidentally or purposefully attempt to disrupt normal operation via illegal I/O instructions All I/O instructions defined to be privileged I/O must be performed via system calls Memory-mapped and I/O port memory locations must be protected too 13.25 Silberschatz, Galvin and Gagne 2005 13.26 Silberschatz, Galvin and Gagne 2005 Use of a System Call to Perform I/O Kernel Data Structures Kernel keeps state info for I/O components, including open file tables, network connections, character device state Many, many complex data structures to track buffers, memory allocation, dirty blocks Some use object-oriented methods and message passing to implement I/O 13.27 Silberschatz, Galvin and Gagne 2005 13.28 Silberschatz, Galvin and Gagne 2005 UNIX I/O Kernel Structure I/O Requests to Hardware Operations Consider reading a file from disk for a process: Determine device holding file Translate name to device representation Physically read data from disk into buffer Make data available to requesting process Return control to process 13.29 Silberschatz, Galvin and Gagne 2005 13.30 Silberschatz, Galvin and Gagne 2005 5

Life Cycle of An I/O Request STREAMS STREAM a full-duplex communication channel between a userlevel process and a device in Unix System V and beyond A STREAM consists of: - STREAM head interfaces with the user process - driver end interfaces with the device - zero or more STREAM modules between them. Each module contains a read queue and a write queue Message passing is used to communicate between queues 13.31 Silberschatz, Galvin and Gagne 2005 13.32 Silberschatz, Galvin and Gagne 2005 The STREAMS Structure Performance I/O a major factor in system performance: Demands CPU to execute device driver, kernel I/O code Context switches due to interrupts Data copying Network traffic especially stressful 13.33 Silberschatz, Galvin and Gagne 2005 13.34 Silberschatz, Galvin and Gagne 2005 Intercomputer Communications Improving Performance Reduce number of context switches Reduce data copying Reduce interrupts by using large transfers, smart controllers, polling Use DMA Balance CPU, memory, bus, and I/O performance for highest throughput 13.35 Silberschatz, Galvin and Gagne 2005 13.36 Silberschatz, Galvin and Gagne 2005 6

Device-Functionality Progression End of Chapter 13 13.37 Silberschatz, Galvin and Gagne 2005 7