Assembler. #13 Running a Program II

Similar documents
CS61C : Machine Structures

ECE 15B COMPUTER ORGANIZATION

Review (1/2) IEEE 754 Floating Point Standard: Kahan pack as much in as could get away with. CS61C - Machine Structures

Review. Disassembly is simple and starts by decoding opcode field. Lecture #13 Compiling, Assembly, Linking, Loader I

Administrivia. Midterm Exam - You get to bring. What you don t need to bring. Conflicts? DSP accomodations? Head TA

Review C program: foo.c Compiler Assembly program: foo.s Assembler Object(mach lang module): foo.o

CS61C : Machine Structures

Where Are We Now? Linker (1/3) Linker (2/3) Four Types of Addresses we ll discuss. Linker (3/3)

CS 110 Computer Architecture Running a Program - CALL (Compiling, Assembling, Linking, and Loading)

Review C program: foo.c Compiler Assembly program: foo.s Assembler Object(mach lang module): foo.o

Lecture 10: Program Development versus Execution Environment

UC Berkeley CS61C : Machine Structures

CS61C Machine Structures. Lecture 18 - Running a Program I. 3/1/2006 John Wawrzynek. www-inst.eecs.berkeley.edu/~cs61c/

UCB CS61C : Machine Structures

From Code to Program: CALL Con'nued (Linking, and Loading)

CS 61C: Great Ideas in Computer Architecture CALL continued ( Linking and Loading)

ECE 15B COMPUTER ORGANIZATION

Review. Lecture 18 Running a Program I aka Compiling, Assembling, Linking, Loading

UCB CS61C : Machine Structures

CS 61C: Great Ideas in Computer Architecture Running a Program - CALL (Compiling, Assembling, Linking, and Loading)

EEM 486: Computer Architecture. Lecture 2. MIPS Instruction Set Architecture

ecture 12 From Code to Program: CALL (Compiling, Assembling, Linking, and Loading) Friedland and Weaver Computer Science 61C Spring 2017

CS 61c: Great Ideas in Computer Architecture

Administrivia. Translation. Interpretation. Compiler. Steps to Starting a Program (translation)

UCB CS61C : Machine Structures

CS 61C: Great Ideas in Computer Architecture Running a Program - CALL (Compiling, Assembling, Linking, and Loading)

UCB CS61C : GREAT IDEAS IN COMPUTER ARCHITECTURE

Administrivia. Midterm Exam - You get to bring. What you don t need to bring. Conflicts? DSP accomodations? Head TA

CALL (Compiler/Assembler/Linker/ Loader)

Orange Coast College. Business Division. Computer Science Department CS 116- Computer Architecture. The Instructions

CS 61C: Great Ideas in Computer Architecture Lecture 8: Running a Program (Compiling, Assembling, Linking, and Loading)

Outline. Review: RISC-V Instruction Formats

CS 61C: Great Ideas in Computer Architecture Running a Program - CALL (Compiling, Assembling, Linking, and Loading)

I-Format Instructions (3/4) Define fields of the following number of bits each: = 32 bits

CS61C : Machine Structures

MIPS (SPIM) Assembler Syntax

CS61C : Machine Structures

CS61C L12 MIPS Instruction Rep III, Running a Program I (6) Integer mult, div uses hi, lo regs mfhi and mflo copies out.

CS61C : Machine Structures

Review Reserve exponents, significands: Exponent Significand Object nonzero Denorm anything +/- fl. pt. # /- 255 nonzero NaN

Inequalities in MIPS (2/4) Inequalities in MIPS (1/4) Inequalities in MIPS (4/4) Inequalities in MIPS (3/4) UCB CS61C : Machine Structures

CS61C : Machine Structures

CS61C : Machine Structures

CS 61c: Great Ideas in Computer Architecture

CS61C : Machine Structures

CS 61C: Great Ideas in Computer Architecture MIPS Instruction Formats

CS 61C: Great Ideas in Computer Architecture. MIPS Instruction Formats

Machine Language Instructions Introduction. Instructions Words of a language understood by machine. Instruction set Vocabulary of the machine

UCB CS61C : Machine Structures

Lecture #6 Intro MIPS; Load & Store

Review of Last Lecture. CS 61C: Great Ideas in Computer Architecture. MIPS Instruction Representation II. Agenda. Dealing With Large Immediates

Architecture II. Computer Systems Laboratory Sungkyunkwan University

Computer Science and Engineering 331. Midterm Examination #1. Fall Name: Solutions S.S.#:

CS61C : Machine Structures

CS 110 Computer Architecture Review for Midterm I

May Saeid Nooshabadi. Overview ELEC2041. Compiler Assembler Linker Loader Example. Microprocessors and Interfacing

CS61C - Machine Structures. Lecture 6 - Instruction Representation. September 15, 2000 David Patterson.

CSE 2021: Computer Organization

CS 61C: Great Ideas in Computer Architecture MIPS Instruction Formats

Assemblers and Linkers

xx.yyyy Lecture #11 Floating Point II Summary (single precision): Precision and Accuracy Fractional Powers of 2 Representation of Fractions

Computer Science 61C Spring Friedland and Weaver. Instruction Encoding

Computer Architecture I Midterm I

September, Saeid Nooshabadi. Overview COMP Compiler Assembler Linker Loader Example

Brought to you by CalLUG (UC Berkeley GNU/Linux User Group). Tuesday, September 20, 6-8 PM in 100 GPB.

Lecture #6 Intro MIPS; Load & Store Assembly Variables: Registers (1/4) Review. Unlike HLL like C or Java, assembly cannot use variables

CS 110 Computer Architecture Lecture 6: More MIPS, MIPS Functions

Chapter 3. Instructions:

Floats and Running a Program Instructor: Nick Riasanovsky

CS61C Machine Structures. Lecture 12 - MIPS Procedures II & Logical Ops. 2/13/2006 John Wawrzynek. www-inst.eecs.berkeley.

Systems Architecture I

UCB CS61C : Machine Structures

The plot thickens. Some MIPS instructions you can write cannot be translated to a 32-bit number

ECE 2035 Programming HW/SW Systems Spring problems, 6 pages Exam Two 11 March Your Name (please print) total

CS61C : Machine Structures

UCB CS61C : Machine Structures

CS 61C: Great Ideas in Computer Architecture More MIPS, MIPS Functions

Course Administration

ECE 2035 Programming HW/SW Systems Fall problems, 7 pages Exam Two 23 October 2013

ECE232: Hardware Organization and Design. Computer Organization - Previously covered

Review. Lecture #9 MIPS Logical & Shift Ops, and Instruction Representation I Logical Operators (1/3) Bitwise Operations

The plot thickens. Some MIPS instructions you can write cannot be translated to a 32-bit number

ENCM 369 Winter 2013: Reference Material for Midterm #2 page 1 of 5

University of California, Berkeley College of Engineering

CS 110 Computer Architecture MIPS Instruction Formats

Lec 10: Assembler. Announcements

Overview. Introduction to the MIPS ISA. MIPS ISA Overview. Overview (2)

Review. N-bit adder-subtractor done using N 1- bit adders with XOR gates on input. Lecture #19 Designing a Single-Cycle CPU

ECE 30 Introduction to Computer Engineering

2) Using the same instruction set for the TinyProc2, convert the following hex values to assembly language: x0f

Review Session 1 Fri. Jan 19, 2:15 pm 3:05 pm Thornton 102

Q1: /30 Q2: /25 Q3: /45. Total: /100

Programming the processor

We will study the MIPS assembly language as an exemplar of the concept.

CS 110 Computer Architecture MIPS Instruction Formats

Chapter 2. Instruction Set Architecture (ISA)

CS 61C: Great Ideas in Computer Architecture MIPS Instruction Formats

ECE 2035 Programming HW/SW Systems Fall problems, 6 pages Exam Two 23 October Your Name (please print clearly) Signed.

MIPS Instruction Set Architecture (2)

Instructions: MIPS arithmetic. MIPS arithmetic. Chapter 3 : MIPS Downloaded from:

Transcription:

CS61C L13 Running a Program II (1) inst.eecs.berkeley.edu/~cs61c CS61C : Machine Structures #13 Running a Program II aka Compiling, Assembling, Linking, Loading (CALL) 2007-7-17 Scott Beamer, Instructor Green Subscription Based PC Announced Input: Assembly Language Code (e.g., foo.s for MIPS) Output: Object Code, information tables (e.g., foo.o for MIPS) Reads and Uses Directives Replace Pseudoinstructions Produce Machine Language Creates Object File www.nytimes.com CS61C L13 Running a Program II (3) Directives (p. A-51 to A-53) Give directions to assembler, but do not produce machine instructions.text: Subsequent items put in user text segment (machine code).data: Subsequent items put in user data segment (binary rep of data in source file).globl sym: declares sym global and can be referenced from other files.asciiz str: Store the string str in memory and null-terminate it.word w1 wn: Store the n 32-bit quantities in successive memory words CS61C L13 Running a Program II (4) Pseudoinstruction Replacement Asm. treats convenient variations of machine language instructions as if real instructions Pseudo: Real: subu $sp,$sp,32 sd $a0, 32($sp) mul $t7,$t6,$t5 addu $t0,$t6,1 ble $t0,100,loop la $a0, str CS61C L13 Running a Program II (5) addiu $sp,$sp,-32 sw $a0, 32($sp) sw $a1, 36($sp) mul $t6,$t5 mflo $t7 addiu $t0,$t6,1 slti $at,$t0,101 bne $at,$0,loop lui $at,left(str) ori $a0,$at,right(str) Producing Machine Language (1/2) Simple Case Arithmetic, Logical, Shifts, and so on. All necessary info is within the instruction already. What about Branches? PC-Relative So once pseudoinstructions are replaced by real ones, we know by how many instructions to branch. So these can be handled easily. Producing Machine Language (2/2) What about jumps (j and jal)? Jumps require absolute address. What about references to data? la gets broken up into lui and ori These will require the full 32-bit address of the data. These can t be determined yet, so we create two tables CS61C L13 Running a Program II (6) CS61C L13 Running a Program II (7)

CS61C L13 Running a Program II (8) Symbol Table List of items in this file that may be used by other files. What are they? Labels: function calling Data: anything in the.data section; variables which may be accessed across files First Pass: record label-address pairs Second Pass: produce machine code Result: can jump to a later label without first declaring it Relocation Table List of items for which this file needs the address. What are they? Any label jumped to: j or jal - internal - external (including lib files) Any piece of data - such as the la instruction CS61C L13 Running a Program II (9) Object File Format object file header: size and position of the other pieces of the object file text segment: the machine code data segment: binary representation of the data in the source file relocation information: identifies lines of code that need to be handled symbol table: list of this file s labels and data that can be referenced debugging information CS61C L13 Running a Program II (10) Peer Instruction 1. knows where a module s data & instructions are in relation to other modules. 2. will ignore the instruction Loop:nop because it does nothing. 3. Java designers used an interpreter (rather than a translater) mainly because of (at least one of): ease of writing, better error msgs, smaller object code. CS61C L13 Running a Program II (11) ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT Where Are We Now? C program: foo.c Compiler Assembly program: foo.s Object(mach lang module): foo.o Linker lib.o Executable(mach lang pgm): a.out Loader Memory CS61C L13 Running a Program II (13) Link Editor/Linker (1/3) Input: Object Code, information tables (e.g., foo.o for MIPS) Output: Executable Code (e.g., a.out for MIPS) Combines several object (.o) files into a single executable ( linking ) Enable Separate Compilation of files Changes to one file do not require recompilation of whole program - Windows NT source is >40 M lines of code! Link Editor name from editing the links in jump and link instructions CS61C L13 Running a Program II (14)

CS61C L13 Running a Program II (15) Link Editor/Linker (2/3).o file 1 text 1 data 1 info 1.o file 2 text 2 data 2 info 2 Linker a.out Relocated text 1 Relocated text 2 Relocated data 1 Relocated data 2 Link Editor/Linker (3/3) Step 1: Take text segment from each.o file and put them together. Step 2: Take data segment from each.o file, put them together, and concatenate this onto end of text segments. Step 3: Resolve References Go through Relocation Table and handle each entry That is, fill in all absolute addresses CS61C L13 Running a Program II (16) Four Types of Addresses we ll discuss PC-Relative Addressing (beq, bne): never relocate Absolute Address (j, jal): always relocate External Reference (usually jal): always relocate Data Reference (often lui and ori): always relocate Absolute Addresses in MIPS Which instructions need relocation editing? J-format: jump, jump and link j/jal xxxxx Loads and stores to variables in static area, relative to global pointer lw/sw $gp $x address What about conditional branches? beq/bne $rs $rt address PC-relative addressing preserved even if code moves CS61C L13 Running a Program II (17) CS61C L13 Running a Program II (18) Resolving References (1/2) Resolving References (2/2) Linker assumes first word of first text segment is at address 0x00000000. Linker knows: length of each text and data segment ordering of text and data segments Linker calculates: absolute address of each label to be jumped to (internal or external) and each piece of data being referenced To resolve references: search for reference (data or label) in all symbol tables if not found, search library files (for example, for printf) once absolute address is determined, fill in the machine code appropriately Output of linker: executable file containing text and data (plus header) CS61C L13 Running a Program II (19) CS61C L13 Running a Program II (20)

CS61C L13 Running a Program II (21) Static vs Dynamically linked libraries What we ve described is the traditional way to create a static-linked approach The library is now part of the executable, so if the library updates we don t get the fix (have to recompile if we have source) It includes the entire library even if not all of it will be used. An alternative is dynamically linked libraries (DLL), common on Windows & UNIX platforms 1 st run overhead for dynamic linker-loader Having executable isn t enough anymore! Where Are We Now? C program: foo.c Compiler Assembly program: foo.s Object(mach lang module): foo.o Linker lib.o Executable(mach lang pgm): a.out Loader Memory CS61C L13 Running a Program II (22) Loader (1/3) Input: Executable Code (e.g., a.out for MIPS) Output: (program is run) Executable files are stored on disk. When one is run, loader s job is to load it into memory and start it running. In reality, loader is the operating system (OS) loading is one of the OS tasks Loader (2/3) So what does a loader do? Reads executable file s header to determine size of text and data segments Creates new address space for program large enough to hold text and data segments, along with a stack segment Copies instructions and data from executable file into the new address space (this may be anywhere in memory as we ll see later) CS61C L13 Running a Program II (23) CS61C L13 Running a Program II (24) Loader (3/3) Copies arguments passed to the program onto the stack Initializes machine registers Most registers cleared, but stack pointer assigned address of 1st free stack location Jumps to start-up routine that copies program s arguments from stack to registers and sets the PC If main routine returns, start-up routine terminates program with the exit system call Administrivia Midterm in 6 days! Proj2 due Friday 7/20 @ 11:59pm Midterm 2007-07-23 @ 7:00-10:00pm 10 Evans Bring NO backpacks, cells, calculators, pagers, PDAs 2 writing implements (we ll provide write-in exam booklets) pencils ok! One handwritten (both sides) 8.5 x11 paper One green sheet (corrections below to bugs from Core Instruction Set ) Midterm Review 2007-07-20 @ 11-2, room TBD Scott s Monday OH cancelled, having OH 3-5 Friday CS61C L13 Running a Program II (25) CS61C L13 Running a Program II (26)

CS61C L13 Running a Program II (28) #include <stdio.h> int main (int argc, char *argv[]) { } int i, sum = 0; for (i = 0; i <= 100; i++) sum = sum + i * i; printf ("The sum from 0.. 100 is %d\n", sum);.text addu $t0, $t6, 1.align 2 sw $t0, 28($sp).globl main ble $t0,100, loop main: la $a0, str subu $sp,$sp,32 lw $a1, 24($sp) sw $ra, 20($sp) jal printf sd $a0, 32($sp) move $v0, $0 sw $0, 24($sp) lw $ra, 20($sp) sw $0, 28($sp) addiu $sp,$sp,32 loop: jr $ra Where are lw $t6, 28($sp).data 7 pseudoinstructions? mul $t7, $t6,$t6.align 0 lw $t8, 24($sp) str: addu $t9,$t8,$t7.asciiz "The sum from 0.. 100 is sw $t9, 24($sp) %d\n" CS61C L13 Running a Program II (29).text addu $t0, $t6, 1.align 2 sw $t0, 28($sp).globl main ble $t0,100, loop main: la $a0, str subu $sp,$sp,32 lw $a1, 24($sp) sw $ra, 20($sp) jal printf sd $a0, 32($sp) move $v0, $0 sw $0, 24($sp) lw $ra, 20($sp) sw $0, 28($sp) addiu $sp,$sp,32 loop: jr $ra 7 pseudoinstructions lw $t6, 28($sp).data mul $t7, $t6,$t6.align 0 underlined lw $t8, 24($sp) str: addu $t9,$t8,$t7.asciiz "The sum from 0.. 100 is sw $t9, 24($sp) %d\n" CS61C L13 Running a Program II (30) Remove pseudoinstructions, assign addresses 00 addiu $29,$29,-32 04 sw $31,20($29) 08 sw $4, 32($29) 0c sw $5, 36($29) 10 sw $0, 24($29) 14 sw $0, 28($29) 18 lw $14, 28($29) 1c multu $14, $14 20 mflo $15 24 lw $24, 24($29) 28 addu $25,$24,$15 2c sw $25, 24($29) CS61C L13 Running a Program II (32) 30 addiu $8,$14, 1 34 sw $8,28($29) 38 slti $1,$8, 101 3c bne $1,$0, loop 40 lui $4, l.str 44 ori $4,$4,r.str 48 lw $5,24($29) 4c jal printf 50 add $2, $0, $0 54 lw $31,20($29) 58 addiu $29,$29,32 5c jr $31 Symbol Table Entries Symbol Table Label Address main: 0x00000000 loop: 0x00000018 str: 0x10000430 printf: 0x000003b0 Relocation Information Address Instr. Type Dependency 0x00000040 lui l.str 0x00000044 ori r.str 0x0000004c jal printf Edit Addresses: start at 0x0040000 00 addiu $29,$29,-32 04 sw $31,20($29) 08 sw $4, 32($29) 0c sw $5, 36($29) 10 sw $0, 24($29) 14 sw $0, 28($29) 18 lw $14, 28($29) 1c multu $14, $14 20 mflo $15 24 lw $24, 24($29) 28 addu $25,$24,$15 2c sw $25, 24($29) 30 addiu $8,$14, 1 34 sw $8,28($29) 38 slti $1,$8, 101 3c bne $1,$0, -10 40 lui $4, 4096 44 ori $4,$4,1072 48 lw $5,24($29) 4c jal 812 50 add $2, $0, $0 54 lw $31,20($29) 58 addiu $29,$29,32 5c jr $31 CS61C L13 Running a Program II (33) CS61C L13 Running a Program II (34)

CS61C L13 Running a Program II (35) 0x004000 00100111101111011111111111100000 0x004004 10101111101111110000000000010100 0x004008 10101111101001000000000000100000 0x00400c 10101111101001010000000000100100 0x004010 10101111101000000000000000011000 0x004014 10101111101000000000000000011100 0x004018 10001111101011100000000000011100 0x00401c 10001111101110000000000000011000 0x004020 00000001110011100000000000011001 0x004024 00100101110010000000000000000001 0x004028 00101001000000010000000001100101 0x00402c 10101111101010000000000000011100 0x004030 00000000000000000111100000010010 0x004034 00000011000011111100100000100001 0x004038 00010100001000001111111111110111 0x00403c 10101111101110010000000000011000 0x004040 00111100000001000001000000000000 0x004044 10001111101001010000000000011000 0x004048 00001100000100000000000011101100 0x00404c 00100100100001000000010000110000 0x004050 10001111101111110000000000010100 0x004054 00100111101111010000000000100000 0x004058 00000011111000000000000000001000 0x00405c 00000000000000000001000000100001 Peer Instruction Which of the following instr. may need to be edited during link phase? Loop: lui $at, 0xABCD }# A ori $a0,$at, 0xFEDC jal add_link # B bne $a0,$v0, Loop # C CS61C L13 Running a Program II (36) ABC 1: FFF 2: FFT 3: FTF 4: FTT 5: TFF 6: TFT 7: TTF 8: TTT Things to Remember (1/3) C program: foo.c Compiler Assembly program: foo.s Object(mach lang module): foo.o Linker lib.o Executable(mach lang pgm): a.out Loader Memory CS61C L13 Running a Program II (38) Things to Remember (2/3) Compiler converts a single HLL file into a single assembly language file. removes pseudoinstructions, converts what it can to machine language, and creates a checklist for the linker (relocation table). This changes each.s file into a.o file. Linker combines several.o files and resolves absolute addresses. Loader loads executable into memory and begins execution. CS61C L13 Running a Program II (39) Things to Remember 3/3 Stored Program concept mean instructions just like data, so can take data from storage, and keep transforming it until load registers and jump to routine to begin execution Compiler Linker ( Loader) does 2 passes to resolve addresses, handling internal forward references Linker enables separate compilation, libraries that need not be compiled, and resolves remaining addresses CS61C L13 Running a Program II (40)