CompuScholar, Inc. Alignment to Nevada "Computer Science" Course Standards

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CompuScholar, Inc. Alignment to Nevada "Computer Science" Course Standards Nevada Course Details: Course Name: Computer Science Primary Cluster: Information and Media Technologies Standards Course Code(s): n/a Credit: 1 Grade Level: 9th 12th State Standards http://cteae.nv.gov/career_and_technical_education/standards/ CompuScholar Course Details: Course Title: TeenCoder: Java Programming (Abridged) Course ISBN: 978 0 9887070 4 7 Course Year: 2015 Note 1: Citation(s) listed may represent a subset of the instances where objectives are met throughout the Introduction TeenCoder: Java Programming (Abridged) is an computer science course based on the Java language. This document demonstrates how the course meets standards within the Nevada Computer Science sequence. The Nevada standards listed below represent a 3 year / 3 credit program, so TeenCoder: Java Programming (Abridged) would be appropriate for the first year course. Areas marked as "n/a" are deferred to second or third year courses. CONTENT STANDARD 1.0 : UNDERSTAND THE RELATIONSHIP BETWEEN HARDWARE AND SOFTWARE PERFORMANCE STANDARD 1.1 : DEMONSTRATE KNOWLEDGE OF THE RELATIONSHIP BETWEEN HARDWARE AND SOFTWARE 1.1.1 Demonstrate proper use of industry standard terminology New terms are introduced and used throughout the course 1.1.2 Examine the numbers systems: binary and hexadecimal Chapter 17, Lesson 2 1.1.3 Describe machine limitations of finite representations (e.g., integer Chapter 17, Lesson 2 bounds, imprecision of floating point representations, and round 1.1.4 Describe the central processing unit (CPU) and memory Chapter 1, Lesson 1 1.1.5 Compare and contrast low and high level programming languages Chapter 1, Lesson 3 www.compuscholar.com/nevada Page 1 of 5

CONTENT STANDARD 2.0 : UNDERSTAND CONCEPTS OF PROBLEM SOLVING AND ALGORITHM DEVELOPMENT PERFORMANCE STANDARD 2.1 : UNDERSTAND A PROBLEM DESCRIPTION 2.1.1 Describe the problem Chapter 17, Lesson 4 2.1.2 Demonstrate the solution(s) by hand Chapter 17, Lesson 4 2.1.3 Explain how to validate the solution(s) Chapter 17, Lesson 4 PERFORMANCE STANDARD 2.2 : DEVELOP AN ALGORITHM 2.2.1 Identify expected input and output Chapter 17, Lesson 4 2.2.2 Utilize basic steps in algorithmic problem solving Chapter 17, Lesson 4 2.2.3 Use logical thinking to create an algorithm utilizing pseudo code Chapter 17, Lesson 4 and/or a flow chart 2.2.4 Discuss top down versus bottom up development n/a PERFORMANCE STANDARD 2.3 : TEST ALGORITHMS 2.3.1 Generate test cases and expected results Suppl. Lesson 4 2.3.2 Utilize test cases to walk through algorithms n/a 2.3.3 Use results of the walk through to adjust or modify algorithms n/a CONTENT STANDARD 3.0 : UNDERSTAND PROGRAMMING LANGUAGE CONCEPTS PERFORMANCE STANDARD 3.1 : UTILIZE PROGRAMMING CONSTRUCTS 3.1.1 Differentiate between syntax and semantics n/a 3.1.2 Incorporate primitive data types Chapter 4, Lesson 1 Chapter 4, Lesson 2 3.1.3 Demonstrate input from different sources Chapter 6 (All) Chapter 13 (All) Chapter 18 (All) 3.1.4 Compare and contrast constants and variables Chapter 4, Lesson 2 3.1.5 Select and implement conditional control Chapter 7, Lesson 2 3.1.6 Select and implement iteration Chapter 7, Lesson 4 Chapter 7, Lesson 5 3.1.7 Recognize and implement sequential control Chapter 2, Lesson 2 3.1.8 Demonstrate output to different destinations Chapter 6 (All) Chapter 13 (All) Chapter 18 (All) 3.1.9 Design and implement user defined data types 3.1.10 Select and implement recursion Chapter 19, Lesson 1 3.1.11 Illustrate pointers and reference variables Chapter 4, Lesson 1 www.compuscholar.com/nevada Page 2 of 5

PERFORMANCE STANDARD 3.2 : PRACTICE PROCEDURAL PROGRAMMING 3.2.1 Design functions/methods Chapter 8 (All) 3.2.2 Properly apply scope (i.e., global versus local) 3.2.3 Select appropriate parameter passing by value or by reference Chapter 8, Lesson 2 3.2.4 Select when to use void versus non void functions/methods Chapter 8, Lesson 2 PERFORMANCE STANDARD 3.3 : PRACTICE OBJECT ORIENTED PROGRAMMING (OOP) 3.3.1 Describe and implement abstract data types (i.e., data and Chapter 15 (All) functions) 3.3.2 Employ modularity and reusability Chapter 10, Lesson 1 3.3.3 Employ encapsulation and information hiding Chapter 10, Lesson 1 Chapter 10, Lesson 3 3.3.4 Select and implement composition ( has a ) and/or inheritance ( is a ) Chapter 15 (All) 3.3.5 Apply polymorphism Chapter 15 (All) 3.3.6 Establish abstract base classes and interfaces Chapter 15 (All) CONTENT STANDARD 4.0 : DEVELOP PROGRAMS PERFORMANCE STANDARD 4.1 : USE PROPER IMPLEMENTATION STRATEGIES 4.1.1 Evaluate and select language and tools (i.e., development environment, IDE, debugger) Chapter 2, Lesson 1 Chapter 2, Lesson 3 Chapter 3, Lesson 1 Chapter 9, Lesson 4 4.1.2 Select procedural versus OOP paradigm Chapter 10, Lesson 1 4.1.3 Distribute code among multiple files Chapter 15, Lesson 2 4.1.4 Resolve runtime exceptions and handle errors Chapter 9, Lesson 2 Chapter 9, Lesson 3 PERFORMANCE STANDARD 4.2 : TEST AND DEBUG PROGRAMS 4.2.1 Employ debugging techniques (e.g., debugger, extra output statements, or hand tracing codes) to identify and correct errors Chapter 9, Lesson 3 Chapter 9, Lesson 4 4.2.2 Identify boundary cases and generate appropriate test data Chapter 9, Lesson 3 4.2.3 Categorize errors (e.g., compile time, run time, logic, etc.) Chapter 9, Lesson 1 4.2.4 Test classes and libraries in isolation n/a 4.2.5 Perform integration testing of modules from multiple programmers n/a www.compuscholar.com/nevada Page 3 of 5

PERFORMANCE STANDARD 4.3 : ANALYZE ALGORITHMS 4.3.1 Informally compare and contrast run times (i.e., best and worstcase Chapter 19, Lesson 2 scenarios) 4.3.2 Assess algorithms using Big O notation n/a (covered in our AP CS A Java course) CONTENT STANDARD 5.0 : CULTIVATE GOOD PROGRAMMING STYLE PERFORMANCE STANDARD 5.1 : EMPLOY CODING STANDARDS 5.1.1 Use consistent naming conventions Chapter 4, Lesson 2 5.1.2 Use meaningful identifiers Chapter 4, Lesson 2 5.1.3 Use white space appropriately (e.g., indentation, blank lines, etc.) Chapter 2, Lesson 2 5.1.4 Use named constants appropriately Chapter 4, Lesson 2 5.1.5 Implement functions/methods to perform a single task Chapter 8 (All) 5.1.6 Produce a code that is clear, concise, and easy to maintain Chapter 2, Lesson 2 and all activities 5.1.7 Produce a code that compiles cleanly with no warning Chapter 2, Lesson 3 and all activities PERFORMANCE STANDARD 5.2 : DEMONSTRATE GOOD DOCUMENTATION SKILLS 5.2.1 Compose pre and post conditions for all functions and methods n/a 5.2.2 Compose meaningful comments explaining critical or complex code Chapter 2, Lesson 2 5.2.3 Describe program modules, variables, constants, and data types Chapter 2, Lesson 4 Chapter 4, Lesson 1 Chapter 4, Lesson 2 5.2.4 Construct Unified Modeling Language (UML) class diagrams Suppl. Lesson 5 CONTENT STANDARD 6.0 : UNDERSTAND STANDARD DATA STRUCTURES PERFORMANCE STANDARD 6.1 : UTILIZE SIMPLE DATA TYPES 6.1.1 Select appropriate primitive types Chapter 4, Lesson 1 6.1.2 Implement declarations and initialization Chapter 4, Lesson 2 6.1.3 Explain operators and order of operations Chapter 7, Lesson 1 PERFORMANCE STANDARD 6.2 : DEMONSTRATE KNOWLEDGE OF ARRAYS 6.2.1 Manipulate strings as arrays Chapter 5, Lesson 3 6.2.2 Assess implementation strategy (i.e., static or dynamic) n/a 6.2.3 Access arrays (i.e., sequential, random) Chapter 14, Lesson 1 6.2.4 Search arrays (i.e., sequential, binary) Chapter 19, Lesson 3 6.2.5 Sort arrays (i.e., bubble, selection, insertion, and merge) Chapter 19, Lesson 2 www.compuscholar.com/nevada Page 4 of 5

PERFORMANCE STANDARD 6.3 : DEMONSTRATE KNOWLEDGE OF CLASSES 6.3.1 Compare and contrast classes and objects Chapter 10, Lesson 1 6.3.2 Implement class declaration 6.3.3 Create constructors and destructors Chapter 11, Lesson 1 6.3.4 Implement overloaded and overridden functions/methods Chapter 8, Lesson 2 Chapter 15, Lesson 4 6.3.5 Apply OOP concepts, including inheritance, polymorphism, interfaces, and abstract classes Chapter 10 (All) Chapter 11 (All) Chapter 15 (All) 6.3.6 Manipulate strings as objects Chapter 5 (All) 6.3.7 Explore template/generics Chapter 14, Lesson 2 PERFORMANCE STANDARD 6.4 : DEMONSTRATE KNOWLEDGE OF LISTS 6.4.1 Use singly linked lists Chapter 14, Lesson 2 6.4.2 Explore doubly and circularly linked lists Chapter 14, Lesson 2 6.4.3 Assess implementation strategy (i.e., array, dynamic) n/a 6.4.4 Access list with and without iterators Chapter 14, Lesson 2 6.4.5 Search lists (i.e., sequential and binary) Chapter 14, Lesson 2 6.4.6 Implement insertion and deletion functions/methods n/a (student will use, but not implement) 6.4.7 Compare and contrast sorting algorithms (i.e., bubble, selection, insertion, and merge) n/a in context of lists. Array sorting found Chapter 14, Lesson 2 6.4.8 Select and implement stacks and queues Suppl. Lesson 3 6.4.9 Use iterators CONTENT STANDARD 7.0 : DEMONSTRATE KNOWLEDGE OF COMPUTING IN SOCIETAL CONTEXT PERFORMANCE STANDARD 7.1 : RECOGNIZE THE SYSTEM RELIABILITY ISSUES 7.1.1 Research examples of system failures and their impact n/a 7.1.2 Explain cross platform issues n/a PERFORMANCE STANDARD 7.2 : EXAMINE ETHICAL AND LEGAL ISSUES 7.2.1 Debate intellectual property, patent, and copyright laws Chapter 1, Lesson 4 7.2.2 Describe the meaning of privacy in relation to the use of technology Chapter 1, Lesson 4 7.2.3 Describe conflict of interest Chapter 1, Lesson 4 7.2.4 Analyze non disclosure agreements n/a 7.2.5 Compare and contrast the code of ethics of the Institute of Electrical and Electronic Engineers (IEEE) and Association for Computing Machinery (ACM) Chapter 1, Lesson 4 (ACM only) www.compuscholar.com/nevada Page 5 of 5