Real Wireframes Get Real Results

Similar documents
Stop Scope Creep. Double Your Profit & Remove The Stress of Selling Websites

BETTER LOOKING S

DIRECTV Message Board

5.0 Interaction Design PRODUCT DESIGN


Chapter 1: A Maturing Industry. Chapter 2: Great Designers are Great Communicators

Guide to a Perfect Event Communication Plan - Professional event management

interaction design Thanks to JoEllen Kames

King County Housing Authority Delivers Multimedia Online Help with MadCap Doc-To-Help

A short introduction to. designing user-friendly interfaces

MARKETING VOL. 4. TITLE: Tips For Designing A Perfect Marketing Message. Author: Iris Carter-Collins

The 23 Point UX Design Checklist

One of the fundamental kinds of websites that SharePoint 2010 allows

MARKETING VOL. 3

Chapter 2 Web Development Overview

Text and Lists Use Styles. What Are Styles?

Content Development Reference. Including resources for publishing content on the Help Server

the magazine of the Marketing Research and Intelligence Association YEARS OF RESEARCH INTELLIGENCE A FUTURESPECTIVE

A Step by Step Guide to Postcard Marketing Success

Prototyping. Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994.

COMP6471 WINTER User-Centered Design

Responsive Redesign dispatch.com 10tv.com thisweeknews.com

Due on: May 12, Team Members: Arpan Bhattacharya. Collin Breslin. Thkeya Smith. INFO (Spring 2013): Human-Computer Interaction

Introduction to Programming Style

Teachers Manual for Creating a Website with WordPress

Reading books on an ipad or other electronic device is a

Want to Create Engaging Screencasts? 57 Tips to Create a Great Screencast

VIDEO 1: WHY IS THE USER EXPERIENCE CRITICAL TO CONTEXTUAL MARKETING?

User Experience. 10 Principles to Ensure a Great. on your Website. Issue 3. An Appnovation Digital ebook

WHAT IS SHAREPOINT BRANDING AND UI DESIGN? COPYRIGHTED MATERIAL

Paper Prototyping. Paper Prototyping. Jim Ross. Senior UX Architect, Flickr: CannedTuna

Good afternoon and thank you for being at the webinar on accessible PowerPoint presentations. This is Dr. Zayira Jordan web accessibility coordinator

Lecture 6. Design (3) CENG 412-Human Factors in Engineering May

Chris Taylor Interaction Design Lead Home Office

THINGS YOU NEED TO KNOW ABOUT USER DOCUMENTATION DOCUMENTATION BEST PRACTICES

Rowland s Motion Graphics Video Process

Refreshing Your Affiliate Website

Visual Design. Simplicity, Gestalt Principles, Organization/Structure

Web Site Design Principles. Principles of Web Design, Third Edition

ABCs of Direct Mail. Tips for More Effective Marketing Publications

A guide to GOOGLE+LOCAL. for business. Published by. hypercube.co.nz

CURZON PR BUYER S GUIDE WEBSITE DEVELOPMENT

PowerPoint 2010 Introduction. 4/18/2011 Archdiocese of Chicago Mike Riley

Paxos provides a highly available, redundant log of events

Audience: Info Workers, Dev

The Best Event Marketing Plan. Ever.

Accessible Word Documents

FRONT USER GUIDE Getting Started with Front

Font size. Tabl:e 2-4 Font Size Examples. Chapter 2.. Page Layout and Design 47. (font si ze="3"> (fo nt s ize="+l"> (font size="-l">

interaction design JoEllen Kames Interim Director of Design Strategy Motorola Mobility Consumer experience Design

The Ultimate Web Accessibility Checklist

Create and Manage Partner Portals

Ideate. Empathize. Prototype. Define. Test. CS:2520 Human-Computer Interaction. Fall 2016.

Website Optimizer. Before we start building a website, it s good practice to think about the purpose, your target

EFFECTIVE WEB CONTENT

Review Generation. Best Practices 11/16/15. Version 1

PUTTING THE CUSTOMER FIRST: USER CENTERED DESIGN

Best Practices for Mobile

Assignment front sheet

ONLINE REGISTRATION: A STEP-BY-STEP GUIDE

Joint Application Design & Function Point Analysis the Perfect Match By Sherry Ferrell & Roger Heller

Website Design and Development CSCI 311

MARKETING VOL. 1

Getting to the idea is the hard part

Page design and working with frames

A Step-by-Step Guide to Survey Success

Preview from Notesale.co.uk Page 2 of 61

RED HAT ENTERPRISE LINUX. STANDARDIZE & SAVE.

GUI Design Principles

Simplify the Way You Work: Enhancing Microsoft Office with MindManager 7

Information System Architecture. Indra Tobing

Part II: Creating Visio Drawings

MIT GSL week 4 Wednesday. User Interfaces II

Recipes. Marketing For Bloggers. List Building, Traffic, Money & More. A Free Guide by The Social Ms Page! 1 of! 24

Your blueprint for collecting client content.

Peninsula College Continuing Education - Website Design. Welcome to the new Web (2.0)! Enthusiasm is better than Perfectionism.

proj 3B intro to multi-page layout & interactive pdf

Unit 3. Design and the User Interface. Introduction to Multimedia Semester 1

On the Web sun.com/aboutsun/comm_invest STAROFFICE 8 DRAW

Software Compare and Contrast

CaseComplete Roadmap

Seng310 Lecture 8. Prototyping

Process that Works: liberating software projects

Reviewing and Evaluating your Website

Additional reading for this lecture: Heuristic Evaluation by Jakob Nielsen. Read the first four bulleted articles, starting with How to conduct a

Mobile UX or WHITEPAPER

Handy guide for effective EPFL PowerPoint presentations

Usability Report. Author: Stephen Varnado Version: 1.0 Date: November 24, 2014

The Surface Plane. Sensory Design

Portfolio. Mihai Marin

Customize. Building a Customer Portal Using Business Portal. Microsoft Dynamics GP. White Paper

DESIGNING RESPONSIVE DASHBOARDS. Best Practices for Building Responsive Analytic Applications

HOW TO CONVERT VISITORS TO CLIENTS

Perfect Presentations Hop-around Cards

1.2 Adding Integers. Contents: Numbers on the Number Lines Adding Signed Numbers on the Number Line

ProServeIT Corporation Century Ave. Mississauga, ON L5N 6A4 T: TF: F: W: ProServeIT.

Adobe Graphics Software

Trends for DECEMBER 14, 2017

VERINT EFM 8.0 Release Overview

DESIGN WHITE PAPER EVERYTHING IS BEAUTIFUL. POP IS EVERYTHING.

Transcription:

Page 1 of 7 Real Wireframes Get Real Results by Stephen Turbek Published on 09/19/2006 19 Comments 8,935 Views How many times have you been asked, So, is the new website going to be black Just because project and white too? after presenting your teams understand the wireframes to a client or a usability test purpose of wireframes, subject? that doesn t mean everyone will. Similar to This question is almost a traditional part of being an information architect. listening to someone sing Wireframes do not clearly define what out loud to his ipod: we they mean to convey, leading to only hear the singing, confusion. This is most apparent in while the person hears wireframe usability tests with users who the whole orchestra. don t know anything about the project or process. Fortunately, there are a few simple steps that will make wireframes be understood by anyone. They don t even have to be much more work. It s simply a matter of choosing to get real from the start. Real people don t understand wireframes Usability tests are done to get early feedback on content and functionality decisions from people outside the project team. These participants, unfortunately, are not sure how to respond to a wireframe. It is not intuitively clear what they should be doing, which site they are looking at (public site, intranet, client site) it may not even be clear that they are looking at a web page. This lack of information and context adds a bit of cognitive friction to each step in the process. This level of confusion results in less confident answers and fewer opinions. Wireframe tests usually take place with well-meaning, but unsophisticated users. They generously accede to poking and prodding and answer questions as best they can, despite not exactly understanding what is wanted. This realism gap is due to the lack of definition of what should and should not be looked at. Look at the field names but not body copy.

Page 2 of 7 You can look at the forms but not images. Comment on the page layout but not design, and, yes, the font size but not font. It s no wonder that the layperson is confused. Visual affordances, such as color and underlining links are key to using a site, and these cues make a significant difference in a usability test. Users cannot confidently predict how they would use a page if they don t recognize links or can t read what the page expects them to. Information architects, however, tend to shy away from these cues because they don t want to step on designers toes. Wireframes, after all, are not designs. Or are they? Avoiding design elements removes visual cues that users rely on: Color, which identifies hyperlinks and focuses the user s attention on an element of the page Branding, which confirms that the user knows where they are Recognizable web page elements, such as forms and search fields Content, such as account numbers or product names, which allows experienced users to focus on how they would really use the page, instead of interpreting lorem ipsum The boundaries of the role of the information architect shouldn t be more important than clarity. Originally the term wireframe referred to a quickly rendered 3D model showing the model s structure used while the model maker was working. They were much faster to work with than the full rendering. Interestingly, they are not currently used as modern tools and techniques are fast enough. Why wireframes? Information architects construct wireframes instead of designing final pages, in part, because: 1. Wireframes are faster. 2. Information architecture and design phases can happen in parallel. 3. Wireframes force viewers to focus on the content, not the visual design. Notice anything? All these goals are internally focused on the projectteam. Wireframes aren t created for external audiences.

Page 3 of 7 Figures 1,2: Originally the term wireframe referred to a quickly rendered 3D model showing the model s structure used while the model maker was working. They were much faster to work with than the full rendering. Interestingly, they are not currently used as modern tools and techniques are fast enough. Wireframes are conceptual models of a page that web design teams have become to interpreting. Each wireframe is surrounded by experience in reading them, knowledge about the project scope, knowledge about how the designer will use the document. Liz Danzico writes about this wireframes becoming project memory in the article The Devil s in the Wireframes. Just because project teams understand the purpose of wireframes, that doesn t mean everyone will. Similar to listening to someone sing out loud to his ipod: we only hear the singing, while the person hears the whole orchestra. Likewise, the test subject knows only that the page isn t going to look like what they see, but what they see is all they have to react to. Wireframe makeover Here is an example of the simple steps to transform a standard wireframe into a realistic wireframe. In this example, let s say we are designing a registration process for Verizon.com (no special criticism is intended for the site below). The site we are designing for Verizon.com:

Page 4 of 7 Here is a standard wireframe: And here is the same wireframe, made more real. (An additional 10 minutes was required to use the standard header and a library of realistic form elements in Visio or InDesign.)

Page 5 of 7 And here is a version re-using Verizon s standard buttons and clip art. (Additional time: two minutes.) Which do you think would be easier for test subjects to understand? Tips to get real These tips are best for intranets or sites with defined styleguides, and less useful for graphical or marketing pages where the design is the content of the page.

Page 6 of 7 1. Make a header bar with the company branding. It should look like the site they are used to, showing the company logo. 2. Use color. Hyperlink color is a basic requirement. 3. Put a web browser frame around the image (or at least the first page). 4. Use real form elements, not drawn replicas of them. 5. Create a template or library of real form elements (feel free to share yours in the comments below). 6. Avoid lorem ipsum. Instead, use: Descriptive text that will explain this product. to avoid confusion about greeked text. 7. Use accurately sized fonts (this also keeps you honest about what can fit on the page). 8. Use real detail such as products names and data. Especially on transactional tools with expert users, users care about what they are reading and recognize and use data like account numbers. It may not be important to us, but they have expectations that need to be met. Compare the wireframe to the current site, note any changes in functionality that may trip them up. The page doesn t have to be perfect, just enough to give the test subject their bearings. A semi-designed page is easier to understand than a nondesigned page. This is not wasted work; these decisions need to be figured out at some point. Consider bringing designers into the process earlier, cooperating on file formats and processes. It might even make their jobs easier. Are traditional roles limiting projects? Wireframes are in fact the first design iteration, and this overlap with visual design can be uncomfortable for teams. However, denial is not the way to fix this issue. Good collaborative relationships should make this overlap an opportunity to reduce work, not fight over ownership. Concern that wireframe might be mistaken for a visual design, or worse, be criticized for lacking design, may be holding the entire project back. It is much easier to communicate within the project team than the outside audience. Consider these and other ways to make the transition as smooth as possible, for example, by having the wireframe be designed to import into the designer tool without retyping all the text. From the Boxes and Arrows Events Calendar

Page 7 of 7 Designing for Interaction Workshop Based on Dan Saffer's book Designing for Interaction: Creating Smart Applications and Clever Devices, this workshop is for designers looking for new methods for practicing interaction design. Advertise your event here IDEA 2006 A conference on designing complex information spaces of all kinds.