Vector Decomposition

Similar documents
Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical

SPH3U1 Lesson 12 Kinematics

Two-Dimensional Motion

20/06/ Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion. 3-7 Projectile Motion

OCR Maths M2. Topic Questions from Papers. Projectiles

Math Learning Center Boise State 2010, Quadratic Modeling STEM 10

Zero Launch Angle. since θ=0, then v oy =0 and v ox = v o. The time required to reach the water. independent of v o!!

Projectile Motion SECTION 3. Two-Dimensional Motion. Objectives. Use of components avoids vector multiplication.

Projectile Motion. Honors Physics

2.3 Projectile Motion

Projectile Trajectory Scenarios

Name Period. (b) Now measure the distances from each student to the starting point. Write those 3 distances here. (diagonal part) R measured =

(ii) Calculate the maximum height reached by the ball. (iii) Calculate the times at which the ball is at half its maximum height.

PROJECTILE. 5) Define the terms Velocity as related to projectile motion: 6) Define the terms angle of projection as related to projectile motion:

Chapter 3: Vectors & 2D Motion. Brent Royuk Phys-111 Concordia University

Projectile Motion. Remember that the projectile travels vertically (up and down y) in the same time that it is traveling above the horizontal (x)

Preview. Two-Dimensional Motion and Vectors Section 1. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion

Purpose of the experiment

Math 4: Advanced Algebra Ms. Sheppard-Brick A Quiz Review LT ,

Physics 2210 Fall smartphysics 02 Kinematics in 2- and 3-d 08/31/2015

Applied Parabolas: Catapult (one test grade)

Practice Exams. Exam logistics. Projectile Motion Problem-Solving. ax = 0 m/s2 ay = -9.8 m/s2. You won t do well if you wait then cram.

Projectile Motion. A.1. Finding the flight time from the vertical motion. The five variables for the vertical motion are:

Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND?

Review for Quarter 3 Cumulative Test

Edexcel Mechanics 2 Kinematics of a particle. Section 1: Projectiles

2-D Motion: Projectiles at an Angle Physics

Learning Objectives. Math Prerequisites. Technology Prerequisites. Materials. Math Objectives. Technology Objectives

Stomp Rocket Lab Physics

Lab 4 Projectile Motion

Projectile Motion. Photogate 2 Photogate 1 Ramp and Marble. C-clamp. Figure 1

Recitation 1-6 Projectile Motion

Contents 10. Graphs of Trigonometric Functions

Precalculus 2 Section 10.6 Parametric Equations

Exploring Projectile Motion with Interactive Physics

3.1 Investigating Quadratic Functions in Vertex Form

Falling Balls. Names: Date: About this Laboratory

Projectile Launched Horizontally

Two-Dimensional Projectile Motion

(40-455) Student Launcher

AA Simulation: Firing Range

We ve defined vectors as quantities that have a magnitude and a direction Displacement, velocity, and acceleration Represent by an arrow whose length

Quadratic Functions, Part 1

Step 2: Find the coordinates of the vertex (h, k) Step 5: State the zeros and interpret what they mean. Step 6: Make sure you answered all questions.

UNIT 3 Quadratic Relations JOURNAL

Vector Addition and Subtraction: Analytical Methods

QUADRATICS Graphing Quadratic Functions Common Core Standard

The ball is at a height of 8 m at x = and x = b. Substitute that value into the equation:

4.5 Conservative Forces

PROJECTILE MOTION PURPOSE

Practice problems from old exams for math 233

7-5 Parametric Equations

Lesson 3.1 Vertices and Intercepts. Important Features of Parabolas

Quadratic Functions CHAPTER. 1.1 Lots and Projectiles Introduction to Quadratic Functions p. 31

Free Fall. Objective. Materials. Part 1: Determining Gravitational Acceleration, g

Sample: Do Not Reproduce QUAD4 STUDENT PAGES. QUADRATIC FUNCTIONS AND EQUATIONS Student Pages for Packet 4: Quadratic Functions and Applications

You are going to need to access the video that was taken of your device - it can be accessed here:

Algebra II Quadratic Functions and Equations - Extrema Unit 05b

Factor Quadratic Expressions

Detailed instructions for video analysis using Logger Pro.

SPH3U1 Lesson 09 Kinematics

Displacement-time and Velocity-time Graphs

Student Exploration: Quadratics in Polynomial Form

Lesson 17: Graphing Quadratic Functions from the Standard Form,

ACTIVITY FIVE-A NEWTON S SECOND LAW: THE ATWOOD MACHINE

Lecture 5. If, as shown in figure, we form a right triangle With P1 and P2 as vertices, then length of the horizontal

Mission 1 Graph Quadratic Functions in Standard Form

Name Class Date. Activity P37: Time of Flight versus Initial Speed (Photogate)

WHAT ARE THE PARTS OF A QUADRATIC?

Honors Algebra 2 Unit 4 Notes

Contents 10. Graphs of Trigonometric Functions

Rationalize the Denominator: Get the root the denom. Multiply by more roots to cancel. w/ and w/

Lesson 20: Graphing Quadratic Functions

Name. Beaumont Middle School 8th Grade, Advanced Algebra I. A = l w P = 2 l + 2w

EXERCISE SET 10.2 MATD 0390 DUE DATE: INSTRUCTOR

MATH 122 Final Exam Review Precalculus Mathematics for Calculus, 7 th ed., Stewart, et al

2. Find the muzzle speed of a gun whose maximum range is 24.5 km.

Unit 2: Functions and Graphs

Chapter 5. Transforming Shapes

For the following, find the equation, roots, axis of symmetry, vertex, and graph that go together. i (1,2) F X = -2, -2. ii (3,13) iii (1, -5)

MATH 122 Final Exam Review Precalculus Mathematics for Calculus, 7 th ed., Stewart, et al. by hand.

Writing Equivalent Forms of Quadratic Functions Adapted from Walch Education

Multiple Angle and Product-to-Sum Formulas. Multiple-Angle Formulas. Double-Angle Formulas. sin 2u 2 sin u cos u. 2 tan u 1 tan 2 u. tan 2u.

Math 2201 Unit 4: Quadratic Functions. 16 Hours

II. Functions. 61. Find a way to graph the line from the problem 59 on your calculator. Sketch the calculator graph here, including the window values:

Lesson 17: Graphing Quadratic Functions from Factored Form,

Graphical Analysis of Kinematics

Changing from Standard to Vertex Form Date: Per:

MAC Rev.S Learning Objectives. Learning Objectives (Cont.) Module 4 Quadratic Functions and Equations

Semester 2 Review Problems will be sectioned by chapters. The chapters will be in the order by which we covered them.

Algebra II. Chapter 13 Notes Sections 13.1 & 13.2

OpenStax-CNX module: m Quadratic Functions. OpenStax OpenStax Precalculus. Abstract

Lab #4: 2-Dimensional Kinematics. Projectile Motion

Physics 251 Laboratory Introduction to Spreadsheets

Functions and Transformations

Types of Functions Here are six common types of functions and examples of each. Linear Quadratic Absolute Value Square Root Exponential Reciprocal

Introduction to the Trigonometric Shooting Reconstruction Method

Using Technology to Make Connections in Algebra

SPH3U1 Lesson 05 Kinematics

Semester 2 Review Problems will be sectioned by chapters. The chapters will be in the order by which we covered them.

Transcription:

Projectile Motion AP Physics 1 Vector Decomposition 1

Coordinate Systems A coordinate system is an artificially imposed grid that you place on a problem. You are free to choose: Where to place the origin, and How to orient the axes (you can rotate the axis if you wish, which is sometimes beneficial). To the right is a conventional xy-coordinate system and the four quadrants I through IV. We will discuss the most appropriate choices of coordinate system for each problem that we encounter in this class. Vector Components In many units we will need to break a vector into components. This is the reverse process of vector addition (this is often called vector decomposition). You can break a vector into as many pieces as you want, be we generally just want one component that is parallel to our x-axis (we call this our x component) and one component that is parallel to the y axis (we call this our y component). 2

Vector Decomposition To accomplish vector decomposition, we will use basic right triangle trig. This will be a very important tool in all of physics, particularly with projectiles and forces. Example Determine the x and y components of the vectors below. 3

Example Find the x- and y-components of the acceleration vector a shown below. Basics of Projectiles 4

Projectile Motion Projectile motion is an extension to two dimensions of free-fall motion. A projectile is an object that moves in two dimensions under the influence of gravity and nothing else. As long as we can neglect air resistance, any projectile will follow the same type of path. The path of a projectile looks like a parabola! A Simple Experiment Consider the following experiment: We take two identical bullets and load one of them into a gun. Starting both bullets from the same height, we simultaneously fire one bullet and drop the other. If the fired bullet was shot horizontally, which bullet will strike the ground first? 5

What the What?!? THEY HIT AT THE SAME TIME! This fact teaches us a very important concept behind projectiles: The vertical and horizontal motion of a projectile are INDEPENDENT of each other. The projectile does not know if it is being launched or dropped, nor does it care. The horizontal and vertical motion do not affect one another. Because of this, we will analyze projectiles in the horizontal and vertical directions separately. This means that we will be breaking vectors (mostly velocity) into x and y components. Horizontal Velocity Component The projectile covers equal horizontal displacements in equal time periods. This means the initial horizontal velocity equals the final horizontal velocity. In other words, the horizontal velocity is constant. BUT WHY? The projectile only accelerates because of gravity, which points down. Because of this, the horizontal component of velocity is unaffected. The acceleration of a projectile in the horizontal direction is 0! 6

Vertical Velocity Component There is acceleration in the vertical direction, which means that a projectile does not cover equal displacements in equal periods of time. For a projectile launched at an angle, both the magnitude and direction of the vertical velocity change. On the way up, the vertical velocity decreases in magnitude. At the very top of the flight, the vertical velocity is equal to 0 (this is a very important aspect of projectiles that can make the math much easier). On the way down, the vertical velocity points down and increases in magnitude. Return of the Kinematics Because projectile problems focus mostly on position, velocity, acceleration and time, we will use our kinematic equations to analyze projectile motion. The process is much the same as with 1-D kinematics problems, only now we may have to analyze the horizontal and vertical direction in a single problem. 7

Types of Launches Horizontal Launch This is the simplest kind of projectile that you can have. For a horizontally launched projectile, we will always know a few things: The initial y velocity is equal to 0. The x velocity is constant. 8

Time of Flight Horizontal Launch A common projectile question is to ask for the time of flight for a horizontally launched projectile. Given that the initial y velocity is equal to 0 for such a launch, we can simplify the second kinematic to solve for time. t = 2H g This is ONLY FOR HORIZONTAL LAUNCH. Don t use it for a launch at an angle. H represents launch height. g is 9.8 m/s 2, don t add a negative to this equation. If you do that you end up with an imaginary number for your time. Lets not do that. Example A plane traveling with a horizontal velocity of 100 m/s is 500 m above the ground. At some point the pilot decides to drop some supplies to designated target below. a. How long is the drop in the air? b. How far horizontally does the drop travel from the moment it is released to the moment it hits the ground? c. How far horizontally does the plane travel from the moment the drop is released to the moment it hits the ground? 9

Projectiles at Angles Projectiles can also be launched at angles, which requires a little more care than if launched horizontally. Unlike with a horizontal projectile, we DO have an initial vertical velocity when launched at an angle. Because of this we will generally have to start by breaking up the initial velocity into vertical and horizontal components. Angled projectiles can be launched either ground to ground (no net elevation change), or elevated launch. Breaking Up Initial Velocity Breaking up the initial velocity into horizontal and vertical components allows us to make our list of known and unknown values. All we need to break up the velocity is the launch speed and the angle of launch. Use trigonometry to find the horizontal and vertical components. 10

Ground to Ground (GTG) Launch If a projectile is launched from a certain height and comes back down to that same height, we can use the symmetry of flight to analyze the motion. Because the y velocity is 0 at the top of the flight (often called the apex), we can break the problem into on the way up, and on the way down. When working with a GTG projectile, it is often easiest to define the ground to be a height of 0. Example A place kicker kicks a football with a velocity of 20.0 m/s and at an angle of 53 degrees. a. How long is the ball in the air? b. How far away does it land? c. How high does it travel? 11

Example Projectiles 1 and 2 are launched over level ground with the same speed but at different angles. Which hits the ground first? Ignore air resistance. Projectiles 1 and 2 are launched over level ground with different speeds. Both reach the same height. Which hits the ground first? Ignore air resistance. Range of a GTG Launch The range of a projectile is the horizontal distance traveled. Without air resistance, the maximum range for a projectile is achieved at a 45 launch angle. This is only true if the launch is GTG. For uneven launch (we will see next), the angle is less than 45. 12

Elevated Launch Angled projectiles can also have a launch height that is different from the landing height. For these kinds of launch it is often easiest to define the lowest point on the path to be a height of 0. This prevents us from having a negative position. These kinds of problems do not show up often, so there will not be a heavy emphasis on them. Example A projectile is launched from the top of a cliff. The cliff is 100 m high, and the projectile is launched from the cliff in the direction of the level plane below. At launch, the projectile has a velocity of 70 m/s at an angle 25 o above the horizontal. Air resistance is negligible. a. Calculate the total time from launch until the projectile hits the ground. b. Calculate the horizontal distance that the projectile travels before it hits the ground c. Calculate the speed at impact. 13

One More Experiment A hunter is walking through the jungle when he sees a monkey hanging from a tree branch. The hunter decides he wishes to subdue the monkey to take him home and teach him the fundamentals of quantum field theory. However, right as the hunter pulls the trigger (it s a tranquilizer, no monkeys were harmed in the making of this hypothetical scenario), the monkey lets go of the tree branch. In order to hit the monkey, does the hunter need to aim right at the monkey, below the monkey, or above the monkey? 14